azcvz

azcvz

    otherwise it may be blown up by fragments (AI will also lie down with you
    0:23
    The fourth point is how to deal with vehicles. Including planes and tanks
    0:20
    it's best not to stick out from one point multiple times to shoot at the gun
    0:20
    it’s best to find a cover first. The half-body bunker can repeatedly lie up and shoot
    0:20
    This requires your own familiarity with the map. Generally speaking
    0:18
    The defender often gets stuck on a key point
    0:18
    A whole row of people is exposed outside the bunker for a few seconds
    0:18
    the first point won't take a minute or two at all
    0:18
    For example, when I play a common tactic in this picture
    0:20
    The first concept is firepower. For example, if you attack/defend a point in offensive mode
    0:20
    fun in the game (and it’s not the chicken-eating mode that I hate the most)
    0:20
    The quality of the gameplay varies from person to person, so it’s subjective.
    0:20
    But even so, as a team combat FPS online game still under test
    0:20
    there is still the problem of indistinguishable between the enemy and the enemy on the battlefield.
    0:20
    Occasionally help you refill the gun. The AI ​​of teammates still needs time to polish.
    0:20
    the AI ​​of the current team is still only on the surface
    0:20
    I don’t have to rush to the battlefield from the resurrection point
    0:23
    Leading a team to fight against the father can greatly enhance
    0:23
    Although it is very real, the game still needs to consider entertainment
    0:23
    There are also games that are too realistic: everyone is equal in front of the tank.
    0:23