Godot 4. How to make a Metroidvania - pt.3(Directional aim)
Timestamps
intro - 00:00
creating bullets - 00:26
loading in bullets to scene - 03:06
creating a timer for bullets to delete themselves - 05:30
bullet movement and direction (left and right) - 06:50
deleting bullets when colliding with an object - 09:20
ignoring player body - 10:40
checking bullet directions and calling bullets with said direction - 11:35
storing bullet direction in a variable - 14:05
disabling bullets when game first loads - 16:10
Marker2D (getting bullets to fire from the gun) -16:40
disable bullets when in morphball - 21:20
aiming animations and fixing my mistakes XD - 22:50
adding directional aiming - 26:55
fixing the bullet marker to fire bullets from the new directions - 33:50
outro - 35:25
9
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Godot 4. How to make a Metroidvania - pt.2(TileMaps , Jumping , Raycast2D, Morpball)
https://github.com/RakuNana/Metroidvania_Lesson
TimeStamps:
Intro - 00:00
Tilemaps - 00:32
Adding more animations - 05:40
Jumping collisionshape2d - 08:26
Checking our landing (RayCast2D) - 13:57
Fixing animations problems - 13:31
Adding the Morphball - 23:00
Ending - 34:00
4
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