Dubois1

Dubois1

    In the pre-battle deployment phase of PvP
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    But this is difficult to achieve in "ZERO HOUR
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    But this requires a strong degree of teammate understanding
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    The second is the imbalance between the strengths and weaknesses of the offensive
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    Real or game
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    Intricate gameplay details
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    ZERO HOUR has more details compared to R6, such as electric switches on every map
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    And with these highly realistic elements comes more complex gameplay
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    If it's an FPS with large maps and large battlefields with many players
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    But for FPS games, realism is directly proportional to the hardcore level of the game
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