Super Mario Retro Remake - Developer Log - 06 - The Goomba Is in the Game
In this developer log for my interpretation and educational remake of the original Super Mario Bros I added the Goomba enemy to the game.
The creation of this project is strictly for personal education, hobby, and portfolio purposes only. This Retro Remake will not be released commercially, nor will it be distributed for free.
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Super Mario Retro Remake - Developer Log - 05 - The Koopa Is in the Game
In this developer log for my interpretation and educational remake of the original Super Mario Bros I expanded on the PowerUp block and added the Koopa Enemy to the game.
The creation of this project is strictly for personal education, hobby, and portfolio purposes only. This Retro Remake will not be released commercially, nor will it be distributed for free.
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Super Mario Retro Remake - Developer Log 04 - Adding the Remaining Power-Ups
This is the Fourth weekly log for my personal educational remake of the original Super Mario Bros. In this episode I finished adding the Power-Ups. Both the Fire Flower and the Invincibility Star.
The creation of this project is strictly for personal education, hobby, and portfolio purposes only. This Retro Remake will not be released commercially, nor will it be distributed for free.
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Super Mario Retro Remake - DevLog 03 - Mario Is In The Game
This is the third weekly log for my educational remake of the original Super Mario Bros. In this episode I added the character model for Mario, and the first two types of hidden blocks: The Invisible Block; And the Concealed Block.
The creation of this project is strictly for personal education, hobby, and portfolio purposes only. This Retro Remake will not be released commercially, nor will it be distributed for free.
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Super Mario Retro Remake - DevLog 02 - Adding The First Block Types
This is the second weekly developer log for my educational remake of the original Super Mario Bros. In this episode I will be covering the creation of the first three block types.
The creation of this project is strictly for personal education, hobby, and portfolio purposes only. This Retro Remake will not be released commercially, nor will it be distributed for free.
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Super Mario Retro Remake - DevLog 01 - Getting Started
This is the first weekly developer log for my educational remake of the original Super Mario Bros. In this episode I will be introducing the project, and setting up some basics.
The creation of this project is strictly for personal education, hobby, and portfolio purposes only. This Retro Remake will not be released commercially, nor will it be distributed for free.
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Lunar Pool - Longplay - Retro Remake in Unreal Engine 5.1
A full play through of he hobby remake I have produced of the classic NES game Lunar Pool. Enjoy!
The creation of this recreational project is for personal educational and portfolio purposes only. This Retro Remake will not be released commercially, nor will it be distributed for free.
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Lunar Pool in Unreal Engine 5.1 - Game Trailer
As part of my personal educational journey in game development I am recreating the environments and gameplay mechanics from vintage games I enjoyed growing up. This is a trailer for the NES Lunar Pool remake I have been working on in Unreal Engine 5.1
The creation of this recreational project is for educational and portfolio purposes only.
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Arkanoid - Longplay - Retro Remake in Unreal Engine 5
A full play through of he hobby remake I have produced of the classic NES game Arkanoid. Enjoy!
The creation of this recreational project is for personal educational and portfolio purposes only.
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Arkanoid in Unreal Engine 5 - Game Trailer
As part of my personal educational journey in game development I am recreating the environments and gameplay mechanics from vintage games I enjoyed growing up. This is a trailer for the NES Arkanoid game remake I have been working on in Unreal Engine 5
The creation of this recreational project is for educational and portfolio purposes only.
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UE5 vs NES - Mario Bros - Gameplay Comparison
As part of my personal educational journey in game development I am recreating the environments and gameplay mechanics from vintage games I enjoyed growing up.
Here is a interesting side-by-side comparison, of the Unreal Engine 5 Mario Bros reinterpretation I have been working on, and the original NES version from the 80's. Like and subscribe to be notified about my next video where we I attempt to recreate more of the gameplay elements.
Here is the link to the Mario Bros environment cinematic previously uploaded:
https://rumble.com/v13ph9p-ue5-retro-remake-nes-mario-bros-cinematic-trailer.html
And for those interested in just viewing the reinterpreted gameplay on its own:
https://rumble.com/v169twx-ue5-retro-remake-nes-mario-bros-gameplay-phase-1-to-3-wip.html
The creation of this hobby project is for educational and portfolio purposes only. Candescent Games will not distribute this interactive game in its current form.
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UE5 - Retro Remake - NES Mario Bros - Gameplay - Phase 1 to 3 - WIP
As part of my personal educational journey in game development I am recreating the environments and gameplay mechanics from vintage games I enjoyed growing up.
Here is a work-in-progress gameplay demonstration of the classic NES Mario Bros game reinterpreted in Unreal Engine 5. Like and subscribe to be notified about my next video where we will attempt to publish a side-by-side comparison between the original game and my reinterpretation.
Here is the link to the Mario Bros environment cinematic previously uploaded:
https://rumble.com/v13ph9p-ue5-retro-remake-nes-mario-bros-cinematic-trailer.html
The creation of this hobby project is for educational and portfolio purposes only. Candescent Games will not distribute this interactive game in its current form.
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UE5 - Retro Remake - NES Mario Bros - Cinematic Trailer
As part of my personal educational journey in game development I am recreating the environments and gameplay mechanics from vintage games I enjoyed growing up. This is an environment trailer for the NES Mario Bros remake I have been working on. Next week I will upload a game play demonstration.
The creation of this recreational project is for educational and portfolio purposes only. Candescent Games will not distribute this interactive game in its current form.
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Teaser Trailer - 01 - What am I working on?
This video is a cinematic teaser trailer for an environment art project I have been working on. Please feel free to guess in the comments section what game environment recreation I have been working on?
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UE4 vs UE5 - Hardware Raytracing versus Lumen
Earlier this year I uploaded a video of a Cornell Box test showcasing the raytracing in Unreal Engine 4.26. Well Unreal Engine 5 released earlier this week in 'Early Access', so, naturally I wanted to see how well the new Lumen NON raytracing Global Illumination and Reflections would compare.
In the UE4 side all lighting, Direct and GI, along with reflections and ambient occlusion is raytraced.
In the UE5 version on the right, no hardware raytracing is used, all lighting and reflections are handled by the new Lumen rendering system.
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