Barrack Breaker Demo 2024/05/06
"That's fun" - Gobbo, May 6th, 2024, too many damn times. Dang it, me!
Demonstrating the level designer and weighted platforms.
Music by OB-LIX from Pixabay (https://pixabay.com)
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Kit Bit Fit Edit(or)
Me awkwardly stammerin' while having my fingers crossed that the PHP I hastily slap-dashed together this morning actually keeps functioning.
Kit Bit Fit is a VERY stupid platformer I pieced together from the in-progress Barrack Breaker (see other pointless, rambling, sporadic videos) as a joke. Also pieced together from BB hand-me-downs was the stage builder. I polished that up a little so that others could -- theoretically -- use it to make levels. So, at the very least, I now got some method of a on-line stage builder scripted, so it's paying dividends.
If only anyone knew what dividends actually were.
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Special Project: KBF
In celebration of Kit Kennedy's One-Year Anniversary of streaming, I decided to celebrate the only way I know how: stupidly.
Kit Bit Fit features the adorable Kittles -- more poorly drawn than normal -- rampaging through a series of elevators while avoiding pennies and staying hydrated. Don't get too thirst, however, as you'll find yourself an ex-catgirl.
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Barrack Breaker Demo 2023/07/30
Hey sound quality, why don't you take a dive this time when I DON'T test you since you worked fine yesterday.
Just a brief update showcasing mostly new terrains and magic crests.
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Rum Recall - 4x Army Auto Battlers
Taking a break from new things, I go over OLD things that I coded -- plus consumption of Sailor Jerry's. Why add this element? Because I was doin' it anywise!
As an initial installment, I blaze through four separate automated army clashers. The first three pit two smaller battalions against one another, using unique aspect combinations and individual attributes to determine effects. The final one is a world warfare allegiance approximation, smashing numbers against one another for what was probably too much of the total run time.
So join me as I blindly stumble through things I coded years ago and forgot the finer details regarding while too-softly commenting on what I think I remember about them. And rum.
Also, it was guilds. I forgot that they were called guilds.
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Barrack Breaker Demo 2023/05/25
Interestingly enough, this makes the exact two-year anniversary of the revitalization project, but does it really count when it wasn't being worked on for most of that time?
In addition to my horrendous voice accompanying this brief and felt obligated update as I felt the deafening silence a bit dull, the completed addition of Keys is shown, used for both doors and chests, as well victory via Flag capture. The latter would probably be more impressive if I had previously shown the castles being felled by any other means. Those can take a while, however, which is why I made the flags.
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Barrack Breaker Demo 2023/04/18
General game play footage: basic mobility, destruction of castle components.
I started a HTML5 canvas platformer back in 2021, which was itself a sequel/remaster to a 2007 GameMaker creation. Production started slow and was non-existing for year two, but I've picked back up the ball in the past few months. I figure that putting out some sorta progress reports publicly might light a fire under my lazy keister and prevent me from wasting time in trivial bits and be moreso wasted in major bits.
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