1. 1886-Ranger = up to 13 mil body shot crit hits/Global modifiers make weapon spreadsheets irrelevant?

    1886-Ranger = up to 13 mil body shot crit hits/Global modifiers make weapon spreadsheets irrelevant?

    4
  2. 1886+Ranger+By the Teeth = Shooting Gallery / SLEEPING GIANT Ctrl Pt / 26-11-24 #Gameplay #Division2

    1886+Ranger+By the Teeth = Shooting Gallery / SLEEPING GIANT Ctrl Pt / 26-11-24 #Gameplay #Division2

    2
  3. [EXPERIMENT BUILD] 1886-By the Teeth-Negotiator's/ FALLEN CRANES / 27-11-24 #Gameplay #Division2 #WZ

    [EXPERIMENT BUILD] 1886-By the Teeth-Negotiator's/ FALLEN CRANES / 27-11-24 #Gameplay #Division2 #WZ

    1
  4. They nerfed St Elmo but gave us an even better AR? / THE SUMMIT (50-53) / 30-11-24 #Game #Division2

    They nerfed St Elmo but gave us an even better AR? / THE SUMMIT (50-53) / 30-11-24 #Game #Division2

    4
  5. Agents dont like using Negotiator's chest armor...but maybe WE can make it work? / 1886-Sleipnir Bld

    Agents dont like using Negotiator's chest armor...but maybe WE can make it work? / 1886-Sleipnir Bld

    12
  6. Ellipse Fuel Depot under 3:30s / Sleipnir-Elmo Build / 27-11-24 #Gameplay #Division2 #TomClancy #WZ

    Ellipse Fuel Depot under 3:30s / Sleipnir-Elmo Build / 27-11-24 #Gameplay #Division2 #TomClancy #WZ

    4
  7. [SHD EXPOSED] Sleipnir-Dark Winter Build / Ivy Tunnel-Territory Control-Resource Convoy / 27-11-24

    [SHD EXPOSED] Sleipnir-Dark Winter Build / Ivy Tunnel-Territory Control-Resource Convoy / 27-11-24

    14
    1
  8. Unoptimized ACR-E doing 1.4 to 2.1 mil crits / Global mods make weapon choice & Strikers irrelevant

    Unoptimized ACR-E doing 1.4 to 2.1 mil crits / Global mods make weapon choice & Strikers irrelevant

    2
  9. Unoptimized Carbine 7 = ~1.4 to ~1.8 mil crits/ Global mods make weapon choice & Strikers irrelevant

    Unoptimized Carbine 7 = ~1.4 to ~1.8 mil crits/ Global mods make weapon choice & Strikers irrelevant

    2