Street Fighter 6 - Chracter Select
Street Fighter 6
#Street Fighter 6 #Playstation5 #Capcom
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Silent Hill 2 - White Noiz - (2001)
White Noiz - Silent Hill 2 (2001)
Composer: Akira Yamaoka
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depois que jogo, e vou fazer a janta / after I play, and I'm going to make dinner
#meme #viral
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Street Fighter 6 - Kimberly - come on i'ready to go
Street Fighter 6
#Street Fighter 6 #Kimberly #Capcom
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Silent Hill 4 - Fever Chill - (2004)
Fever Chill - Silent Hill 4 (2004)
Composer: Akira Yamaoka
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Street Fighter 6 - Cammy's Hooligan Combination
Street Fighter 6
#Street Fighter 6 #Cammy #Capcom
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Street Fighter 6 - Guile - Time To End This
Street Fighter 6
#Street Fighter 6 #Guile #Capcom
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Final Fight 3 / Final Fight Tough / ファイナルファイト タフ / Fainaru Faito Tafu
Final Fight 3, released in Japan as Final Fight Tough (Japanese: ファイナルファイト タフ, Hepburn: Fainaru Faito Tafu), is a side-scrolling beat 'em up by Capcom originally released for the Super Nintendo Entertainment System in 1995. It is the second sequel to Final Fight released for the Super NES, following Final Fight 2, and like its predecessor, it was produced by Capcom's consumer division with no preceding arcade version released.
The game features the return of the protagonist Guy along with Haggar and also introduces new characters Lucia and Dean. The game's plot takes them through their efforts to rid Metro City of the new Skull Cross gang. Final Fight 3 introduced new moves, as well as branching paths during gameplay and multiple endings. Also available is the option to fight alongside a CPU-controlled partner. However, most critics felt these changes did too little in the way of expanding and improving upon the original Final Fight, and the game was released to little fanfare.
The next Final Fight game released, Final Fight Revenge, eschewed the side-scrolling beat'em up gameplay in favor of a one-on-one 3D fighting game format.
Plot
Following the annihilation of the Mad Gear Gang, a new criminal group named the Skull Cross Gang emerges as the new dominant criminal organization in Metro City. When Guy returns to Metro City from his martial arts training and reunites with his old friend Mike Haggar, the Mayor of Metro City, the two are suddenly alerted that the Skull Cross Gang has started a riot in the downtown area of the city. Joined by Lucia, a detective in the Metro City Police's Special Crimes Unit, and Dean, a street fighter whose family was murdered by the Skull Cross Gang, Guy and Haggar must once again save Metro City from its newest menace.
Gameplay
The player has a choice between four characters: Guy and Haggar from the original Final Fight return, along with new heroes Lucia and Dean. As in the previous Final Fight games, each character has their own set of moves, techniques and abilities unique to their character. Like in Final Fight 2, the game can be played alone or with a second player, along with an additional game mode that allows a single player be accompanied by a CPU-controlled partner.
The player has many new abilities which were not available in the previous Final Fight games. The player can now dash and perform dashing attacks or dashing jump attacks like in the previous Capcom beat-em-up Captain Commando. The player can also grab enemies from behind and perform holding and throwing attacks, as well as move while keeping the direction the player is facing locked.
The player also has access to command-based special techniques similar to Street Fighter, including a Super Move. Much like the Super Combos featured in Super Street Fighter II Turbo, the player has a Super Move gauge which fills up as the player performs their regular attacks against enemies. When the gauge is full, the player will have access to a powerful Super Move, which will consume the entire gauge. If the Super gauge remains full for a certain period and the Super move is not used, then the gauge will be emptied automatically.
Like in the previous Final Fight games, the player has access to weapons, health-restoring food and other bonus point items, which are stored inside breakable drums. Each character in Final Fight 3 specializes in a specific weapon and if the player picks up their character's preferred weapon, then they will have access to a unique combo attack exclusive to the character (for example, Guy specializes in using nunchaku).
There are a total of six stages in the game, each with their unique boss character. The stages in the game feature multiple paths that changes the areas the player will visit, as well as the enemies and bosses they encounter. The game's ending changes depending on the selected character, the path taken to reach the end of the game, and the difficulty setting.
Developer(s) Capcom
Publisher(s) Capcom
Producer(s) Tokuro Fujiwara
Composer(s) Katsunari Kitajima
Series Final Fight
Platform(s) Super Nintendo Entertainment System
Release
JP: December 22, 1995
NA: January 4, 1996
EU: March 13, 1996
Genre(s) Beat 'em up
Mode(s) Single-player, cooperative
#final fight 3 #capcom #snes
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Golden Axe: The Revenge of Death Adder
Golden Axe: The Revenge of Death Adder is an arcade game released by Sega in 1992. It is the sequel to the original Golden Axe and features the same hack and slash action as its predecessor with new additions and improvements. Powered by the System 32 arcade board, Revenge of Death Adder features more detailed graphics, adds new selectable characters and doubles the maximum number of simultaneous players from two to four. None of the three characters from the previous game are playable, with players choosing from four new protagonists who battle through various levels to defeat the villainous Death Adder.
While the original Golden Axe saw release on various home platforms, Revenge of Death Adder remained an arcade exclusive. Instead Sega published a completely different game, Golden Axe 2, for the Sega Genesis. Revenge of Death Adder was not officially released for the home until 2020, when it was paired with the first Golden Axe on both the Astro City Mini and Arcade1Up's smaller scale recreation of the original arcade cabinet.
Gameplay
The player characters are Goah the giant, Stern Blade the barbarian, Dora the Kentauride, and Little Trix, a young elf lad who carries a pitchfork. None of the characters from the first game are playable, although Gilius Thunderhead from the first game rides on Goah's back, and casts the magic spells between the two, while Goah does the fighting. The main enemy is once again Death Adder. Multiple players could cooperate to complete wrestling moves on one enemy. Depending on the cabinet, the game allowed up to two, three or four simultaneous players.
As well as introducing multiple paths to the franchise, the magic aspect is adjusted. Though still found in the classic Golden Axe pots, the magic spells do not increase in power with the number of pots collected but require a set number to work. The Revenge of Death Adder is the only Golden Axe game in which one of the magic attacks is not offensive, as Trix grows apple trees with fruit that replenish health. The players are allowed to choose different pathways at two Three-way junctions. Depending on the version, the unchosen paths are skipped entirely or have to be passed later in the game.
Reception
In Japan, Game Machine listed Golden Axe: The Revenge of Death Adder on their November 15, 1992 issue as being the third most-successful table arcade unit of the month.
In 2023, Time Extension included the game on their top 25 "Best Beat 'Em Ups of All Time" list. They called it the best game in the series.
Developer(s) Sega AM1
Publisher(s) Sega
Composer(s) Tomoyuki Kawamura
Masanori Takeuchi
Series Golden Axe
Platform(s) Arcade
Release 1992
Genre(s) Beat 'em up
Mode(s) Single-player, multiplayer
Arcade system Sega System 32
#Golden Axe: The Revenge of Death Adder
#sega #arcade
55
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SF6 ZANGIEF Super Art Cyclone Lariat + bone-crunching attack
Street Fighter 6
#Street Fighter 6 #Zangief #Capcom
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