A Hero's Dream

A Hero's Dream

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    Creating an angled isometric hex grid (Civ-style) in Godot 4 vs 3
    9:31
    An unconventional way to manage artifact slots in Godot
    21:02
    Making use of units found on the adventure map
    2:35
    Taking over an abandoned watchtower
    2:45
    Capping the number of heroes a player can have
    5:49
    Taking into account unit elevation for the field of view
    2:57
    Implementing field of view on a hexagonal grid
    9:57
    A simple implementation of fog of war on a turn-based grid
    9:19
    Simple automatic resolution of turn-based combat
    6:34
    Applying the outcomes of diplomacy
    4:38
    Diplomacy with quests in a HOMM setting
    7:36
    Using volcanic eruptions to change map terrain
    3:58
    Setting oil alight on a map area
    2:32
    Burning and regrowing vegetation on the adventure map
    8:01
    The layers of the adventure map
    6:32
    Spreading vegetation across a hexagonal grid
    4:54
    A Wizard's Dream book trailer
    1:30