Chernarus Defense Forces Combat Operations in Northwestern Chernarus
Chernarus Defense Forces Combat Operations in Northwestern Chernarus Arma 3
3
views
Chernarus Defense Forces Combat Operations in Northwestern Chernarus
Chernarus Defense Forces Mobile Combat Operations in Northwestern Chernarus Arma 3
6
views
Chernarus Defense Forces Light Infantry Combat Operations in Sumava
A task force from 1st Bn, Chernarus 9th Separate Light Rifle Brigade launches a combat operation against separatist and affiliated forces in Sumava.
5
views
Chernarus Defense Forces Combat Operations in Northern Zagoria
A task force assembled from elements of 5th Bn, Chernarus 10th Separate Tank Brigade launches a ground operation in north Zagoria against separatist and affiliated forces.
1
view
Chernarus Defense Forces Light Infantry Combat Operations in Beketov
2nd Bn, Chernarus 17th Separate Light Rifle Brigade launches a combat operation in Beketov, eastern Treshka River zone.
3
views
Chernarus Defense Forces Mobile Combat Operations in Korsac
OP2404-12-3
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods Precipitation Tweak
Enhanced Weather + Clouds v2.1 Winter 2035 (For Altis terrain)
Terrain: Korsac
Chernarus narratives: http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM http://chernarusiannarcowars.blogspot.com/search/label/AAR Chernarus Defense Forces: https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s. Copyright © 2022 Bohemia Interactive a.s. All rights reserved. See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting. In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long. In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation.
Meeting engagements are twice as frequent as attack and clear operations. Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations. Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles)
Deployments and quick reaction forces are randomized as are their arrival times. Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery.
Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location. Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus? Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia.
Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically. There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
9
views
Chernarus Defense Forces Mobile Combat Operations in Korsac
OP2404-12-1
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Korsac
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
21
views
Chernarus Defense Forces Combat Operations in Chernarus
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Chernarus
Chernarus narratives: http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces: http://chernarusiannarcowars.blogspot.com/2017/03/a-canonical-list-of-chernarus-defense.html #Arma3
This video was created using content of Bohemia Interactive a.s. Copyright © 2022 Bohemia Interactive a.s. All rights reserved. See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting. In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long. In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations. Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations. Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles)
Deployments and quick reaction forces are randomized as are their arrival times. Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location. Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus? Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence. Chernarus is an actual analog for myself politically. There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
8
views
Chernarus Defense Forces Combat Operations in Northwestern Chernarus
Chernarus Defense Forces Combat Operations in Northwestern Chernarus.
2nd Bn, Chernarus 3rd Separate Tank Brigade launches a combat operation in northwestern Chernarus.
Mods used (Not a comprehensive list):
RHS GREF
CUP
Community Factions Project
Advanced AI command
TPW Mods
Project Opfor
Drongo's Command Enhancement
ASR AI3
Lambs Suppression
Russian Female Voice
Zephik Females
TGM Females
Simple Phone Rework
Real Panzer SFX
Real Panzer Tank A3
Bloodlust
Naval and aircraft specific mods:
Swedish Forces Pack
Hellenic Forces Pack -Navy
Hellenic Forces Mods
Demise Operations Ship
NATO Corvette
Pook Boat Pack
C-47 SkyTrain Mega Pack
Winter Specific Mods
Precipitation Tweak
Enhanced Weather + Clouds v2.1
Winter 2035 (For Altis terrain)
Terrain: Werferlingen
Chernarus narratives:
http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM
http://chernarusiannarcowars.blogspot.com/search/label/AAR
Chernarus Defense Forces:
https://chernarusiannarcowars.blogspot.com/2024/02/chernarus-defense-forces-deployments.html
#Arma3
This video was created using content of Bohemia Interactive a.s.
Copyright © 2022 Bohemia Interactive a.s. All rights reserved.
See www.bistudio.com for more information.
No Zeus and ALIVE mods were used in these scenarios.
**************
In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting.
In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long.
In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles.
*******^^^*******
Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations.
Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations.
Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times.
Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location.
Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover.
Why Chernarus?
Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence.
Chernarus is an actual analog for myself politically.
There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
4
views
Chernarus Defense Forces Combat Operations in Chernarus
Mods used (Not a comprehensive list): RHS GREF CUP Community Factions Project Advanced AI command TPW Mods Project Opfor Drongo's Command Enhancement ASR AI3 Lambs Suppression Russian Female Voice Zephik Females TGM Females Simple Phone Rework Real Panzer SFX Real Panzer Tank A3 Bloodlust Naval and aircraft specific mods: Swedish Forces Pack Hellenic Forces Pack -Navy Hellenic Forces Mods Demise Operations Ship NATO Corvette Pook Boat Pack C-47 SkyTrain Mega Pack Winter Specific Mods Precipitation Tweak Enhanced Weather + Clouds v2.1 Winter 2035 (For Altis terrain) Terrain: Chernarus Winter Chernarus narratives: http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM http://chernarusiannarcowars.blogspot.com/search/label/AAR Chernarus Defense Forces: http://chernarusiannarcowars.blogspot.com/2017/03/a-canonical-list-of-chernarus-defense.html #Arma3 This video was created using content of Bohemia Interactive a.s. Copyright © 2022 Bohemia Interactive a.s. All rights reserved. See www.bistudio.com for more information. No Zeus and ALIVE mods were used in these scenarios. ************** In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting. In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long. In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles. *******^^^******* Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations. Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations. Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times. Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location. Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover. Why Chernarus? Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence. Chernarus is an actual analog for myself politically. There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
5
views
South Chernarus Mobile Mountain Warfare Operations in Chernarus
OP2403-22-4
A task force formed from 1st Bn, Chernarus 19th Separate Mechanized Cavalry Regiment launches a surprise mobile defensive operation against separatist and affiliated forcss in the south Chernarus region
11
views
Chernarus Defense Forces Combat Operations in Northern Zagoria
A task force assembled from elements of 4th Bn, Chernarus 10th Separate Tank Brigade launches a ground operation in north Zagoria against separatist and affiliated forces.
3
views
Chernarus Defense Forces Light Infantry Combat Operations in Sumava
A task force from 1st Bn, Chernarus 9th Separate Light Rifle Brigade launches a combat operation against separatist and affiliated forces in Sumava.
11
views
Chernarus Defense Forces Mobile Combat Operations in Leskovets
OP2403-15-5 Elements of 1st Bn, Chernarus 17th Separate Mechanized Cavalry Regiment launches combat operations against separatist and affiliated forces in the Leskovets region.
15
views
Chernarus Defense Forces Mobile Combat Operations in Leskovets
OP2403-15-1
Elements of 1st Bn, Chernarus 7th Separate Motorized Rifle Brigades launches combat operations against separatist and affiliated forces in the Leskovets region.
1
view
Chernarus Defense Forces Combat Operations in Livonia
2nd Bn, Chernarus 24th Separate Light Mountain Rifle Brigade launshes combat operations against separatists and separatist affiliated forces in the Livonia region.
7
views
Chernarus Defense Forces Mobile Combat Operations
OP2403-8-3 Elements of 3rd Bn, Chernarus 20th Separate Mechanized Cavalry Regiment conducts a mobile operation in northwestern Chernarus, against separatist forces.
8
views
Chernarus Defense Forces Light Infantry Operations in Beketov
1st Bn, 17th Separate Light Rifle Brigade launches a combat operation in western Beketov
7
views
OP2403-1-1 Combat Operations in Sumava
OP2403-1-1 Parts of 2nd Bn, Chernarus 17th Separate Mechanized Cavalry Regiment conducts combat operations in Sumava
27
views
1
comment
Chernarus Defense Forces Combat Operations in Chernarus
OP2402-23-6
Mods used (Not a comprehensive list): RHS GREF CUP Community Factions Project Advanced AI command TPW Mods Project Opfor Drongo's Command Enhancement ASR AI3 Lambs Suppression Russian Female Voice Zephik Females TGM Females Simple Phone Rework Real Panzer SFX Real Panzer Tank A3 Bloodlust Naval and aircraft specific mods: Swedish Forces Pack Hellenic Forces Pack -Navy Hellenic Forces Mods Demise Operations Ship NATO Corvette Pook Boat Pack C-47 SkyTrain Mega Pack Winter Specific Mods Precipitation Tweak Enhanced Weather + Clouds v2.1 Winter 2035 (For Altis terrain) Terrain: Chernarus Winter Chernarus narratives: http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM http://chernarusiannarcowars.blogspot.com/search/label/AAR Chernarus Defense Forces: http://chernarusiannarcowars.blogspot.com/2017/03/a-canonical-list-of-chernarus-defense.html #Arma3 This video was created using content of Bohemia Interactive a.s. Copyright © 2022 Bohemia Interactive a.s. All rights reserved. See www.bistudio.com for more information. No Zeus and ALIVE mods were used in these scenarios. ************** In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting. In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long. In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles. *******^^^******* Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations. Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations. Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times. Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location. Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover. Why Chernarus? Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence. Chernarus is an actual analog for myself politically. There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
11
views
Chernarus Naval Forces Amphibious Combat Operations in Altis
2nd Bn, Chernarus 2nd Separate Naval Infantry Brigade launches a defensive amphibious combat operation against separatist forces in Altis
6
views
OP2402-23-2 Combat Operations in Sumava
OP2402-23-2 Parts of 1st Bn, Chernarus 9th Separate Mountain Rifle Brigade conducts combat operations in Sumava
16
views
Chernarus Defense Forces Combat Operations in Chernarus
Mods used (Not a comprehensive list): RHS GREF CUP Community Factions Project Advanced AI command TPW Mods Project Opfor Drongo's Command Enhancement ASR AI3 Lambs Suppression Russian Female Voice Zephik Females TGM Females Simple Phone Rework Real Panzer SFX Real Panzer Tank A3 Bloodlust Naval and aircraft specific mods: Swedish Forces Pack Hellenic Forces Pack -Navy Hellenic Forces Mods Demise Operations Ship NATO Corvette Pook Boat Pack C-47 SkyTrain Mega Pack Winter Specific Mods Precipitation Tweak Enhanced Weather + Clouds v2.1 Winter 2035 (For Altis terrain) Terrain: Chernarus Winter Chernarus narratives: http://ffz.1dogstar.net/cgi-bin/subjectarchive.pl?whichsubject=MILGAM http://chernarusiannarcowars.blogspot.com/search/label/AAR Chernarus Defense Forces: http://chernarusiannarcowars.blogspot.com/2017/03/a-canonical-list-of-chernarus-defense.html #Arma3 This video was created using content of Bohemia Interactive a.s. Copyright © 2022 Bohemia Interactive a.s. All rights reserved. See www.bistudio.com for more information. No Zeus and ALIVE mods were used in these scenarios. ************** In certain scenarios there are long periods of time where, to the viewer, nothing is happening, or the player is transporting. In the first instance, even if it appears nothing is happening, quite a lot is going on in the back ground and will become apparent before too long. In the second instance, it is unavoidable. In many scenarios I often use the whole map, both for friendly and enemy movement. This adds a degree of realism, especially in mobile scenarios, where security zones for a brigade sized element can be as wide as 12 miles. *******^^^******* Scenarios being played are of my own design/implementation. Mission types include in order of frequency: meeting engagements, attack and clear operations, vehicle recovery operation (mobile operations only) and civilian evacuation operation. Meeting engagements are twice as frequent as attack and clear operations. Attack and clear operations are twice as frequent as vehicle recovery and civilian evacuation operations. Time and date of the operations are randomized, as are the mission types, the mission location and the weather. Types of enemy units and enemy vehicles also are randomized, being drawn from Russian, Chedaki, Serbian, and Takistani (just vehicles) Deployments and quick reaction forces are randomized as are their arrival times. Under the subset of attack and clear operations, as many as five tasks are assigned, including (in order of frequency) destroy supply trucks, destroy AA battery, and destroy mortar battery. Less frequent by half are dead drop document recovery tasks, and prisoner release tasks. All task selections are randomized as well and are localized, and restricted at the mission location. Additionally in attack and clear operations, two enemy criminal operatives/commanders carry documents and a cell phone the player must recover. Why Chernarus? Chernarus is a creation of Bohemia Interactive for Arma 2. It was released in 2008, around the time of the War in south Ossetia, Russia versus Georgia. Like Georgia, Chernarus had cast its lot with NATO in defiance of Russia. A number of militias, supported by, you know, rogue Russian military, are fighting against the government to place it back under Russian influence. Chernarus is an actual analog for myself politically. There is something irresistible about a whole people who break the shackles of tyranny, and embrace freedom.
22
views