Adams11

Adams11

    between attacking and defending but this will
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    strengths and weaknesses of the attacking and defending sides
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    Secondly there is an imbalance between the
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    necessary to allocate resources wisely
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    But this is difficult to achieve in ZERO HOUR
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    since the skills of each R6 cadre are not quite the
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    newcomers to R6 to have a good experience
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    newcomers with complex terrain causing
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    ZERO HOUR after all out of the prison testing
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    of Swat while ZERO HOUR replaces this part with combat
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    The long tactical planning time greatly reduces
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    t times inevitably lead to shorter combat times
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    missions imbalance in gameplay.
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    much of the game they inevitably lead to an
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    the game the time spent in the game is
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    iso the player is mostly engaged in marching
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    This limits the player's autonomy again cutting
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