Text User Interface. Part 2 [Godot]
#godotengine #userinterface #tui
It's been awhile since my last dev blog. More features will be implemented, this design was influenced from D-Flat UI from the early 90s
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Text User Interface Progress [Godot]
#godotengine #userinterface #tui
This is just progress of replicating MS-DOS type User Interface. I'm a big fan of Turbo Vision interface from past user experiences. Windows can be brought to the foreground when clicking on them, click and drag them around the workspace. The TitleBar I went with a style that almost represents a folder. I will be adding different styles to them.
Future plans is to create a virtual desktop, support minimize and bring them back up and resizing the windows. The Drag feature supports 3 different modes FullRect, TopOnly, TitleBar to where the constraints are. I plan to add more controls down the line
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Directional Light Simulation | Godot 4
Development test video for a Sky shader and Sun directional light angle based on the time, using Godot 4 C#
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The Nine Realms of Yggdrasil - World Map Generator 2 | Dev Blog
World Map Generator
Using Cellular Automata, creating a starter island with islands away from the starting island
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The Nine Realms of Yggdrasil - World Map Generator | Dev Blog
Work in progress to generate a map with islands surrounded with water using TileMap, Cellular Automata and Moore Neighboring
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Testing Video | Valheim | Modding
Testing video showing Teleporter and Door video is from 05/09/2022
Valheim Generated Caves | Modding | Concept
Everything is not final and expected to be changed. Cave system will be large and explorable. At the moment the rooms are empty but after design it will be needed a environmental system / doodad props to decorate it.
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Modding WIP - Cave | Valheim
This is a work in progress, documenting my development with Unity / Valheim modding, everything is not final and is expected to change.
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Tree Sanctuary | Valheim
Its been awhile since I created a new video I've actually been M.I.A due to
projects I am developing as a .NET Developer. The technique I'm showing here allows you to quickly create a Tree Sanctuary using WorldEdit and PlanBuild in no time at all. It's barebones minimal design no interior added just help others give it up and running
https://valheim.thunderstore.io/package/JereKuusela/World_Edit_Commands
I use WorldEdit for quickly replacing the prefabs of the WoodWall into Oak tree
https://valheim.thunderstore.io/package/MathiasDecrock/PlanBuild/
Allows you to create your own building plans you can plot down
The command for Randomized Rotation on the Y-Axis doesn't exist in any mod that I'm aware of. I had to create my own mod to allow me to do this, random rotations
gave more natural feeling instead of just careless plotting.
Eventually I'll release my mod in the future as its currently in development
with other features
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