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S.T.A.L.K.E.R. Call of Pripyat, Ep. 1: Back To The Zone
TTZ85PlaysWe sneeki our breekis into the zone for the purpose of finding out why all 5 helicopters the Ukrainian military sent in crashed. Before I find all that out, I need to solve everyone's problems because life's an RPG! Tonight's word is "Betrayal." I betray a lot of people, but screw them, because they're bandits, mercs that are basically bandits, and members of major factions that are supplying bandits. I am using the ABR CoP mod; it makes this game a slightly tougher but still fair shooter. --- Intro and outro music usually by @GunshipMusic, who are rad and you should support them.3 views -
S.T.A.L.K.E.R. Call of Pripyat, Ep. 2: Asphyxiation From Fart Gas
TTZ85PlaysToday is a day of lairs I don't want to enter, and anomalies that don't want to share. We also find the first two helicopters, giving us more new questions than old answers. I am using the ABR CoP mod; it makes this game a slightly tougher but still fair shooter. --- Intro and outro music usually by @GunshipMusic, who are rad and you should support them.9 views 1 comment -
S.T.A.L.K.E.R. Call of Pripyat, Ep. 3: Vampiric CIA Victims
TTZ85PlaysTonight I start off encountering the person this episode is named for. We then go to a town where the zombies are friendly, for once, and then get some radio supplies for Nitro, who is a LIAR ABOUT HIS RATES. We close up by maintaining our NO BANDITS ALLOWED policy. ;^) I am using the ABR CoP mod; it makes this game a slightly tougher but still fair shooter. --- Intro and outro music usually by @GunshipMusic, who are rad and you should support them.4 views 1 comment -
S.T.A.L.K.E.R. Call of Pripyat, Ep. 4: Self-Extracting Hostages
TTZ85PlaysWe start tonight by heading off to rescue someone who... has a shocking amount of agency for a video game hostage. We then use the superpower of Quicksave/Quickload to find our way through a minefield, lmao. We then go to the Jupiter Plant to do one quest, and trip over solving two more (I appreciate the flow, GSC). I am using the ABR CoP mod; it makes this game a slightly tougher but still fair shooter. --- Intro and outro music usually by @GunshipMusic, who are rad and you should support them.2 views -
S.T.A.L.K.E.R. Call of Pripyat, Ep. 5: The Scientific Method
TTZ85PlaysAfter braving the chihuahua hole, upon review, those pseudodogs were actually infinite. Most of tonight is helping the obtuse scientists, who only give you one quest at a time for plot reasons, and totally not to draw this out. I then have a shootout with a mercenary group guarding... a notebook, and close out putting a pin in out NO BANDITS ALLOWED policy. I am using the ABR CoP mod; it makes this game a slightly tougher but still fair shooter. --- Intro and outro music usually by @GunshipMusic, who are rad and you should support them.6 views -
S.T.A.L.K.E.R. Call of Pripyat, Ep. 6: Getting The Band Together
TTZ85PlaysTonight we talk to Zulu to get a team together, after which I do literally everything, so he's not actually helping until after we depart. As I go about that, I get all my stuff taken from me, so I need to... remedy... the situation. The gang's all here, so we're off to Pripyat next time! I am using the ABR CoP mod; it makes this game a slightly tougher but still fair shooter. --- Intro and outro music usually by @GunshipMusic, who are rad and you should support them.3 views -
S.T.A.L.K.E.R. Call of Pripyat, Ep. 7: In Your Hole, Where You Belong
TTZ85PlaysTonight we go through the Pripyat underground, and start the Pripyat sequence. A lot happened, but not a lot to say about it. (The sound alerts around the thirty minute mark are from my first hype train. =^) ) I am using the ABR CoP mod; it makes this game a slightly tougher but still fair shooter. --- Intro and outro music usually by @GunshipMusic, who are rad and you should support them.4 views -
S.T.A.L.K.E.R. Call of Pripyat, Ep. Final: Clearing The Room Of Snorks, Bloodsuckers, and Gravity.
TTZ85PlaysWe start off today by playing the later part of MW4's All Gillied Up, but with invisible monsters added on top of the arms dealers in Pripyat. (I think it was, including the one that attacked the meeting, 5 Monolith squads, plus a spawn of zambies, snorks, bloodsuckers, and at least one set of compys.) I then trip over my next objective, an apartment block also packed to capacity with armed and disagreeable folk. Then, on the way out, I trip over the invisible monsters version of MW4's Heat... this is my mad face. We make this a double feature, because the last episode would be half as long. I head out, get breaching charges, blow in a door, and... fight an oppressive atmosphere. We then get to see an old friend, just in time to GET TO DA CHOPPA! --- Intro and outro music usually by @GunshipMusic, who are rad and you should support them.5 views 1 comment