Super Mario RPG - #18 - The Smithy Fight, along with technical issues I've never dealt with before!
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Super Mario RPG - #17 - Getting that stinky fire turtle up to level 30 plus the Culex fight!
We grind up Bowser to level 30 to not even use him in the Culex fight.
If I didn't have notes, this would have been a complete disaster. So far, this was the longest fight I had while streaming. A "superboss" in every sense of the word. Over twenty minutes. Kingdom Hearts is different because there was either 1) enough down time in between boss forms or 2) we were so overleveled that it really didn't matter, boss were going to get destroyed anyways.
I know we have a few more bosses left, but we are eyeing up Smithy now to finish Super Mario RPG.
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Super Mario RPG - #16 - Getting that silly Peach up to level 30!
Another one of those "put on and go about your day" streams as we get Princess Peach leveled up to 30.
(sshh... unbeknownst to us, we amass quite the item collection to take into Smithy)
Sometimes, I wish I would follow through on my plans.
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Super Mario RPG - #15 - Moleville Mountain, All 3 Jinx fights, and the Count Down fight!
During this hour, we break (or not brake) the Moleville Mountain minigame twice. Fight Jinx all three times for the Jinx Belt, and explore a little bit of the Gate and encounter the Counter Down fight.
Sometimes, I wish I would follow through on my plans.
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Super Mario RPG - #14 - Finishing the rest of Bowser's Keep and... Surprise! Here's two boss fights!
This was something I did not want to do as I was doing it. And it's very obvious in this episode... since... I said that multiple times. So we cleared the six red doors in Bowser's Keep. But we also wind up doing not just the Boomer fight, but the Exor fight as well.
I slept well after streaming that night!
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Super Mario RPG - #13 - Sacking the Axem Rangers and tearing through Bowser's Keep
Got all nice and settled in to stream for the evening. We beat the Axem Rangers and did what we could until the end of the hour. That's when things went all down hill from there.
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Super Mario RPG - #12 - Destroying Valentina and Czar Dragon for the price of one!
But wait! That's not all! You'll also get me confusing Culex for Jinx for a few minutes towards the end of the stream! It's astounding! I just kept rambling to someone about it! "Oh yeah, Culex, the little hand looking thing with the dojo! The three phase fight!" Nope! I wasn't even close.
This value of a deal can be yours if you click like and leave a comment! Supplies are limited! Act now!
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Super Mario RPG - #11 - Smilax, silly statues, and an abused avian
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Super Mario RPG - #10 - Trying to get through Land's End. The game said Nah Bro.
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Super Mario RPG - #9 - Ridding the trash in Seaside Town and getting to Monstro Town
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Super Mario RPG - #8 - Leveling up like mad in the Sunken Ship + the Johnny Jones Fight
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Super Mario RPG - #7 - This episode starts slows, then we get the Exp. Booster!
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Super Mario RPG - #6 - Brides, Beetles, Booster, Battlestar Galatica (Part 2)
We jump right from Booster's Tower on our way to Marrymore to stop Booster in his dastardly plan to marry his "bride from the sky" Princess Toadstool in a totally legal and binding ceremony. We also check out some of the mini games Super Mario RPG has to offer.
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Super Mario RPG - #5 - Brides, Beetles, Booster, Battlestar Galatica (Part 1)
They are definitely beets here to the story (pun intended).
I understand that there are a lot of material and characters from past Mario games we would like to see again. After playing this, Booster is definitely one of the top ones for me. Geno and Mallow are top picks, but Booster was so weird! Let's take a look why!
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Super Mario RPG - #4 - Making a mountain out of a Moleville
Here, we take trips to the Pipe Vault and the Goomba Thumping game, Yo'ster's Island, and run through Moleville like we are on a runaway minecart. Well, we were also on a runaway minecart for real, but still! We are just blazing through this.
The pacing of this game is just blowing my mind. We are about 5 hours in and we are nearly through half of the game!
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Super Mario RPG - #3 - We're coming for you, nya!
From the end of the Midas River to the end of the Rose Town. All in about 80 minutes. Goodness. When I was a kid, I could have sworn this would have taken me days to beat. Especially the Bowyer fight. I knew what needed to be done, but the RNG gods were not in favor of me then. But now with a little more experience under my belt, the whole thing was a breeze.
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Two Good Hours - #25 - Super Mario RPG (#1 and #2)
Man, what a year it has been. We cap it off with one of the all-time greatest for the Super Nintendo and even one of the all-time greatest JRPGS, Super Mario RPG: Legend of the Seven Stars.
It's pretty difficult to give an RPG a pass or fail rating, let alone an RPG, so let's stop talking about and let's get playing.
We made a surprisingly good dent in this game I got for Christmas in 1998. I was a little shocked myself, to be honest. Just flying by here.
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Two Good Hours - #24 - Batman (NES)
This was one of those games that I didn't know how to feel about it when I was a little Don. At first, I didn't like it because it was too hard. Then I did like the general theming and feel of the game (ESPECIALLY the music) but couldn't get past Stage 3-1. But I'm older, craftier, more experienced, and more importantly, more patient.
Here, I set the tone for what would eventually be one of the most cathardic experiences in my life, let alone in gaming.
Also, we made mention of a viewer's own rom hack that's a more challenging version of Batman.
Check it out here!
https://www.romhacking.net/hacks/5407/
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Two Good Hours - #23 - California Games (NES)
Not only was this a fun one to do. But my brother, the one person I played video games the most with in my life, joins us for a little bit on this stream. Thanks, Chris!
This was a go-to game for us, for sure. But some of you may be unfamiliar with California Games. You may have heard of Winter Games, but this is way better than that.
Here, we spend two hours Skateboarding on a half pipe, playing footbag, surfing, skating, riding BMX bikes, and throwing a flying disk in the raddest state in the union... back in 1987. Now? Not so much.
Don't worry, California. You'll return to greatness one day! Some day. Eh who the hell am I kidding?
Join us as I play what is essentially a mini-game collection and compete for first place!
(spoiler alert below)
It's just me playing. I was going to get first place anyways.
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Two Good Hours - #22 - Teenage Mutant Ninja Turtles (NES)
In 2022, Konami shocked the heck out of us all and released Teenage Mutant Ninja Turtles: The Cowabunga Collection for multiple consoles and PC. As I quote from the press release, "13 iconic TMNT games, one shell of a time". There were beat 'em ups, fighters, arcade games, game boy games. But here, we take a look at the action-adventure title for the Nintendo Entertainment System simply titled Teenage Mutant Ninja Turtles.
When they announced the Cowabunga Collection, I think a lot of people wanted a second crack at this game in particular. I'm glad to have another chance at this game and I'm glad to be sharing this for Two Good Hours.
I heard someone recently say that you could be familiar with a game for years, but if you get to a part in the game you've never been to before, it feels like a brand new game. I most definitely had that feeling in this hour.
Fun fact, in Europe, the game and franchise was called Teenage Mutant Hero Turtles. But in Japan, the game was called Geki Kame Ninja Den which is roughly translated to english as "Legend of the Radical Ninja Turtles". I think I prefer the Japanese name way more.
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Two Good Hours - #21 - Super Mario Bros. 2
We received this for Christmas one year. My one aunt really didn't like Super Mario Bros. 2 as it was a radical departure from the first Super Mario Bros. I didn't mind it. I had a lot of fun over the years with game but now let's see how it holds up in 2022.
Here's a link to a video on the development of Super Mario Bros. 2
https://www.youtube.com/watch?v=2EUYSN5aFcE&t=893s
Here's a link to a video on what the Yume Kojo was
https://www.youtube.com/watch?v=xvnyZdboNOY&t=37s
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Two Good Hours - #20 - Chocobo GP
Just can't seem to steer clear of controversial games this season. Chocobo GP released on March 10, 2022 to a worldwide release. To be honest, I always wanted to play this since it was announced. This was my first import game from Japan. Even after the negative reviews surrounding this game, I wanted to put not only my two cents in, but also Two Good Hours, and give it either a pass or fail rating.
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Two Good Hours - #19 - Grand Theft Auto Trilogy - Definitive Edition - San Andreas
Ahh man. Here we go again.
For the last time though, because we are finishing the controversial Grand Theft Auto Trilogy Definitive Edition released in 2021. I didn't really have any issues with the first two. They are about the same as I remembered it. Fun but flawed.
But it's a new game to me, so we'll see how the whole thing holds up for a pass/fail rating.
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Two Good Hours - #18 - Adventures in the Magic Kingdom
To all who come to this happy place, welcome.
"Hey! What happened? I thought he was going to do San Andreas this week!"
Yeah, I was supposed to. But my vacation plans changed. I am Walt Disney World this week (because I hate money) and today in particular I will be in Animal Kingdom, so come say hi if you see me! And I figured what better way to spend some vacation time than playing a video simulating theme park attractions!
Adventures in the Magic Kingdom was released in early June in 1990 and the rest of the world in 1992. It did not see a Japanese release but they did get some Disneyland Tokyo-themed games later.
It should also be noted that famed composer Yoko Shimomura did some composing for this game. Some of her notable works include games in series like Street Fighter, some Mario RPG games (Like Super Mario RPG and Mario & Luigi), and Kingdom Hearts! Plus it was also developed by Capcom! I still love the Disney Afternoon games like DuckTales and Chip and Dale! This one has a lot to live up to.
But anything can happen with a pass or fail rating at the end of two good hours.
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