This, coupled with a near-p
erfect racial distribution and an abundance of skills, made Supermon an unbeatable existence back then.
As time goes by, the Super Dream has been weakened, from the emergence of the Steel and Evil systems in the second generation, to the more violent output of the Eternal Rain Emperor's Tooth and Heart Pearl Mizutou in the third generation, all of which have announced that the strongest Super Dream has become history, but none of this will affect the status of the Super Dream in the hearts of Pocket players. In terms of skills, Supermon has a wide range of attack skills
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No.150 super
Characteristics: Synchronization rate once represented an era, if you look at it now no pet can do what the first generation of Super Dream did back then to become the recognized NO.1 in everyone's heart, and I guess there will never be again. As the first Level 1 Pokémon in the history of Pokémon, its racial value is 744 in today's calculation method, which is the highest racial value in all generations of the game, and its near-perfect racial distribution.
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Trait: Mental effort special
ttack speed, fast dragons with 100 special attacks tend to be underestimated
The dragonfly dragon is not bad at all. The actual fact is that you can get a lot more than just a few of these. 3. electromagnetic wave/poison/healing bell + bird's nest + dragon's claw + flame fist character: stubborn characteristics: mental effort HP material attack, you can choose the healing bell to benefit your teammates, you can also poison or paralyze interference, bird's nest reply, dragon's claw fire fist output.
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Real or game
The players who want tactics can get tactics, players who want to just shoot can also choose to rush, black can choose to collaborate, individuals are also able to break into the point, in general R6 to meet the needs of all types of players. And from the "tactics" that "ZERO HOUR" is proud of, the game mechanics of R6 makes it possible
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weaknesses of the offensive and defensive sides
to play with each other with simple communication. ZERO HOUR's tactics are more complex and require more frequent communication, which is not a good experience for the players in the road game. So ZERO HOUR is still half-finished, but even if the game details are perfected, it is difficult to become a tactical game beyond R6, because its direction is wrong, ZERO HOUR wants to become the most realistic CQB game, while R6 just wants to become a fun game, perhaps this is the biggest difference between the two.
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between the strengths and
But this requires a strong degree of teammate understanding, want to play in the road game in such an operation is almost impossible
Choosing to attack separately is the same as waiting for the defender who is stuck in a good position. So ZERO HOUR is more suitable for 5 people to play together, and to be honest, ZERO HOUR is far less entertaining than R6. The reason why R6 did not continue to improve the game's realism is because the game is currently just the right level of hardcore for R6.
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Zero Hour is a tactical FPS
Zero Hour is a tactical FPS game that opened in August 2020 as a "sneak preview", supporting single player or team combat, and has been dubbed by some players as a "hardcore version of Color Six Siege".
The game has tens of thousands of player reviews on Steam, with a positive feedback rate of 83%, and recently discounted special offer for only $24. Recently a FPS shooter called "ZERO HOUR" beta version on steam, there are already many players try and experience
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the degree of fidelity in th
CQB games are simulated realistic indoor close combat, so the game map is relatively not particularly large, and more three-dimensional rather than flat, for example, the map in R6 games are based on buildings, and the complexity of the terrain highlights the importance of tactics, so whether it is "ZERO HOUR" or R6, are tactics-based FPS games. In FPS games, tactical time and combat time make up the whole game experience for players. So long tactical time inevitably leads to shortened combat time, just like in Armed Assault 3, which is often half an hour of tactical planning and execution, and ten minutes of shooting combat.
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e game is proportional to the degree of hardcore
If it is a large map, large battlefield, multi-person FPS game
Battlefield", "Call of Duty: Warzone" and other games, the game length does not have much impact on gameplay, but for CQB games, the game time is also an important factor affecting gameplay.
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But for FPS games
And these high fidelity elements bring is more complex game operation, complex game operation will need a long game time to get started
These game details also need more game time to reflect. ZERO HOUR" a game time must be more than R6, it seems that the longer the game time seems to be more interesting, but in fact it is not.
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storeroom before going in,
Fight alley warfare to use more grenades. Rushing through a relatively wide avenue, to the opposite block, the TV station is not far ahead on the right. Be careful of the heavy machine gun pickup truck and the roof of the enemy on the opposite side of the avenue, find a place to hide, there will be many enemies in the front to block our troops, do not fight hard, from the left alley to a ruin, be careful of the opposite building has the enemy ambush, there are also a large number of enemies around the ruins, use more grenades
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Throw a flash at the door of the supply
"Clear, no sign of Al-Asad, let's go." Go upstairs to the ground with your teammates and find that the Marine on guard at the door has been hung up by the enemy putting a black shot on him. "Latest intel shows Al-Asad hiding in a TV station recording a speech! Let's go!" Follow the lieutenant to the street where the fighting is fierce, don't charge from the front, enemy fire is heavy, clear the flank first
Go arou
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