Ghost Of Tsushima Gameplay No Commentary Walkthrough Part 8
Watch me playing Ghost of Tsushima with no commentary part 8
Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. The player controls Jin Sakai, a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan. Jin must choose between following the warrior code to fight honorably, or using practical but dishonorable methods of repelling the Mongols with minimal casualties. The game features a large open world which can be explored either on foot or on horseback. When facing enemies, the player can choose to engage in a direct confrontation using Jin's katana or to become a legendary warrior known as "the Ghost" by using stealth tactics to assassinate opponents. A multiplayer mode titled Ghost of Tsushima: Legends was released in October 2020 and made available separately in September 2021.
Sucker Punch began developing the game after the release of Infamous: First Light in 2014, as the studio wanted to move on from the Infamous franchise to create a game with a heavy emphasis on melee combat. The studio collaborated with Japan Studio and visited Tsushima Island twice to ensure that the game was as culturally and historically authentic as possible. The team was heavily inspired by samurai cinema, particularly films directed by Akira Kurosawa, as well as the comic book series Usagi Yojimbo. The game's landscape and minimalistic art style were influenced by Shadow of the Colossus, and locations in the game were designed to be "the perfect photographer's dream". While the in-game landmass is similar in shape to Tsushima Island, the team did not intend to create a one-to-one recreation. Ilan Eshkeri and Shigeru Umebayashi composed the game's soundtrack.
The game was released for PlayStation 4 in July 2020, and an expanded version for PlayStation 4 and PlayStation 5, subtitled Director's Cut and featuring the Iki Island expansion, was released in August 2021. The game received positive reviews upon release, with critics praising the game's melee combat, story, characters, performances, and music, though it received some criticism for its implementations of stealth gameplay and open world structure. The game was a commercial success, selling more than 9.73 million copies by July 2022 and was one of Sony's fastest-selling original games. It was nominated for several end-of-the-year awards, including Game of the Year at The Game Awards 2020 and 24th Annual D.I.C.E. Awards. A film adaptation is in development as of 2022.
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Ghost Of Tsushima Gameplay No Commentary Walkthrough Part 7
Watch me playing Ghost of Tsushima with no commentary part 7
Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. The player controls Jin Sakai, a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan. Jin must choose between following the warrior code to fight honorably, or using practical but dishonorable methods of repelling the Mongols with minimal casualties. The game features a large open world which can be explored either on foot or on horseback. When facing enemies, the player can choose to engage in a direct confrontation using Jin's katana or to become a legendary warrior known as "the Ghost" by using stealth tactics to assassinate opponents. A multiplayer mode titled Ghost of Tsushima: Legends was released in October 2020 and made available separately in September 2021.
Sucker Punch began developing the game after the release of Infamous: First Light in 2014, as the studio wanted to move on from the Infamous franchise to create a game with a heavy emphasis on melee combat. The studio collaborated with Japan Studio and visited Tsushima Island twice to ensure that the game was as culturally and historically authentic as possible. The team was heavily inspired by samurai cinema, particularly films directed by Akira Kurosawa, as well as the comic book series Usagi Yojimbo. The game's landscape and minimalistic art style were influenced by Shadow of the Colossus, and locations in the game were designed to be "the perfect photographer's dream". While the in-game landmass is similar in shape to Tsushima Island, the team did not intend to create a one-to-one recreation. Ilan Eshkeri and Shigeru Umebayashi composed the game's soundtrack.
The game was released for PlayStation 4 in July 2020, and an expanded version for PlayStation 4 and PlayStation 5, subtitled Director's Cut and featuring the Iki Island expansion, was released in August 2021. The game received positive reviews upon release, with critics praising the game's melee combat, story, characters, performances, and music, though it received some criticism for its implementations of stealth gameplay and open world structure. The game was a commercial success, selling more than 9.73 million copies by July 2022 and was one of Sony's fastest-selling original games. It was nominated for several end-of-the-year awards, including Game of the Year at The Game Awards 2020 and 24th Annual D.I.C.E. Awards. A film adaptation is in development as of 2022.
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BioShock 2 Remastered Gameplay No Commentary Walkthrough Part 8
Watch me playing BioShock 2 with no commentary part 8
BioShock 2 is a first-person shooter video game developed by 2K Marin and published by 2K Games. It was released worldwide for PlayStation 3, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30, 2012. The game takes place in the dystopian underwater city of Rapture, eight years after the events of BioShock. In the single-player campaign, players control the armored protagonist Subject Delta as he fights through Splicers—the psychotic human population of the city—using weapons and an array of genetic modifications. The game includes a story-driven multiplayer mode that takes place before the events of BioShock, during Rapture's civil war.
After the success of BioShock, 2K Games formed a new studio, 2K Marin, to create the sequel. 2K Australia, Arkane Studios, and Digital Extremes provided additional support. The developers focused on improving gameplay elements from the first game, and return to the Rapture setting to explore a new perspective of the city. The story received major changes throughout development. Garry Schyman, who composed BioShock's soundtrack, returned for the sequel; he expanded the game's sonic palette to include more blues and religious music to parallel its themes.
BioShock 2 received positive reviews, with praise directed at its narrative, themes, art style, characters, endings and gameplay. Criticisms included a slow start and failure to distinguish itself from its predecessor. The multiplayer mode was supported with downloadable content, and a single-player campaign expansion, Minerva's Den, released in August 2010. The game sold more than 3 million copies, but did not meet the publisher's sales expectations. While its review average was worse than BioShock, retrospectives have reevaluated BioShock 2 as a worthy entry, or even the best of the series. A remastered version was released as part of BioShock: The Collection for PlayStation 4, Windows, Xbox One, and Nintendo Switch.
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Ghost Of Tsushima Gameplay No Commentary Walkthrough Part 2
Watch me playing Ghost of Tsushima with no commentary part 2
Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. The player controls Jin Sakai, a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan. Jin must choose between following the warrior code to fight honorably, or using practical but dishonorable methods of repelling the Mongols with minimal casualties. The game features a large open world which can be explored either on foot or on horseback. When facing enemies, the player can choose to engage in a direct confrontation using Jin's katana or to become a legendary warrior known as "the Ghost" by using stealth tactics to assassinate opponents. A multiplayer mode titled Ghost of Tsushima: Legends was released in October 2020 and made available separately in September 2021.
Sucker Punch began developing the game after the release of Infamous: First Light in 2014, as the studio wanted to move on from the Infamous franchise to create a game with a heavy emphasis on melee combat. The studio collaborated with Japan Studio and visited Tsushima Island twice to ensure that the game was as culturally and historically authentic as possible. The team was heavily inspired by samurai cinema, particularly films directed by Akira Kurosawa, as well as the comic book series Usagi Yojimbo. The game's landscape and minimalistic art style were influenced by Shadow of the Colossus, and locations in the game were designed to be "the perfect photographer's dream". While the in-game landmass is similar in shape to Tsushima Island, the team did not intend to create a one-to-one recreation. Ilan Eshkeri and Shigeru Umebayashi composed the game's soundtrack.
The game was released for PlayStation 4 in July 2020, and an expanded version for PlayStation 4 and PlayStation 5, subtitled Director's Cut and featuring the Iki Island expansion, was released in August 2021. The game received positive reviews upon release, with critics praising the game's melee combat, story, characters, performances, and music, though it received some criticism for its implementations of stealth gameplay and open world structure. The game was a commercial success, selling more than 9.73 million copies by July 2022 and was one of Sony's fastest-selling original games. It was nominated for several end-of-the-year awards, including Game of the Year at The Game Awards 2020 and 24th Annual D.I.C.E. Awards. A film adaptation is in development as of 2022.
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Ico Gameplay No Commentary Walkthrough Part 3
Watch me playing Ico with no commentary part 3
Ico (イコ, Iko, /ˈiːkoʊ/) is an action-adventure game developed by Japan Studio and Team Ico and published by Sony Computer Entertainment for the PlayStation 2. It was released in North America and Japan in 2001 and Europe in 2002 in various regions. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion.
The protagonist is a young boy named Ico who was born with horns, which his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend her own lifespan. Learning this, Ico seeks to escape the castle with Yorda, keeping her safe from the shadowy creatures that attempt to draw her back. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists Yorda across obstacles.
Ico introduced several design and technical elements, including a story told with minimal dialogue, bloom lighting, and key frame animation, that have influenced subsequent games. Although not a commercial success, it was critically acclaimed for its art, original gameplay and story elements and received several awards, including "Game of the Year" nominations and three Game Developers Choice Awards. Considered a cult classic, it has been called one of the greatest video games of all time, and is often brought up in discussions about video games as an art form. It has influenced numerous video games since its release. It was rereleased in Europe in 2006 in conjunction with Shadow of the Colossus, the spiritual successor to Ico. A high-definition remaster of the game was released alongside Shadow of the Colossus for the PlayStation 3 in The Ico & Shadow of the Colossus Collection in 2011.
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BioShock 2 Remastered Gameplay No Commentary Walkthrough Part 4
Watch me playing BioShock 2 with no commentary part 4
BioShock 2 is a first-person shooter video game developed by 2K Marin and published by 2K Games. It was released worldwide for PlayStation 3, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30, 2012. The game takes place in the dystopian underwater city of Rapture, eight years after the events of BioShock. In the single-player campaign, players control the armored protagonist Subject Delta as he fights through Splicers—the psychotic human population of the city—using weapons and an array of genetic modifications. The game includes a story-driven multiplayer mode that takes place before the events of BioShock, during Rapture's civil war.
After the success of BioShock, 2K Games formed a new studio, 2K Marin, to create the sequel. 2K Australia, Arkane Studios, and Digital Extremes provided additional support. The developers focused on improving gameplay elements from the first game, and return to the Rapture setting to explore a new perspective of the city. The story received major changes throughout development. Garry Schyman, who composed BioShock's soundtrack, returned for the sequel; he expanded the game's sonic palette to include more blues and religious music to parallel its themes.
BioShock 2 received positive reviews, with praise directed at its narrative, themes, art style, characters, endings and gameplay. Criticisms included a slow start and failure to distinguish itself from its predecessor. The multiplayer mode was supported with downloadable content, and a single-player campaign expansion, Minerva's Den, released in August 2010. The game sold more than 3 million copies, but did not meet the publisher's sales expectations. While its review average was worse than BioShock, retrospectives have reevaluated BioShock 2 as a worthy entry, or even the best of the series. A remastered version was released as part of BioShock: The Collection for PlayStation 4, Windows, Xbox One, and Nintendo Switch.
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ELDER SCROLLS IV OBLIVION REMASTERED Gameplay No Commentary Walkthrough Part 12
Watch me playing The Elder Scrolls IV: Oblivion with no commentary part 12
The Elder Scrolls IV: Oblivion is an open-world action role-playing video game developed by Bethesda Game Studios, and published by Bethesda Softworks and 2K. It is the fourth installment in the Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007. Taking place within the fictional province of Cyrodiil, the game's main story focuses on the player character's efforts to thwart a fanatical cult known as the Mythic Dawn that plans to open portal gates to a demonic realm known as Oblivion.
The game continues the open-world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time and to ignore or postpone the main storyline indefinitely. A perpetual objective for players is to improve their character's skills, which are numerical representations of certain abilities. Early in the game, seven skills are selected by the player as major skills for their character, with those remaining termed as minor skills.
Development for Oblivion began in 2002, directly after the release of Morrowind, opting for tighter pacing in gameplay and greater plot focus than in past titles. To design the graphics, Bethesda used an improved Havok physics engine, high-dynamic-range lighting, procedural content generation tools that allowed developers to quickly create detailed terrains, and the Radiant AI system, which enabled non-player characters (NPCs) to make choices and engage in behaviors more complex than in past titles. The game features fully voiced NPCs—a first for the series—and the music of composer Jeremy Soule.
Upon release, Oblivion was a critical and commercial success, winning a number of industry and publication awards. It was praised for its impressive graphics, expansive game world, and schedule-driven NPCs, and is considered one of the greatest games ever made. Following a number of smaller content releases, Bethesda released two expansion packs for the game—Knights of the Nine and Shivering Isles—which were bundled with The Elder Scrolls IV: Oblivion Game of the Year Edition in 2007, and later re-released as a fifth-anniversary edition in 2011. Oblivion was followed by The Elder Scrolls V: Skyrim in 2011.
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Assassin's Creed Brotherhood Gameplay No Commentary Walkthrough Part 9
Watch me playing Assassin's Creed: Brotherhood with no commentary part 9
Assassin's Creed: Brotherhood is a 2010 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It is the third major installment in the Assassin's Creed series, and the second chapter in the "Ezio Trilogy", as a direct sequel to 2009's Assassin's Creed II. The game was first released on the PlayStation 3 and Xbox 360 in November and December 2010 and was later made available on Microsoft Windows in March and June 2011. A remastered version of Brotherhood, along with Assassins's Creed II and its sequel, Assassin's Creed: Revelations, was released as part of The Ezio Collection compilation for the PlayStation 4 and Xbox One on November 15, 2016, and for the Nintendo Switch on February 17, 2022.
The plot is set in a fictional history of real-world events and follows the millennia-old struggle between the Assassins, who fight to preserve peace and free will, and the Templars, who desire peace through control. The framing story is set in the 21st century and features series protagonist Desmond Miles who, using a machine known as the Animus, relives the memories of his Assassin ancestor, Ezio Auditore da Firenze, to find a way to avert the 2012 apocalypse. The main story takes place during the Italian Wars, spanning the years 1500–1507, and continues from the events of Assassin's Creed II, as Ezio takes the fight against the Templars (led by the powerful Borgia family) to Rome, where he attempts to rebuild the Assassin Brotherhood in Italy and liberate the city from the Borgias' control.
Brotherhood features an open world and is played from the third-person perspective, with a primary focus on using Desmond's and Ezio's combat, climbing and stealth abilities to eliminate targets and explore the environment. As Ezio, players can freely explore Rome to advance the narrative, or complete a variety of side missions unrelated to the main storyline. The game introduces a multiplayer component to the series, in which players assume the role of Templars in training. A number of downloadable content (DLC) packs were released to support Brotherhood, including The Da Vinci Disappearance, a story expansion set during the events of the single-player campaign.
Upon release, the game received critical acclaim, with praise directed at its setting, new content, gameplay improvements over its predecessor and the new multiplayer mode. The narrative was also positively received, although it was generally seen as inferior to that of Assassin's Creed II. The game won multiple awards including a BAFTA award for Best Action Game. It was also commercially successful, shipping 7.2 million units by May 2011. The final installment in the Ezio Trilogy, Assassin's Creed: Revelations, was released in November 2011.
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Call of Duty Black Ops Gameplay No Commentary Walkthrough Part 1
Watch me playing Call of Duty: Black Ops 1 with no commentary part 1
Call of Duty: Black Ops is a 2010 first-person shooter game developed by Treyarch and published by Activision. It was released worldwide in November 2010 for Microsoft Windows, the PlayStation 3, Wii, and Xbox 360, with a separate version for Nintendo DS developed by n-Space. Aspyr later ported the game to OS X in September 2012. It is the seventh title in the Call of Duty series and the sequel to Call of Duty: World at War.
Set in the 1960s during the Cold War, the game's campaign follows CIA operative Alex Mason as he attempts to recall certain memories of combat to locate a numbers station. This station is due to transmit broadcasts to Soviet sleeper agents instructing them to deploy chemical weapons across the United States. Mason and CIA operative Jason Hudson are the game's main playable characters, as well as Red Army soldier Viktor Reznov in one mission. Locations featured in the game include Cuba, Laos, Vietnam, the Soviet Union, the United States, Hong Kong, and the Arctic Circle. The multiplayer component of Black Ops features multiple objective-based game modes that are playable on 14 different maps included with the game. Improvements to loadout options and killstreak rewards are made. A form of virtual currency, COD Points, allows players to purchase weapons and customization options for their in-game character, as well as attachments and customization options for their weapon.
Development for the game began in 2009. Whereas Treyarch worked on both World at War and the tie-in video game for the James Bond film Quantum of Solace simultaneously, they focused specifically on Black Ops during this development cycle. Different teams within Treyarch focused on a certain game mode. Black Ops runs an enhanced version of the IW 3.0 engine used in World at War. The improvements made allowed for bigger campaign levels to be made as well as enhanced lighting. Music was composed by Sean Murray, with licensed music by the Rolling Stones, Creedence Clearwater Revival, and Eminem appearing in the game. Avenged Sevenfold also recorded an original song for the game as well. The marketing of the game began in April 2010.
The game received generally positive reviews from critics with praise for its story, voice-acting, darker tone and multiplayer modes, although some criticized it for its linear gameplay and technical issues. Among other awards and nominations, Call of Duty: Black Ops was nominated Game of the Year by numerous media outlets and award shows, including the Interactive Achievement Awards, British Academy Games Awards, and Spike Video Game Awards. Within 24 hours of going on sale, the game had sold more than 5.6 million copies, breaking the record set by its predecessor Modern Warfare 2 by some 2.3 million copies. The game had sold over 25 million copies worldwide, making it, at the time, the best selling game of all time in the United States, and it remains one of the best-selling games of all time. A sequel, Call of Duty: Black Ops II, was released in 2012. Call of Duty: Black Ops Cold War, set between Black Ops and Black Ops II, was released in November 2020.
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