Godot 4. How to make a Metroidvania - pt.3(Directional aim)
Timestamps
intro - 00:00
creating bullets - 00:26
loading in bullets to scene - 03:06
creating a timer for bullets to delete themselves - 05:30
bullet movement and direction (left and right) - 06:50
deleting bullets when colliding with an object - 09:20
ignoring player body - 10:40
checking bullet directions and calling bullets with said direction - 11:35
storing bullet direction in a variable - 14:05
disabling bullets when game first loads - 16:10
Marker2D (getting bullets to fire from the gun) -16:40
disable bullets when in morphball - 21:20
aiming animations and fixing my mistakes XD - 22:50
adding directional aiming - 26:55
fixing the bullet marker to fire bullets from the new directions - 33:50
outro - 35:25
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Godot 4. How to make a Metroidvania - pt.2(TileMaps , Jumping , Raycast2D, Morpball)
https://github.com/RakuNana/Metroidvania_Lesson
TimeStamps:
Intro - 00:00
Tilemaps - 00:32
Adding more animations - 05:40
Jumping collisionshape2d - 08:26
Checking our landing (RayCast2D) - 13:57
Fixing animations problems - 13:31
Adding the Morphball - 23:00
Ending - 34:00
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Godot 4. How to make a Metroidvania - pt.1(Movement and Gravity)
Hi I'm Raku. In this series I'll take you through the process of creating an entire Metroidvania game in Godot 4! Many blessing to you all!
Samus spritesheet : https://www.spriters-resource.com/game_boy_advance/metzero/sheet/106418/
full tileset zip : https://www.spriters-resource.com/snes/smetroid/sheet/144515/
tileset sprites : https://www.spriters-resource.com/snes/smetroid/sheet/139029/
6
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