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  1. Project Wingman FN59 Mission 1 Mercenary, Glass Cannon, Double Time and Ace Training, No Damage

    Project Wingman FN59 Mission 1 Mercenary, Glass Cannon, Double Time and Ace Training, No Damage

    19
    1
  2. KidsWB February 25, 2006 Pokemon Advanced Battle S8 Ep 30 Deceit And Assist

    KidsWB February 25, 2006 Pokemon Advanced Battle S8 Ep 30 Deceit And Assist

    44
    1
  3. Project Wingman Mission 21 on Mercenary, killing both Crimson 1s WITHOUT SOFTLOCKING and NO DAMAGE

    Project Wingman Mission 21 on Mercenary, killing both Crimson 1s WITHOUT SOFTLOCKING and NO DAMAGE

    2
    0
    9
  4. Project Wingman 2.0, Mission 21, Hard, No Damage, Fresh File, Finale

    Project Wingman 2.0, Mission 21, Hard, No Damage, Fresh File, Finale

    34
  5. The King Slays "Two Dragons" in Kings, Mercenary, 3 modifiers, No Damage, AOA only, Finale

    The King Slays "Two Dragons" in Kings, Mercenary, 3 modifiers, No Damage, AOA only, Finale

    6
    1
  6. The Rebels Strike back in No Respite, Mercenary, 3 modifiers, No Damage, AOA only

    The Rebels Strike back in No Respite, Mercenary, 3 modifiers, No Damage, AOA only

    26
    3
    5
  7. Feds light a forest on fire in Open Season, Mercenary, 3 modifiers, No Damage, AOA only

    Feds light a forest on fire in Open Season, Mercenary, 3 modifiers, No Damage, AOA only

    29
    4
    10
  8. Crimson comes for a final showdown in Return, Mercenary, 3 modifiers, No Damage, AOA only

    Crimson comes for a final showdown in Return, Mercenary, 3 modifiers, No Damage, AOA only

    18
    3
    1
  9. The Feds lose BIGTIME in Red Sea, Mercenary, 3 modifiers, No Damage, AOA only

    The Feds lose BIGTIME in Red Sea, Mercenary, 3 modifiers, No Damage, AOA only

    28
    5
    9
  10. I chase off Crimson in Machine of the Mantle, Mercenary, 3 Modifiers, no damage, AOA only

    I chase off Crimson in Machine of the Mantle, Mercenary, 3 Modifiers, no damage, AOA only

    22
    4
    1
  11. We take the enemy base and make it our own in Homestead, Mercenary, 3 Modifiers, No Damage, AOA only

    We take the enemy base and make it our own in Homestead, Mercenary, 3 Modifiers, No Damage, AOA only

    26
    2
    4
  12. We embarrass Feds in front of Civilians in Clear Skies, Mercenary, 3 Modifiers, No Damage, AOA only

    We embarrass Feds in front of Civilians in Clear Skies, Mercenary, 3 Modifiers, No Damage, AOA only

    20
    3
    7
  13. Disaster strikes in Consequence of Power, Mercenary, 3 modifiers, No Damage, AOA only

    Disaster strikes in Consequence of Power, Mercenary, 3 modifiers, No Damage, AOA only

    17
    4
    2
  14. Bounty hunters attack us in Wayback, Mercenary, 3 modifiers, No Damage, AOA only

    Bounty hunters attack us in Wayback, Mercenary, 3 modifiers, No Damage, AOA only

    14
    4
    1
  15. Monarch Bullies Mercenaries in Black Flag, Mercenary, 3 Modifiers, No Damage, AOA only

    Monarch Bullies Mercenaries in Black Flag, Mercenary, 3 Modifiers, No Damage, AOA only

    7
    2
    1
  16. The Federation gets embarrassed in Frontiers, Mercenary, 3 Modifiers, No Damage, AOA Only

    The Federation gets embarrassed in Frontiers, Mercenary, 3 Modifiers, No Damage, AOA Only

    21
    5
    3
  17. We Take Back Presidia..........., Mercenary, 3 modifiers, No Damage, AOA only

    We Take Back Presidia..........., Mercenary, 3 modifiers, No Damage, AOA only

    14
    3
    7
  18. We get our allies to safty in Up Hill Every Way, Mercenary, 3 modifiers, No Damage, AOA only

    We get our allies to safty in Up Hill Every Way, Mercenary, 3 modifiers, No Damage, AOA only

    6
    0
    5
  19. We lose Presidia Sirens Of Defeat, Mercenary, 3 Modifiers, No Damage, AOA only

    We lose Presidia Sirens Of Defeat, Mercenary, 3 Modifiers, No Damage, AOA only

    20
    3
    3
  20. Monarch solos a night mission in Stepping Stone, Mercenary, 3 modifiers, No Damage, AOA only

    Monarch solos a night mission in Stepping Stone, Mercenary, 3 modifiers, No Damage, AOA only

    11
    1
    2
  21. Mayhem breaks out in Cold War, Mercenary, 3 modifiers, No Damage, AOA only

    Mayhem breaks out in Cold War, Mercenary, 3 modifiers, No Damage, AOA only

    14
    6
    6
  22. Pillars of Communications, Mercenary, 3 modifiers, No Damage, AOA only

    Pillars of Communications, Mercenary, 3 modifiers, No Damage, AOA only

    13
    3
    4