Street Fighter III: New Generation / ストリートファイターIII -New Generation
Street Fighter III: New Generation (Japanese: ストリートファイターIII -New Generation-) is a fighting video game in Capcom's Street Fighter series, originally released as a coin-operated arcade game in 1997. The game's name as it appears on the cabinet is Three: A New Generation of Street Fighters. Street Fighter III was produced for the CD-ROM-based CP System III hardware, which allowed for more elaborate 2D graphics than the CPS II-based Street Fighter Alpha games (the previous incarnation of the Street Fighter series), while revamping many of the play mechanics. The game, which was designed as a direct sequel to Street Fighter II, initially discarded every previous character except for Ryu and Ken (hence the "New Generation" subtitle), introducing an all-new roster led by Alex. Likewise, a new antagonist named Gill took over M. Bison's role from the previous games as the new boss character.
Street Fighter III was followed by two updates: Street Fighter III: 2nd Impact in 1997 and Street Fighter III: 3rd Strike in 1999. A single home version of the game was released for the Dreamcast in a two-in-one compilation titled Street Fighter III: Double Impact, which also includes 2nd Impact.
Characters
Ryu - As usual, Ryu seeks to better his skills and find worthy opponents. Voiced by Wataru Takagi in New Generation and 2nd Impact, and by Toru Okawa in 3rd Strike.
Ken - As the current U.S. martial arts champion, Ken seeks to test his strength against his old friend and rival Ryu, once again. Voiced by Koji Tobe in New Generation and 2nd Impact, and Yuji Kishi in 3rd Strike.
Alex - The lead character of the Street Fighter III series. He fights with close-range grappling techniques and powerful punches. His initial goal is to avenge the defeat of his friend Tom at the hands of Gill. He later gets defeated by Ryu in Third Strike. Voiced by Michael Sommers in New Generation and 2nd Impact, and Patrick Gallagan in 3rd Strike.
Dudley - A gentleman British boxer who seeks to recover his late father's antique Jaguar convertible from Gill. Voiced by Bruce Robertson in New Generation and 2nd Impact, and by Francis Diakowsky in 3rd Strike.
Elena - An African princess from Kenya who uses the fighting style of capoeira. She seeks to make new friends. All of her attacks use her legs or feet, even the punch button attacks and throws.] Voiced by Kaoru Fujino in New Generation and 2nd Impact, and Mie Midori in 3rd Strike.
Ibuki - An aspiring female ninja who is sent to retrieve the G File from Gill's organization. Voiced by Yuri Amano in all three games in the series.
Necro - A Russian man who was kidnapped and experimented on by Gill's organization. He seeks revenge only to get trapped and barely escape later on. Voiced by Michael X. Sommers in New Generation and 2nd Impact, and by Lawrence Bayne in 3rd Strike.
Oro - A seclusive hermit who seeks a fighter worthy to inherit his fighting style. He binds one arm while fighting, to keep from accidentally killing his opponent (except when performing specific special techniques). Voiced by Kan Tokumaru in New Generation and 2nd Impact, and by Takashi Matsuyama in 3rd Strike.
Sean - A young Japanese-Brazilian fighter who becomes Ken's self-appointed apprentice. Voice by Isshin Chiba in New Generation and 2nd Impact, and Mitsuo Iwata in 3rd Strike.
Yun and Yang - Twin kung fu experts from Hong Kong who are guardians of their hometown. While the two brothers are head-swaps, their move sets are identical and they share the same slot in the player select screen, but Yang was given a separate moveset and slot in 2nd Impact. Yun was voiced by Koji Tobe in New Generation and 2nd Impact, and by Kentaro Ito in 3rd Strike. Yang was voiced by Wataru Takagi in New Generation and 2nd Impact, and by Masakazu Suzuki in 3rd Strike.
Gill - The leader of a secret organization which seeks to turn the Earth into a utopia. He can manipulate fire and ice. He is the final opponent for all the characters in New Generation and 3rd Strike, and for most of the characters in 2nd Impact. Gill is only playable in the console versions of the series. Voiced by Bruce Robertson in New Generation and 2nd Impact, and Lawrence Bayne in 3rd Strike.
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Developer(s) Capcom
Publisher(s) Arcade
Capcom
Dreamcast
JP/NA: Capcom
PAL: Virgin Interactive
Producer(s) Tomoshi Sadamoto
Designer(s) Yasuhiro Seto
Tomonori Ohmura
Obata Shinichiro
Programmer(s) Kazuhito Nakai
Tate
Yas
Artist(s) Ball Boy
Q
Yu-suke
D Kurita
Composer(s) Hideki Okugawa
Yuki Iwai
Series Street Fighter
Platform(s) Arcade, Dreamcast
Release Arcade
JP: February 28, 1997
EU: February 1997
NA: March 1997
Dreamcast
JP: December 16, 1999
NA: June 19, 2000
EU: September 15, 2000
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Arcade system CP System III
#Street Fighter III New Generation #capcom game #arcade
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Teenage Mutant Ninja Turtles Turtles in Time
Teenage Mutant Ninja Turtles: Turtles in Time, released as Teenage Mutant Hero Turtles: Turtles in Time in Europe, is a beat 'em up arcade video game produced by Konami and released in 1991. A sequel to the original Teenage Mutant Ninja Turtles arcade game, it is a scrolling beat 'em up type game based mainly on the 1987 TMNT animated series. Originally an arcade game, Turtles in Time was ported to the Super Nintendo Entertainment System in 1992 under the title Teenage Mutant Ninja Turtles IV: Turtles in Time, continuing the numbering from the earlier Turtles games released on the original NES. That same year, a game that borrowed many elements, Teenage Mutant Ninja Turtles: The Hyperstone Heist, was released for the Sega Genesis.
In 2005, the arcade version of Turtles in Time was revisited on newer consoles. A slightly altered version of the arcade game was included as an unlockable bonus in the 2005 game Teenage Mutant Ninja Turtles 3: Mutant Nightmare. On August 5, 2009, Ubisoft released a 3D remake of the game, Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled, available as a download for Xbox 360 via Xbox Live Arcade. A downloadable PlayStation 3 version was later released via PlayStation Network on September 10, 2009.
Gameplay
Like its predecessor, Turtles in Time was available for the arcades in two- and four-player versions. In the two-player versions, each player gets to choose which of the four turtles they wish to control, whereas in the four-player versions the characters are assigned to the control panel from left to right in the following order: Leonardo, Michelangelo, Donatello, and Raphael. Each playable character has his own strengths and weaknesses. New features in this game include the ability to execute a power attack by hitting an enemy several times in a row, and the ability to slam Foot Soldiers into surrounding enemies.
The game features the same control scheme of the previous arcade release. It uses a joystick for movement, an attack button and a jump button. Certain joystick/button combinations can make a Turtle run, perform a slide or dash attack, jump higher, perform a stationary or directed air attack, or perform a special attack.
Players guide the turtles through a series of levels. The first takes place in the streets of New York City. Later levels transport the turtles to representations of various historical eras. In each level, players face enemies from both the 1987 cartoon and the feature film Teenage Mutant Ninja Turtles II: The Secret of the Ooze, including Foot Soldier and Stone Warriors. Bosses include the fly form of Baxter Stockman, Metalhead, Tokka and Rahzar and Leatherhead.
Plot
Shredder taunts the Turtles after Krang steals the Statue of Liberty, in the intro of the arcade game
The introductory cut scene of the game details the game's plot. It begins with the Turtles watching a TV newscast on a Sunday evening, with April O'Neil reporting from Liberty Island. Suddenly, Krang flies in using a giant exosuit (seen occasionally in the animated series) and steals the Statue of Liberty, moments before Shredder hijacks the airwaves to laugh at the Turtles.
The Turtles jump into action in downtown New York and pursue the Foot to the streets and the city sewers (then to the Technodrome in the SNES version), where Shredder sends them through a time warp. The Turtles must fight Shredder's army in both the past and the future in order to get home. They defeat Shredder and the Statue of Liberty is returned to its place.
Development
The original music of the game's soundtrack was composed by Mutsuhiko Izumi, a TMNT veteran who also composed the music for the previous arcade game in the series. It was arranged for the SNES version by Kazuhiko Uehara and Harumi Ueko, both of whom went on to produce several Konami games, including the following TMNT game, Tournament Fighters.
During development, the game's working title was "something like TMNT Time Travelers" according to Konami USA's Steve Kaufman in early 1991.
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Developer(s) Konami
Publisher(s) Konami
Director(s) Gen Suzuki (arcade)
Yorozuya Juggling Group (SNES)
Programmer(s) K. Takabayashi, Y. Furukawa (arcade)
Yasuo Okuda, Toshinori Shimono, Eiji Nakagawa, Shigeki Morihira (SNES)
Artist(s) Masami Inafuku, M. Moriyama, Soichiro Kitai (arcade)
Kumiko Ogawa, Masatsugu Hashimoto, Hiromi Sumida (SNES)
Composer(s) Mutsuhiko Izumi, Tsutomu Ogura (arcade)
Kazuhiko Uehara, Harumi Ueko (SNES)
Series Teenage Mutant Ninja Turtles
Platform(s) Arcade, SNES
Release Arcade
WW: March 1991
SNES
JP: 24 July 1992
NA: 15 August 1992
EU: 19 November 1992
Genre(s) Beat 'em up
Mode(s) Single-player, multiplayer
#eenage Mutant Ninja Turtles Turtles in Time #konami_games #arcade
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Swat Police
Swat Police is a single player shooting gallery video game for Arcade, created and published by ESD in 2001. A gun shooting, horizontal scroll action game that uses joysticks and buttons rather than guns. One player can play on their own, or 2 players can team up and play simultaneously as the two SWAT police characters, Cruise and James.
#Swat Police #arcade_game #retro_games
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Sunset Riders / サンセットライダーズ / Sansetto Raidāzu
Sunset Riders[a] is a side-scrolling run-and-gun shooter video game developed and released by Konami as a coin-operated video game on the JAMMA arcade platform in 1991.
Gameplay
Gameplay screenshot showing Steve on the game's third level
The game, which is set in a fanciful version of the American Old West, revolves around four bounty hunters named Steve, Billy Cool, Bob, and Cormano Wild, who are out to claim rewards offered for eliminating the most wanted outlaws in the West.
Sunset Riders has gameplay that is similar to both Contra and Vendetta. This cooperative shooter can also be played up to two or four players simultaneously, depending on the version of the game. In the two-player version each player can choose which of the four bounty hunters to play as at the start of the game, while in the four-player version each character is assigned to a different control panel. Steve and Billy wield revolvers, Bob carries a rifle, and Cormano uses a double barrel shotgun.
The objective of the game is to defeat a gang of outlaws in eight stages, with a fight against a strong boss character at the end of each. When two or more people are playing, the one who deals the most damage to a stage boss receives the entire bonus for defeating him. Five of the stages are played on foot, two on horseback, and one on a moving train.
Characters
There are four playable bounty hunters in the game who are out to claim rewards offered for eliminating the most wanted outlaws in the West. In the Sega Genesis version however there are only two playable bounty hunters.
Steve is a bounty hunter who also wields revolvers similar to Billy's, though his bullets from his revolver appear to be more powerful than Billy's own bullets.
Billy Cool is a bounty hunter who wields a revolver and speaks in a western country accent.
Bob is a bounty hunter wielding a rifle who speaks in a southern American accent.
Cormano Wild is a bounty hunter wearing a Mexican poncho and a sombrero who wields a double barrel shotgun. He later wears a red sombrero worn by El Greco after neutralizing him.
Wanted Outlaws
The outlaws are the recurring bosses of the game as Richard Rose is the final boss at the end of the game.
Simon Greedwell is a rich and greedy outlaw who is the boss of the first stage. He wields a shotgun while ordering his men to deal with the bounty hunters. His last words on death are "Bury me with my money."
Hawkeye Hank Hatfield is a rich outlaw who is known to shoot a gun in one hand and the boss of the second stage. Despite his efforts to kill the bounty hunters, he was neutralized.
Dark Horse is a muscular outlaw who rides an armored horse. He is the boss of the third stage. Once he is neutralized by the bounty hunters, the armored horse runs away along with his corpse.
The Smith Brothers are siblings and outlaws who cause trouble inside a saloon owned by a beautiful woman. They are the bosses of the fourth stage, fought immediately after Dark Horse. After the bounty hunters neutralize the brothers, they watch the dance performance of three beautiful women on stage, who then inform the bounty hunters about Richard Rose and his three henchmen.
El Greco is one of Richard Rose's henchmen and a Mexican outlaw serving as the boss of the fifth stage. He carries a shield to deflect shots and a whip. Once he is neutralized by the bounty hunters, El Greco tosses away his red Mexican sombrero. If Cormano is being played, he will catch the hat and wear it in place of his own for the rest of the game.
Chief Scalpem is a chief from the native American tribe, an expert in knife throwing and one of Richard Rose's henchmen, serving as the boss of the sixth stage. Despite his efforts to defeat the bounty hunters, he was neutralized but was soon spared by the bounty hunters due to his younger sister's plea knowing he was following Richard's orders. In the Sega Genesis version, Scalpem serves as the boss of the third stage.
Paco Loco is a hulking outlaw who wields a gatling gun, and is one of Richard Rose's henchmen, serving as the boss in the seventh stage. Once he is neutralized by the bounty hunters, his last words are Hasta la Bye Bye! referencing the T-800's main catchphrase in the 1991 film Terminator 2: Judgment Day. In the Sega Genesis version, Paco Loco serves as the boss of the second stage.
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Developer(s) Konami Gaming
Publisher(s) Konami Co., Ltd.
Director(s) Hideyuki Tsujimoto
Composer(s) Motoaki Furukawa
Platform(s) Arcade
Mega Drive/Genesis
SNES
PlayStation 4
Nintendo Switch
Release Arcade
JP: July 9, 1991
NA: September 1991
Mega Drive/Genesis
December 1992
SNES
June 8, 1993
PlayStation 4, Switch
June 11, 2020
Genre(s) Run-and-gun shooter
Mode(s) Arcade
Single-player, 2–4 player (co-op)
Mega Drive/Genesis
1–2 player (co-op, versus mode)
SNES
1–2 player (co-op)
PlayStation 4, Switch
1-4 player
Arcade system Konami TMNT2 Based
#Sunset Riders #konami games #arcade retro
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Street Fighter II / ストリートファイターII -The World Warrior / Sutorīto Faitā Tsū Za Warudo Uōria
Street Fighter II: The World Warrior[b] is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the Street Fighter series and the sequel to 1987's Street Fighter. It is Capcom's fourteenth game to use the CP System arcade system board. Street Fighter II improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters, each with a unique fighting style.
Street Fighter II became the best-selling game since the golden age of arcade video games. By 1994, it had been played by at least 25 million people in the United States alone.
Street Fighter II is regarded as one of the greatest video games of all time and the most important and influential fighting game ever made. Its launch is seen as a revolutionary moment within its genre, credited with popularizing the fighting genre during the 1990s and inspiring other producers to create their own fighting series.
Characters
The original Street Fighter II features a roster of eight playable characters. This includes Ryu and Ken—the main characters from Street Fighter—plus six new international characters. In the single-player tournament, the player fights the other seven main fighters, then the final opponents—a group of four CPU-only opponents known as the Grand Masters, which includes Sagat from Street Fighter.
Playable characters:
Ryu[c], a Japanese martial artist seeking no fame or even the crown of "champion", but only to hone his Shotokan Karate skills with the inner power of Chi, he dedicates his life to perfect his own potential while abandoning everything else in life such as having no family, and few friends, his only bond is with Ken Masters. He is the winner of the previous tournament. He is not convinced that he is the greatest fighter in the world and comes to this tournament in search of fresh competition.
E. Honda, a sumo wrestler from Japan. He aims to improve the negative reputation of sumo wrestling by proving competitors to be legitimate athletes.
Blanka, a beast-like mutant from Brazil who was raised in the jungle. He enters the tournament to uncover more origins about his forgotten past.
Guile, a former United States Air Force special forces operative from the United States, seeking to defeat M. Bison, who killed his best friend Charlie.
Ken, Ryu's best friend, greatest rival and former training partner, from the United States. Ryu's personal challenge rekindled Ken's fighting spirit and persuaded him to enter the World Warrior tournament, as well as feeling lackadaisical in his fighting potential due to spending too much time with his fiancée.
Chun-Li, a Chinese martial artist who works as an Interpol officer; much like Guile, she doesn't enter the World Warrior tournament for any personal glory except proving that she can defeat any man who challenges her. Chun-Li's ambition in the past was tracking down the movements of the smuggling operation known as Shadowlaw, her goal now is her trail being led to the tournament by seeking to avenge her deceased father by holding the Grand Master's leader of the crime syndicate responsible.
Zangief, a professional wrestler and sambo fighter from the Soviet Union. He aims to prove "Soviet Strength" is the strongest form of strength, particularly by defeating American opponents with his bare hands.
Dhalsim, a fire-breathing yoga master from India. Even though he is a pacifist, he uses the money earned from fighting in order to lift people out of poverty.
CPU-exclusive characters, in the order of appearance:
Balrog, an American boxer, with a similar appearance to Mike Tyson. Called M. Bison in Japan. Once one of the world's greatest heavyweight boxers, he began working for Shadaloo for easy money.
Vega, a Spanish bullfighter who wields a claw and uses a unique style of ninjutsu. Called Balrog in Japan. He is vain and wishes to eliminate ugly people from the world.
Sagat, a Muay Thai kickboxer and former World Warrior champion from the original Street Fighter, he was once known as The King of Street Fighters until he got demoted as The King of Muai Thai in his own tournament due to the narrow defeat in the hands of Ryu's shoryuken (rising dragon punch) which left a deep gash across his chest, ever since that moment he felt disgrace, and will do anything to have a grudge match with Ryu to get his title back, even if it takes joining forces with Shadaloo.
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Developer(s) Capcom
Publisher(s) Capcom
Producer(s) Yoshiki Okamoto
Designer(s)
Akira Nishitani
Akira Yasuda
Programmer(s)
Shinichi Ueyama
Seiji Okada
Yoshihiro Matsui
Motohide Eshiro
Artist(s)
Eri Nakamura
Satoru Yamashita
Composer(s)
Yoko Shimomura
Isao Abe
Series Street Fighter
Platform(s
Arcade
Release
February 6, 1991
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Arcade system CP System
#Street Fighter II #capcom #retro_arcade
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Street Smart / ストリートスマート Sutorītosumāto
Street Smart (ストリートスマート Sutorītosumāto) is a 1989 beat 'em up arcade game developed and published by SNK. The game's objective is to win money, girls, and glory on the streets all over the West. Taking place in a once-in-a-lifetime "Champion Tag Match in USA" tournament where players take the roles of two young hand-to-hand combat experts who have to brawl with the toughest street fighters of the entire nation.
Gameplay
The gameplay is a beat 'em up where the player can move in all eight directions in an arena fight and the player can kick, punch or do special moves. Unlike Technōs' Double Dragon, River City Ransom and most beat 'em ups, the players fight in an enclosed arena space similar to the gameplay of Taito's Violence Fight and players can choose to fight as any of the two playable characters listed down below. Street Smart contributes to the genre by adding co-operative multiplayer for team battles against boss characters; however, the players will always have a "Grudge Match" in the next round to determine who gets a bonus life/points, but the two players can play through the entire game together. It also contributes to the genre by adding a simple combo system, the first of its kind, in which players can make normal moves that become part of a string of attacks, much like in some beat 'em ups that predate it.
Player fighters
Karate-Man (空手家 Karateka), a Japanese man dressed in a white karate gi. He is a martial arts expert with lightning quick attacks.
Crusher (クラッシャー Kurasshā), an American man dressed in blue leggings. He is a professional wrestler without speed but only strong attacks.
Port and related releases
This arcade game was ported to the Genesis/Mega Drive in 1991, developed and published by Treco. The port uses fewer (though brighter) colors and, to compensate for the large sprites animating on screen, it features top and bottom black frames; the player's data is shown on the top bar, including a visible life bar for the opponent (which the arcade game lacks). The game implements a betting system where players can win money for winning a fight or throwing one (similar to the later PSP game The Con), as well as a new last boss. The Genesis/Mega Drive port lacks the two players vs. the CPU mode (two players only fought onscreen in the "Grudge Match" after each taking turns against a CPU opponent). This was done due to memory limitations of the system at the time. In the Genesis/Mega Drive port, "Karate Man" wears a red outfit instead of a white one. Both characters are also given a new spinning "power move" (by pressing all three buttons at once) that can take an enemy down in one hit but reduces the player's health. There are three endings to the game, depending upon if the players are broke or not when the final boss is defeated. Should players be "broke", the final image is that of the players in rags, sitting in the gutter. Attaining a respectable amount of money will see the character well dressed, in a fashionable car with an attractive girlfriend. If the character earns an outstanding amount of money (usually gained by gambling all winnings on the player to win before each round), he is shown as a made man with four girls, in an apartment full of money. A final difference between the Genesis/Mega Drive port and the arcade game lies in the console version's ability to grant the player "points" at the end of each successful match that can be assigned to character attributes. The player can gain a larger lifebar, greater speed or power, for example, so that the character will be much more deadly by the end of the game than at the beginning.
The original arcade version was later included in the 20-game compilation follow-up to SNK Arcade Classics Vol. 1, titled as SNK Arcade Classics Vol. 0, which was released in Japan on April 27, 2011.
The game was included in the SNK 40th Anniversary Collection on the various modern consoles and PC (through Steam) in 2018.
The background music heard in the first stage was later reused as the two-player battle theme for SNK's 1991 fighting game Fatal Fury for the Neo Geo.
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Developer(s) SNK (Arcade)
Treco (Genesis/Mega Drive)
Publisher(s) SNK (Arcade)
Treco (Genesis/Mega Drive)
Platform(s) Arcade, Mega Drive/Genesis
Release Arcade
August 1989
Genesis/Mega Drive
1991
Genre(s) Fighting game/Beat 'em up
Mode(s) 1 or 2 players
#Street Smart #snk #retro_arcade
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Teenage Mutant Ninja Turtles / T.M.N.T. 〜スーパー亀忍者〜 TMNT Sūpā Kame Ninja / TMNT Super Turtle Ninja
Teenage Mutant Ninja Turtles, released in Japan as TMNT: Super Kame Ninja[a] and in Europe as Teenage Mutant Hero Turtles, is a 1989 beat 'em up arcade game released by Konami. It is based on the Teenage Mutant Ninja Turtles franchise, including the first animated series that began airing two years earlier. In the game, up to four players control the titular Ninja Turtles, fighting through various levels to defeat the turtles' enemies, including the Shredder, Krang and the Foot Clan. Released during a high point in popularity for the Teenage Mutant Ninja Turtles franchise, the arcade game was a worldwide hit, becoming the highest-grossing dedicated arcade game of 1990 in the United States and Konami's highest-grossing arcade game. Versions for various home systems soon followed, including the Nintendo Entertainment System. A sequel, Teenage Mutant Ninja Turtles: Turtles in Time, was released in 1991.
Gameplay
The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. Depending on the version of the game, the characters are either chosen via an in-game select screen or based on which coin slot the player placed their credit into. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed.
The eight-way joystick controls the movements of the Turtle, the jump button makes them jump and the attack button makes them hit in front of them using their weapon. The Turtles can also perform special moves, including throwing Foot soldiers overhead and performing a special attack by pressing the jump and attack buttons; Raphael rolls along the ground and finishes with a kick, while the other Turtles do a sweeping jump attack with their weapons. The Turtles can also spring off the wall in certain areas. Enemies can be defeated more quickly by slamming them into walls or solid objects. Many objects such as traffic cones, parking meters, fire hydrants and exploding oil drums can be hit or damaged with attacks in order to help defeat nearby enemies. In the attract mode, the game shows the first part of the cartoon opening, along with a portion of the Teenage Mutant Ninja Turtles theme song.
Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving only the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself.
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Developer(s) Konami
Probe Software (Amiga)
Publisher(s)
Konami
Director(s) H. Ohyama
K. Takabayashi
Programmer(s) Gen Suzuki
Sadaki Matsumoto
Artist(s) M. Moriyama
K. Hattori
Y. Asano
Kouki Yamashita
Composer(s) Mutsuhiko Izumi
Miki Higashino
Shinji Tasaka
Hideto Inoue
Series Teenage Mutant Ninja Turtles
Platform(s)
Arcade
Release
October 11, 1989
Genre(s) Beat 'em up
Mode(s) Single-player, multiplayer
#Teenage Mutant Ninja Turtles #konami #arcade
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Street Fighter Alpha 3 / Street Fighter Zero 3 / ストリートファイターZERO/3 / Sutorīto Faitā Zero Surī
Street Fighter Alpha 3, released as Street Fighter Zero 3[a] in Japan, Asia, South America, and Oceania, is a 2D fighting game originally released by Capcom for the arcade in 1998. It is the third and final installment in the Street Fighter Alpha sub-series, which serves as a sequel to Street Fighter Alpha 2, and ran on the same CP System II hardware as previous Alpha games. The game was produced after the Street Fighter III sub-series has started, being released after 2nd Impact, but before 3rd Strike. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called "isms".
Alpha 3 has also been released on a variety of home platforms starting with the PlayStation port in 1998, which added an exclusive World Tour mode and brought back even more characters, with further versions on the Sega Saturn, Dreamcast, Game Boy Advance and PlayStation Portable.
Gameplay
Akuma delivers a hurricane kick to Rainbow Mika, on her stage Sardine Beach. Both fighters are using the A-Ism style
Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games and instead offers three different playing styles known as "isms" for the player to choose from. The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo (the term "X-ism" being a reference to that game's Japanese title, Super Street Fighter II X), in which the player has a single-level Super Combo gauge and access to a single but powerful Super Combo move. The third style, V-ism (or "variable" style), is a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2, but cannot use Super Combos. In X-ism, the player cannot air-block nor perform Alpha Counters, and can only use 1 Super Combo move in its powerful Level 3 version. To activate V-ism's Super Combo, the player has to press both kick and punch of the same strength. X-ism has the highest attack power but least defence, A-ism has more attack power than V-ism and a similar level of defence. All three modes have variations of movesets for each character, adding considerable depth to the gameplay. In addition, there are hidden modes that add handicaps to the player as well as benefits (for example, Classic mode, which prevents the use of Super Combos but also makes the character unable to be knocked in the air and juggled).
Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks – if the gauge is completely depleted, then the player will remain vulnerable to an attack. When broken the bar shrinks and is refilled to its new maximum, it can be shrunk a number of times. Worth noting, while in X-Ism the character has the least defence of all modes it also has the largest guard bar, vice versa for V-ism with A-Zism being in the middle. Also the guard bar varies between characters, Zangief e.g. has a very large guard bar. The guard bar does not exist in Dramatic Battle matches so no guard crushing is possible there.
I-ism is a customizable style exclusive to the Dreamcast version's Saikyo Dojo mode and the PSP version's World Tour mode.
The controls for several actions have been modified from the previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.
Characters
The game brings back all eighteen of the characters that appeared in Street Fighter Alpha 2. As with the previous Alpha titles, several characters were added to the game: Cammy, who was previously featured in the console-exclusive Street Fighter Alpha 2 Gold, E. Honda, Blanka, Balrog, and Vega. New characters introduced in Alpha 3 include R. Mika, a Japanese female wrestler who idolizes Zangief; Karin, Sakura's rival who was first introduced in the Street Fighter manga Sakura Ganbaru! by Masahiko Nakahira; Cody from Final Fight, who has since become an escaped convict; and Juli and Juni, two of Shadaloo's "Dolls" who serve as Bison's assassins and guards.
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Developer(s) Capcom
Crawfish Interactive (GBA)
Publisher(s) Capcom
PAL: Virgin Interactive (PS1, Dreamcast)
Composer(s) Takayuki Iwai
Yuki Iwai
Isao Abe
Hideki Okugawa
Tetsuya Shibata
Series Street Fighter
Platform(s) Arcade, PlayStation, Dreamcast, Saturn, Game Boy Advance, PlayStation Portable
Release
June 29, 1998
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Arcade system CP System II
Sega NAOMI (Zero 3 Upper)
#Street Fighter Alpha 3 #capcom #arcade_game
101
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Street Fighter Alpha 2 / Street Fighter Zero 2 / ストリートファイターZERO/2
Street Fighter Alpha 2, known as Street Fighter Zero 2[a] in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a remake to the previous year's Street Fighter Alpha: Warriors' Dreams. The game features a number of improvements over the original, such as new attacks, stages, endings, and gameplay features. It was followed by Street Fighter Alpha 3.
Gameplay
Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking, and Fall Breaking. The main new feature in the game is the inclusion of the Custom Combo system (Original Combo in Japan), which replaces the Chain Combos from the first Alpha. If the Super Combo gauge is on Lv. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick or one punch button and two kicks. The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. The characters Guy and Gen can still perform Chain Combos, but only to a limited extent. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button.
The single-player mode, much like the original Street Fighter Alpha, consists of eight matches against computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Each character also has a secret "rival" whom they can face during the course of the single-player mode. After meeting certain requirements, the rival will interrupt one of the player's matches and exchange dialogue with the player's character, and the player character will then fight the rival instead. With Akuma now a regular character, a more powerful version of the character dubbed "Shin Akuma" replaces him as a secret opponent. Unlike Super Turbo and the original Alpha, Shin Akuma challenges the player before the player's final opponent, rather than as an alternate final boss.
Characters
The game brings back all thirteen characters from Street Fighter Alpha, with M. Bison, Akuma, and Dan now being immediately selectable as playable characters. In addition to the Alpha roster, Alpha 2 includes Dhalsim and Zangief, both from Street Fighter II, Gen, an assassin from the original Street Fighter, Rolento, a member of the Mad Gear gang who originally appeared in Final Fight, and newcomer Sakura, a Japanese schoolgirl who takes up street fighting after witnessing one of Ryu's battles. The game also features a "classic-style" alternative version of Chun-Li where she is wearing her outfit from the Street Fighter II series.
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Developer(s) Capcom
Publisher(s)
Capcom
Composer(s) Setsuo Yamamoto
Syun Nishigaki
Tatsuro Suzuki
Series Street Fighter
Platform(s) Arcade, PlayStation, Sega Saturn, SNES, Windows
Release Arcade
JP: February 27, 1996
OC: February 29, 1996
EU: February 29, 1996
NA: March 6, 1996
PlayStation
JP: August 9, 1996
NA: November 1, 1996
AU: October 18, 1996
EU: December 6, 1996
Sega Saturn
JP: September 14, 1996
NA: November 1, 1996
EU: November 16, 1996
SNES
NA: November 1996
EU: December 19, 1996
JP: December 20, 1996
Windows PC
NA: November 1, 1997
JP: March 12, 1998
EU: 1998
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Arcade system CP System II
#Street Fighter Alpha 2 #capcom #retro arcade
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Street Fighter Alpha: Warriors' Dreams / Street Fighter Zero / ストリートファイター ZEROゼロ
Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero[a] in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991. The working title for the game was Street Fighter Legends.
The game introduces several new features, expanding on the Super Combo system previously featured in Super Street Fighter II Turbo, with graphics drawn in a similar art style to the one Capcom employed in Darkstalkers and X-Men: Children of the Atom. The plot of Street Fighter Alpha is set after the original Street Fighter but before Street Fighter II and thus the game features younger versions of established characters, as well as characters from the original Street Fighter and Final Fight, and a few who are new to the series.
Gameplay
Street Fighter Alpha revamps the Super Combo system introduced in Super Street Fighter II Turbo by adding a three-level Super Combo gauge. Like in Super Turbo, the Super Combo gauge fills in as the player performs regular and special techniques. When the gauge reaches Level 1 or higher, the player can perform a Super Combo technique. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the amount that will be used. In addition to Super Combos, the player can also perform a special counterattacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes a level of the Super Combo Gauge.
There are two playing styles that can be selected after choosing a character: "Normal" and "Auto". Auto differs from Normal in that the character automatically guards against a limited number of attacks (provided the character is not in the middle of performing an attack). Auto also allows the player to perform an instant Super Combo by pressing a punch and kick of the same strength simultaneously, but at the expense of reducing the maximum level of the Super Combo gauge to one.
There are also new basic techniques such as Air Blocking, the ability to guard during mid-air, and Chain Combos (also known as Alpha Combos, or Zero Combos in Japan), which are combos that are performed by interrupting the animation of one basic move by performing another of equal or greater strength. In addition to recovering from an opponent's throw, the player also has the ability to roll on the ground when they fall to the ground after an attack.
The single player mode consists of seven random computer-controlled opponents and a final opponent whose identity depends on the storyline of the player's selected character. M. Bison is the final boss for half of the characters. There are also two hidden characters: Akuma, who returns from Super Turbo as an alternate final boss only after certain in-game requirements are met, and a new character named Dan (a popular Capcom spoof character), who challenges the player during the course of the game if certain requirements are met.
The game also features a secret two-on-one Dramatic Battle mode in which two players as Ryu and Ken fight against a computer-controlled M. Bison, a match inspired by the final fight between the characters in Street Fighter II: The Animated Movie[4] (the Japanese arcade version of the game plays an instrumental rendition of the movie's battle theme, "Itoshisato Setsunasato Kokorozuyosato", which was replaced by M. Bison's regular theme in the overseas releases).
Characters
The immediate character roster includes Ryu, Ken, Chun-Li and Sagat from the Street Fighter II series, along with Birdie and Adon (Sagat's former apprentice) from the original Street Fighter, who make their first appearances as playable characters in this game. Guy, one of the main playable characters from Final Fight, also appears along with Sodom, a boss character from the same game. New to the series are Charlie, Guile's combat buddy who uses the same special techniques, and Rose, an Italian female fortune teller who uses an energy known as "Soul Power".
In addition to the ten regular characters, there are also three boss characters in the game. Street Fighter II antagonist M. Bison appears as a final opponent for many of the characters in the single-player mode, while Akuma from Super Street Fighter II Turbo once again appears as a secret final opponent.
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Developer(s)
Capcom
Publisher(s)
Capcom
Producer(s) Iyono Pon
Designer(s) Noritaka Funamizu
Haruo Murata
Hideaki Itsuno
Composer(s) Isao Abe
Syun Nishigaki
Setsuo Yamamoto
Yuko Takehara
Naoaki Iwami
Naoshi Mizuta
Series Street Fighter
Platform(s) Arcade, CPS Changer, PlayStation, Saturn, Windows, Game Boy Color, Java ME
Release
June 5, 1995
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Arcade system CP System II
#Street Fightet Alpha #capcom #retro arcade
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Street Fighter / スト (Suto) / ストリートファイター / Sutorīto Faitā
Street Fighter[a] is a 1987 arcade game developed by Capcom. It is the first competitive fighting game produced by the company and the first installment in the Street Fighter series. It was a commercial success in arcades and introduced special attacks and some of the conventions made standard in later fighting games, such as the six-button controls and the use of command-based special moves.
Street Fighter was directed by Takashi Nishiyama, who conceived it by adapting the boss battles of his earlier beat 'em up game Kung-Fu Master (1984) for a one-on-one fighting game, and by drawing influence from popular Japanese shōnen manga. A port for the PC Engine/TurboGrafx CD console was released as Fighting Street[b] in 1988, and was re-released for the Wii's Virtual Console in 2009.
Its sequel, Street Fighter II (1991), evolved its gameplay with phenomenal worldwide success. Street Fighter also spawned two spiritual successors, Capcom's beat 'em up Final Fight (working title Street Fighter '89) and SNK's fighting game Fatal Fury: King of Fighters (1991), the latter designed by Street Fighter director Takashi Nishiyama.
Ryu versus Retsu
The player competes in one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match consists of three rounds in which the player must knock out an opponent in less than 30 seconds. If a match ends before a fighter is knocked out, the fighter with the greater amount of energy left is the round's winner. The player must win two rounds in order to defeat the opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the losing player can continue against the same opponent. Likewise, a second player can interrupt a single-player match and challenge the first player to a new match.
In the deluxe version of the arcade game, the player's controls consist of a standard eight-way joystick and two large, unique mechatronic pads for punches and kicks that return an analog value depending on how hard the player actuated the control. An alternate version was released that replaces the two punching pads with an array of six attack buttons, three punch buttons, and three kick buttons of different speeds and strengths: light, medium, and heavy.
The player uses the joystick to move left or right, and to jump, crouch, and block. By using the attack buttons and pads in combination with the joystick, the player can perform a variety of attacks from standing, jumping, or crouching positions. Three special techniques require a specific series of joystick and button inputs.
"Psycho Fire" (波動拳, Hadōken, "Wave Motion Fist")
"Dragon Punch" (昇龍拳, Shoryūken, "Rising Dragon Fist")
"Hurricane Kick" (竜巻旋風脚, Tatsumaki Senpū Kyaku, "Tornado Whirlwind Leg").
This is the first game to use such a concept. Unlike its sequels and other fighting games, the specific commands for these special moves are not given in the arcade game's instruction card, which instead encourages the player to discover these techniques.
The single-player mode consists of a series of battles against ten opponents from five different nations. At the beginning of the game, the player can choose Japan or the United States, and China or England depending on the game's configuration.
Characters
The player takes control of a young Japanese martial artist named Ryu, who competes in the Street Fighter tournament to prove his strength, and the second player takes control of Ryu's former partner and current rival Ken, who only jumps into the tournament unqualified to challenge Ryu in two-player matches. Normally, the player takes control of Ryu in the single-player mode; however, if the player controlling Ken defeats Ryu in a 2-player match, the winning player will play the remainder of the game as Ken.
The first eight computer-controlled opponents are: from Japan, Retsu, an expelled Shorinji Kempo instructor and Geki, a tekkō kagi-wielding ninja; from the United States, Joe, an underground full-contact karate champion and Mike, a former heavyweight boxer who once killed an opponent in the ring; from China, Lee, an expert in Chinese boxing and Gen, an elderly professional killer who has developed his own assassination art; and from England, Birdie, a tall bouncer who uses a combination of wrestling and boxing techniques and Eagle, a well-dressed bodyguard of a wealthy family who uses Kali sticks.
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Developer(s)
Capcom
Publisher(s)
Capcom
Director(s) Takashi Nishiyama
Designer(s) Hiroshi Matsumoto
Programmer(s) Hiroshi Koike
Composer(s) Yoshihiro Sakaguchi
Series Street Fighter
Platform(s)
Arcade
Release
August 30, 1987
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
#street Fighter #capcom #retro_arcade
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SNK vs. Capcom: SVC Chaos (エス・エヌ・ケイ バーサス カプコン エスブイシー カオス, Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu
SNK vs. Capcom: SVC Chaos (エス・エヌ・ケイ バーサス カプコン エスブイシー カオス, Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu) is a 2003 fighting game produced by Playmore (now SNK) for the Neo Geo arcade and home platform. It was later ported to the PlayStation 2 and Xbox, although only the Xbox port was released in North America and both platforms were released in Japan and PAL regions.
It was the third arcade game in a series of crossovers between these two companies (see SNK vs. Capcom series) and the second developed by SNK (SNK previously produced SNK vs. Capcom: The Match of the Millennium for the Neo Geo Pocket Color).
Plot
After the events of Capcom vs. SNK 2 in a post-apocalyptic future where civilization is scarce and desolate, the famous tournament teams such as the Garcia Financial Clique (SNK) and the Masters Foundation (Capcom) are under an end-times crisis; a majority of them have all died, a minority of them went missing, and 36 of the small total have survived and are now locked in a war between Order and Chaos to decide the fate of the universe, whoever wins will return back to their centuries peacefully.
Gameplay
Arcade version screenshot showcasing a match between Kyo Kusanagi and Ryu.
The gameplay is based on the KOF series (particularly The King of Fighters 2002), with the same four button configuration and many of the same techniques. However, the game does not use the Team Battle format, but follows the traditional round-based one-on-one format. Each match begins with a dialogue exchange between the player's character and the opponent. One new technique introduced in the game is the Front Grand Step, which allows the player to cancel attacks with a forward dash. The player can perform this technique while guarding from an opponent's attack, which will consume one Power Gauge level.
The game uses a different type of Power Gauge known as the Groove Power Gauge System, which has three levels. The Groove gauge fills as the player lands attacks against the opponents or guard attacks. When the gauge fills to Lv. 1 or Lv. 2, the player can perform Super Special Moves, a Guard Cancel Attack or a Guard Cancel Front Step maneuver. When the gauge is full, its reaches MAXIMUM level and a MAX Activation occurs. During MAX Activation, the gauge will change into a timer and the player gains the ability to cancel any of their moves anytime (in addition to Super Special Moves and Guard Cancels). Once the timer runs out, the gauge returns to Lv. 2.
In addition to the regular Super Special Move, each character also has an 'Exceed' move which can only be performed once when the player's life is less than half.
This crossover features characters primarily from both SNK and Capcom's respective fighting game sequels such as The King of Fighters '96 and Super Street Fighter II Turbo, alongside additional character appearances from Samurai Shodown, Art of Fighting, Metal Slug 2, Athena, Darkstalkers, Final Fight, Mega Man Zero, Ghosts 'n Goblins, and Red Earth.
Playable characters
SNK characters
Athena[a]
Choi Bounge
Earthquake
Geese Howard[a]
Genjuro Kibagami
Goenitz[a]
Honki ni Natta Mr. Karate[a]
Iori Yagami
Kasumi Todoh
Kim Kaphwan
Kyo Kusanagi
Mai Shiranui
Mars People[a]
Mr. Karate
Orochi Iori[a]
Ryo Sakazaki
Shiki
Terry Bogard
Capcom characters
Akuma
Balrog
Chun-Li
Dan Hibiki[a]
Demitri Maximoff[a]
Dhalsim
Guile
Hugo
Ken Masters
M. Bison
Red Arremer[a]
Ryu
Sagat
Shin Akuma[a]
Tessa
Vega
Violent Ken[a]
Zero[a]
SNK vs. Capcom: SVC Chaos has received mixed reception, such as the rushed and bland presentation of the game (as seen in stages with very few colors and devoid of "life"), and the low resolution of the Neo Geo (320 × 240) made the game's visuals considerably rough considering the game's 2003 release. The PlayStation 2 and Xbox versions received "mixed" reviews according to the review aggregation website Metacritic. In Japan, Famitsu gave the PS2 version a score of three sixes and one seven for a total of 25 out of 40.
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Developer(s) Playmore (Arcade)
SNK Playmore
Publisher(s) SNK Playmore, MEGA
Ignition Entertainment
(PS2/Xbox)
Producer(s) Eikichi Kawasaki
Designer(s) T. Mieno
Programmer(s) Bok Mannami
Cyber Kondo
M. Yusuke
Artist(s) Nona
Falcoon
Composer(s) Masahiko Hataya
Yasumasa Yamada
Yasuo Yamate
Series SNK vs. Capcom
Platform(s) Arcade, Neo Geo AES, PlayStation 2, Xbox
Release
2003
Genre(s) Fighting
Mode(s)
Single-playerMultiplayer
Arcade system Neo Geo MVS
#SNK vs. Capcom: SVC Chaos #snk #capcom
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Fatal Fury / Garō Densetsu Shukumei no Tatakai 餓狼伝説 ~宿命の闘い~ Hungry Wolf Legend The Battle of Destiny
Fatal Fury, known as Garō Densetsu (餓狼伝説, Legend of the Hungry Wolf) in Japan, is a fighting game series developed by SNK for the Neo Geo system.
Gameplay
The original Fatal Fury is known for the two-plane system. Characters fight from two different planes. By stepping between the planes, attacks can be dodged with ease. Later games have dropped the two-plane system, replacing it with a complex system of dodging, including simple half second dodges into the background and a three plane system. Characters have moves that can attack across the two planes, attack both planes at once, or otherwise attack dodge characters.
Later Fatal Fury games have experimented with various mechanical changes. "Ring-outs" allow a character to lose the round if the character is thrown into the edges of the fighting backdrop; single-plane backdrops, where dodging is eliminated altogether, causing moves that send opponents to the opposite plane to do collateral damage. The "Deadly Rave" is a super combo used by several characters, where after execution, a player had to press a preset series of buttons with exact timing for the entire combo to execute. The "Just Defend" is a type of protected block in which players regained lost life, did not wear down the player's guard crush meter and removed all block stuns making combo interruptions smoother.
Characters
Main article: List of Fatal Fury characters
As with most fighting games, the Fatal Fury series has an extensive cast of characters that increased with each installment. The three main heroes from the original game, Terry Bogard, Andy Bogard and Joe Higashi, appeared in each installment, along with female ninja Mai Shiranui. Some characters made appearances outside the series, particularly in The King of Fighters series and in Art of Fighting 2 (where a young Geese Howard appears as a hidden opponent). Likewise, characters from outside the series have appeared in the Fatal Fury games. Ryo Sakazaki from the Art of Fighting series makes an appearance in a hidden "dream match" in Fatal Fury Special, while his older self from Buriki One appears in Fatal Fury: Wild Ambition. Garou: Mark of the Wolves is the only Fatal Fury game not to feature any returning character with the exception of Terry Bogard himself, who was completely redesigned for the game.
Story
The Fatal Fury series chronicles the rise of "Lone Wolf" Terry Bogard (hence the Japanese title, which translates to Legend of the Hungry Wolf), and the simultaneous fall of the criminal empire of Geese Howard. Like many other SNK titles of the time, the first installment takes place in a fictitious American city called South Town. Brimming with violence and corruption, South Town forms the ideal backdrop for the annual The King of Fighters fighting tournament, organized by notorious crime lord Geese Howard. No fighter has ever managed to beat his right-hand man and appointed champion, Billy Kane, until Terry arrives.
The second installment of the series features Geese's half-brother, Wolfgang Krauser, who internationalizes the formerly local tournament in a bid to take on the world's strongest combatants. The tournament disappears from the storyline by the third game, having spun off into its own series. Instead, the third installment centers around Terry Bogard's attempts to stop Geese from obtaining an ancient scroll that would give him the powers of a lost and dangerous martial art form.
After the third game, the series was renamed to Real Bout Fatal Fury. In its first installment, the final and decisive battle is set between Terry and Geese. The King of Fighters tournament appears in this game. The second installment, which is named Real Bout Fatal Fury Special, features Wolfgang's return.
Garou: Mark of the Wolves takes place a generation later. It focuses on Rock Howard, Terry's protégé and son of Geese, who makes a shocking discovery about his past when he enters the tournament.
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Developer(s)
SNK
Publisher(s)
SNK
Director(s) Takashi Nishiyama
Producer(s) Eikichi Kawasaki
Designer(s) Seigo Ito
Takashi Tsukamoto
Composer(s) Hiroshi Matsumoto
Kazuhiro Nishida
Toshikazu Tanaka
Series Fatal Fury
Platform(s)
Arcade
Release
25 November 1991
Genre(s) Fighting
Mode(s) Single-player, co-op, multiplayer (up to two players)
Arcade system Neo Geo MVS
#Fatal Fury #snk #arcade
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Spinmaster / Miracle Adventure /ミラクルアドベンチャー / Mirakuru Adobenchā
Spinmaster[a] is an arcade game developed and released by Data East in December, 1993 in North America, in Europe the same year and on February 18, 1994 in Japan. It is the first game Data East developed and released for the SNK Neo-Geo MVS hardware. Its character designs are almost identical to the ones in Data East's Sega Genesis game titled Dashin' Desperadoes; however, the rest of both games are completely different. Also, Spinmaster's gameplay, artwork style, animations of some characters and the styles of its weapons were heavily inspired by another arcade game by Data East titled Joe & Mac, according to the Japanese Miracle Adventure arcade flyer.
After Data East became defunct due to its bankruptcy back in 2003, G-Mode bought the intellectual rights to the Neo-Geo game as well as most other Data East games and licenses them globally.
The game was later re-released on the Virtual Console in Japan on August 3, 2010, the PAL region on November 12, 2010 and in North America on November 22, 2010.
Gameplay
In this game, Player One controlling Johnny (Green guy) and Player Two controlling Tom (Red guy) will begin at Madrid Airport in Spain (or in the Japanese version, America Airport in the United States). Johnny and Tom will both be armed with yo-yos to hit enemies and treasure chests that contain better weapons like throwing stars, icicle daggers and guided missiles. Other moves they can perform are slide tackles and use special extreme attacks that defeats every minor enemy and seriously damages bosses on screen. In addition, they can spirit charge their normal yo-yo attack by holding down the button until charged; however the spirit charge isn't very effective in comparison to the regular shot.
Many years ago, a large treasure was hidden by a mysterious guy on an uncharted island. The guy of mystery drew the location of the treasure on a map and hid it deep in the forest of the island. Days turned to weeks, weeks turned to years, and years turned to decades. The guy who hid the map disappeared, never to be seen again. During this time, the map became dirty and weathered, eventually tearing into five pieces which were scattered about the corners of the world. One of these pieces wafted its way into the possession of the young treasure seeker name Johnny. Living with his girlfriend Mary and his rugged sidekick name Tom, Johnny dreamed of the day when he would some day find the ancient treasure on the hidden island of the mysterious guy.
Then one day, the greedy, treasure-seeking mad scientist, Dr. De Playne appeared in Johnny's little town. Seizing Johnny's piece of the treasure map and kidnapping Mary, Dr. De Playne set out to find the treasure and buy up all the toys and candy of the world, plunging the children of earth into a bitter darkness of continuous study and well-balanced meals. Johnny and Tom pursued the mad Dr. De Playne with their yo-yos to save Mary and the world.
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Developer(s) Data East
Onan Games (Zeebo)
Publisher(s)
SNK
Designer(s) Mitsutoshi Sato
Atsushi.Sir
Programmer(s) C. Enomoto
Kenichi Minegishi
Osapan
Mya
Artist(s) Hiroki Narisawa
Kazumi Enomoto
Sachiko Moizumi
Yuzuru Tsukahara
Kaori
Composer(s) Tomoyoshi Sato
Mihoko Ando
Platform(s)
Arcade
Release
1993
Genre(s) Platform
Mode(s)
Single-playerCo-op
Arcade system Neo Geo MVS
#Spinmanter #data east #arcade
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Sol Divide Sword of Darkness / ソルディバイド / Soru Dibaido
Sol Divide[a] is a 1997 video game for the arcades developed by Japanese studio Psikyo. It was later ported to the PlayStation, Sega Saturn, and later PlayStation 2, Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One.
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Developer(s) Psikyo
Boom (PS/SS)
Zerodiv (WIN/NS/PS4/XONE)
Publisher(s)
Psikyo
Director(s) Hideyuki Oda[2]
Producer(s) Shinsuke Nakamura[3]
Designer(s) Daisuke Nobori
Emi Taniguchi
Hideyuki Oda
Programmer(s) Hirohide Mizuochi
Hiroki Yanagisawa
Hiromi Yoshizawa
Artist(s) Katsuya Terada
Composer(s) Kenichi Hirata
Masaki Izutani
Platform(s)
Arcade
Release
1997
Genre(s) Scrolling shooter
Mode(s)
Single-playerCo-op
Arcade system Psikyo SH2
#Sol Divide #psikyo #arcade
4
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Shock Troopers: 2nd Squad / ショックトルーパーズ セカンドスカッド / Shokku Torūpāzu: Sekando Sukaddo
Shock Troopers: 2nd Squad[b] is a run and gun arcade game developed by Saurus and published by SNK in 1998 for the Neo-Geo arcade and home platform. It has no connection with the first Shock Troopers game. 2nd Squad was re-released for the Wii's Virtual Console service in the North American region in 2012. SNK Playmore released it for iOS, Linux and Windows via Humble Bundle and Steam in 2016.
Gameplay
This section needs expansion. You can help by adding to it. (April 2020)
The gameplay system has been drastically changed because only four characters are selectable and there is no team mode from the first Shock Troopers. The graphics use pre-rendered sprites and the action is more violent. A major new feature is an ability to ride some vehicles, as in the Metal Slug games.
This section needs expansion. You can help by adding to it. (April 2020)
Shock Troopers: 2nd Squad for the Neo Geo was given a positive review by Classic Game Room despite being considered not as good as its predecessor. According to Hardcore Gaming 101, "Shock Troopers: 2nd Squad is often viewed as a disappointing follow up the original. Just like with Gunstar Super Heroes, Shock Troopers: 2nd Squad really only makes the mistake of sharing its name with a superior game. If judged by itself, it is really a great game and if it had been released as a stand alone with a different name, it would be recognized as such, rather than as an inferior sequel." The Virtual Console release of the game received a score of 7/10 from Nintendo Life.
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Developer(s) Saurus[a]
Publisher(s) SNK
Director(s) Kenji Ishimoto
Producer(s) Nobuyuki Tanaka
Yasushi Okahara
Designer(s) Mitsuki Saito
Programmer(s) Yosuke Takasaki
Artist(s) Kurara Kiri
Miwako Kojima
Composer(s) Masaki Kase
Series Shock Troopers
Platform(s)
Arcade
Release
1998
Genre(s) Run and gun
Mode(s)
Single-playerCo-op
Arcade system Neo Geo MVS
#Shock Troopers: 2nd Squad #saurus games #arcade
14
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Shock Troopers: 2nd Squad / ショックトルーパーズ セカンドスカッド / Shokku Torūpāzu: Sekando Sukaddo
Shock Troopers: 2nd Squad[b] is a run and gun arcade game developed by Saurus and published by SNK in 1998 for the Neo-Geo arcade and home platform. It has no connection with the first Shock Troopers game. 2nd Squad was re-released for the Wii's Virtual Console service in the North American region in 2012. SNK Playmore released it for iOS, Linux and Windows via Humble Bundle and Steam in 2016.
Gameplay
This section needs expansion. You can help by adding to it. (April 2020)
The gameplay system has been drastically changed because only four characters are selectable and there is no team mode from the first Shock Troopers. The graphics use pre-rendered sprites and the action is more violent. A major new feature is an ability to ride some vehicles, as in the Metal Slug games.
This section needs expansion. You can help by adding to it. (April 2020)
Shock Troopers: 2nd Squad for the Neo Geo was given a positive review by Classic Game Room despite being considered not as good as its predecessor. According to Hardcore Gaming 101, "Shock Troopers: 2nd Squad is often viewed as a disappointing follow up the original. Just like with Gunstar Super Heroes, Shock Troopers: 2nd Squad really only makes the mistake of sharing its name with a superior game. If judged by itself, it is really a great game and if it had been released as a stand alone with a different name, it would be recognized as such, rather than as an inferior sequel." The Virtual Console release of the game received a score of 7/10 from Nintendo Life.
_______________
Developer(s) Saurus[a]
Publisher(s) SNK
Director(s) Kenji Ishimoto
Producer(s) Nobuyuki Tanaka
Yasushi Okahara
Designer(s) Mitsuki Saito
Programmer(s) Yosuke Takasaki
Artist(s) Kurara Kiri
Miwako Kojima
Composer(s) Masaki Kase
Series Shock Troopers
Platform(s)
Arcade
Release
1998
Genre(s) Run and gun
Mode(s)
Single-playerCo-op
Arcade system Neo Geo MVS
#Shock Troopers: 2nd Squad #saurus #arcade
17
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Shock Troopers Montain Route / ショックトルーパーズ / Shokku Torūpāzu
Shock Troopers[a] is a run and gun arcade game developed by Saurus and published by SNK in 1997 for the Neo-Geo arcade and home platform. Gameplay involves taking command of one or three soldiers in an eight-way shooter. A second game in the series, Shock Troopers: 2nd Squad, followed up in 1998.
Gameplay
At the beginning of each session, players choose whether to go through the game in one of two modes, "Lonely Wolf" or "Team Battle". In "Lonely Wolf", one character is controlled throughout the game, while "Team Battle" allows selecting a band of three soldiers through their missions, switching between them on-the-fly. Choosing to go it alone gives a higher starting life total, while proceeding as a team will give a wider variety of special weapons as well as a higher starting total (ten for each of the three characters instead of twenty for one).
At the beginning of the game, there is also a choice to travel through the Mountain, Jungle, or Valley route. Halfway through the game, a different route can optionally be chosen otherwise stay on the current path. Characters and paths chosen determine how much life bonus is received at the beginning of each level. Each stage is interspersed with boss battles (both in the middle and at the end of each stage). Until the very end, battling the enemy commander atop an aircraft.
Each character has their own virtues over other selections. Some might start with higher life totals, while others could move faster. Regardless of choice, the soldiers each possess a unique special weapon or "bomb", which varies in distance and range. Controls consist of an eight-way joystick and four buttons. Players move in eight directions with the joystick and fire, do evasive maneuvers, use their special weapon, and switch characters with the A, B, C, and D buttons, respectively.
Players must progress through seven levels, each ending in a boss fight. The weapons can be fired in all eight directions, but holding down the fire button allows strafing. Attacking within close range of an enemy will yield items, including point bonuses, weapon power-ups, and life. Enemy fire can be avoided with the dodge button. In "Team Battle" mode, the three selected soldiers can be cycled to utilize the traits and special weapons of each.
Plot
The Bloody Scorpions terrorist group have kidnapped a scientist George Diamond and his granddaughter Cecilia Diamond in order to gain the powerful drug, Alpha-301, which converts normal people into superhuman soldiers. A special team composed of eight soldiers from different countries must fight through their ranks in order to get to their leader and save the scientist's granddaughter and the world. (The sequel, Shock Troopers: 2nd Squad, has a completely unrelated story and different characters.)
Ports and re-releases
Shock Troopers was included in SNK Arcade Classics Vol. 1, a video game compilation for PlayStation 2, PlayStation Portable and Wii.
SNK Playmore released ports for PlayStation 3 and PlayStation Portable developed by M2 on August 25, 2011 on PlayStation Network via NEOGEO Station.
D4 Enterprise developed and published a port for the Virtual Console for Wii, which was released in Japan on May 22, 2012;[2] in North America on October 25, 2012; and in Europe on November 8, 2012.
A port developed by DotEmu for Microsoft Windows, OS X, Linux and asm.js was released by SNK Playmore as part of the Humble NEOGEO 25th Anniversary Bundle on December 8, 2015. It was released on Steam on May 18, 2016 and on GOG.com on May 30, 2017.
Reception
In Japan, Game Machine listed Shock Troopers on their December 15, 1998 issue as being the thirteenth most-successful arcade game of the month.
The game was very well received. Classic Game Room described Shock Troopers for the PlayStation 3 as an "amazing" shooter with "fantastic" gameplay, controls, and the best game of 2011, despite being just a re-release. Nintendo Life's Corbie Dillard scored the Virtual Console release a 7/10 and opined it "succeeds in offering up an intense and explosive run-and-gun experience." Digitally Downloaded reviewer awarded it four-and-half stars out of five, stating: "If you’ve never played a run-n’-gun shooter before, Shock Troopers should be one of your top contenders, regardless of your skill level." According to Hardcore Gaming 101, unlike the version included in SNK Arcade Classics Vol. 1, the VC version "runs almost perfectly."
_______________
Developer(s) Saurus
DotEmu (PC)
Publisher(s)
SNK
Director(s) Yasushi Okahara
Producer(s) Nobuyuki Tanaka
Designer(s) Kenji Ishimoto
Programmer(s) Daiyoshi Sato
Takashi Shishido
Yosuke Takasaki
Artist(s) Hideo Akimoto
Kaori Ito
Masato Miyoshi
Composer(s) Masahiko Hataya
Masaki Kase
Series Shock Troopers
Platform(s)
Arcade
Release
1997
Genre(s) Run and gun
Mode(s)
Single-playerCo-op
Arcade system Neo Geo MVS
#Shock Troopers #snk games #arcade
23
views
Shock Troopers Jungle Route / ショックトルーパーズ / Shokku Torūpāzu
Shock Troopers[a] is a run and gun arcade game developed by Saurus and published by SNK in 1997 for the Neo-Geo arcade and home platform. Gameplay involves taking command of one or three soldiers in an eight-way shooter. A second game in the series, Shock Troopers: 2nd Squad, followed up in 1998.
Gameplay
At the beginning of each session, players choose whether to go through the game in one of two modes, "Lonely Wolf" or "Team Battle". In "Lonely Wolf", one character is controlled throughout the game, while "Team Battle" allows selecting a band of three soldiers through their missions, switching between them on-the-fly. Choosing to go it alone gives a higher starting life total, while proceeding as a team will give a wider variety of special weapons as well as a higher starting total (ten for each of the three characters instead of twenty for one).
At the beginning of the game, there is also a choice to travel through the Mountain, Jungle, or Valley route. Halfway through the game, a different route can optionally be chosen otherwise stay on the current path. Characters and paths chosen determine how much life bonus is received at the beginning of each level. Each stage is interspersed with boss battles (both in the middle and at the end of each stage). Until the very end, battling the enemy commander atop an aircraft.
Each character has their own virtues over other selections. Some might start with higher life totals, while others could move faster. Regardless of choice, the soldiers each possess a unique special weapon or "bomb", which varies in distance and range. Controls consist of an eight-way joystick and four buttons. Players move in eight directions with the joystick and fire, do evasive maneuvers, use their special weapon, and switch characters with the A, B, C, and D buttons, respectively.
Players must progress through seven levels, each ending in a boss fight. The weapons can be fired in all eight directions, but holding down the fire button allows strafing. Attacking within close range of an enemy will yield items, including point bonuses, weapon power-ups, and life. Enemy fire can be avoided with the dodge button. In "Team Battle" mode, the three selected soldiers can be cycled to utilize the traits and special weapons of each.
Plot
The Bloody Scorpions terrorist group have kidnapped a scientist George Diamond and his granddaughter Cecilia Diamond in order to gain the powerful drug, Alpha-301, which converts normal people into superhuman soldiers. A special team composed of eight soldiers from different countries must fight through their ranks in order to get to their leader and save the scientist's granddaughter and the world. (The sequel, Shock Troopers: 2nd Squad, has a completely unrelated story and different characters.)
Ports and re-releases
Shock Troopers was included in SNK Arcade Classics Vol. 1, a video game compilation for PlayStation 2, PlayStation Portable and Wii.
SNK Playmore released ports for PlayStation 3 and PlayStation Portable developed by M2 on August 25, 2011 on PlayStation Network via NEOGEO Station.
D4 Enterprise developed and published a port for the Virtual Console for Wii, which was released in Japan on May 22, 2012; in North America on October 25, 2012; and in Europe on November 8, 2012.
A port developed by DotEmu for Microsoft Windows, OS X, Linux and asm.js was released by SNK Playmore as part of the Humble NEOGEO 25th Anniversary Bundle on December 8, 2015. It was released on Steam on May 18, 2016 and on GOG.com on May 30, 2017.
Reception
In Japan, Game Machine listed Shock Troopers on their December 15, 1998 issue as being the thirteenth most-successful arcade game of the month.
The game was very well received. Classic Game Room described Shock Troopers for the PlayStation 3 as an "amazing" shooter with "fantastic" gameplay, controls, and the best game of 2011, despite being just a re-release. Nintendo Life's Corbie Dillard scored the Virtual Console release a 7/10 and opined it "succeeds in offering up an intense and explosive run-and-gun experience." Digitally Downloaded reviewer awarded it four-and-half stars out of five, stating: "If you’ve never played a run-n’-gun shooter before, Shock Troopers should be one of your top contenders, regardless of your skill level." According to Hardcore Gaming 101, unlike the version included in SNK Arcade Classics Vol. 1, the VC version "runs almost perfectly."
_______________
Developer(s) Saurus
DotEmu (PC)
Publisher(s)
SNK
Director(s) Yasushi Okahara
Producer(s) Nobuyuki Tanaka
Designer(s) Kenji Ishimoto
Programmer(s) Daiyoshi Sato
Takashi Shishido
Yosuke Takasaki
Artist(s) Hideo Akimoto
Kaori Ito
Masato Miyoshi
Composer(s) Masahiko Hataya
Masaki Kase
Series Shock Troopers
Platform(s)
Arcade
Release
1997
Genre(s) Run and gun
Mode(s)
Single-playerCo-op
Arcade system Neo Geo MVS
#Shock Troopers #snk games # saurus
22
views
Shock Troopers Valley Route / ショックトルーパーズ / Shokku Torūpāzu
Shock Troopers[a] is a run and gun arcade game developed by Saurus and published by SNK in 1997 for the Neo-Geo arcade and home platform. Gameplay involves taking command of one or three soldiers in an eight-way shooter. A second game in the series, Shock Troopers: 2nd Squad, followed up in 1998.
Gameplay
At the beginning of each session, players choose whether to go through the game in one of two modes, "Lonely Wolf" or "Team Battle". In "Lonely Wolf", one character is controlled throughout the game, while "Team Battle" allows selecting a band of three soldiers through their missions, switching between them on-the-fly. Choosing to go it alone gives a higher starting life total, while proceeding as a team will give a wider variety of special weapons as well as a higher starting total (ten for each of the three characters instead of twenty for one).
At the beginning of the game, there is also a choice to travel through the Mountain, Jungle, or Valley route. Halfway through the game, a different route can optionally be chosen otherwise stay on the current path. Characters and paths chosen determine how much life bonus is received at the beginning of each level. Each stage is interspersed with boss battles (both in the middle and at the end of each stage). Until the very end, battling the enemy commander atop an aircraft.
Each character has their own virtues over other selections. Some might start with higher life totals, while others could move faster. Regardless of choice, the soldiers each possess a unique special weapon or "bomb", which varies in distance and range. Controls consist of an eight-way joystick and four buttons. Players move in eight directions with the joystick and fire, do evasive maneuvers, use their special weapon, and switch characters with the A, B, C, and D buttons, respectively.
Players must progress through seven levels, each ending in a boss fight. The weapons can be fired in all eight directions, but holding down the fire button allows strafing. Attacking within close range of an enemy will yield items, including point bonuses, weapon power-ups, and life. Enemy fire can be avoided with the dodge button. In "Team Battle" mode, the three selected soldiers can be cycled to utilize the traits and special weapons of each.
Plot
The Bloody Scorpions terrorist group have kidnapped a scientist George Diamond and his granddaughter Cecilia Diamond in order to gain the powerful drug, Alpha-301, which converts normal people into superhuman soldiers. A special team composed of eight soldiers from different countries must fight through their ranks in order to get to their leader and save the scientist's granddaughter and the world. (The sequel, Shock Troopers: 2nd Squad, has a completely unrelated story and different characters.)
Ports and re-releases
Shock Troopers was included in SNK Arcade Classics Vol. 1, a video game compilation for PlayStation 2, PlayStation Portable and Wii.
SNK Playmore released ports for PlayStation 3 and PlayStation Portable developed by M2 on August 25, 2011 on PlayStation Network via NEOGEO Station.
D4 Enterprise developed and published a port for the Virtual Console for Wii, which was released in Japan on May 22, 2012;[2] in North America on October 25, 2012; and in Europe on November 8, 2012.
A port developed by DotEmu for Microsoft Windows, OS X, Linux and asm.js was released by SNK Playmore as part of the Humble NEOGEO 25th Anniversary Bundle on December 8, 2015. It was released on Steam on May 18, 2016 and on GOG.com on May 30, 2017.
Reception
In Japan, Game Machine listed Shock Troopers on their December 15, 1998 issue as being the thirteenth most-successful arcade game of the month.
The game was very well received. Classic Game Room described Shock Troopers for the PlayStation 3 as an "amazing" shooter with "fantastic" gameplay, controls, and the best game of 2011, despite being just a re-release. Nintendo Life's Corbie Dillard scored the Virtual Console release a 7/10 and opined it "succeeds in offering up an intense and explosive run-and-gun experience." Digitally Downloaded reviewer awarded it four-and-half stars out of five, stating: "If you’ve never played a run-n’-gun shooter before, Shock Troopers should be one of your top contenders, regardless of your skill level." According to Hardcore Gaming 101, unlike the version included in SNK Arcade Classics Vol. 1, the VC version "runs almost perfectly.
______________
Developer(s) Saurus
DotEmu (PC)
Publisher(s)
SNK
Director(s) Yasushi Okahara
Producer(s) Nobuyuki Tanaka
Designer(s) Kenji Ishimoto
Programmer(s) Daiyoshi Sato
Takashi Shishido
Yosuke Takasaki
Artist(s) Hideo Akimoto
Kaori Ito
Masato Miyoshi
Composer(s) Masahiko Hataya
Masaki Kase
Series Shock Troopers
Platform(s)
Arcade
Release
1997
Genre(s) Run and gun
Mode(s)
Single-playerCo-op
Arcade system Neo Geo MVS
#Shock Troopers #snk #saurus
13
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Silent Dragon [Gameplay] [Arcade]
In the 1990's, a dark force appears on our planet. it's the evil Dr. Bio, the twisted genius behind "Bio-Roid". By using advanced biotechnology, he creates mutant life forms with superhuman strength, terrorizing the human population. To stop the evil doctor, four men, each with courage and fortitude, are chosen to wage a just war against these creatures. And now, that battle has begun!
#silent dragon #taito games #arcade
Shadow Force / Shadow Force: Henshin Ninja / シャドウフォース 変身忍者
Shadow Force, also known as Shadow Force: Henshin Ninja is a 1993 sci-fi Ninja-themed Beat 'em Up arcade game produced by Technos, and the last arcade-style brawler released by the company.
A.D. 2018 - The future is ruled by a powerful Mega-Corp, Teaser Industries, headed by it's lead CEO, a man named Wong. But Wong had sold his soul to the devil in exchange for wealth and power, with his armies of cyborgs and monsters dominating entire cities, and it's up to four heroes to stop him.
One notable feature in this game is that players, regardless which of the four characters chosen, have the ability to convert themselves into "souls" depending on their power levels, allowing them to possess and control enemies. As such, the game offers an extremely wide range of potentials to explore, with a really, really high replayability value.
The four playable ninja:
Kai, The Hero from the ancient Iga Clan, who wields a rokushakubo in combat. The Jack-of-All-Stats and main character of the game.
Blunet, The Chick and the sole kunoichi of the team, who Dual Wield swords, can attack with lightning-speed (at the cost of having lower health).
Tengu, who, despite his name... he isn't actually a tengu, but rather he's a cyborg whose appearance is based on one. The Big Guy of the four who fights with his fists and can deal heavy damage with his bare hands, but with slightly less speed than the others.
Coyote, a Beast Man who Was Once a Man before he was converted into a werebeast by the Teaser Corporation. He's now on a quest for revenge on Wong and Teaser Corp. over what they did to him. The Lightning Bruiser of the team who lacks ninja abilities and power-ups (save for possessing foes) but can deal serious damage with his claws.
#Shadow Force #technos games #arcade
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Sengoku 3 / Legacy of the Warring States 2001 / 戦国伝承 2001 / Sengoku Denshō 2001
Sengoku 3[a] is a 2001 side-scrolling beat 'em up arcade video game developed by Noise Factory and published by SNK. It is the third and final entry in the Sengoku series. In the game, players battle against undead enemy spirits. Though initially launched for the Neo Geo MVS (arcade), the title was later released to Neo Geo AES (home), in addition of being re-released through download services for various consoles. It was met with positive reception from critics and reviewers since its initial release.
Gameplay
This section needs expansion. You can help by adding to it. (May 2020)
As with previous Sengoku titles, Sengoku 3 is a side-scrolling beat 'em up game where players take control of one of the four initial playable characters with two more characters being unlocked during gameplay across various stages filled with an assortment of undead evil spirits.
Development and release
Sengoku 3 was developed by Noise Factory and was first released for arcades on July 18, 2001. The soundtrack was composed by Toshikazu Tanaka, who was previously employed at SNK and worked on project such as Fatal Fury: King of Fighters. Tanaka stated in an interview that his biggest challenge when composing for the project was getting the music quality nearly up to levels of other games at the time. Tanaka decided on using streaming playback for the music, as he felt he could not guarantee the high quality he desired with previous methods. The sound driver used was not designed with streaming in mind, proving difficult for Tanaka to do so and he considered modify the sound driver himself but could not make it so due to time schedule. However, Tanaka was able to do the work by himself.
Sengoku 3 was later released for the Neo Geo AES system in October 2001. The North American AES release has since become one of the more expensive titles on the platform, with copies fetching over US$2200 on the secondary video game collecting market. In 2013, Sengoku 3 was digitally re-released for the Japanese Wii Virtual Console service, courtesy of D4 Enterprise. Sengoku 3 is included in the Neo Geo 25th Anniversary Humble Bundle, released in 2015. Hamster Corporation re-released Sengoku 3 for the Xbox One, PlayStation 4, and Nintendo Switch in 2018 under their Arcade Archives series.
Sengoku 3 has been met with positive reception from critics and reviewers alike since its release. Both Kyo and Ben of French magazine HardCore Gamers noted the improved visuals over its predecessors and regarded it to be an "excellent" beat 'em up game.
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Developer(s) Noise Factory
Publisher(s) SNK
Producer(s) Keiko Iju
Designer(s) Masahiro Maeda
Programmer(s) Hidenari Mamoto
Artist(s) Masafumi Fujii
Masahiro Maeda
Miyuki Okazaki
Composer(s) Toshikazu Tanaka
Series Sengoku
Platform(s) Arcade
Release
WW: 18 July 2001
Genre(s) Beat 'em up, hack and slash
Mode(s)
Single-playerCo-op
Arcade system Neo Geo MVS
#sengoku 3 #SNK #arcade
17
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Sengoku 2 / Legacy of the Warring States 2 / 戦国伝承 2 / Sengoku Denshō Tsū
Sengoku 2[a] is a beat 'em up arcade game. It is the second game of the Sengoku series by SNK. It was ported to the Neo Geo and Neo Geo CD consoles. In 2009 the series was compiled on a CD titled Sengoku Anthology for the PlayStation 2 and Windows. The Neo Geo version was re-released on the Japanese Virtual Console in November 8, 2012 and for the PAL region on February 7, 2013. In 2017, the game was re-released as part of the ACA Neo Geo series for the Xbox One, followed by the PlayStation 4, and also on the Nintendo Switch and Windows 10 via Steam the following year.
Gameplay
This section needs expansion. You can help by adding to it. (February 2020)
The gameplay is similar to Sengoku, except that the playable character is constantly armed with a sword for they which can initiate wide plane attacks and vertical slashes. Pressing both attack buttons together allows the character to block or dodge attacks. Another button combo gets the character to perform a special trick attack. The character can also jump and do jump attacks. Occasionally the character would be mounted on horseback and have to carefully hack and slash enemies during a canter.
The player can transform the character into three different forms including, the armour-clad wolf, the shuriken-throwing ninja and the staff-wielding Tengu warrior for a limited time. Various collectible orbs heal the character's health or enhance the character's attack abilities and that of the different forms' capabilities.
______________
Developer(s) SNK
Publisher(s) SNK
Composer(s) Yasuo Yamate
Series Sengoku
Platform(s)
Arcade
Release
1993
Genre(s) Beat 'em up, hack and slash
Mode(s)
Single-playerCo-op
Arcade system Neo Geo MVS
#Sengoku 2 #snk #arcade
10
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Sengoku / Legacy of the Warring States / 戦国伝承 / Sengoku Denshō
Sengoku[a] is a beat 'em up arcade game. It is the first game of the Sengoku series by SNK. It was ported to numerous home consoles including the Neo Geo, Neo Geo CD, Mega-CD and Super Famicom. The arcade version was part of SNK Arcade Classics Vol. 1, released in 2008. The Neo Geo version was re-released on the Japanese Virtual Console in 2011, with the sequels for the North American Virtual Console on November 8, 2012 (Sengoku 2) and June 6, 2013 (Sengoku 3) and for the PAL region on February 7, 2013 (Sengoku 2) and September 5, 2013 (Sengoku 3). In 2009 the series was compiled on a CD titled Sengoku Anthology for PlayStation 2 and Windows.
Gameplay
A player has a maximum of six health points. When certain enemies are defeated, spirits of powerful forms are available to transform into. In the SNES version transformation cannot be toggled, but stays constant for a limited time. The three different forms are a samurai, an armour-clad wolf and a more agile ninja. These forms have a limited use. Their attacks and jumps differ from the original form and their powers are enhanced by any power-ups collected.
Throughout the game the player would need to survive the hordes of enemies by collecting coloured orbs as power-ups. Five Green orbs heal one health point. A Red orb gives the player a single sword, a Cyan orb gives the player a double sword, the Purple orb gives the player a two-handed holy sword and a Yellow orb gives the player a limited magical attack.
Plot
Centuries ago a cruel and insanely tyrannical warlord was defeated by the two elite Samurai but had sworn to return in the future. When he does he unleashes undead forces of feudal Japanese warriors to destroy the world and its people. The warlord is opposed only by the two protagonists, a ninja and a Western cowboy (named Ninja Dave and Cowboy Kev in the Neo-Geo version and named Dan and Bill in the SNES version), who turn out to be descendants of the two elite Samurai responsible for vanquishing the wicked warlord centuries ago.
In Japan, Game Machine listed Sengoku on their March 15, 1991 issue as being the thirteenth most-successful table arcade unit of the month.
Likewise, RePlay reported Sengoku to be the fourth most-popular arcade game at the time.
On release, Famicom Tsūshin scored the Neo Geo version of the game a 19 out of 40. Electronic Gaming Monthly gave the Super NES version a 4.4 out of 10, commenting that it "has an interesting concept as you can change into different types of fighters, yet it just doesn't come together."
______________
Developer(s) SNK
Data East (Super Famicom)
Publisher(s)
SNK
Composer(s) Toshio Shimizu
Yasuo Yamate
Series Sengoku
Platform(s)
Arcade
Release
1991
Genre(s) Beat 'em up, hack and slash
Mode(s)
Single-playerCo-op
Arcade system Neo Geo MVS
#sengoku #data east #arcade
39
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