EPISODE 131 - Battlestar Galactica Deadlock - Armistice - Part 21
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
For More Battlestar Galactica universe fan fiction: https://battlestarmercury.com/
EPISODE 131 - Battlestar Galactica Deadlock - Armistice - Part 21
0:00 Intro - CIC
01:24 Mission 6 - Backdoor - Cylon Territory
47:00 Replay
54:01 CIC, Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack
DLC: Battlestar Galactica Deadlock: The Broken Alliance
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (Completed)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive (Completed)
DLC: Battlestar Galactica Deadlock: Modern Ships Pack
DLC: Battlestar Galactica Deadlock: Armistice (Playing)
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
===================
ABOUT THIS CONTENT
Following the Ghost Fleet Offensive, the Cylons are losing their iron grip on the war.
But when whispers of a new super weapon reach the Colonial Fleet, BSG-75 embarks on a race against time to uncover the Cylon secret, and prevent the annihilation of the human race...
The Final Chapter
Armistice is an explosive 8-mission story campaign that brings Season Two of Battlestar Galactica Deadlock to a thrilling conclusion! Unravel Clothos’ plot for dominion, and take part in the legendary Operation Raptor Talon.
New Resource Mission
Nine resource missions available for you to challenge in any Season Two story campaign.
New Music
Three epic musical pieces from award-winning composer Ash Gibson Greig that bring the world of Battlestar Galactica Deadlock to life.
6
views
EPISODE 21 - Ultimate Admiral - Age of Sail - British Campaign 19 – 13 March 1782 - 1001 AM
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 21 - Ultimate Admiral - Age of Sail - British Campaign 19 – 13 March 1782 - 1001 AM
0:00 Intro, Harbor and Refit
17:59 Gray Ships
20:45 Guilty By Default
23:21 Result of Battles
25:45 Harbor and Refit
30:43 Recovery from recording failure and Post Battle Review, Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 50 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
A TRULY UNIQUE NAVAL WARGAME EXPERIENCE
Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land, and combined arms landing operations.
REALISTIC SAILING
Individual wind plans are based on each ship's rigging. Realistic sailing physics replicates the behavior of actual ships where yard position changes based on the chosen course and direction of the wind. When at full sail your relative position to the wind can cause your ship to roll and block your guns from firing effectively. Moving with full sails in strong winds can also capsize your ship. When sailing against the wind ships can be pushed backward.
HISTORICAL SHIPS AND WEAPONS
We recreated the beautiful ships of the Age of Sail period from historical or admiralty collections drafts. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. We spent hundreds of hours researching numerous details on historical gunnery and firearms of the age of sail. Historical availability has also been implemented. Certain ships and weapons can only be captured by boarding ships or taken from the enemy on the battlefield.
NAVAL BATTLES
To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.
LANDING OPERATIONS
When broadsides are not enough; you bring the Marines! Your hardy sea infantry can board vessels, conduct landing operations, and join land forces in assaulting enemy batteries and other fortifications. Manage cover, positioning, and morale to lead your forces to victory!
GAMEPLAY
Build your fleet: Success on the high seas will earn you promotions. Grow your fleet from a small squadron of unrated ships to a fearsome battle fleet complete with powerful ships-of-the-line. Customize your ships with new technology, weapons, to create a fleet that fits your tactical doctrine.
Manage your crews: With every naval engagement, your crewmen become more efficient and deadly. With every shot, their accuracy and gunnery improve. While sailing they improve their stamina and fine control of their ship. Board enemy ships and land marines to build proficiency in combat. Of course, every veteran’s death is a huge blow to the navy.
Gain reputation and promotions: Participating in battles you will receive an experience that will allow you to develop your admiral. Develop your tactical doctrines, build fast and maneuverable squadrons, or slow heavily armed ships of the line to control the seas. Receive bonuses to supply, improve relations with the Admiralty, replenish crew, lower equipment prices, and gain other advantages to assist your campaigns.
HISTORICAL CAMPAIGNS
Fight in the campaignы and participate in 80+ battles from small engagements to massive battles over land and sea. The campaign fully depends on player actions and battle results. The game includes the following famous battles in campaigns:
- Battle of Bunker Hill (1775)
- Burning of Norfolk (1776)
- Siege of Savannah (1779)
- Battle of Cape Henry (1781)
- Battle of the Chesapeake (1781)
- Siege of Toulon (1793)
- Battle of Cape St. Vincent (1797)
- Battle of the Nile (1798)
- Battle of Trafalgar (1805)
- + 70 additional historical and speculative battles and actions
90
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EPISODE 163 - Morning Sun - Xuzhou - Final
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 163 - Morning Sun - Xuzhou - Final
0:00 Intro and Deployment
03:50 Battle is re-Joined
59:57 Major Victory and Review
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine
Order of Battle: Morning Sun - Playing
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Morning Sun
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In summer 1937, renewed tensions between Japan and China escalate into open war: The Second Sino-Japanese war has begun.
Order of Battle: WWII comes back to the Pacific Theatre, covering one of the cruellest but most underrated conflicts of the Second World War period.
In Order of Battle: Morning Sun you take control over the Japanese forces fighting for territorial expansion and rich Chinese resources. The conflict soon turns into a massive all-out war between the two sides during the Battle of Shanghai. While the Chinese forces are numerically superior, they have suffered from internal conflict and are poorly equipped with outdated weapons. The recently modernised Japanese Army on the other hand is well trained and experienced, but as the war drags on it gets increasingly overstretched, allowing the enemy to regain the initiative at several occasions...
New units
Japanese armies have been reinforced with several new units including biplane fighters and bombers such as the Ki-10, D1A and A4N1, the Sōkō Sagyō Ki flamethrower-equipped engineering vehicle and Type 89 medium tanks. The Chinese rely heavily on foreign arms deals, resulting in a diverse arsenal made up from Soviet Polikarpov fighters, Tupolev bombers and T-26 tanks, German Panzer I's, Sdkfz 221/222 armoured cars and 37mm PaK guns, Italian L3/33 tankettes, British Gloster Gladiators and many more. Nations now also have access to Cavalry units and Horse Transportation for towed guns. In total, almost 100 new unit types have been added to the game.
Scenarios
Beiping-Tianjin
Operation Chahar
Shanghai
Xuzhou
Lanfeng
Wuhan
Nanchang
Changsha
South Guangxi
Guandong Offensive
Chongqing
New features
Construction Group unit allows players to construct small airstrips on locations of their own choosing.
Horses: These brave and loyal animals played a vital role in the war, and are now included in the game as part of Cavalry units and Horse Transportation.
New terrain types: Plow through muddy Rice Fields and fight along the Great Wall of China.
17
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Race 8 - JG1 Racing League - 1937 European Driving Championship - Solitude 1964 - DEU
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Welcome to 2023 Racing Though Time, each race series are newer cars
Race 8 - JG1 Racing League - 1937 European Driving Championship - Solitude 1964 - DEU
0:00 Pre Race
1:43 Race 8 - Time to Bring the Action
46:52 Post Race
***Join us on discord at: https://discord.gg/dMEnEQJ
***Register Here: http://162.203.189.38:8772/championships
This is a 8 week race series.
1x40 minute sprint races.
Tracks:
Highlands - SCO
Blackwood_Reloaded - GBR
Elaintarharata F3 - FIN
Spa Faux Pre War - BEL
Fonteny - FRA
Eifel Betonschleife - DEU
Nurburgring - 1967 - Sudschleife - DEU
Solitude 1964 - DEU
1937 European Driving Championship
The 1937 Grand Prix season was the fifth AIACR European Championship season. The championship was won by Rudolf Caracciola, driving for the Mercedes-Benz team. Caracciola won three of the five events that counted towards the championship.
This season saw the most powerful Grand Prix cars so far, Mercedes-Benz supercharged 5.6L inline-8 engines boasting nearly 650 bhp. Considering that an average saloon car produced around 25 bhp at the time, the performance of these single-seaters was extremely high compared with any other season in modern motorsport; so much so that for the first time ever, regulations were put in force for the following year to limit the engines' size capacity to reduce their power and to add weight to the cars to make them slower. Mercedes-Benz's development of their technology was thanks almost entirely to the state-subsidies that they were receiving from the Nazi German government at the time. The amount of power the supercharged Mercedes-Benz W125's had was not equaled in racing cars until American Can-Am cars in the late 1960s, and European Grand Prix cars did not have this kind of power again until the early 1980s (a span of nearly 45 years), when Grand Prix racing had long since become Formula One.
https://en.wikipedia.org/wiki/1937_Grand_Prix_season
=======================================================================================================================
Next Race series | 15 May 2023 | 1958 Porsche Driver's Championship | Register Here: http://162.203.189.38:8772/championship
25
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EPISODE 1 - DCS - F-14 Speed & Angels Campaign - Fam Flight (test)
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 1 - DCS - F-14 Speed & Angels Campaign - Fam Flight (test)
0:00 Intro to DCS
07:30 Spped and Angels Prologue
09:40 Speed and Angels Intro
19:25 Speed and Angels Mission 1 FAM Flight
1:15:33 Out of Feul and Ideas, redo FAM Flight next time.
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
Digital Combat Simulator World
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
Some dreams are worth fighting for. “Speed and Angels, the Campaign” is a joint production between Reflected Simulations, and Commander Paco Chierici. Paco is a former Tomcat fighter pilot and F-5 bandit. He is the creator and producer of the film Speed and Angels and the novel Lions of the Sky. Together Paco and Reflected have joined forces to bring you a truly epic DCS campaign combining next level realism and immersion. Together Paco and Reflected have joined forces to bring you a truly epic DCS campaign passionately weaving story, realism, and immersion. You will live the campaign. Strap in.
Have you ever wondered what it would be like to fly an actual Tomcat in combat? To feel the pressure of the moment, the skills you learned so very recently bouncing around in your head as you're racing toward an angry bandit with 1000 knots of closure? To press into danger after a wingman evaporates from a missile hit? To engage a 4th generation fighter loaded to the gills with deadly missiles and 30mm rounds? Have you ever wondered how you would fare with the weight of the moment resting squarely on your shoulders?
Please note
Localization: English
Requirements:
DCS: F-14 Tomcat
DCS: Nevada Test and Training Range Map
DCS: Supercarrier
DCS: Marianas Map
608
views
EPISODE 48 - Atlantic Fleet - Kriegsmarine Battle of the Atlantic 19
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 48 - Atlantic Fleet - Kriegsmarine Battle of the Atlantic 19
0:00 Intro Kriegsmarine Battle of the Atlantic Strategic planning Map force adjustments
06:31 SS verse DD
12:07 SS verse CL and DD
25:46 SS verse BB and DD
32:42 SSx2 verse DDx2
42:45 SS verse DD and MSx2
58:30 SS verse DD
1:02:17 Strategic Map and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
12
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EPISODE 2 - Field of Glory II Medieval - Tutorial 2
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 2 - Field of Glory II Medieval - Tutorial 2
0:00 Intro
02:10 Tutorial : Western Prussia 1242 AD Fighting Back, Deployment
12:13 Opening moves of the Battle
55:28 Victory! - next time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD.
This was the heyday of the mounted knight. Armoured from head to toe by the later 12th century, European knights rode heavy horses in tight formation, and delivered a devastating charge with couched lances.
Major themes of the period include the struggles of the Kings of France against the Kings of England and the German Emperors, the English wars of conquest or attempted conquest against the Welsh, Scots and Irish, the Baltic Crusades and the Mongol invasion of Eastern Europe. With dynastic struggles and rebellions by powerful nobles thrown into the mix, Europe was in an almost constant state of war.
Field of Glory II Medieval allows you to take command of the armies of the Anglo-Saxons and Normans, post-conquest England, France, Germany, Scotland, Wales, Ireland, the Low Countries, the Free Cantons, Denmark, Norway, Sweden, Bohemia, Poland, the Teutonic Knights, the pagan Old Prussians and Lithuanians, Russia, Hungary, the Cumans, Volga Bulgars and Mongols in an endless variety of battles and campaigns set in 11th-13th century North and Central Europe.
Field of Glory II Medieval has more than 100 beautiful and historically accurate fully animated troop units, each with multiple variations to bring out the color and variety of the era. Watch the swords flash and the arrows fly! Count the cost of victory or defeat as bodies litter the battlefield.
Field of Glory II Medieval has a campaign system that concentrates on the battles, and allows real strategic decisions without time spent moving armies around a strategic map. Each battle is vital to your progress. Your army will gain experience and elan as it goes from victory to victory against your enemies and their allies.
There are four historically-based campaigns covering major conflicts of the era: The Angevin Empire, The Northern Crusades, Alexander Nevsky and the Mongol Invasions.
Victory will require determination and tactical mastery.
Accurate simulation of battle in the High Middle Ages.
29 nations and factions covering North and Central Europe from 1040 AD to 1270 AD.
57 different army lists allowing historically realistic armies for each of these factions at different dates during the period. In addition armies can include contingents from historical allies. This gives tens of thousands of permutations.
Historical scenarios covering key engagements of the period on an epic scale. These include Hastings 1066, Tinchebrai 1106, Trutina 1110, Crug Mawr 1136, The Standard (Northallerton) 1138, Steppes 1213, Bouvines 1214, Otepää 1217, Kalka River 1223, Bornhöved 1227, Lake Peipus 1242 and Kressenbrunn 1260.
Armies covered include Anglo-Saxons, Normans, post-conquest English, French, Imperial and Feudal German, Lowland Scottish, Highland/Isles Scottish, North and South Welsh, Irish, Anglo-Irish, Low Countries, Free Cantons, Danish, Norwegian, Swedish, Bohemian, Polish, Teutonic Knights, Old Prussians, Lithuanians, Russians, Hungarians, Cumans, Volga Bulgars and Mongols. 12 selectable scenarios include: Open Battle, Enemy expecting Reinforcements, Own side expecting Reinforcements, Flank March, Rearguard, Advance Guard, Kill the King, Escort Baggage Train, Own Side Defending, Enemy Defending, Relieve Besieged Fortress, Enemy Relieve Besieged Fortress.
Campaign mode allows you to play through historically-based campaign scenarios or “what-if” campaigns between any two opposing nations with thousands of permutations. Each victory increases the experience and elan of your core units. You can give each of them its own unique unit name. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns.
Classic turn-based, tile based gameplay.
Easy to use interface, hard to master gameplay.
Battles can range from a few units to as many as 80 units per side.
Named generals who can influence combat and morale of units under their command.
61
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EPISODE 130 - Battlestar Galactica Deadlock - Armistice - Part 20
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
For More Battlestar Galactica universe fan fiction: https://battlestarmercury.com/
EPISODE 130 - Battlestar Galactica Deadlock - Armistice - Part 20
0:00 Intro - CIC
04:20 Resouces Mission - Competitive Advantage - Scorpia
49:05 Replay
53:57 CIC, Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack
DLC: Battlestar Galactica Deadlock: The Broken Alliance
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (Completed)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive (Completed)
DLC: Battlestar Galactica Deadlock: Modern Ships Pack
DLC: Battlestar Galactica Deadlock: Armistice (Playing)
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
===================
ABOUT THIS CONTENT
Following the Ghost Fleet Offensive, the Cylons are losing their iron grip on the war.
But when whispers of a new super weapon reach the Colonial Fleet, BSG-75 embarks on a race against time to uncover the Cylon secret, and prevent the annihilation of the human race...
The Final Chapter
Armistice is an explosive 8-mission story campaign that brings Season Two of Battlestar Galactica Deadlock to a thrilling conclusion! Unravel Clothos’ plot for dominion, and take part in the legendary Operation Raptor Talon.
New Resource Mission
Nine resource missions available for you to challenge in any Season Two story campaign.
New Music
Three epic musical pieces from award-winning composer Ash Gibson Greig that bring the world of Battlestar Galactica Deadlock to life.
6
views
EPISODE 17 - Ultimate General - Civil War (Colonel) - 10:53 - 12:21 on 21 July 1861
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 17 - Ultimate General - Civil War (Colonel) - 10:53 - 12:21 on 21 July 1861
0:00 Intro and Review
03:15 Battle of Bull Run 10:53 21 July 1861 - Part 4
55:00 Review for Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
I'm using the J&P rebalance Mod: https://discord.gg/jAQCErmk
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Ultimate General: Civil War is a tactical real time strategy war game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
MAIN FEATURES
Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.
The game includes the following battles in the campaign:
Battle of Aquia Creek
Battle of Philippi
1st Battle of Bull Run
Battle of Shiloh
Battle of Gaines' Mill
Battle of Malvern Hill
2nd Battle of Bull Run
Battle of Antietam
Battle of Fredericksburg
Battle of Stones River
Battle of Chancellorsville
Battle of Gettysburg
Battle of Chickamauga
Battle of Cold Harbor
Battle of Richmond
Battle of Washington
+ 48 smaller scale battles
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but it's war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Terrain matters: Trenches, lines, fences, houses, fields
Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history
16
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Race 28 - Come and Race Series - F-Reiza - F1 - 2011 - Watkins Glen - USA
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome NEW SUBS!!
Automobilista 2
Different tracks\cars each week
20 min Practice -- 10 Qualy -- 20 minute race
Default setups - Changing conditions
No Penalities - No Points - Just FUN
Start Time: 8 PM Central US
Server Name: JG1RT AMS2 Server
Conditions
Default Setups
Damage – Full - Medium
Ai – 80%
Agression - Low
Weather – Realistic
Time of Day – 1400
Race 28 - Come and Race Series - F-Reiza - F1 - 2011 - Watkins Glen- USA
0:00 Pre Race
1:25 Race 28 - Time to Bring the Action
23:06 Post Race
Should be fun!!
***Join JG1RT on discord at: https://discord.gg/dMEnEQJ
12
views
EPISODE 162 - Morning Sun - Xuzhou - Part 4
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 162 - Morning Sun - Xuzhou - Part 4
0:00 Intro and Deployment
02:53 Battle is re-Joined
50:25 Review
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine
Order of Battle: Morning Sun - Playing
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Morning Sun
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In summer 1937, renewed tensions between Japan and China escalate into open war: The Second Sino-Japanese war has begun.
Order of Battle: WWII comes back to the Pacific Theatre, covering one of the cruellest but most underrated conflicts of the Second World War period.
In Order of Battle: Morning Sun you take control over the Japanese forces fighting for territorial expansion and rich Chinese resources. The conflict soon turns into a massive all-out war between the two sides during the Battle of Shanghai. While the Chinese forces are numerically superior, they have suffered from internal conflict and are poorly equipped with outdated weapons. The recently modernised Japanese Army on the other hand is well trained and experienced, but as the war drags on it gets increasingly overstretched, allowing the enemy to regain the initiative at several occasions...
New units
Japanese armies have been reinforced with several new units including biplane fighters and bombers such as the Ki-10, D1A and A4N1, the Sōkō Sagyō Ki flamethrower-equipped engineering vehicle and Type 89 medium tanks. The Chinese rely heavily on foreign arms deals, resulting in a diverse arsenal made up from Soviet Polikarpov fighters, Tupolev bombers and T-26 tanks, German Panzer I's, Sdkfz 221/222 armoured cars and 37mm PaK guns, Italian L3/33 tankettes, British Gloster Gladiators and many more. Nations now also have access to Cavalry units and Horse Transportation for towed guns. In total, almost 100 new unit types have been added to the game.
Scenarios
Beiping-Tianjin
Operation Chahar
Shanghai
Xuzhou
Lanfeng
Wuhan
Nanchang
Changsha
South Guangxi
Guandong Offensive
Chongqing
New features
Construction Group unit allows players to construct small airstrips on locations of their own choosing.
Horses: These brave and loyal animals played a vital role in the war, and are now included in the game as part of Cavalry units and Horse Transportation.
New terrain types: Plow through muddy Rice Fields and fight along the Great Wall of China.
11
views
Race 7 - JG1 Racing League - 1937 European Driving Championship - 1967 - Sudschleife - DEU
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Welcome to 2023 Racing Though Time, each race series are newer cars
Race 7 - JG1 Racing League - 1937 European Driving Championship - Nurburgring - 1967 - Sudschleife - DEU
0:00 Pre Race
1:25 Race 7 - Time to Bring the Action
45:18 Post Race
***Join us on discord at: https://discord.gg/dMEnEQJ
***Register Here: http://162.203.189.38:8772/championships
This is a 8 week race series.
1x40 minute sprint races.
Tracks:
Highlands - SCO
Blackwood_Reloaded - GBR
Elaintarharata F3 - FIN
Spa Faux Pre War - BEL
Fonteny - FRA
Eifel Betonschleife - DEU
Nurburgring - 1967 - Sudschleife - DEU
Solitude 1964 - DEU
1937 European Driving Championship
The 1937 Grand Prix season was the fifth AIACR European Championship season. The championship was won by Rudolf Caracciola, driving for the Mercedes-Benz team. Caracciola won three of the five events that counted towards the championship.
This season saw the most powerful Grand Prix cars so far, Mercedes-Benz supercharged 5.6L inline-8 engines boasting nearly 650 bhp. Considering that an average saloon car produced around 25 bhp at the time, the performance of these single-seaters was extremely high compared with any other season in modern motorsport; so much so that for the first time ever, regulations were put in force for the following year to limit the engines' size capacity to reduce their power and to add weight to the cars to make them slower. Mercedes-Benz's development of their technology was thanks almost entirely to the state-subsidies that they were receiving from the Nazi German government at the time. The amount of power the supercharged Mercedes-Benz W125's had was not equaled in racing cars until American Can-Am cars in the late 1960s, and European Grand Prix cars did not have this kind of power again until the early 1980s (a span of nearly 45 years), when Grand Prix racing had long since become Formula One.
https://en.wikipedia.org/wiki/1937_Grand_Prix_season
=======================================================================================================================
Next Race series | 15 May 2023 | 1958 Porsche Driver's Championship | Register Here: http://162.203.189.38:8772/championships
27
views
EPISODE 47 - Atlantic Fleet - Kriegsmarine Battle of the Atlantic 18
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 47 - Atlantic Fleet - Kriegsmarine Battle of the Atlantic 18
0:00 Intro Kriegsmarine Battle of the Atlantic Strategic planning Map force adjustments
05:11 SSx2 verse DD and MSx7
45:20 SS verse BB
54:40 SS verse DDx2
57:28 SSx2 verse DD and MSx9
1:31:56 Strategic Map and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
28
views
EPISODE 1 - Field of Glory II Medieval - Tutorial 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 1 - Field of Glory II Medieval - Tutorial 1
0:00 Intro
02:10 Tutorial : Low Countries 1216 AD Squashing the Rebellion
15:01 Opening moves of the Battle
41:09 Victory!, next time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD.
This was the heyday of the mounted knight. Armoured from head to toe by the later 12th century, European knights rode heavy horses in tight formation, and delivered a devastating charge with couched lances.
Major themes of the period include the struggles of the Kings of France against the Kings of England and the German Emperors, the English wars of conquest or attempted conquest against the Welsh, Scots and Irish, the Baltic Crusades and the Mongol invasion of Eastern Europe. With dynastic struggles and rebellions by powerful nobles thrown into the mix, Europe was in an almost constant state of war.
Field of Glory II Medieval allows you to take command of the armies of the Anglo-Saxons and Normans, post-conquest England, France, Germany, Scotland, Wales, Ireland, the Low Countries, the Free Cantons, Denmark, Norway, Sweden, Bohemia, Poland, the Teutonic Knights, the pagan Old Prussians and Lithuanians, Russia, Hungary, the Cumans, Volga Bulgars and Mongols in an endless variety of battles and campaigns set in 11th-13th century North and Central Europe.
Lead your chosen army and its named generals to victory in set-piece historical battles or "what-if" custom battle situations against an AI or human opponent. Choose your forces from historically accurate orders of battle allowing all of the options and variations that would be available to a real general of that nation at any date during the era.
Field of Glory II Medieval has more than 100 beautiful and historically accurate fully animated troop units, each with multiple variations to bring out the colour and variety of the era. Watch the swords flash and the arrows fly! Count the cost of victory or defeat as bodies litter the battlefield.
Field of Glory II Medieval has a campaign system that concentrates on the battles, and allows real strategic decisions without time spent moving armies around a strategic map. Each battle is vital to your progress. Your army will gain experience and elan as it goes from victory to victory against your enemies and their allies.
There are four historically-based campaigns covering major conflicts of the era: The Angevin Empire, The Northern Crusades, Alexander Nevsky and the Mongol Invasions. There is also a sandbox campaign system that allows you to lead any nation (and their historical allies) against any other nation (and their allies) – giving thousands of permutations.
Victory will require determination and tactical mastery.
43
views
EPISODE 129 - Battlestar Galactica Deadlock - Armistice - Part 19
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
For More Battlestar Galactica universe fan fiction: https://battlestarmercury.com/
EPISODE 129 - Battlestar Galactica Deadlock - Armistice - Part 19
0:00 Intro - CIC
01:15 Resouces Mission - Museum Piece - Canceron
42:07 Replay
48:30 CIC, Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack
DLC: Battlestar Galactica Deadlock: The Broken Alliance
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (Completed)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive (Completed)
DLC: Battlestar Galactica Deadlock: Modern Ships Pack
DLC: Battlestar Galactica Deadlock: Armistice (Playing)
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
===================
ABOUT THIS CONTENT
Following the Ghost Fleet Offensive, the Cylons are losing their iron grip on the war.
But when whispers of a new super weapon reach the Colonial Fleet, BSG-75 embarks on a race against time to uncover the Cylon secret, and prevent the annihilation of the human race...
The Final Chapter
Armistice is an explosive 8-mission story campaign that brings Season Two of Battlestar Galactica Deadlock to a thrilling conclusion! Unravel Clothos’ plot for dominion, and take part in the legendary Operation Raptor Talon.
New Resource Mission
Nine resource missions available for you to challenge in any Season Two story campaign.
New Music
Three epic musical pieces from award-winning composer Ash Gibson Greig that bring the world of Battlestar Galactica Deadlock to life.
9
views
EPISODE 20 - Ultimate Admiral - Age of Sail - British Campaign 18 – 13 March 1782
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 20 - Ultimate Admiral - Age of Sail - British Campaign 18 – 13 March 1782
0:00 Intro, Harbor and Refit
07:26 Harm Rum
32:10 Jean Bart Blows Up
36:13 Ariane surrenders
37:57 Tigre boarding Whitby
53:27 USS Alexander surrenders
1:06:01 Battle Outcome, Harbor, next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 50 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
A TRULY UNIQUE NAVAL WARGAME EXPERIENCE
Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land, and combined arms landing operations.
REALISTIC SAILING
Individual wind plans are based on each ship's rigging. Realistic sailing physics replicates the behavior of actual ships where yard position changes based on the chosen course and direction of the wind. When at full sail your relative position to the wind can cause your ship to roll and block your guns from firing effectively. Moving with full sails in strong winds can also capsize your ship. When sailing against the wind ships can be pushed backward.
HISTORICAL SHIPS AND WEAPONS
We recreated the beautiful ships of the Age of Sail period from historical or admiralty collections drafts. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. We spent hundreds of hours researching numerous details on historical gunnery and firearms of the age of sail. Historical availability has also been implemented. Certain ships and weapons can only be captured by boarding ships or taken from the enemy on the battlefield.
NAVAL BATTLES
To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.
LANDING OPERATIONS
When broadsides are not enough; you bring the Marines! Your hardy sea infantry can board vessels, conduct landing operations, and join land forces in assaulting enemy batteries and other fortifications. Manage cover, positioning, and morale to lead your forces to victory!
GAMEPLAY
Build your fleet: Success on the high seas will earn you promotions. Grow your fleet from a small squadron of unrated ships to a fearsome battle fleet complete with powerful ships-of-the-line. Customize your ships with new technology, weapons, to create a fleet that fits your tactical doctrine.
Manage your crews: With every naval engagement, your crewmen become more efficient and deadly. With every shot, their accuracy and gunnery improve. While sailing they improve their stamina and fine control of their ship. Board enemy ships and land marines to build proficiency in combat. Of course, every veteran’s death is a huge blow to the navy.
Gain reputation and promotions: Participating in battles you will receive an experience that will allow you to develop your admiral. Develop your tactical doctrines, build fast and maneuverable squadrons, or slow heavily armed ships of the line to control the seas. Receive bonuses to supply, improve relations with the Admiralty, replenish crew, lower equipment prices, and gain other advantages to assist your campaigns.
HISTORICAL CAMPAIGNS
Fight in the campaignы and participate in 80+ battles from small engagements to massive battles over land and sea. The campaign fully depends on player actions and battle results. The game includes the following famous battles in campaigns:
- Battle of Bunker Hill (1775)
- Burning of Norfolk (1776)
- Siege of Savannah (1779)
- Battle of Cape Henry (1781)
- Battle of the Chesapeake (1781)
- Siege of Toulon (1793)
- Battle of Cape St. Vincent (1797)
- Battle of the Nile (1798)
- Battle of Trafalgar (1805)
- + 70 additional historical and speculative battles and actions
379
views
EPISODE 161 - Morning Sun - Xuzhou - Part 3
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 161 - Morning Sun - Xuzhou - Part 3
0:00 Intro and Deployment
03:11 Battle is re-Joined
44:00 Review
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine
Order of Battle: Morning Sun - Playing
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Morning Sun
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In summer 1937, renewed tensions between Japan and China escalate into open war: The Second Sino-Japanese war has begun.
Order of Battle: WWII comes back to the Pacific Theatre, covering one of the cruellest but most underrated conflicts of the Second World War period.
In Order of Battle: Morning Sun you take control over the Japanese forces fighting for territorial expansion and rich Chinese resources. The conflict soon turns into a massive all-out war between the two sides during the Battle of Shanghai. While the Chinese forces are numerically superior, they have suffered from internal conflict and are poorly equipped with outdated weapons. The recently modernised Japanese Army on the other hand is well trained and experienced, but as the war drags on it gets increasingly overstretched, allowing the enemy to regain the initiative at several occasions...
New units
Japanese armies have been reinforced with several new units including biplane fighters and bombers such as the Ki-10, D1A and A4N1, the Sōkō Sagyō Ki flamethrower-equipped engineering vehicle and Type 89 medium tanks. The Chinese rely heavily on foreign arms deals, resulting in a diverse arsenal made up from Soviet Polikarpov fighters, Tupolev bombers and T-26 tanks, German Panzer I's, Sdkfz 221/222 armoured cars and 37mm PaK guns, Italian L3/33 tankettes, British Gloster Gladiators and many more. Nations now also have access to Cavalry units and Horse Transportation for towed guns. In total, almost 100 new unit types have been added to the game.
Scenarios
Beiping-Tianjin
Operation Chahar
Shanghai
Xuzhou
Lanfeng
Wuhan
Nanchang
Changsha
South Guangxi
Guandong Offensive
Chongqing
New features
Construction Group unit allows players to construct small airstrips on locations of their own choosing.
Horses: These brave and loyal animals played a vital role in the war, and are now included in the game as part of Cavalry units and Horse Transportation.
New terrain types: Plow through muddy Rice Fields and fight along the Great Wall of China.
12
views
Race 6 - JG1 Racing League - 1937 European Driving Championship - Eifel Betonschleife - DEU
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Welcome to 2023 Racing Though Time, each race series are newer cars
Race 6 - JG1 Racing League - 1937 European Driving Championship - Eifel Betonschleife - DEU
0:00 Pre Race
1:31 Race 5 - Time to Bring the Action
51:16 Post Race
***Join us on discord at: https://discord.gg/dMEnEQJ
***Register Here: http://162.203.189.38:8772/championships
This is a 8 week race series.
1x40 minute sprint races.
Tracks:
Highlands - SCO
Blackwood_Reloaded - GBR
Elaintarharata F3 - FIN
Spa Faux Pre War - BEL
Fonteny - FRA
Eifel Betonschleife - DEU
Nurburgring - 1967 - Sudschleife - DEU
Solitude 1964 - DEU
1937 European Driving Championship
The 1937 Grand Prix season was the fifth AIACR European Championship season. The championship was won by Rudolf Caracciola, driving for the Mercedes-Benz team. Caracciola won three of the five events that counted towards the championship.
This season saw the most powerful Grand Prix cars so far, Mercedes-Benz supercharged 5.6L inline-8 engines boasting nearly 650 bhp. Considering that an average saloon car produced around 25 bhp at the time, the performance of these single-seaters was extremely high compared with any other season in modern motorsport; so much so that for the first time ever, regulations were put in force for the following year to limit the engines' size capacity to reduce their power and to add weight to the cars to make them slower. Mercedes-Benz's development of their technology was thanks almost entirely to the state-subsidies that they were receiving from the Nazi German government at the time. The amount of power the supercharged Mercedes-Benz W125's had was not equaled in racing cars until American Can-Am cars in the late 1960s, and European Grand Prix cars did not have this kind of power again until the early 1980s (a span of nearly 45 years), when Grand Prix racing had long since become Formula One.
https://en.wikipedia.org/wiki/1937_Grand_Prix_season
=======================================================================================================================
Next Race series | 15 May 2023 | 1958 Porsche Driver's Championship | Register Here: http://162.203.189.38:8772/championships
28
views
EPISODE 46 - Atlantic Fleet - Kriegsmarine Battle of the Atlantic 17
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 46 - Atlantic Fleet - Kriegsmarine Battle of the Atlantic 17
0:00 Intro Kriegsmarine Battle of the Atlantic Strategic planning Map force adjustments
05:11 SSx2 verse DD and MSx7
45:20 SS verse BB
54:40 SS verse DDx2
57:28 SSx2 verse DD and MSx9
1:31:56 Strategic Map and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
31
views
EPISODE 16 - Ultimate General - Civil War (Colonel) - 1053 - 21 July 1861
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 16 - Ultimate General - Civil War (Colonel) - 10:53 - 21 July 1861
0:00 Intro and Review
04:54 Battle of Bull Run 09:34 21 July 1861 - Part 3
54:13 Review for Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
I'm using the J&P rebalance Mod: https://discord.gg/jAQCErmk
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Ultimate General: Civil War is a tactical real time strategy war game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
MAIN FEATURES
Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.
The game includes the following battles in the campaign:
Battle of Aquia Creek
Battle of Philippi
1st Battle of Bull Run
Battle of Shiloh
Battle of Gaines' Mill
Battle of Malvern Hill
2nd Battle of Bull Run
Battle of Antietam
Battle of Fredericksburg
Battle of Stones River
Battle of Chancellorsville
Battle of Gettysburg
Battle of Chickamauga
Battle of Cold Harbor
Battle of Richmond
Battle of Washington
+ 48 smaller scale battles
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but it's war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Terrain matters: Trenches, lines, fences, houses, fields
Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
42
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EPISODE 128 - Battlestar Galactica Deadlock - Armistice - Part 18
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
For More Battlestar Galactica universe fan fiction: https://battlestarmercury.com/
EPISODE 128 - Battlestar Galactica Deadlock - Armistice - Part 18
0:00 Intro - CIC
01:15 Resouces Mission - Museum Piece - Canceron
42:07 Replay
48:30 CIC, Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack
DLC: Battlestar Galactica Deadlock: The Broken Alliance
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (Completed)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive (Completed)
DLC: Battlestar Galactica Deadlock: Modern Ships Pack
DLC: Battlestar Galactica Deadlock: Armistice (Playing)
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
===================
ABOUT THIS CONTENT
Following the Ghost Fleet Offensive, the Cylons are losing their iron grip on the war.
But when whispers of a new super weapon reach the Colonial Fleet, BSG-75 embarks on a race against time to uncover the Cylon secret, and prevent the annihilation of the human race...
The Final Chapter
Armistice is an explosive 8-mission story campaign that brings Season Two of Battlestar Galactica Deadlock to a thrilling conclusion! Unravel Clothos’ plot for dominion, and take part in the legendary Operation Raptor Talon.
New Resource Mission
Nine resource missions available for you to challenge in any Season Two story campaign.
New Music
Three epic musical pieces from award-winning composer Ash Gibson Greig that bring the world of Battlestar Galactica Deadlock to life.
8
views
Race 5 - JG1 Racing League - 1937 European Driving Championship - Fonteny - FRA
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Welcome to 2023 Racing Though Time, each race series are newer cars
Race 5 - JG1 Racing League - 1937 European Driving Championship - Fonteny - FRA
0:00 Pre Race
1:31 Race 5 - Time to Bring the Action
51:16 Post Race
***Join us on discord at: https://discord.gg/dMEnEQJ
***Register Here: http://162.203.189.38:8772/championships
This is a 8 week race series.
1x40 minute sprint races.
Tracks:
Highlands - SCO
Blackwood_Reloaded - GBR
Elaintarharata F3 - FIN
Spa Faux Pre War - BEL
Fonteny - FRA
Eifel Betonschleife - DEU
Nurburgring - 1967 - Sudschleife - DEU
Solitude 1964 - DEU
1937 European Driving Championship
The 1937 Grand Prix season was the fifth AIACR European Championship season. The championship was won by Rudolf Caracciola, driving for the Mercedes-Benz team. Caracciola won three of the five events that counted towards the championship.
This season saw the most powerful Grand Prix cars so far, Mercedes-Benz supercharged 5.6L inline-8 engines boasting nearly 650 bhp. Considering that an average saloon car produced around 25 bhp at the time, the performance of these single-seaters was extremely high compared with any other season in modern motorsport; so much so that for the first time ever, regulations were put in force for the following year to limit the engines' size capacity to reduce their power and to add weight to the cars to make them slower. Mercedes-Benz's development of their technology was thanks almost entirely to the state-subsidies that they were receiving from the Nazi German government at the time. The amount of power the supercharged Mercedes-Benz W125's had was not equaled in racing cars until American Can-Am cars in the late 1960s, and European Grand Prix cars did not have this kind of power again until the early 1980s (a span of nearly 45 years), when Grand Prix racing had long since become Formula One.
https://en.wikipedia.org/wiki/1937_Grand_Prix_season
=======================================================================================================================
Next Race series | 15 May 2023 | 1958 Porsche Driver's Championship | Register Here: http://162.203.189.38:8772/championships
19
views
EPISODE 160 - Morning Sun - Xuzhou - Part 2
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 160 - Morning Sun - Xuzhou - Part 2
0:00 Intro and Deployment
17:22 Battle is Joined
46:26 Review
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine
Order of Battle: Morning Sun - Playing
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Morning Sun
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In summer 1937, renewed tensions between Japan and China escalate into open war: The Second Sino-Japanese war has begun.
Order of Battle: WWII comes back to the Pacific Theatre, covering one of the cruellest but most underrated conflicts of the Second World War period.
In Order of Battle: Morning Sun you take control over the Japanese forces fighting for territorial expansion and rich Chinese resources. The conflict soon turns into a massive all-out war between the two sides during the Battle of Shanghai. While the Chinese forces are numerically superior, they have suffered from internal conflict and are poorly equipped with outdated weapons. The recently modernised Japanese Army on the other hand is well trained and experienced, but as the war drags on it gets increasingly overstretched, allowing the enemy to regain the initiative at several occasions...
New units
Japanese armies have been reinforced with several new units including biplane fighters and bombers such as the Ki-10, D1A and A4N1, the Sōkō Sagyō Ki flamethrower-equipped engineering vehicle and Type 89 medium tanks. The Chinese rely heavily on foreign arms deals, resulting in a diverse arsenal made up from Soviet Polikarpov fighters, Tupolev bombers and T-26 tanks, German Panzer I's, Sdkfz 221/222 armoured cars and 37mm PaK guns, Italian L3/33 tankettes, British Gloster Gladiators and many more. Nations now also have access to Cavalry units and Horse Transportation for towed guns. In total, almost 100 new unit types have been added to the game.
Scenarios
Beiping-Tianjin
Operation Chahar
Shanghai
Xuzhou
Lanfeng
Wuhan
Nanchang
Changsha
South Guangxi
Guandong Offensive
Chongqing
New features
Construction Group unit allows players to construct small airstrips on locations of their own choosing.
Horses: These brave and loyal animals played a vital role in the war, and are now included in the game as part of Cavalry units and Horse Transportation.
New terrain types: Plow through muddy Rice Fields and fight along the Great Wall of China.
20
views
EPISODE 45 - Atlantic Fleet - Kriegsmarine Battle of the Atlantic 16
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 45 - Atlantic Fleet - Kriegsmarine Battle of the Atlantic 16
0:00 Intro Kriegsmarine Battle of the Atlantic Strategic planning Map force adjustments
03:29 SS verse BB and DDx3
19:08 SS verse DD
22:42 SS verse CL and DD
25:53 CA and DD verse BB and MSx8
47:43 SS verse BB, BC and DC
53:41 Strategic Map and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
74
views
EPISODE 127 - Battlestar Galactica Deadlock - Armistice - Part 17
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
For More Battlestar Galactica universe fan fiction: https://battlestarmercury.com/
EPISODE 127 - Battlestar Galactica Deadlock - Armistice - Part 17
0:00 Intro - CIC
01:15 Resouces Mission - Museum Piece - Canceron
42:07 Replay
48:30 CIC, Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack
DLC: Battlestar Galactica Deadlock: The Broken Alliance
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (Completed)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive (Completed)
DLC: Battlestar Galactica Deadlock: Modern Ships Pack
DLC: Battlestar Galactica Deadlock: Armistice (Playing)
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
===================
ABOUT THIS CONTENT
Following the Ghost Fleet Offensive, the Cylons are losing their iron grip on the war.
But when whispers of a new super weapon reach the Colonial Fleet, BSG-75 embarks on a race against time to uncover the Cylon secret, and prevent the annihilation of the human race...
The Final Chapter
Armistice is an explosive 8-mission story campaign that brings Season Two of Battlestar Galactica Deadlock to a thrilling conclusion! Unravel Clothos’ plot for dominion, and take part in the legendary Operation Raptor Talon.
New Resource Mission
Nine resource missions available for you to challenge in any Season Two story campaign.
New Music
Three epic musical pieces from award-winning composer Ash Gibson Greig that bring the world of Battlestar Galactica Deadlock to life.
32
views