ZERO HOUR" feels to me like a new entry i
n the "Swat" series, knowing that "Swat" is considered the originator of the tactical FPS, and in the 90s it achieved the combination of FPS, tactics and realism. However, the authenticity of "Swat" is reflected in the many non-lethal weapons, "bloodless" is the main gameplay of "Swat", while "ZERO HOUR" is the replacement of this part of the content into the combat content. Even so, ZERO HOUR's combat experience is not comparable to R6's, and not just because of bugs, modeling, feel and other details. Because for "ZERO HOUR", after all, out of the prison test phase, R6 is also gradually get rid of the bugs after the health acti
16.2K
views
For "ZERO HOUR" and "three-dimensional
maps" like R6, the level of tactical complexity is much higher
Especially when ZERO HOUR adds more details to the game, the game time is bound to be significantly longer and will be taken up by a lot of tactical time. And for FPS games, tactics are the charm of the game though
16.5K
views
Long tactical planning greatly
reduces the entertainment of "Armed Assault 3", and tactical planning and execution requires players to act in unison
This limits the player's autonomy and cuts down on the player's sense of game experience once again, causing "Armed Assault 3" to become a niche game. You should know that the map in "Armed Assault 3" is large but relatively flat, so most of what players do is marching missions.
16.5K
views
High-intensity tactics
CQB games are simulated realistic indoor close combat, so the game map is relatively not particularly large, and more three-dimensional rather than flat, for example, the map in R6 games are based on buildings, and the complexity of the terrain highlights the importance of tactics, so whether it is "ZERO HOUR" or R6, are tactics-based FPS games. In FPS games, tactical time and combat time make up the whole game experience for players. So long tactical time inevitably leads to shortened combat time, just like in Armed Assault 3, which is often half an hour of tactical planning and execution, and ten minutes of shooting combat.
16.5K
views
If it is a large map, la
rge battlefield, multi-person FPS game
Battlefield", "Call of Duty: Warzone" and other games, the game length does not have much impact on gameplay, but for CQB games, the game time is also an important factor affecting gameplay.
16.5K
views
And these high fidelity
elements bring is more complex game operation, complex game operation will need a long game time to get started
These game details also need more game time to reflect. ZERO HOUR" a game time must be more than R6, it seems that the longer the game time seems to be more interesting, but in fact it is not.
16.5K
views
But for FPS games,
the degree of fidelity in the game is proportional to the degree of hardcore
Just like in "Armed Assault 3", players in pursuit of higher fidelity, will make a lot of modules to enhance the game's fidelity. When you install these modules, you will find that the use of sniper rifle is required to adjust the distance according to the close position, is required to calculate the wind and humidity according to the ballistic solver. Let's not say how many players will use these game design correctly, but on the understanding of these professional terms are afraid enough. There are also examples of "Escape from Tarkov" in the damage system, different parts of the strong will not bring the impact of the left and right arm hand injuries are brought about by the impact of different.
16.5K
views
of ZERO HOUR is to rate it as t
he most realistic tactical counter-terrorism game, with R6 being the main comparison.
ZERO HOUR has more details compared to R6, for example, every map has an electric switch
16.5K
views
The most common of the player reviews
In addition to lighting, the props in ZERO HOUR are shared by the entire team
The camera can not mark the location of the enemy, and the door needs two steps, the first is half open state, two is fully open. These details make "ZERO HOUR" exceed R6 in terms of game fidelity, but in terms of gameplay may be greatly reduced. In the current game field, the game's fidelity seems to be the most concerned element, in fact, this requirement is very normal for players, after all, the higher the fidelity the stronger the sense of immersion.
16.5K
views
Intricate game details
This detail determines that the lighting is a very important factor in the game of ZERO HOUR. Because the light can be changed, this brings a series of game content, such as the defensive side can use the night vision camera, the offensive side will use the tactical flashlight, and perhaps in the future to join the night vision device and other equipment.
16.5K
views
speaking a first-person perspective film. It is about how the
5 Charlie don't surfCharlie can't surf/never a child's play (Jackson)
At the same time, the U.S. Army, which was in full gear offshore, witnessed the "broadcast" of a Middle East president being shot by Al-Asad on live television and quickly deployed to arrest him. After learning that Al-Asad was giving a speech at a television station, they rushed to the station and, after some heavy fighting, stormed the station. No sign of Al-Asad was found, and it was then revealed that it was all a trap and that the so-called "live broadcast" was nothing more than a video.
16.5K
views
The PMO has a wide range of tasks
Chapter 10 Project Human Resource Management 10.1 Definition and Description of Project Human Resource Management Project human resource management is the process of effectively fulfilling the role of every person involved in a project. Human resource management includes all the processes required to organise and manage a project team. The main processes of project HRM include: organising planni
16.5K
views
27. The analogous method is similar.bottom-up
30. Which of the following is the most conservative of the progress reporting rules
50-50 rule 0-100 rule 2-80 rule 100-100 rule information system project management division questions and answers (60 questions) education city IT channel for you to organize the soft examination senior qualification examination "information system project management division" pre-test practice questions and answers 1, the following are the correct term for the project management office (PMO), except: PMO in addition to the P Projet also The PMO can be called "Progrm Management Office" or "Portfolio Management Office".
16.5K
views