KaijuCoder

KaijuCoder

    Kaiju Engine (issue #62) - Setup textures and the texture cache
    1:18:12
    Kaiju Engine (issue #49) - Cleanup rendering and make instanced rendering default
    38:36
    Kaiju Engine (issue #51 & #52) - Improve the GL drawing of instances
    10:09
    Kaiju Engine (issue #47) - Make window spin lock relinquish time back to OS
    21:53
    Kaiju Engine (issue #42) - Create perspective and orthographic cameras
    1:24:46
    Kaiju Engine (issue #40) - Create the standard vertex layout for rendering
    39:31
    Kaiju Engine (issue #37) - Hook up GL calls to main go thread
    1:14:50
    Kaiju Engine (issue #36) - Setup shader loader and render triangle in OpenGL on Win32 & X11
    1:23:48
    Kaiju Engine (issue #32) - Get a very basic OpenGL implementation started
    1:01:10
    Kaiju Engine (issue #33) - Cleanup initial Win32 window code
    23:48
    Kaiju Engine (issue #26) - Create project management scripts when creating a new project
    24:01
    Kaiju Engine (issue #14) - Setup new project creation code
    1:12:00
    Kaiju Engine (issue #15) - Setup yaegi Go interpreter
    42:34
    Kaiju Engine (issue #30) - Use project name for build scripts on new project
    7:28
    Kaiju Engine (issue #22) - Hook up the mouse input events for X11
    23:41
    Keiju Engine (issue #8) - Create the primary logic for keyboard input
    1:08:02
    Kaiju Engine (issue #7) - Create the host (mediator) and entity
    1:03:41
    Kaiju Engine (issue #6) - Create transform as part of matrix package
    15:17
    Kaiju Engine (issue #9) - Create the primary logic for mouse input
    48:22
    Kaiju Engine (issue #17) - Create code for showing an X11 window on Linux
    24:47
    Kaiju Engine (issue #5) - Create linear algebra library for 2D/3D matrix math
    1:20:06
    Kaiju Engine (issue #3) - Allow creating of a Windows window
    31:45
    Kaiju Engine introduction (Issue #1) - Initial VSCode project setup
    7:34