*END GAME SPOILERS* 30XX Full Playthough with both characters (ver: Game Release)
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MY FILE HAS ALL STORY ELEMENTS COLLECTED, SO THE FINAL LEVEL (STAGE 9) AND THE 'THING' THAT HAPPENS AFTER ITS COMPLETION ARE IN THIS VIDEO FOR BOTH RUNS. IF YOU DON'T WISH TO BE SPOILED, TURN AWAY NOW!!!!!!
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So, 30XX has finally released. The last levels have been added, and to celibrate this monumental occation, I have decided to do two runs of the main game. First run is with ACE, Second run is with NINA. I went ahead and did this with community levels turned on becuse it is just funner that way. Again, keep in mind this will be a full game completion, so spoilers ahead.
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Mega Maker - Space-Port-Alpha
I can't log into my account anymore because of e-mail shinanigans that I'm trying to fix. However, I can still makes levels offline for the time being.
Had only one death this run (against the boss fight). Enjoyed making this level, I really need to make a level that is just one super large 10 by 10 room, sometime.
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DISTANCE (Playthrough of adventure mode)
Just a runthrough of adventure mode. This run lasts an hour and I made a lot of stupid mistakes, but it was fun.
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F-Zero Climax (Master Mode - Silver Cup & Gold Cup) [NO BOOST] [1st Finishing Position in total]
DragonBird GT is used because it's one of the better cars for this challenge. Crazy Bear and Red Bull would have been fine choices as well.
I didn't do the Bronze cup yet, as I'm having trouble getting an overall first on it. Many of the tracks have lots of boost pads, that the AI can extended their boosters off of.
I also am not including the Platinum cup because ,while 5 of the 8 levels are very easy, one of the others (Sand Ocean) is very difficult to consistatly win on [for my skill level], and the last 2 (Big Blue and Fire Field) are argubly the two hardest levels in the game (especially when dealing with the AI's advanced offscreen turning).
SILVER-CUP-Comments:
Mute City: Probably the hardest level in this cup. Let the AI run ahead at curves so they bump into the walls to give you space. Don't kill you opponents if they have a D or E body, beacuse killing them will give you different rivals later. You want your rivals to be D or E body so you can take them out around the fire field section for a easy buffer in points.
Mist Flow: Level has a shortcut, usually an easy 1st place.
Lightning: The AI will usually get a jump on you at the end, but for the early laps, you can play around with the multiple paths to remain in the lead.
Fire Field: A good level to take out rivels on becuse of it's simple design, be careful about the AI bumping you into mines.
Silence: Level has a shortcut, usually an easy 1st place.
GOLD-CUP-Comments:
Port Town: The AI usually get the jump on you at the last turn, however If you let the AI remain in front of you at certian points, they will usually crash giving you an edge. The level also windes on itself alot so if the AI go into their 'endless boost' state, there is a good chance they will come out of it, giving you a chance to catch up.
White Land: If you drive very well, it's usually pretty consistant to get first on this course. The boosts in the final section can really help.
Sand Break: Level has a shortcut, usually an easy 1st place. Interesting thing to note. The AI arn't effected by the wind, so they don't slow down when going aginst it, and they don't speed up when going with it.
Big Blue: Without a doubt the hardest level to win in the gold cup. The turns at the start are very punishing, given that there is a hairpin turn followed by multiple slow sections and the AI have a near infinate turning power when offscreen. The jump sections are also problematic becuse the AI getts a massive jump boost over a human controlled player. The ending however is the one saving grace. It's two hairpen turns, but becuse of the aformentioned jump section, the AI will usually be infront of you, so when they come back on screen they will usually crash. this is also a good level to take out the oposition on if you need more of a point buffer.
Illusion: Easy Level to win. Most of the turns are 90 degree, so you can drive close to the Apex at high speeds rather easily. becuse all the turns are reletivly light, there is no massive advantage given to the AI as they travel behind you given the turning buff is most helpful of turns where the play would need to slow down. (A.K.A. Hairpin turns)
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Super Pilot (Custom Cup - "Major Endurance Cup")
Just a play through of my full custom cup in super pilot. This game is so fun and chaotic.
Respawn: Off
Car: Vulture
Cars: Full (about 48)
Difficulty: Master
Deaths: 0
For some reason the levels appear in the wrong order, but their still there, so it's all good.
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'When You Give a Monkey a Bonus' - (Remix: Donkey Kong Country Bonus Theme)
A small remix I made of the Donkey Kong Country Bonus Theme.
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30XX gameplay as of 11/28/2022
Just a long Ace playthrough followed by a long Nina playthrough. This game is really addicting.
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Aero-GPX (Demo - Game Play)
Some game play from the demo of Aero-GPX. A fun racing game that is similar to F-Zero X and F-Zero GX. If you interested in trying out the demo you can find it on steam.
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Red Out II - (Mars Memorial: Orbiter) [PB 0:53.581]
My personal best time for this track.
Car Used: Akhal-Tech
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30XX
Two runs. A successful run with Ace on normal settings and a successful run with Nina on a daily challenge.
18th attempt trying to upload, because both You Tube and Rumble are acting up.
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Dark Exhibit World 1 (Alpha Music)
Temporary music for World 1 of my game, Dark Exhibit. Going to update it later. The bass needs more variance and the jump from section two to section three is too jarring.
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30XX (World 8 Patch)
Some game play of the new update patch that adds world 8 to the games roster. Obviously I end up taking a lot of damage in the new water/gravity world as I'm still very new to it's load out. Also I experiment with the newly improved flight hover boots that now take into consideration your actual speed. There actually fun now.
F-Zero Max Velocity [Silver Thunder speedrun] {52:38.80}
Potentially a personal best, uncertain though as this had a different timing method than my previous run. As such I'm probably not going to bother uploading it to speedrun.com and instead will just keep it here.
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30XX game play [02/08/2022]
two runs. One of Ace on the daily challenge, the other of Nina on a normal run.
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(30XX - Weekly Attempts) [12/17/2021]
Fifth times the charm i guess. Really bad gameplay on my part inbound.
I really hate how those red laser beam devices in Deepverse now have hit boxes as there fading in. First, Second, and Fourth runs died because of those devices. Third run died to really poor dodging in Clock Zone. Fifth run was just a normal play through.
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