Introducing sappers | Marshals Unleashed Napoleonic Wargaming
During the early 19th century, the role of sappers was not limited to traditional military engineering tasks such as building fortifications and digging trenches. Instead, they became an integral part of the offensive operations, responsible for breaching enemy defenses and creating avenues for the main attacking forces. These highly specialized engineers were trained to handle the dangers and challenges associated with undermining enemy positions and constructing siege works. The sappers were distinguished by their distinctive uniforms, which often included a leather apron to protect against splinters and tools such as axes, shovels, and explosives. Sappers possessed versatile skills in a wide range of engineering tasks. They were adept in the construction of pontoon bridges, vital for ensuring the rapid mobility of troops across rivers and obstacles. These engineers also played a pivotal role in the creation and maintenance of supply lines, building roads and repairing infrastructure to facilitate the movement of troops and supplies.
Abilities
In Marshals Unleashed Napoleonic wargaming sappers have the ability to build pontoon bridges, sandbag walls / barriers and wooden fences.
Advantages in using their tools
Blocking roads with wooden spike fences, building pontoon bridges to cross your troops across rivers, building sandbag fortifications to protect artillery and other units against cavalry attacks, sappers can also be used to breach through wooden gates, wooden palisades and fences, taking 3 turns to do so.
How to use in the gameplay
To build an element whether it be parts of a pontoon bridge, fence or sandbag fortifications, one turn is needed to add one element on the battlefield using one action point. It’s not allowed to use all 4 action points and add 4 elements in one turn. To build an element, the sapper unit must be positioned in the same battlezone ( the big squares on the battlemap) as the location you intend to build your element.Once elements are built, it is not possible to move them during battles.
Destroying sapper’s elements
Each element built by sappers can be destroyed by using artillery as howitzers, each element has a 2 damage point which can be marked by a damage icon upon the element. Add the damage icons on top of the wooden fences, sandbag barriers and at the sides of the floating pontoon bridges elements.
Unit statistics
Defense 4
Move 2 / charge range 1
Charge damage 2
Fire range 1
Fire damage 1
Unit sheet
The unit sheet consists of 8 sapper units and 4 elements of each type of build you want to use on the battlefield, you can print as many elements you need in order to prepare your campaign or battle.
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Gameplay battle for Plancenoit - Marshals Unleashed Napoleonic Wargaming
In the midst of the tumultuous conflict at Waterloo, a beacon of hope dawned for the Allied forces. Descending from Bois de Paris, the Prussian army began their steadfast advance towards Plancenoit village. Napoleon Bonaparte rapidly perceived this threat to his right flank and acted instantaneously to secure Plancenoit thereby buying critical time for his concluding strike on Wellington's central unit. To fortify Plancenoit against potential enemy capture, Napoleon deployed reinforcements in the form of the Imperial Young Guard along with line regiments. Their essential mission was restraint, preventing possible overthrowing by Prussians who posed imminent danger to Napoleon's threatened right flank. However, despite their best efforts marked by fierce resolve, they witnessed an unexpected turn when Prussians successfully managed control over Plancenoit, a circumstance that compelled an immediate responsive strategy from Napoleon.
In a strategic counter-offensive, Napoleon deployed two battalions of his esteemed Old Guard with the objective of reclaiming Plancenoit from Prussian forces. Composed of highly skilled and disciplined soldiers, these battalions advanced towards their mission objective with absolute determination. Contrarily, the majority of the Prussian military consisted predominantly of young recruits and inexperienced landwehr troops who were yet to face a battle situation on such a significant scale.
The fight for Plancenoit rapidly escalated into intense close-range warfare, where both sides demonstrated relentless determination in contesting every possible piece of territory. The combat was fierce and unyielding; fought door by door using bayonets as primary weapons. Standing amid this high-tension battleground was the Church of Plancenoit - its robust stone infrastructure presented crucial strategic advantages for whichever side held reign over it, consequently making it a critical point within this bitter struggle between opposing forces.
Engage in an unprecedented experience of the Battle of Plancenoit, and grasp your potential to chart a new course against a domineering Prussian army. Despite strenuous circumstances rendered by the Prussians' numerical superiority, a stout-hearted French army remains steadfast, willing to wage war until their last breath for their Emperor. The struggle for Plancenoit unveils exhilarating prospects for both parties involved, with gripping force buildups and cunning strategies playing pivotal roles in determining if boundaries shall be breached or maintained in this desperate race against time.
Steel yourself mentally and emotionally for a Napoleonic conflict unrivaled in epic proportions.
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Plancenoit map explained:
https://www.marshalsunleashed.com/maps/historical-campaigns/1815-campaign-the-100-days/plancenoit
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The Battle map of Plancenoit in Marshals Unleashed explained.
The Battle of Plancenoit, which took place on the 18th of June 1815, stands as a pivotal moment in history, as it played a crucial role in determining Napoleon's fate at Waterloo. Situated at the right flank of Napoleon's offensive line, Plancenoit held great significance as a key location that needed to be held against the impending Prussian forces, commanded by Marshal Blucher. Today, with the advent of Marshals Unleashed, enthusiasts have the unique opportunity to relive and experience this epic battle firsthand. By assuming the role of General von Bulow, one can take command and advance their troops towards the conquest of Plancenoit.
The Battle of Plancenoit, fought on the same day as the infamous clash at Waterloo, saw Napoleon's French forces locked in a fierce struggle to maintain their position against the advancing Prussian army. Plancenoit, a small village situated strategically at the outskirts of Waterloo, became the fulcrum upon which the tide of the battle could turn. As the Prussians advanced towards the village, the French under Napoleon's command were determined to hold their ground and protect their rear.
As history unfolded, the Prussian forces, led by Marshal Blucher, launched a concerted offensive against Plancenoit, seeking to exploit the weakened French line. Blucher recognized the importance of capturing the village, as it would sever Napoleon's supply routes and isolate him from his intended reinforcements. Thus, the battle for Plancenoit became a key turning point that could alter the course of the entire conflict.
But Napoleon was not one to relinquish ground easily. He recognized the significance of maintaining control over Plancenoit and deployed his troops strategically to defend the village. General von Bulow, one of Blucher's trusted commanders, was tasked with leading the assault on Plancenoit. This would prove to be a grueling task, as the French forces put up a spirited resistance, determined to protect their rear and maintain their foothold in the battle.
The Battle of Plancenoit soon became a harrowing and chaotic affair. Both sides fought tooth and nail, their troops locked in a fierce struggle that would decide the outcome of the battle at large. The narrow streets of the village became a battleground, as Prussian and French soldiers clashed in intense close-quarters combat. The sounds of musket fire and the screams of men filled the air, as the fate of the battle hung in the balance.
As the battle raged on, the fighting in Plancenoit became increasingly brutal. The houses and buildings within the village were transformed into impromptu fortifications, fiercely contested by both sides. Waves of Prussian soldiers surged forward, only to be met with a ferocious counterattack from the French. The fate of Plancenoit seemed to shift back and forth with each passing moment, as neither side would yield easily.
In the end, however, the Prussian forces proved too relentless for the French defenders. Through sheer determination and overwhelming numbers, they managed to capture the village of Plancenoit, effectively cutting off Napoleon's retreat and sealing his fate at Waterloo. The Battle of Plancenoit stands as a testament to the bravery and tenacity of both sides, as well as the pivotal role that strategic locations play in shaping the outcome of a conflict.
Today, with the advent of innovative platforms such as Marshals Unleashed, history enthusiasts have the opportunity to immerse themselves in the Battle of Plancenoit. By assuming the role of General von Bulow, players can experience firsthand the challenges and decisions faced by commanders during this critical battle. With historical accuracy and a professional attention to detail, Marshals Unleashed allows individuals to relive the intensity and significance of the Battle of Plancenoit, truly bringing history to life.
Learn more about Marshals Unleashed battle for Plancenoit at:
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Battle of Waterloo gameplay
Basic gameplay video of Marshals Unleashed Napoleonic wargaming playing the battle of Waterloo 1815. Learn more about the battle of Waterloo at: https://www.marshalsunleashed.com/maps/historical-campaigns/1815-campaign-the-100-days/waterloo
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Marshals Unleashed, the battle for Plancenoit
Experience the battle of Plancenoit like never before and seize the opportunity to rewrite history against an overpowering Prussian force. Despite the Prussians numerical advantage, a resolute French army stands ready to fight to the bitter end for their Emperor. The battle for Plancenoit holds thrilling prospects for both sides, with a captivating buildup of forces and strategic choices that will determine whether the ground is broken or held in a race against time.
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How to build our games | Marshals Unleashed Napoleonic Wargaming
Build instructions downloadable games
Our games are available in a downloadable printable package, featuring a battle map, units and icons. You can easily print it right in your own home or at a local print shop. Assemble the armies, cut and fold the unit strips into displays, and get ready to battle – building the game is just as much fun as playing it.
For the best results, we recommend printing at a local professional printer store as the colors may vary when printed from the screen. This is due to the printer, brand of ink, and other factors that can affect the quality of the prints.
All our downloadable games can be purchased in our store on Wargamevault.com. You need an account on Wargame Vault in order to buy our products. After the purchase the files will become available for you to download.
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How to capture buildings in Marshals Unleashed Napoleonic wargaming
Infantry charges can help gain ground or occupy buildings, as artillery cannot charge and cavalry cannot enter buildings. To charge, move the infantry unit into position and execute the charge. The charged unit must leave the square, even if it is a building, bridgehead, or part of woods. This area remains in control until future counter-charges or actions take place.
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How to use acton points and combine them with the influence of generals
How to Use Action Points in Marshals Unleashed Napoleonic Wargaming
In Marshals Unleashed Napoleonic wargaming, each side has 4 action points per turn. The standard rule is that individual units or units in group formation can use one action point per turn. Action points can be used in two ways on the battlefield: movement or attacking enemy units through charging or firing.
Standard Use of Action Points without the Influence of a General:
Movement:
A single unit or a group formation can be moved to another square within its standard moving range. This maneuver costs one action point.
Attacking:
An attack, whether by a single unit or units in a group formation, costs one action point. If three units from a group formation engage in battle, it costs three action points. However, if a mass cavalry charge is executed with units from within the group formation, all individual attacks from artillery, infantry, or single cavalry units cost only one action point.
The General's Influence and Combining it with Action Points:
Each general present on the battlefield adds a bonus of +1 movement range to their troops, whether they are acting as individual units or in group formations. Additionally, the troops under the general's command, benefiting from the extra move range, can engage in battle directly by firing artillery or infantry, or by charging with infantry and cavalry. This extended engagement costs one action point and can be combined in several ways.
Examples of Combinations:
Move + Bonus Movement:
The influence of the general allows the unit to move one extra range in all directions. This bonus applies to infantry, cavalry, and artillery (except for light infantry class 3, which already has a moving range of 2 squares in all directions). This combination of moves costs one action point.
Bonus Movement + Attack:
A single unit moves to another square using the bonus movement range to attack an enemy unit. Once in position, the unit engages by firing or charging. This combination of moves costs one action point.
Attack + Bonus Movement:
A single unit engages the enemy by charging or firing. After the attack, the unit can use the additional bonus movement to move to any direction, either for safety or to another position on the battlefield. This combination of moves costs one action point.
Bonus Movement + Attack (Group Formations):
A group formation moves to a position to engage the enemy, utilizing the bonus movement provided by the general. If the group consists of mixed units like infantry, artillery, and cavalry, you can apply micromanagement to prepare an attack with any of the units. Each engagement or movement of units from the group to another square costs one action point. In this example, the bonus movement granted by the general's influence is used to move the group into an attacking position, costing one action point. Once in position, the three remaining action points can be used to engage the enemy with units from the group.
The reversed combination can also be applied. For example, 3 units of the group formation can engage in battle by charging (infantry and cavalry units), while the remaining units from the group can be moved to another position using the bonus movement. This combination of moves costs 3 action points for the engagements and 1 action point for moving the remaining units as a group.
Unlimited combinations
These rules provide numerous possible combinations, allowing commanders to experiment with different group formations and apply various battle tactics. As you play more, you'll learn and improve your ability to create and execute effective combinations.
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How to use micro management in Marshals Unleashed Napoleonic wargaming
Units in the same square can be moved or positioned for tactical reasons without using action points. Each unit can only be moved or positioned once within the same square per turn. This micromanagement can be used for tactical advantages in the same turn or the next one, before or after using action points.
All our downloadable games can be purchased in our store on Wargamevault.com. You need an account on Wargame Vault in order to buy our products. After the purchase the files will become available for you to download.
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How to use the Lucky cards in Marshals Unleashed Napoleonic wargaming
Lucky cards provide commanders with valuable opportunities to initiate special bonus attacks and maximize the damage inflicted upon enemy lines. They are only to be used in playing the game at the level of Field Marshal. The advantage of lucky cards is that they can be utilized without any specific general requirement or the presence of a general on the battlefield. They can be used at any time and in any location across the battlefield, granting commanders flexibility in their strategic choices.
Infantry lucky card
The infantry lucky card allows commanders to utilize a powerful attack by committing six aligned infantry units across three squares. These units can either fire or charge with guaranteed hits, depending on their individual statistics. This card enables commanders to unleash a coordinated and devastating assault from their infantry forces.
Artillery lucky card
By using the artillery Lucky card, commanders can initiate a mass cannonade or bombardment that guarantees hits from all artillery units within range. This powerful attack can unleash a devastating barrage of fire upon the enemy, causing significant damage. It eliminates the need to roll the artillery die for the outcome. However, when targeting units within buildings, the number of hits is reduced to two per artillery unit instead of the regular three.
Cavalry Lucky card
The "Cavalry" Lucky card grants commanders the ability to initiate a mass cavalry charge anywhere on the battlefield, without the need for the influence of any general. This card proves especially valuable in both gaming modes and situations where there is a lack of available generals on the battlefield. Keeping the cavalry lucky card in reserve provides commanders with an additional powerful tool to unleash a formidable cavalry assault and deliver a decisive blow to the enemy
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How to use the infantry in Marshals Unleashed Napoleonic wargaming
Learn how to use the infantry in Marshals Unleashed Napoleonic wargaming. Firing or charging? The tactical advantages. Dice are used for infantry and artillery engagements, determining outcomes by firing a musket/rifle or a cannon. Before rolling the dice, you must declare if the unit is Firing or Charging.
The core of an army from the Napoleonic era was mainly composed of infantry, equipped with muskets and rifles. Depending on their battlefield function, infantry was divided into light infantry, line infantry, line grenadiers, and guard infantry. Artillery, with their ability to hit enemy targets from a distance, and cavalry, used for flanking, breaking enemy lines, and other intelligence operations, supported the infantry.
Light infantry was historically used as the first wave of attack, causing disorder in opposing forces with their more accurate rifles than the muskets used by line infantry. With their long range, they were able to target officers and other essential units to maintain order and command when desperation set in. Light infantry usually operated in loose formation, making them less susceptible to musket and cannon fire. Although very effective and lethal, they were vulnerable and an easy target for cavalry. To ensure their safety, it is best to keep light cavalry close to your light infantry.
Line infantry played an important role in the Napoleonic period as they were used to form the main line of attack and defence. This infantry was trained to hold their ground and form a line of fire for the artillery, cavalry and other infantry. Line infantries were also used to march in close formation to deliver a volley of fire upon enemy ranks. The line infantry was usually divided into two sections- the militia and the infantry of the line. The militia was made up of armed citizens with basic training and equipment whereas the infantry of the line was made up of professional soldiers. They were skilled shooters and well equipped.
The elite units of line infantry such as the grenadiers and the Imperial Guard of Napoleon were feared by the enemy. The Imperial Guard were so famous that their name is still remembered today. Unfortunately, this same fame sealed the fate of Napoleon at the Battle of Waterloo when the Imperial Guard started to withdraw.
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How to use the artillery in Marshals Unleashed Napoleonic wargaming
Learn how to use the artillery in Marshals Unleashed Napoleonic wargaming. Utilize the artillery die to determine engagement outcomes. Each artillery display features three guns: one howitzer and two regular long-range guns. The die can be used three times for long-range targeting, twice for targeting units in buildings with howitzers, and once for firing a canister with guaranteed hits (3 damage). Commanders can choose whether to target howitzers or regular guns when the artillery is targeted by other artillery. At canister range (1 square), the artillery deals 3 damage points, and cannons can fire canister shots into woods with a range of 1 square.
Artillery cannons used during the Napoleonic Wars had a long fire range, making them deadly on the battlefield. Mortars were used to siege buildings, while 4-6 and 12 pounder guns were used as field artillery. However, these cannons were vulnerable to cavalry attacks, so they were often protected by nearby field constructions or support units.
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How to use the regimental volley, basics explained
The regimental volley is an exceptionally potent tactic that can yield devastating results when executed effectively. When a unit fires and the dice land on the volley icon (three infantry shooting icons lined up), all units aligned in the same square, as well as those in adjacent squares to the left and right, have the opportunity to unleash a volley of gunfire with guaranteed hits based on their range and damage points. If six units are aligned across three squares, they all have the chance to fire at a target of their choice. Certain infantry units, such as elite infantry and guard infantry, possess higher damage points and an extended firing range, which adds extra damage to the volley. When triggered by the dice, the regimental volley has the potential to inflict significant damage on enemy lines or positions.
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How to use group formations in Marshals Unleashed Napoleonic wargaming
In this tutorial the use of group formations is explained in detail and how to apply it in Marshals Unleashed Napoleonic wargaming. Commanders can choose to move single units or groups consisting of two or more units, such as infantry, artillery, or cavalry. This allows large forces to move with just one action point. Some commanders can move all unit types and combine them into group formations, while others are limited to specific units. Group movement has a standard range of one square in any direction, except if the group is made of only cavalry and mounted generals, in that case the movement range is up to three squares in any direction. Knowing a general's influence on the battlefield is essential for anticipating moves. When playing at the Field Marshal rank, Generals' influence is limited to the units under their command, as displayed on historical maps.
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How to protect infantry against cavalry charges with square formation, Napoleonic wargaming
How to protect your infantry or other units against a cavalry charges, the square formation explained in detail and how to use it in Marshals Unleashed Napoleonic wargaming. Command infantry units within each other's operational range to form squares for protection against cavalry attacks. Squares cost no action points and prevent movement. Units can fire on enemy units, and generals can take shelter within squares. To unlock the square formation, wait one turn. Lancer cavalry can break square formations, forcing units to withdraw. Unlocking from square formation costs no action points.
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How to use the cavalry in Marshals Unleashed Napoleonic wargaming
Cavalry charges can stop an enemy advance or weaken and destroy enemy units. The commander can choose to withdraw the unit to safety or occupy the ground after the charge. If the ground is occupied, the enemy unit must withdraw to safety and leave the square. Charges are executed in a straight line on open fields with no obstacles in the path. Cavalry can also use roads through woods and open fields to charge enemy units within their range of operation. Starting a cavalry charge from behind a friendly unit, building, or woods is allowed if the unit can be positioned within its square and charge in a straight line. This also applies to mass cavalry charges.
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How to perform a mass cavalry charge in Marshals Unleashed Napoleonic wargaming.
Mass cavalry charges are highly effective for breaking enemy lines or causing substantial damage within a short timeframe. To initiate a mass cavalry charge, a maximum of six cavalry units of any type must be assembled within a single square. This charge is considered a single action point, and up to six cavalry units from one square can participate in the charge, inflicting damage on the target. If you have enough cavalry units to fill multiple squares, you can prepare mass cavalry charges on several squares as long as they are within reach of a general's influence. In the "General" level of gameplay, any general within range of influence can execute a mass cavalry charge.
However, in the Field Marshal level, the presence of a general specifically trained in commanding cavalry is required to command and execute the charge. Additionally, playing at the level of Field Marshal, the "Cavalry" Lucky card can be utilized to initiate a mass cavalry charge anywhere on the battlefield, without the need for the influence of any general. Keeping the Cavalry lucky card in reserve provides a commander with an additional powerful option in both gaming modes, particularly when there is a lack of available generals on the battlefield.
Marshal Murad, one of the greatest cavalry commanders in history, led a charge of 9000 cavalrymen in three waves. He broke the Russian centre at the Battle of Eyleau in 1807, resulting in a Russian army retreat and a victory for Napoleon. The cavalry was made up of three different classes: light cavalry (hussars, chasseurs à cheval, lancers and light dragoons), medium cavalry (heavy dragoons and carabiniers) and heavy cavalry (cuirassiers, guard carabiniers, grenadier à cheval and lifeguards). Each type of cavalry had its own roles on and off the battlefield. Light cavalries were used to screen enemy lines, intercept messages and support infantry. The medium and heavy cavalry were deployed to spread fear and break enemy lines with their close and tight formations.
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Who is in command? Marshals Unleashed Napoleonic wargaming
The header (title of the battle) on historical maps features the commanders involved in the battle. Each commander has a specific command over units and an influence range to boost units across the battlefield. In this video we are explaining how to use the commander's influence and abilities.
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How to use the timeline in Marshals Unleashed Napoleonic wargaming
Historical battles can be played in two timeline modes:
Play Historical
Each historical battle has its unique order of battle. Use the timeline at the bottom of the map to relive the battle.
Play Alternative Timeline
Attempt to change history by following the orange marker on the timeline.
Combine both historical and alternative battles with a timeline Challenge.
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How to use woods to your advantage
Knowing the terrain and its advantages is crucial in Marshals Unleashed Napoleonic wargaming. In this video we explain how to use the woods to your advantage. Woods can not be entered by the cavalry or artillery unless there is a road crossing the woods. Mounted generals are able to enter woods and use it as a shelter against cavalry charges or artillery shots, they can command and influence their troops from the woods making it a perfect defensive position and at the same time offensive.
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Types of units in Marshals Unleashed Napoleonic wargaming
Learn the different types of units in Marshals Unleashed Napoleonic wargaming. There are 4 unit types: infantry (class 1-5), cavalry (class 6-8), artillery (class 9), and generals (class 10). Infantry includes militia, line, light, elite, and guard infantry. Cavalry consists of light, medium, and heavy cavalry. Artillery batteries have 2 long range guns and 1 howitzer. Unit names and stats are found under the folded display. Units' starting range is their position in a square, and this range can be used to move or engage in the battlefield.
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Time Challenge 1:00
For a real challenge, use countdown clocks! The cannon shot signals the end of a turn, and you may not always be able to use all four action points in this mode.
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The battle of Waterloo campaign map explained in detail
Battle of Waterloo timeline
The battle commences with the French initiating their moves. In the 12th turn, General Picton perishes while leading his troops, leaving the Allies temporarily with one fewer field general to guide their forces. At turn 20, Field Marshal Blucher arrives with his troops from the east via the fields of Papelotte farm on the Allied left and the woods and surroundings of Plancenoit village, deploying 4 units of choice per turn until the entire Prussian army enters the battlefield. In an exciting twist, the alternative timeline features Marshal Grouchy and his troops arriving at turn 27, supporting Napoleon's right flank through the woods and village of Plancenoit.
Deployment
Both sides deploy units within their own deployment zones, which are the first 2 vertical squares starting from the border of the map. Within this zone units can be deployed on fields, buildings, and woods. Commanders can use four action points per turn to move their units within their respective ranges. Once the units move into action range or the opponent, the actual battle begins. On the Anglo-Allied side, the farms of Hougoumont to the right (4-6 units), La Haye Sainte (2 units) in the center and the farm of Papelotte (2 units) on the left can be occupied with infantry, however the commander can decide for tactical reasons not to occupy the farms.
Order here:
Waterloo Download at Wargamevault.com $29,95
https://www.wargamevault.com/product/439491/Marshals-Unleashed-Waterloo
Marshals Unleashed shop:
https://www.wargamevault.com/browse/pub/24828/Print-Build-Play
Explore the Napoleonic Universe of Marshals Unleashed:
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Marshals Unleashed, The battle of Waterloo 1815
On the 18th of June 1815, one of the most critical battles in military history was fought. In just 100 days, Napoleon had managed to assemble an army in an attempt to reclaim his throne and power over Europe. With Print Build Play's Waterloo board game, you can experience this battle first-hand, and even alter its outcome. Whether you're looking for a fun night in with friends or family, or to relive the battle of Waterloo, our game is perfect for everyone. With up to 4 players, you can command an infantry, cavalry, artillery, or even be the commander-in-chief yourself. Experience the thrill of mass cavalry charges, cannonades, and strategize using roads, woods, and buildings. Best of all, you don't even need to leave your home - you can print, build, and play right in the comfort of your own home. Not only is this game a great way to have fun, but it also offers an insight into Napoleonic warfare and one of the most famous battles in history: Waterloo 1815.
Take command of up to 100 units and experience realistic Napoleonic-era battles like never before with our Waterloo game. Our game is perfect for anyone looking to enjoy an immersive strategy game without needing an in-depth knowledge of the era. You'll be able to easily apply tactics and benefit from an outstanding gameplay experience. Feel the responsibility over your army as you make decisions in this thrilling recreation of Napoleon Total War.
The last army led by Napoleon, the Army of the North, was made up of several veteran generals who had re-joined Napoleon after his exile. With nearly 20 years of war-torn battles, the country was exhausted, and some cavalry regiments were merged due to lack of resources and cavaliers. The troops lack of trust in their commanders, as many were seen as royalists and traitors. Despite this, the French army remained a formidable force. At the Battle of Waterloo, Napoleon was supported by senior officers such as Marshal Ney, General Kellerman and General D’erlon. Marshal Grouchy was assigned to lead the III Corps in pursuit of Marshal Blucher after the Battle of Ligny two days before Waterloo. In our game, we've included the option of changing the course of history with the arrival of Marshal Grouchy in support of Napoleon.
At the Battle of Waterloo, the Duke of Wellington led the Allied forces to victory as the supreme commander. Made up of veterans from the Peninsular War who had fought the French in Spain, the British foot guards were among the most experienced troops. Known to refer to his men as the “scum of the earth”, Wellington was known to enforce strict discipline and would have no hesitation in having soldiers hanged if necessary. Before the battle, Wellington had visited the fields of Waterloo and famously declared his plans, saying “I kept it in my pocket”. The Allied forces were strategically positioned on the right flank at the farm of Hougoumont, surrounded by woods, with the Farm of La Haye Sainte in the centre and the farm of Papelotte on the left flank. This created a strong defensive position in anticipation of the arrival of Field Marshal Blucher and the Prussian army, who ultimately turned the tide at the most critical moment of the battle.
The Prussian army was secretly rebuilt after their defeat in the Battle of Jena. Conscripts were mostly from the landwehr or the inexperienced militia and led by a Marshal who was determined to take revenge on the French after suffering many defeats on the battlefield. The Dutch army, under the command of the politically appointed 20-year-old Prince of Orange, fought bravely during the battle at Waterloo. The Brunswick forces, known for their black uniforms, were led by the Duke of Brunswick himself until his death during the battle of Quatre Bras two days before the battle of Waterloo. The elite Brunswick Totenkopf hussars and Guard infantry made a great contribution to the battle at Waterloo.
Host an unforgettable gaming night with your family and friends! The Battle of Waterloo 1815 board game is available in a printable package, featuring a battle map, units, icons and game manual. You can easily print it right in your own home or at a local print shop. Assemble the armies, cut and fold the unit strips into displays, and get ready to battle – building the game is just as much fun as playing it. Take command of over 100 units on a huge map measuring 160 x 90 cm or 62.99 x 35.43 inches. Utilize your battle plan and challenge yourself to change or restore history on the battlefield of Waterloo from 1815.
Order here:
Waterloo Download at Wargamevault.com $29,95
https://www.wargamevault.com/product/439491/Marshals-Unleashed-Waterloo
Marshals Unleashed shop:
https://www.wargamevault.com/browse/pub/24828/Print-Build-Play
Explore the Napoleonic Universe of Marshals Unleashed:
https://www.marshalsunleashed.com
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Time Challenge 2:00
For a real challenge, use countdown clocks! The cannon shot signals the end of a turn, and you may not always be able to use all four action points in this mode.
Order here:
Waterloo Download at Wargamevault.com $29,95
https://www.wargamevault.com/product/439491/Marshals-Unleashed-Waterloo
Marshals Unleashed shop:
https://www.wargamevault.com/browse/pub/24828/Print-Build-Play
Explore the Napoleonic Universe of Marshals Unleashed:
https://www.marshalsunleashed.com
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