Killing Floor Editor (UE 2.5) - Snow Emitter Demo - 4K
Was just testing out a snow Emitter after looking at some documentation on the subject, and wanted to make a quick Xmas like scene with a skybox to match and see how it looked. I will be polishing the Emitter up as well as the blending of the Skkydome and Level's Lighting/Textures. This will also be used on my "Modern Suburbia" map that I have showcased a few times here on this channel, be it gameplay or a tutorial. I will be making that map seasonal, which means every season, spring, summer, fall and winter, will be displayed within the map itself, and the Zeds (Zombies) will also match the theme. Xmas, Halloween, Thanksgiving, Easter, whatever would have a impact on the map and season of said map within the game, I will be making a version of.
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Silent Hill (1999 PSX) - RetroArch - Native 4K @ 60fps - Part 1
#silenthillps1 #playstation #emulator
Part 1 of my Silent Hill playthrough. I will be doing playthroughs of all Silent Hill games soon. All, meaning SH Origins - SH4 as those were the best ones. If you would like to see me play other SH games, let me know.
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Star Wars: Movie Battles II - Native 4K @ 60fps - Recording Test
Trying out new settings within the latest OBS version to see if I could record 4K game footage natively. So far so good. This is not upscaled in anyway. Maxed out settings within the game as well.
AMD Ryzen 5 3600 OC'd @ 4.4Ghz
Enermax Liqfusion 360mm RGB AIO CPU Cooler
MSI NVIDIA RTX 4070Ti Gaming X Trio 12GB GPU
32GB of G. Skill Z Trident RGB DDR4 RAM
3 x 1TB Sabrent Rocket NVMe
2 x 6TB WD HDDs
MSI MEG UNIFY x570 Mobo
EVGA SuperNOVA 80+ Gold 650w Fully Modular Power Supply
Cooler Master MasterBox TD500 Mesh Mid Tower Case
7 x UpHere 120mm RGB Fans
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Read Dead Redemption - Ryujinx Emulator - 4K 60fps Test
#switch #rdr #ryujinx
Teting out RDR on the Ryujinx Switch emulator. So far so good, but it does drop down to around 35 fps at times, such as around buildings and extra post effects at times. It also happens randomly, even with the 60fps patch but for the most part, that is the optimization issues of the emulator, not my system.
AMD Ryzen 5 3600 OC'd @ 4.4Ghz
Enermax Liqfusion 360mm RGB AIO CPU Cooler
MSI NVIDIA RTX 4070Ti Gaming X Trio 12GB GPU
32GB of G. Skill Z Trident RGB DDR4 RAM
3 x 1TB Sabrent Rocket NVMe
2 x 6TB WD HDDs
MSI MEG UNIFY x570 Mobo
EVGA SuperNOVA 80+ Gold 650w Fully Modular Power Supply
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UnrealEd 2.5 - Splinter Cell: Pandora Tomorrow (2004)
Showing off the editor that you can download and use with Splinter Cell: Pandora Tomorrow on PC. Many older games used Unreal Engine, and back then, many came with their own editors as well, sometimes you had to download them, but they would allow you to make maps and import your own custom models and assets as well.
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What Would Silent Hill 1 (1999) Look Like With Ray-Tracing?
Using the Silent Hill Level Viewer and RTGI ReShade, I was able to show off how it may look if Silent Hill from 1999, would look with Ray-Tracing on.
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Silent Hill: Origins (PCSX2) - Vulkan - Upscaled HD Textures - 4K 60fps
Showcasing some gameplay using the Vulkan Renderer and using Upscaled HD Textures within the latest Dev Version of PCSX2. As you can see, it looks gorgeous, better then it ever has, but not only that, the dreaded and infamous Interior Flashlight Glitch that occurred while using DirectX Hardware plugins is now completely gone! So now we can fully play the gam e the way it was intended using an emulator.
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Silent Hill 2: Enhanced Edition (PC) - Ray Trace Demo - ReShade RTGI - 4K 60fps
#silenthill2 #raytracing #reshade
A video showing the ReShade RTGI by Pascal Gilcher in action. It is also using the gUINT ReShade settings as well just like in my Silent Hill 3 Ray Trace Demo video. In total, there is 5 different settings helping with the final effect, including the RTGI Ray Tracing, Depth of Field, Ambient Occlusion, Sharpening, and Bloom.
All these settings can be adjusted to your own personal tastes, so do not worry if it does not look good to you. You can mess around and quickly see real time results as you do. I even showcase how the Ambient Occlusion and RTGI looks in the Lighting Only Channel were you can clearly see the light bouncing off the ground and walls as well as other furniture and items in the bar.
I am currently using a MSI NVIDIA RTX 3060 Ventus 2x 12GB GPU to showcase and record this demo with. Original gameplay was in 1440p and upscaled to 4K in Magix VEGAS Pro 19.
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Modular Design - 3DS Max to Unreal Engine (2.5) - 4K @60fps
#RainbowSix #3DSMax #UnrealEngine
Explaining the importance of modular design, scale, optimization, planning, as well as Grid and Snap settings.
Old RvS Clan Website that had the tutorial's I used. Here is the ModDB link: https://www.moddb.com/games/tom-clancys-rainbow-six-3-raven-shield/downloads/rvsmaps-tutorial
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The Legend of Doom - Zelda 1 Total Conversion Mod - GZDoom for PC
Showing off a small video I found online for the Legend of Zelda Doom Mod that recreates Zelda 1 in the Doom Engine using GZDoom.
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Resident Evil 2 Remake (PC) - Nvidia Filters (DOF, Sharpen+) - 4K 60fps HDR
Just wanted to show off how beautiful this game can look with the right filters applied using NVIDIA's own Geforce Experience App. It works sort of like how an ENB would for say, Skyrim or Fallout. It simply adds an overlaying shader on top of the original game to make it look more modern or cinematic. It also tends to use more RAW and CPU/GPU power then the original game because of the effects.
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Rainbow Six 3: Raven Shield HD - "Nuke Town" - Terrorist Hunt
Gameplay of the map "Nuke Town" from Call of Duty, but within Rainbow Six 3.
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Rainbow Six 3: Ravenshield - Modded - 4K 60fps Demo
Showcasing the look of some mods I added to the original game. Some being of costumes/outfits/skins, some of weapons and attachments, some of complete AI overhauls and tactical movement and logic, improved particle effects, sounds, explosions, a mod to be able to penetrate through walls, ReShade with a DOF effect, and more.
The guide I used for some of the Mods is here: https://www.moddb.com/games/tom-clancys-rainbow-six-3-raven-shield/tutorials/guide-to-install-a-heavily-modded-raven-shield-for-single-player
I added a few mods not on the list but will list them here with links once I get around to it.
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Resident Evil 3: Nemesis (1999) - Part 1 - Seamless HD Project - Dolphin Emulator - 60fps 4K
Another playthrough of Resident Evil 3: Nemesis, this time showcasing my finish U.B.C.S. costume for Jill via her original S.T.A.R.S. costume model. However I noticed my mod will only work with version 1.2 or lower, as 2.0 must do something different when it comes to using custom .DDS files or .PNG files as they simply will not work in the newest version.
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