Blender Modular Design - 33 Project Wrap Up
On the home stretch. In this video we will finish off the remaining necessary segments needed to complete the exteriors. Everything else is just optional polish. So this is kinda it!! If you made it this far, huge respect. Now, go be brilliant 🫡
This is a real time badly narrated follow along style video where I will go through my whole process for creating modular environments in Blender, from starting out with the painfully basics to much more advanced modelling and texturing techniques. At the moment this is planned to be an ongoing project with weekly or biweekly uploads, but all is subject to change.
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Tavern in Visima Part 1 - A Witcher Appreciation Stream
Live session modelling of the iconic tavern in the Visima outskirts of The Witcher: Enhanced Edition. Stopping maybe at Kalkstein and his weird Witcher nipple infatuation.
A 9 hour challenge!
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Cathedral - Modelling Timelapse - Low Poly Modular Game Asset
Creating a detailed building exterior for a modular development pipeline.
talblackwinter.artstation.com
sketchfab.com/Johnny_BlackWinter
Software used: Blender 3.5, Marmoset Toolbag 4
Music: www.epidemicsound.com
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Blender Modular Design - 31 Entrance Point: Steps
We focus further on building out an entrance point with some segmented steps. Variety can be made using this exact approach but for this one we will keep it somewhat basic.
This is a real time badly narrated follow along style video where I will go through my whole process for creating modular environments in Blender, from starting out with the painfully basics to much more advanced modeling and texturing techniques. At the moment this is planned to be an ongoing project with weekly or biweekly uploads, but all is subject to change.