pASS or GAS! Urza, Lord High Artificer (#7) cEDH
Check out a 60-second deck tech here: https://youtube.com/shorts/89sTnjxcB1g?feature=share
Would you keep this hand from this cEDH collaborative deck by Eisenherz , Keegan52, Sinivi, and the UrzaServer?
Deck-list (Polymorph): https://www.moxfield.com/decks/kes83-onUU6X_H-RyM8HPw
Deck-list: (Creature Package): https://www.moxfield.com/decks/UCZpPdZhHESE1BgFVge3OA/
So, this hand is slightly below average. This hand does have a T3 Urza, resource disruption in the form of Three Ball, a way to draw more cards and interaction, but its most significant issue is the speed at which we can get these cards on board.
Having to deal with Mystic Sanctuary means we will compromise with tempo loss at some point in the early game, which is the most crucial stage for board development. If you play it T1, you have no T1 play. If you play it T2, you have no T2 play, and if you play it T3, you lose out on an early Urza – which means the best time to play this land will be turn 1, as it gives you the option to disrupt the board with a T2 Three Ball.
Because of this, I would pass on this hand as a 1st seven and settle for it for a 2nd seven. Depending on the pod, I would keep it at six and bottom, either the Aether Spellbomb or the Imposter Mech. I would also keep this at five for the turn 2 Windfall.
Overall, a keepable hand but not the best the deck can offer you; check out the description for how I would play this hand.
T1: Mystic Sanctuary; Pass
T2: Ancient Tomb; Depending on the pod, throw out Three Ball or Aether Spellbomb and Imposter Mech
T3: Cephalid Coliseum; Urza. Depending on what you played in T2, you could have access to three U mana to attempt a windfall to refill your hand.
Until now, you have three opportunities to draw more cards that could change how you play this hand.
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pASS or GAS! Urza, Lord High Artificer (#6) cEDH
Check out a 60-second deck tech here: https://youtube.com/shorts/89sTnjxcB1g?feature=share
Would you keep this hand from this cEDH collaborative deck by Eisenherz , Keegan52, Sinivi, and the UrzaServer?
Deck-list (Polymorph): https://www.moxfield.com/decks/kes83-onUU6X_H-RyM8HPw
Deck-list: (Creature Package): https://www.moxfield.com/decks/UCZpPdZhHESE1BgFVge3OA/
This hand has everything that we are looking for in an opening seven and it’s very well-rounded to handle both fast and slow pods. We have a fast Urza, interaction, and a way to refill our hand. The biggest thing to consider for this hand is that if we use Time Twister to refill our hand, you will only have a way to loop your library after first getting Time Twister back into your library. It’s not a game-losing proposition, but it is something to consider when it comes time to win the game.
I would play this hand like this.
T1: Island, Sol Ring
T2: Island, Urza create construct.
T3: Urza’s Saga. At this point, you have two Isalnds, a Sol Ring, a construct, and your land for turn, Urza’s Saga; this gives you three U mana and three C mana. Enough to cast Time Twister with protection if needed.
Overall, a very well-rounded hand.
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pASS or GAS! Urza, Lord High Artificer (#4) cEDH
Check out a 60-second deck tech here: https://youtube.com/shorts/89sTnjxcB1g?feature=share
Would you keep this hand from this cEDH collaborative deck by Eisenherz , Keegan52, Sinivi, and the UrzaServer?
Deck-list (Polymorph): https://www.moxfield.com/decks/kes83-onUU6X_H-RyM8HPw
Deck-list: (Creature Package): https://www.moxfield.com/decks/UCZpPdZhHESE1BgFVge3OA/
This hand is straight gas. It has a fast Urza, a way to find more cards, unconditional interaction, and artifacts that can be used for our Hull breaker Horror loop. The only consideration for this hand is how you play it out. You have the option to go all in with a turn 1 Urza and Narset. Or you can slowly burn this hand and incrementally play it out slowly over the first three turns of the game. You also have the option to play an Urza and hold up interaction. The path you take for the hand will likely be informed by pod composition and turn order.
Overall, this hand is gas!
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pASS or GAS! Urza, Lord High Artificer (#3) cEDH
Check out a 60-second deck tech here: https://youtube.com/shorts/89sTnjxcB1g?feature=share
Would you keep this hand from this cEDH collaborative deck by Eisenherz , Keegan52, Sinivi, and the UrzaServer?
Deck-list (Polymorph): https://www.moxfield.com/decks/kes83-onUU6X_H-RyM8HPw
Deck-list: (Creature Package): https://www.moxfield.com/decks/UCZpPdZhHESE1BgFVge3OA/
This hand allows for a highly explosive start to the game. If you’re going first, you will benefit the most from being able to act uninterrupted unless opponents keep hands with free interaction. This hand allows you to play it out almost all the way. You have a turn 1 Urza with a free mana rock, a mana-neutral rock, and the ability to tutor on your first turn to find a way to refill your hand in the form of a disruptive wheel. On top of that, if that plan gets disrupted, you have a backup in Transmute Artifact to find a card draw engine like Eye of Vecna or a resource disruption artifact from your salt trio.
I would play this hand out like this (order matters to avoid cards like Mind Break Trap):
T1: Island, Jeweled Lotus, Urza, Tormond’s Crypt, Aether Spellbomb, Personal Tutor for Windfall to disrupt your opponents’ hands, or if you are feeling risky and you’re in the right pod where people wont be able to interact with you, you could grab your Polymorph and shoot for a win on turn two. The biggest issue will be a lack of interaction to protect your win attempt and a spell to start your loop on Turn 2. Depending on what you draw for your first card on turn 1, it’s probably best not to shoot for a win this early, especially because your work will be heavily telegraphed. If you present a win the form of a top deck tutor, your opponents will be forced to hold up their interaction, whereas showing a Windfall tells them you want to draw more cards.
T2: When you start this turn, you should have five mana available after you play your land for the turn. Two Islands, a construct, Tormond’s Crypt, and Aether Spellbomb. For this turn, cast the card you tutored for and go from there.
A very explosive hand can give you a distinct edge in any pod – especially if you are going first, but against prepared opponents, this explosive start could easily become a debilitating position.
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pASS or GAS! Urza, Lord High Artificer (#2) cEDH
Check out a 60-second deck tech here: https://youtube.com/shorts/89sTnjxcB1g?feature=share
Would you keep this hand from this cEDH collaborative deck by Eisenherz , Keegan52, Sinivi, and the UrzaServer?
Deck-list (Polymorph): https://www.moxfield.com/decks/kes83-onUU6X_H-RyM8HPw
Deck-list: (Creature Package): https://www.moxfield.com/decks/UCZpPdZhHESE1BgFVge3OA/
This hand isn’t the worst but not the best; depending on the pod and how you want to play it out, your result may vary. This hand does have a T2 Urza and a T3 Rhystic Study, but it’s a mixed bag due to the lack of reliable interaction. If you’re in a pod where you need to deny resources fast, you won’t be able to interact meaningfully. You will get much more value out of this hand in a slower pod. I would keep this in any pod where speed isn’t a major consideration, but I would ship it in faster pods.
Overall, a mixed bag depending on the pod.
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pASS or GAS! Yuriko, the Tiger's Shadow (#10) cEDH
Check out a 60-second deck tech here:
https://youtube.com/shorts/7xkLIRVNqgg?feature=share
Would you keep this hand from this cEDH deck by Ka0s, KOKO, Strix, WizardAdept?
Deck List: https://www.moxfield.com/decks/RM9tBCjdsEOUQQpleGI4Gw
Why it's GAS:
This is a great hand! If you are not going first, I would keep this on a first seven (chances are you’re not going first). I would start by assessing the kind of pod that you are in. If you are playing against a short pod, I will tuck the Crippling Fear under Gemstone Caverns. If you are playing in a creature-heavy pod or against something like a Winota, I will tuck An Offer You Can’t Refuse. After that, you play this hand out to execute game plan A – flips with Yuriko.
Overall, a GAS hand!
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pASS or GAS! Yuriko, the Tiger's Shadow (#9) cEDH
Check out a 60-second deck tech here:
https://youtube.com/shorts/7xkLIRVNqgg?feature=share
Would you keep this hand from this cEDH deck by Ka0s, KOKO, Strix, WizardAdept?
Deck List: https://www.moxfield.com/decks/RM9tBCjdsEOUQQpleGI4Gw
Why it's a SNAP KEEP:
Wow! An easy snap keep! This hand has it all and then some. We have a flying Yuriko enabler. We have UB on turn 2. We have card selection. We have interaction. AND we have a backup plan in Mystic Remora to regenerate our hand if our board state for Yuriko flips gets disrupted. There isn’t much to say about this hand other than it’s exactly what we are looking for to start a game.
Overall, an easy SNAP keep.
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pASS or GAS! Yuriko, the Tiger's Shadow (#7) cEDH
Check out a 60-second deck tech here:
https://youtube.com/shorts/7xkLIRVNqgg?feature=share
Would you keep this hand from this cEDH deck by Ka0s, KOKO, Strix, WizardAdept?
Deck List: https://www.moxfield.com/decks/RM9tBCjdsEOUQQpleGI4Gw
Why it's TEMPTING:
The reason I label this hand as tempting is because of the risk that comes with not having a 2nd land…we do have the Chrome Mox, but not having the security of that 2nd land means that we may be in a world of hurt depending on the table that you are playing at. Something like a fast stax deck could make your life much more challenging if they play something to disrupt your ability to jam the Chrome Mox.
So what does this hand have going for it? First, we have a UB by turn two. Second, we have two Yuriko enablers. Third, we have FREE interaction to protect Yuriko’s game plan or disrupt others’ game plans. Depending on what you top deck will ultimately determine how far you can take this hand, but overall, it does have everything that we are looking for in an opening hand mechanically.
Overall, a TEMPTING KEEP.
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pASS or GAS! Yuriko, the Tiger's Shadow (#5) cEDH
Check out a 60-second deck tech here:
https://youtube.com/shorts/7xkLIRVNqgg?feature=share
Would you keep this hand from this cEDH deck by Ka0s, KOKO, Strix, WizardAdept?
Deck List: https://www.moxfield.com/decks/RM9tBCjdsEOUQQpleGI4Gw
Hypergeometric Calculator: https://stattrek.com/online-calculator/hypergeometric
Why it's a pASS:
You may be tempted to keep this hand because of that mana crypt…but this bait hand doesn’t meet one of the two most important considerations for an opening hand– access to UB on turn two! Now, you might say, we can top deck that land! You’re right, but if we plug our odds into the hypergeometric calculator, we can see we have a 29% chance of drawing that land. This version of Yuriko runs a lean mana base that can make trusting top decks risky. And if you don’t get that land, you’ll likely be using your vamp tutor to get one.
I would only keep this hand at five and pray that I get that 2nd land. If going to five, I would bottom Mox Amber and Mox Diamond (as the odds of getting that 2nd land are not in our favor).
Overall, it’s a pASS!
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Ad Nauseam in cEDH: How to Warp a Format with One Card – cEDH Card of the Week
In this week's cEDH Card of the Week, we're looking at Ad Nasuem. This card is a powerful card that has been the center of the cEDH metagame for over four years.
If you're new to cEDH, or just want to learn more about the meta game, this card is a great place to start. Tune in each week to see what new Card of the Week we're exploring!
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pASS or GAS! Yuriko, the Tiger's Shadow (#4) cEDH
Check out a 60-second deck tech here:
https://youtube.com/shorts/7xkLIRVNqgg?feature=share
Would you keep this hand from this cEDH deck by Ka0s, KOKO, Strix, WizardAdept?
Deck List: https://www.moxfield.com/decks/RM9tBCjdsEOUQQpleGI4Gw
Why it's GAS:
So this hand has everything we are looking for in an opening seven. We have access to UB on turn 2. We have a Yuriko coming down for a flip on turn 2, interaction – albeit an expensive exchange – and two evasive creatures. Street Wraith gives us the option to pay two life to find a more valuable card, and if we get another blue card, we can pitch it with Dig Through Time to steal an impactful spell. The only thing that would make this hand better is less conditional interaction.
Overall, this hand is an excellent start to our game plan. Any tutors you get should be used to keep that game plan going.
And that’s why IT’S GAS.
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pASS or GAS! Yuriko, the Tiger's Shadow (#3) cEDH
Check out a 60-second deck tech here:
https://youtube.com/shorts/7xkLIRVNqgg?feature=share
Would you keep this hand from this cEDH deck by Ka0s, KOKO, Strix, WizardAdept?
Deck List: https://www.moxfield.com/decks/RM9tBCjdsEOUQQpleGI4Gw
Why it's GAS, kinda:
Okay, so this hand is passable…but I probably wouldn’t keep it on a first seven. The biggest reason for that is that we don’t have anything going on except for a creature drop for our first two turns. With Dark Ritual, there is a possibility to draw some cards off Sea Gate restoration, but we are likely to flip into something that would be more useful. The only thing that would improve this hand is some interaction or a tutor to help reinforce our game plan. Besides that, this hand meets our script for how we want our first two hands of the game to look. Play a creature on turn one and Ninjutsu in Yuriko on turn two with access to blue and black mana. We can then replay Wingcrafter to give Yuriko flying so we can keep swinging in for flips.
Overall, a passable hand that you can keep depending on how far you want to take your mulligans.
So, IT’S GAS, kinda.
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pASS or GAS! Yuriko, the Tiger's Shadow (#1) cEDH
Check out a 60-second deck tech here:
https://youtube.com/shorts/7xkLIRVNqgg?feature=share
Would you keep this hand from this cEDH deck by Ka0s, KOKO, Strix, WizardAdept?
Deck List: https://www.moxfield.com/decks/RM9tBCjdsEOUQQpleGI4Gw
Why it's a pASS:
So this hand is a pass at several mulligan points. I would only keep this hand if it were my five, maybe if it was my six. At five, I would bottom Commandeer and Mox Diamond. Overall you can get better hands at seven and six. And if you see this at five, you can still make it work.
While the hand does have the minimum of what we need, it does so in a compromised way without a second land. On top of that, the hand has many do-nothing cards. Yuriko tends to run a low number of lands, and for this deck list, our odds of drawing a top deck land could be better.
Overall, not a great hand – we can do better. PASS!
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60 Second Deck Tech: Yuriko, the Tiger's Shadow (cEDH)
Decklists located here:
https://www.moxfield.com/decks/RM9tBCjdsEOUQQpleGI4Gw
https://www.moxfield.com/decks/8CkGkfcOfkGNkYf0WnwzVg
Not sure what a decent hand looks like? Check out my Pass or Gas! series for Yuriko here: https://www.youtube.com/playlist?list=PLQq0wLNxcNjseKUx9A0_gENmL64uDZFdz
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Pass or Gas! Shorikai, Genesis Engine (#8) cEDH
Check out a 60-second deck tech here: https://youtube.com/shorts/T2_1V-1C8T0?feature=share
Would you keep this hand from this cEDH deck by Kahlua?
Deck List: https://www.moxfield.com/decks/JDxQcciDBE--KZxFnUgZgw
Check out my long-form content here: https://www.youtube.com/playlist?list=PLQq0wLNxcNjt95Li8tgL4Gsk0P5JmwTL-
Why it's a PASS:
This hand has much mana and nothing to do with it – it’s not an excellent keep at any level. The interaction can be nice against decks looking to win early, but it depends on the pod. You do get a turn 3 Shorikai, but you won’t be doing anything else for the first three turns of the game (and you won’t be drawing any cards with your commander until the fourth turn), which is arguably the most critical stage of the game to develop your board state.
Overall, you will likely be passing on this hand in most cases.
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