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Daggerheart Playtest v1.3 Chapter 3: Skipping Repetition, Finishing the Chapter, Discussing Clarity
The discussion concludes Chapter 3 as much of what is in the chapter is repetitive, passive, and as non-committal as nearly everything else. By this point the game has clearly signaled for whom it is made and the concepts or culture of its creators. As with the last video THAT ISN'T A BAD THING but the writing needs a lot of polish, especially as we have a very civil discussion about the use of "they" in the presentation. This does NOT get into culture war garbage, but rather, the need for clear writing when teaching.
I haven't seen the prior builds and wanted to go over this newcomer to the RPG scene. With an open mind and desire to learn, let's read the free-to-download material together and discuss it. While chat had its say when live, feel free to leave your comments below to prompt a conversation there, too!
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Daggerheart Playtest v1.3 Chapter 3: Moves, Fear, Further Delving into the Presumed Target Audience
It's important as a FLGS to understand the mood, theme, and tone of a game in order to recommend it to potential customers. While we continue to look over the playtest packet, it seems as if this is a gateway/starter RPG made for children (maybe 10+ to play) and other newcomers to TTRPGs from the in-built Critical Role audience, board games, anime, and shiny/low risk video games like Mario, and such.
THAT DOES NOT MEAN IT'S BAD! However, it does help me consider the age and other demographics. The language used is certainly leaning in a particular direction to reach out better to this target market or otherwise be more tonal with people of those particular persuasions.
I haven't seen the prior builds and wanted to go over this newcomer to the RPG scene. With an open mind and desire to learn, let's read the free-to-download material together and discuss it. While chat had its say when live, feel free to leave your comments below to prompt a conversation there, too!
Daggerheart Playtest v1.3 Chapter 3: Running as a GM, Best Practices, Many System Opinions...
Starting into Chapter 3, let's see what the playtest material has to say about rules and themes for Daggerheart from the seat of the Game Master. The exploration of the text begins with game principles and leads to an ongoing opinion about to whom this game is written and for whom the expected audience is supposed to be. Mechanics...probably not too much, but the tone of this rulebook is just so passive. Will this change in final editing? PERHAPS!
I haven't seen the prior builds and wanted to go over this newcomer to the RPG scene. With an open mind and desire to learn, let's read the free-to-download material together and discuss it. While chat had its say when live, feel free to leave your comments below to prompt a conversation there, too!
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Daggerheart Playtest v1.3 Chapter 2: Damage, Death, Action Tracker, and Opinion Thus Far...
As a FLGS I need to weigh not just things like the art or the intention of a piece as from what I've seen Daggerheart has gorgeous art and is made by well-meaning people. The rules in the tone they're written are flexible, but described in a way that makes this seem like a child is being talked to and supports my theory that this is for a younger audience. With low stakes and many options for do-overs or non-finality, the stakes are low and that makes this a very good, cartoony system. Or like you're playing a shiny action-adventure video game. Not bad in and of themselves, but it seems like a 10+ age-rating and a game good for short-term romps. Beer-and-pretzels and very introductory. These are said very neutrally as games like this ABSOLUTELY have a place in peoples' collections and on shelves. In an age of D&D burnout and successful titles like Mork Borg doing well but in a different direction, perhaps this can shine in a Young Adult/golden-horizon/modern-sensibilities niche?
I haven't seen the prior builds and wanted to go over this newcomer to the RPG scene. With an open mind and desire to learn, let's read the free-to-download material together and discuss it. While chat had its say when live, feel free to leave your comments below to prompt a conversation there, too!
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Daggerheart Playtest v1.3 Chapter 2: Action Rolls, Successes/Failures, and the game's tone?
Delving further in the tone of the game is solidifying more and currently it comes across like a brightly-colored Saturday morning cartoon-style TTRPG. That isn't said in a bad or good way, but the tone of the writing does seem to back up that this is a Young Adult kind of storytelling system with how it's expressed and the tone of the writing.
I haven't seen the prior builds and wanted to go over this newcomer to the RPG scene. With an open mind and desire to learn, let's read the free-to-download material together and discuss it. While chat had its say when live, feel free to leave your comments below to prompt a conversation there, too!
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Daggerheart Playtest v1.3 Chapter 2: Core Mechanics, Duality Dice, and HP/Stress
Let's continue reading through the playtest material to try and get a better sense of the mechanics and tone of the game. The introduction was nice enough, but here we begin to get into the meat and potatoes of Daggerheart!
I haven't seen the prior builds and wanted to go over this newcomer to the RPG scene. With an open mind and desire to learn, let's read the free-to-download material together and discuss it. While chat had its say when live, feel free to leave your comments below to prompt a conversation there, too!
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Daggerheart Playtest v1.3 Chapter 1: Character Options Overview
Having gotten an initial feeling for the tone of the game, it's time to look into the rhythm (not details yet) of character creation.
Let's delve into Darrington Press's playtest material for the Daggerheart TTRPG!
I haven't seen the prior builds and wanted to go over this newcomer to the RPG scene. With an open mind and desire to learn, let's read the free-to-download material together and discuss it. While chat had its say when live, feel free to leave your comments below to prompt a conversation there, too!
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Daggerheart Playtest v1.3 Chapter 1: Character Creation Overview
Let's delve into Darrington Press's playtest material for the Daggerheart TTRPG!
I haven't seen the prior builds and wanted to go over this newcomer to the RPG scene. With an open mind and desire to learn, let's read the free-to-download material together and discuss it. While chat had its say when live, feel free to leave your comments below to prompt a conversation there, too!
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Daggerheart Playtest v1.3 First-Blush Review: Game Intro & Concepts
After venting some initial hesitations, we will boldly press forward in discovering more about the system as there seems to be good promise to Daggerheart! What are some of the specifics to characters you can play? Let's find out!
Let's delve into Darrington Press's playtest material for the Daggerheart TTRPG!
I haven't seen the prior builds and wanted to go over this newcomer to the RPG scene. With an open mind and desire to learn, let's read the free-to-download material together and discuss it. While chat had its say when live, feel free to leave your comments below to prompt a conversation there, too!
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Tiamat Giveaway Event Conclusion!
After the introduction, a series of 5 coloring book pages told the story which continued the adventure of the mascots (and are used on my Discord as the entries into the event) in another land. Resolving things there, let's return to the action to see the BIG THROWDOWN with this tyrant-goddess!
Stop by the Twitch channel and Discord to see what's going on and participate. I have this $400 mini that needs a good home!
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Tiamat Giveaway Event Storyline Intro!
Enjoy the beginning of an epic campaign that takes the mascots of the channel on an adventure from a sleepy lakeside cabin into the depths of an ancient evil...
Creating an Original D&D 5e Fantasy Holiday: Personifying Holidays for Original Ideas & Themes
Our summer holiday gets a bit more interesting as we generate a few NPCs and villains to help progress our campaign and spice up our adventurer's lives.
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Build-A-Monster (Randomizer) D&D 5e Monster Building Workshop 104: New elemental and ooze are born!
Fighting issues with Streamlabs, I power ahead without chat. While they were supposed to be the ones rolling the random numbers, I conducted the workshop off-stream to be able to show you fun ways to introduce your own, original monsters and fine-tune them according to the ways CR is calculated and considering the topics of the other Monster Building workshops we've conducted!
Join us for more content live on Twitch with workshops, paint nights, giveaways, and glorious table talk beginning around 11 p.m. Eastern.
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Class Levels on Monsters?! LV 17 Trickery Cleric Barlgura's CR = ??? Monster Building Workshop 103
Let's take a step-by-step look at how adding class levels from the PHB may affect the measurable aspects of the Challenge Rating of your monsters from the Monster Manual. All the while we are using the Dungeon Master's Guide for considerations. Phew! But it's not as complex as you may think.
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Re-skinning Monsters: D&D 5e Monster Building Workshop 102
After a quick dip to an automatic CR calculator, let's discuss the quickest and best way to create your own, unique monsters: re-skinning them! Don't worry too much about the math when you can focus more on your story elements and descriptions.
Join us for more content live on Twitch with workshops, paint nights, giveaways, and glorious table talk beginning around 11 p.m. Eastern.
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Challenge Rating, Abbreviated. A Walkthrough Example of Calculating CR in D&D 5e.
This is a shorter and more thorough explanation of the concepts (minus calculating EXP) around building your own monsters to suit your needs and then make sure that, power-level-wise, they'll fit the kind of encounter you wish to offer your players while preserving your original ideas.
Join us for more content live on Twitch with workshops, paint nights, giveaways, and glorious table talk beginning around 11 p.m. Eastern.
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What Is/n't Challenge Rating? Also: Tucker's Kobolds! D&D 5e Monster Building Workshop 101
Let's give a quick rundown of what comprises CR (challenge rating), and especially, what CR DOESN'T include. Through the example of Tucker's Kobolds, we also showcase how intelligence and strategy can significantly increase the difficulty of an encounter without necessarily changing the CR value of it mechanically.
Join us for more content live on Twitch with workshops, paint nights, giveaways, and glorious table talk beginning around 11 p.m. Eastern.
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The Red Deemer - Vampire: the Masquerade Session 2/3 "Such Heights to Show You" Pt. 2
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The Red Deemer is an original, short-form chronicle taking place in Cleveland, OH. It was customized to fit the characters that were brought to the virtual table and was put together using the ideas presented in the workshop shown earlier.
Join us for more content live on Twitch with workshops, paint nights, giveaways, and glorious table talk beginning around 11 p.m. Eastern.
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The Red Deemer - Vampire: the Masquerade Session 2/3 "Such Heights to Show You" Pt. 1
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The Red Deemer is an original, short-form chronicle taking place in Cleveland, OH. It was customized to fit the characters that were brought to the virtual table and was put together using the ideas presented in the workshop shown earlier.
Join us for more content live on Twitch with workshops, paint nights, giveaways, and glorious table talk beginning around 11 p.m. Eastern.
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Vampire: the Masquerade 404: On-the-Fly, Circus-Based Chronicle Creation "Spotlight on [Westlake]"
We're going to practice what we preach and bring everything home from considering roles, rolls, mechanics, thematics, and keeping things in Ohio even after the example of Cleveland. If I can do this from random chat prompts and only an hour to work, you can do a much better job at your own table with much more time!!!
Join us for more content live on Twitch with workshops, paint nights, giveaways, and glorious table talk beginning around 11 p.m. Eastern.
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Vampire: the Masquerade 403: The Heroes' Journey for a Game of Monsters - Storytelling Concepts
Just because VtM isn't the traditional adventure you may find in D&D doesn't mean you still can't apply universal themes of storytelling in our own, original, unique chronicle!
Join us for more content live on Twitch with workshops, paint nights, giveaways, and glorious table talk beginning around 11 p.m. Eastern.
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Vampire: the Masquerade 401: Planning a Unique Chronicle, Style of Play, and Storytelling
This is the Storyteller System after all, so let's tell a story. Having drawn inspiration from our Relationship Map, we can know discuss how to implement it in interesting ways. There's no one way to tell a story, let alone one of personal horror as VtM explores, but hopefully you can find some starting concepts and see where they take you at your own table!
Join us for more content live on Twitch with workshops, paint nights, giveaways, and glorious table talk beginning around 11 p.m. Eastern.
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Vampire: the Masquerade 303: Relationship Maps & Storyteller Prompts Pulled from the Coterie
A relationship map does an incredible amount of work for us as both players and storytellers to help us find out just how close we are as antisocial creatures. Especially if it comes to volatile reactions of vampires who have a touchstone abused or to understand as a ST just which dominos fall when certain actions are taken that won't be known until much later.
Join us for more content live on Twitch with workshops, paint nights, giveaways, and glorious table talk beginning around 11 p.m. Eastern.
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Vampire: the Masquerade 402: Real-Life Example of Cleveland, Ohio to Prompt VtM Ideas!
What was the process I used when coming up with the foundation for The Red Deemer? Let me show you how I applied what was taught before in order to make a compelling location that bridges the liminality between what we know of Cleveland and how it exists in the World of Darkness.
Join us for more content live on Twitch with workshops, paint nights, giveaways, and glorious table talk beginning around 11 p.m. Eastern.
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Vampire: the Masquerade 301: Building Your Kindred Character
Dice and pools, abilities, skills, role-and-roll-play. We've touched on so much so let's distill it all into your interface with the World of Darkness: your character! It's time to embrace the mortal you and create a Kindred!
Join us for more content live on Twitch with workshops, paint nights, giveaways, and glorious table talk beginning around 11 p.m. Eastern.
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