RPG Maker VX: ACE Gather Followers Tutorial
This tutorial is to show how to gather your followers/party "into" your main character when
A) they are in a "caterpillar" formation (like in a dungeon or something) or
B) they are in seperate parts or a room (as events)
For the first demonstration:
-Make sure Show Player Followers is checked (in Database, in system to the right under Options)
-Make sure you actually HAVE people in your party (again in system, but this time under initial party)
-For the boss event
-Two insert texts then:
- Gather Followers
-Change Player Followers: OFF (if you want the caterpillar to come back turn this ON with another event)
For example 2:
-Uncheck the player followers this time. They are wandering around the room or whatever and NOT following you.
-For each player character event I named them Player 1, 2, 3 and gave them text
Transfer Event:
-Priority: Under Character
-Trigger: Action Button
-Walking and Stepping animations checked
-Text: Gather your party and venture forth?
-Show choices (yes, no)
-On yes:
Set Move Route (Player 1)
-Through off
-Right x7, Down x1, Transparent On, Down x1
Set Move Route (Player 2)
-Through off
-Right x5, transparent on, up x1
Set Move Route (player 3)
-Through on
-Right x7, transparent on, Up x1
It looks a little bit screwy here, you can add a move route for players 2 and 3 to Face up before turning them transparent to make it smoother, I just didn't feel like recording again for something so small
170
views
RPG Maker VX: ACE Split Party Tutorial
Basically a simple tutorial to switch between characters in the same room to solve puzzles Wild Arms style.
Figured making a video would be a bit easier than explaining it
First Event:
-No Graphic
-autorun
-Page 1: Control Switch [second character] = on, control self-switch A = on
-Page 2: Blank but put a condition that self switch A is on so that Page 1 doesn't run infinitely
Event 2: I recommend using a solid graphic on the same priority as the player. It can certainly be done with a graphic that's player touch and under the player though
-Fadeout Screen
-Control Switch [Second Character] = OFF
-Transfer player in front of Event 3
-Remove first character
-Add second character
-Control Switch [first character] = on
-Fade in screen
Event 3
-Fadeout Screen
-Control Switch [First Character] = OFF
-Transfer player in front of Event 2
-Remove second character
-Add first character
-Control Switch [second character] = on
-Fade in screen
And two events that represent the player's sprites that ONLY appear when their respective switches are turned on
60
views