Other titles
There are a number of games that are not part of the Battlefield series, but are closely related to it.
Operation Soaring Eagle
Main article: Operation Soaring Eagle
Operation Eagle (Codename Eagle) is a first-person shooter developed by Swedish company Refraction in 1999 and released for the PC in 2000.
Codename Eagle features a variety of vehicles, including tanks, motorbikes, aircraft, ships and even airships. The game was released with a large number of bugs and was criticised by many media for its lack of detail in the setting.
However DICE saw the game shine and soon acquired Refraction and, having learned a great deal from Operation Eagle, produced Battlefield 1942, which was ultimately a major success.
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Battlefield 2042 Battlefield 2042
Battlefield 2042
Main article: Battlefield 2042
Battlefield 2042 is a first-person shooter developed and produced by EA DICE Studios (EA Digital Illusions CE) and published by EA (ArtEco). It was released on October 23rd, 2021.
This game takes players back to the series' iconic Total War. Step into a near-future world disfigured by disorder and adapt to and conquer the ever-changing battlefield with the help of your squad mates and cutting-edge weapons. [12]
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Battlefield 5
Battlefield V
Battlefield V
Main article: Battlefield V
Battlefield 5 (English title: Battlefield 5) is a first-person shooter developed and produced by EA DICE Studios (EA Digital Illusions CE) and published by EA (ArtEco).
The game uses the Frost engine to showcase more powerful 3D detail effects, taking animation, environmental destruction, lighting, maps and sound to a new level. The game officially launches on November 20, 2018 on PC, Xbox One, and PS4.
Battlefield 5 is the proper sequel to Battlefield 1, and the PC version of the multiplayer mode supports up to 64 players in online battles. [9]
Battlefield 1942, Battlefield 2,
Battlefield 3, Battlefield 5 and Battlefield 2042 all support up to 64 players online at the same time.
In the late 2000s, titles such as Battlefield: Renegade Company, Battlefield 1943 and Battlefield: Heroes were limited by technology to support up to 24 or even fewer players, but accordingly, the pace of combat was sped up, thus increasing the thrill of the game. 2011 saw EA DICE reveal Battlefield 3, the official sequel to Battlefield 2, to the outside world, emphasising the importance of having a grand scale is an element of the Battlefield series.
Large scale
To accommodate the variety of vehicles, maps in the Battlefield series can typically be tens of hectares in size, with scenarios set in open areas with small towns and military bases. In some third-party modules, maps can even be several square kilometres in size. Some Battlefield games also offer scaled-down versions of the maps, which are suitable for skirmishes with low numbers of players. The maps are not bounded by obstacles, but a map representation indicates the range in which players can move, and players who do not return within a certain time frame will be cut down to the point of death.
These included landing craft,
submarines, battleships, destroyers and more. However, battles between sea vehicles slowed the pace of the game, so the post-Battlefield 1942 games in the Battlefield series have significantly reduced the size of their sea vehicles, with Battlefield 2 and Battlefield: Renegade
Early Battlefield 1942 had a wealth of maritime vehicles
Company leaving only one water vehicle, landing craft, and Battlefield 2042 not having any water vehicles. Most vehicles are allowed to carry more than two occupants, and some have occupants who can control special weapons. In theory, there are enough vehicles for more than half the players on each map. Vehicles are destroyed and respawned at the stronghold, so the battle of the vehicles can continue from the beginning to the end of the game. Battlefield: Renegade Force 2 includes a vehicle customisation system that allows players to choose different attachments for their vehicles.
Adjust the internal rate of retur
n (I) to "full test" according to the risk of the project
The rate of return required by the investor after the project risk. Chapter 24 information security system and security system 24.1 three dimensional space of information security system three dimensional space of information system security: Y-axis: OSI (open system interconnection) network reference model X-axis: security mechanism z-axis: security service the space formed by the three axes x, y and Z is the "security space" of information system
It is shown that many data are
based on the prediction of the future
The accuracy of prediction depends on the experience, attitude and risk preference of the predictor. 2) General correction methods for dynamic evaluation: ① equivalent coefficient method: add equivalent coefficient a (0 < a < 1) before the net present value formula, and the estimation of a is obtained through historical data regression or given according to experience. ② Risk adjusted discount rate method to adjust the benchmark rate of return
Additional payback
period method 4) minimum cost method, select the scheme with the minimum total cost. 2. Dynamic analysis method 1) net present value method 2) internal rate of return method 3) investment payback period method 3. Defects, influencing factors and correction methods of dynamic evaluation 1) defects and influencing factors of dynamic evaluation method the dynamic evaluation method considers the time value of funds, but does not consider the impact of human factors
The sum of the risk values
,
of each item is the total risk (i.e. the total risk). The percentage is less than 40%; the low risk percentage is 40% ~ 70%; the medium risk percentage is more than 70%; the high risk is 23.4 project financial performance evaluation 1. Static analysis method 1) investment return method, also known as accounting income, is the ratio of the annual net income obtained after the project is put into operation to the total investment of the project.
2) The payback period method, also known as the payback period, is the reciprocal of the return on investment. 3)
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Analysing changes, judging the need for
change based on cost/benefit and the technology involved
Determine whether to make changes; record and track changes; take steps to ensure that changes are controlled. Three types of repository: 1) development repository: for developers, with frequent modifications and loose control; 2) controlled repository: to hold the phase products released at the end of a phase in the lifetime; 3) product repository: to hold the final product.
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