Wild Arms Let's Play (Part 54)
Starting up my exploration of the world again, I find the Heaven Corridor by complete accident and unlock Cecilia's 4th Battle Power after meeting the ghostly 'Dhee'. After that I get some new spells, try the "Temple of Memory" again only to get blocked, and eventually find myself down on the Island of Conflict.
After thoroughly exploring the Arena, I decided to stick around, fun times coming in the next video or two. Arenas are where I shine.
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Wild Arms Let's Play (Part 53)
I got Rudy Back! I start by organizing things and then exploring around a bit. Also some fun plot and I get a Metal Bird! Shenanigans!
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Wild Arms Let's Play (Part 52)
My continued playthrough in the world of absolute shit... I mean world of illusion. After reading a guide on how to solve the stupid puzzles, I came accross some information about a rare item that I could only get inside this area called the "Necronomicon" so I figured I'd try my hand at getting one. I get it pretty fast actually, even without the "proper" setup that apparently. Afterwards I go around a bit, talk to a few people, then hit plot city with Rudy taking the center stage. Big Plot Time!
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Wild Arms Let's Play (Part 51)
Legitlimately I do not remember what's in this video as I'm uploading it right now. I'll update the description later. I think this is when I got frustrated with the World of Illusion puzzles that were really really REALLY bad.
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Wild Arms Let's Play (Part 50)
Following up the previous video, I head out of vassim's lab and my instincts lead me to find some more loot in the mound I arrived at for the elw world. After that I travel back to adelhyde and create a few extra spells then hit up the Curan Abbey once more to see how things are going, and raid the library to explore the metalica book.
Sure are a lot of books. The next video includes a lot of swearing....
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Starcraft 64 - Slay the Beast (How to Start)
the first half of the mission "To Slay the Beast" in starcraft 64.
This is a notorious difficult mission because of how rough the beginning is, so I made this video to help show a fairly effective strategy to remove the nearby starter threats and get a good amount of army/resources in the process.
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Addressing my mistake in this Map. Nobody is perfect, and Even I, a veteran starcraft player, make mistakes... so I want to address where I messed up in this map. During my second big push towards white, I had assumed that 1 single spore colony was enough to "hold my base" but that was a lapse in logic on my part. I should have had 3-5 spore colonies in the top of my base instead. Because of that mistake, I lost all my devourers, which was a hefty sum of minerals and gas.
Spore Colonies and Sunkens should always be in at least groups of 3 or 5 minimum.
-Ideally, you start this map on the defensive, like most maps, and have to build up some ramparts in the top right and bottom right of your base to prevent the enemy from getting to your mineral line. Dark Templars and possibly a few burrowed zerglings can, for the most part, cover the top left exit. Hydras are extremely good early on as well, to support the defensive sunkens as additional damage behind them.
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At the very start of the map, spreading overlords out is a must to make sure you don't select them with your other units, mutas and devourers are your "put out this fire" team, the hydras should relatively remain to defend the top area.
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Start by making more drones, getting your resource game up, making sunkens and a few spores as well to handle any incoming threats. Start teching range attack and air attack, as well as building up to hive/greater spire. research burrow as well to help gain sight to know when/where the next attack is coming from with some buried zerglings. This helps to get your units where they need to be if a very large attack is spotted early.
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by the time mid start rolls around you'll have endured several attacks, you should be making mutas now to get them ready for guardians. You should have at least 2 air attack, or researching level 2 air attack, hydra attack should be +2 or researching +3. Don't worry about defense upgrades yet. When you can, transform all your mutas into guardians. Mutas are worthless on this map for the most part. Make a group of hydras as well as backup. If things start to get dicey in the top left you can always build a few more sunkens to sure up the defense in that area. Build a single spore by your second base on the left to sure up it's defenses as well, to get any stragglers.
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When you have enough troops (a solid group of guardians (10 or more) and a solid group of hydras (10 or more) you can commence an attack on either white or orange. Send the guardians in first to "attack move" unless you spot a turret or spore. Send the hydras to stand slightly behind the guardians... This is done intentionally for 2 reasons, to be able to select them quickly, and so that they can get into the fight immediately if the guardians get attacked by air units.
The hydras act as "cover" for the guardians, they are not meant to be fighters in the fight UNLESS air units show up, that's their one reason for existence.
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As the guardians take out the base, don't get caught in the fight, but remember to watch the surroundings to make sure that no air units or nothing they can't handle comes into the fight. if you see something that can be a problem, order them back immediately, and advance the hydras to go under them. whatever the problem is will usually chase them, and the hydras will make quick work of it. If the problem is too big for the hydras, run the guardians away back to a safe zone (they are expensive units you don't want to lose), if the hydras take care of the problem, retreat the hydras back a ways and advance the guardians back into attack. This method of attack is devastatingly effective with relatively no cost of life or resources.
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near the end of the video, I expanded my base outward, and was very low on minerals, however, I was in a good spot overall since I still had a decent amount of guardians and defenses/hydra forces. At that point it's about re-stocking and getting ready for the next advancement towards enemy lines.
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Wild Arms Let's Play (Part 49)
After the major plot dump in the last video, Jack and Cecilia brave the Forest Prison in order to save Rudy. The Forest Prison is a pretty confusing maze that takes most of the time, but eventually I made it through to vassim's lab. I also picked up the Guardian of Life along the way. Next Step, finding the Guardian of Illusion to revive the Guardian Blade. Turns out that weird book I saw back at the very start was totally a something. Time for some shenanigans of the highest level!
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Wild Arms Let's Play (Part 48)
Plot Explosion! Continuing where I left off after the Diablo Fight, I find Zeikfried and Zed waiting at the end... but Zed is kind of an afterthought at this point. Massive plot advancement takes place, and well... I end up on a floating island. Go watch the video, it's a major plot dump :-)
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How to Life Force
From the popular NES game "Life Force".
Credits to Konami and Nintendo. Gameplay by myself.
I had a little trouble with the fire stage as with most shmups, but managed to recover gracefully.
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Wild Arms Let's Play (Part 47)
After getting trapped in an enemy dimension, I make my crusade towards the goal of escaping and taking down everything in my way. Turns out Zed wants to play though, so I dealt with his shenanigans for a while. He then sicks one of the golems, Diablo on me.... Fight went pretty Okay.
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Advance Wars 2: Black Hole Rising - Longplay (9 / 9)
Part 9 of 9.
My full playthrough of the normal mode campaign of Advance Wars 2: Black Hole Rising.
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In this video contains the final two missions in Black Hole's continent. This is the "Grand Finale", and it may be quite a shocker to see who I finished with.
Most of this playthrough I will be getting S or A ranks for missions. The overall completion will be S rank. If someone needs to use this as a reference as to how to beat any missions in the game, feel free to use any strategy you see here.
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Mission List:
33 - Hot Pursuit (0:45)
34 - Final Front (1:02:03)
Ending Credits (3:05:00)
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Advance Wars 2: Black Hole Rising - Longplay (8 / 9)
Part 8 of 9.
My full playthrough of the normal mode campaign of Advance Wars 2: Black Hole Rising.
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In this video contains entirely 1 mission. The final assault on the Black Hole Factory in Green Earth. It's an extremely long mission that I am not good at.
Most of this playthrough I will be getting S or A ranks for missions. The overall completion will be S rank. If someone needs to use this as a reference as to how to beat any missions in the game, feel free to use any strategy you see here.
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Mission List:
32 - Great Sea Battle (0:47)
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Advance Wars 2: Black Hole Rising - Longplay (7 / 9)
Part 7 of 9.
My full playthrough of the normal mode campaign of Advance Wars 2: Black Hole Rising.
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In this video I reclaim the whole of Green Earth. This video includes the latter 3 missions in the Green Earth Continent, and the lab map as well.
Most of this playthrough I will be getting S or A ranks for missions. The overall completion will be S rank. If someone needs to use this as a reference as to how to beat any missions in the game, feel free to use any strategy you see here.
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Mission List:
28 - Danger x 9 (0:42)
29 - To the Rescue (49:30)
30 - Navy Vs. Air (1:48:27)
31 - Rain of Fire (2:39:37)
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Advance Wars 2: Black Hole Rising - Longplay (6 / 9)
Part 6 of 9.
My full playthrough of the normal mode campaign of Advance Wars 2: Black Hole Rising.
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In this video I Begin the counter-offensive of Green Earth. This video includes the first 3 missions in the Green Earth Continent, and shows the lab map location as well.
Most of this playthrough I will be getting S or A ranks for missions. The overall completion will be S rank. If someone needs to use this as a reference as to how to beat any missions in the game, feel free to use any strategy you see here.
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Mission List:
25 - Sea Fortress (2:05)
26 - Drake's Dilemma (29:32)
27 - Sinking Feeling (1:57:53)
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Wild Arms Let's Play (Part 46)
I start off by making a new spell before re-entering the dead sanctuary to figure out that puzzle... it takes me about 20 minutes on that puzzle alone....
After that, I see boomerang again, and kick his ass again.
Cecilia also gets the "High Guardian" force skill.
On my way out though I fall into a trap! Time to kick some ass!
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Advance Wars 2: Black Hole Rising - Longplay (5 / 9)
Part 5 of 9.
My full playthrough of the normal mode campaign of Advance Wars 2: Black Hole Rising.
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In this video I finish liberating the land of Yellow Comet.
Most of this playthrough I will be getting S or A ranks for missions. The overall completion will be S rank. If someone needs to use this as a reference as to how to beat any missions in the game, feel free to use any strategy you see here.
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There was one error with this video regarding a Blue Moon Soldier and a Yellow Comet Soldier, both are palette issues. There was an error at some point that corrupted those 2 images in my game, as such, they appear.... strange.
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Mission List:
21 - A Mirror Darkly (0:47)
22 - Foul Play (44:30)
23 - Duty & Honor (1:53:44)
24 - The Hunt's End (2:37:50)
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Wild Arms Let's Play (Part 45)
I start out in Court Seim and use my Space Jumping powers to take a quick trip to adlehyde to check things out. I end up making a better revive spell from the new magic guild there. After that I jump back over to court seim to head to the wandering isle, which doesn't really wander all that much. Using the ocarina I got earlier I cross the shallows and enter the place known as the "Dead Sanctuary".
My instincts guide me pretty well to gathering all the treasure in the area until I hit a puzzle roadblock at the very end. Pressed for time I had to give up figuring it out and jumped back to the last save area. Puzzles man.....
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Advance Wars 2: Black Hole Rising - Longplay (4 / 9)
Part 4 of 9.
My full playthrough of the normal mode campaign of Advance Wars 2: Black Hole Rising.
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In this video I begin the retaliation against black hole in the land of Yellow Comet, and clear half of the continent including the lab mission.
Most of this playthrough I will be getting S or A ranks for missions. The overall completion will be S rank. If someone needs to use this as a reference as to how to beat any missions in the game, feel free to use any strategy you see here.
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There was one error with this and the future videos regarding a Blue Moon Soldier and a Yellow Comet Soldier, both are palette issues. There was an error at some point that corrupted those 2 images in my game, as such, they appear.... strange.
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Mission List:
17 - Show Stopper (0:45)
18 - Sea of Hope (1:11:56)
19 - Sensei's Return (2:03:41)
20 - Silo Scramble (2:35:10)
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Wild Arms Let's Play (Part 44)
Continuing inside the Demon's Lab, I get to re-fight those engineer guys guarding the info banks and get some neat backstory about what's going on. After which I fight Lady Harken and spent a good solid chunk of time just trying to steal from her. After which, Jack gained another fast draw. I don't know what "Ka Dingel" means but I'm sure it has some importance?
After that I return to the photosphere to find another Guardian! I also hit up Court Seim and then head towards the place called the "Forgotten Ruins".
Rudy is a cyborg!?!?!? Maybe his real name is "Holmcross" I don't know... names man, names.
Either way, that ocarina is dang useful! next time I head for the wandering isle!
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Advance Wars 2: Black Hole Rising - Longplay (3 / 9)
Part 3 of 9.
My full playthrough of the normal mode campaign of Advance Wars 2: Black Hole Rising.
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In this video I finish up the Blue Moon continent.
Most of this playthrough I will be getting S or A ranks for missions. The overall completion will be S rank. If someone needs to use this as a reference as to how to beat any missions in the game, feel free to use any strategy you see here.
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There was one error with this and the future videos regarding a Blue Moon Soldier and a Yellow Comet Soldier, both are palette issues. There was an error at some point that corrupted those 2 images in my game, as such, they appear.... strange.
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Mission List:
15 - Neotanks!? (0:45)
16 - Factory Blues (20:40)
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Wild Arms Let's Play (Part 43)
I start out in Rosetta and take the opportunity to check out the people to see if there's any new events taking place. After which I find another Isolated Guild for advanced magic. Eventually I find my way to Milama, not much going on there, but I checked it out anyways... THEN I found this neat island with demon babies that dropped staves and stole my money... but dang did they HAVE a lot of money! I also retraced my steps back to the Epitaph Sea Tower to grab what was behind the duplicator door. Finishing up I managed to find my way to the Demon's Lab and saw some plot advancement with Lady Harken. I decided to raid the complex and got a little story about what was going on near the end... Darkness anyone?
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Advance Wars 2: Black Hole Rising - Longplay (2 / 9)
Part 2 of 9.
My full playthrough of the normal mode campaign of Advance Wars 2: Black Hole Rising.
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In this video I go through a good portion of the Blue Moon continent.
Most of this playthrough I will be getting S or A ranks for missions. The overall completion will be S rank. If someone needs to use this as a reference as to how to beat any missions in the game, feel free to use any strategy you see here.
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There was one error with this and the future videos regarding a Blue Moon Soldier and a Yellow Comet Soldier, both are palette issues. There was an error at some point that corrupted those 2 images in my game, as such, they appear.... strange.
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Mission List:
9 - Reclamation (4:10)
10 - Tanks!!! (37:15)
11 - T Minus 15 (1:00:50)
12 - Two-Week Test (1:58:33)
13 - Toy Box (2:35:55)
14 - Nature Walk (3:06:54)
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Wild Arms Let's Play (Part 42)
I spent a good solid 30 minutes at the start fixing my spells, reorganizing, naming, and working stuff out. This episode was a big inventory fix on so many levels. This sort of thing happens a lot in RPGs. After that and near the end of the video, I set sail and explore various parts of the map, finding the Heavens rune and the Ice Rune. I somehow manage to end up in Rosetta Town in the end. Lots more exploring to be had!
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Advance Wars 2: Black Hole Rising - Longplay (1 / 9)
Part 1 of 9.
My full playthrough of the normal mode campaign of Advance Wars 2: Black Hole Rising.
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In this video I go through the entirety of the Orange Star continent, and try to skip as much as the tutorial as I can while keeping the plot intact.
Most of this playthrough I will be getting S or A ranks for missions. The overall completion will be S rank. If someone needs to use this as a reference as to how to beat any missions in the game, feel free to use any strategy you see here.
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Additionally, if anyone would like to use/recreate the custom created maps I show off at the start, they are more than welcome. I only ask that you keep their names the same when you recreate them.
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Wild Arms Let's Play (Part 41)
A new day a new adventure to explore things! I start in Baskar Village trying to figure out the secret of Zephyr, unfortunately Zephyr didn't pick up the phone.. After that I look for clues of what to do in that giant Time-Clock-Circle thing.... nothing happening there either though...
I find a letter in a bottle that I don't give much thought to... foreshadowing for the next video.
Additionally I find the ADVANCED MAGIC GUILD in the wandering isle.
I spend the rest of this video making advanced magic and renaming them all.
Enjoy.
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