und and keep a close eye
be rounded by the enemy, turn aroon them, if the other side fires missiles press X to use the decoy missiles, know the position in turn, press 2 to switch to missiles, lock on to the enemy aircraft and then left click to fire, usually not a shot to get down, after all, the enemy also has decoy missiles.
Press 1 to use the machine gun, but it's not very good at aiming in flight, so it's not very useful either.
You can switch to a machine gun immediately after shooting a missile for double insurance. The next air battle is the same, dodging enemy missiles and then letting them eat your own missiles. Press 1 to use the anti-radar missile, lock on to the target and fire.
o the car park from the ting and
follow him to the rendezvous point
ennifer Harkins, on board the George Bush aircraft carrier in the Persian Gulf, receiving orders to go up on deck with her companion and enter the fighter. Follow the on-screen prompts to check both wings and weapons systems and then take off; the aircraft does not require player control. After take-off check the systems again, then enter the combat zone and start to
out. Near the door an RPG
The red smoke bomb is here, sprint past and enter the Humvee, use the machine gun on the vehicle to kill all the enemies around you, hold on until a friendly plane comes to the rescue when the enemies are almost dead when another RPG blows up, climb up and run to the rear of the plane to evacuate the battlefield.
Chapter 4: Operation Hunt
This level features Lieutenant J
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nemies, follow the ruined path t
flies over and Blake is blown away, get up and blood the three enemies outside the BUS, they all have torches on and it is easy to confirm their position. Get out of the car and follow the same route back to the school from the previous level.
Meet your teammate at the school
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Go outside and kill a few e
previous level, there are many enemies.
Kill all of them and enter the garage, just before you enter you are locked in, wait for the enemies to open the roll-up door on the other side and kill them all to get out. Enter the bus and get out through the back door, please be careful when get
dominantly attacks Blake's
owhere a rat emerges and very finger, as it can't be driven away, so just stab it to death. Enter the enemy room, approach this enemy from behind and finish him off with a knife, immediately pick up his gun and kill the rest of the people in the room, pick another gun that is handy and leave the room.
and Blake was shaken from t
he car, the building in front of him collapsed and then fell unconscious.
Chapter 3: The Riot
Blake wakes up buried alive and can vaguely see Solomon taking the surviving friendly troops with him. After crawling out of the rubble there is only a small knife left, there are a lot of enemies here, try not to attract anyone's attention, crouch down and stick to the right wall. Crawl into a pipe and out of n
he enemy, unplug the second w
ire and return to the street aiming you can stand up the stand, so that the accuracy of the gun is improved and the recoil is reduced. The enemy on the street kept coming, wait for the friendly helicopter to come and help kill all the enemies and then return to the vicinity of the bomb, get into the jeep and use the machine gun to kill the enemy, finally an earthquake occurred
ow the prompts to take out t
you were on.
When you return, friendly reinforcements have arrived.
In the middle of a battle with the enemy, run to this overpass and get a heavy machine gun, here it is best to get down, the cover on the bridge is virtually useless, a shot can fly, after getting down and
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time to run for your life
. Follow your teammates to another block and go through a very country building with some enemies inside, but not much of a threat. After exiting the building you can see the marines that need rescuing, but a bomb was found under a nearby car. Follow the red wire that connects the bomb to the source, unplug the wire from the switch and get attacked by the enemy, foll
blow up the building opposite.
Then come to the other side of the building and switch out the sniper rifle to cover the friendly troops on the street
Crouch behind cover, don't play for thrills, the enemy is no slouch. In addition to the street there will be enemies on the upper floors on the left side of the building, after the friendlies are safely through a large number of enemies will come from the street, it's
get attacked by the sniper again,
run quickly to the other side of the room, take out a few enemies and go up to the roof. When you get to the roof, follow your command and watch out for snipers, creep to the area and wait to confirm the location of the enemy sniper, you will get a rocket launcher from your teammates, then get ready and wait for your teammates to cover the shot and then stand up and
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lot: Find the civi
lian in the plane and take him away.
When you have almost killed the enemy, two men with RPGs will come out from the first floor.
Be careful not to hide near the vehicle, prioritize them, switch out the sniper rifle and if they are hiding behind cover just smash the cover. After taking out the rest of the enemies go back to the house you were in, follow your teammates up the stairs to this room and
Captain Price throws a handgun
After cutting off Zakayev and the two men beside him, he gets help from his Russian teammates, and Price seems to have stopped breathing. Chapter 3 - All is Lost EpilogueHigh Altitude Excitement* Complete the campaign by entering after making the list. There are different time limits depending on the difficulty. P
2. After the enemy helicopter appears
The helicopter then blows up the bridge through which the people are evacuated. After defending for a while, he was knocked unconscious and could see one of his comrades still fighting, at which point Zakayev appeared and killed his comrade, ignoring the dying soap.
eady evacuation point sou
th of the bridge, but there is little hope of getting there alive. Get in the car and run for your life. Once you are in the car, a large number of enemy troops will appear behind you.
m with an electronic screen on the left.
The warheads were destroyed in flight and most of them fell into the sea.
But Zakayev had escaped, and a large number of enemy figures were coming in, so they needed to be evacuated as soon as possible. Chapter 3 - All is lost in the clamour of war: The world may be safe, but we have stirred up a hornet's nest. There is a r
To describe how to find the intelligence
In this case, choose the left, and after two turns to the right, you will find intelligence in a room on the left [1/2]. Find the launch control room and clear the path of any enemy figures. Once you have found the control keypad, do not rush to upload commands. There is also a piece of information [2/2] in a roo
a. After crossing the
bathhouse, there are two paths to choose from, to the left and to the right, with a good number of enemy figures on both sides.
Cover the other teammates t
o cut the ventilation
Afterwards, enter the launch facility through the middle ventilation. Chapter 3 - The Rumble of War: Bad news: we don't have the self-destruction codes yet. Attack the control centre and hope that the Russians can give us the codes before the missiles hit their target and start World War III. Intelligence: 2
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