How to Implement a Custom File Folder System in Dear ImGui
Do you want to know how to make a custom file/folder system in Dear ImGui? Well, you probably don't if a solution already exists, and we are working on one anyway in C# if you choose to use C#. Like we do.
Some Links for your interest:
Twitter: https://twitter.com/StoryDevUK
Minds: https://www.minds.com/twinspire/
Website: https://www.storydev.co.uk/
Character Generator: https://storydev.itch.io/storydev-character-generator
Music licensed by Envato Elements.
Originally on YouTube: https://www.youtube.com/watch?v=y6UJwCAlYY0
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Story Creator #9 - Implementing Movement Ranges
We are onto the next stage on the list. This time, it's moving along our available tiles. Oh, but wait, we also add WALLS! How exciting!
Intro Music by Bensound.com
Background music courtesy of Melody Loops. (C) "Blurred Out" by AG Music
Check out my other channels on YouTube:
StoryDev - https://www.youtube.com/@storydev
LS Books & Studios - https://www.youtube.com/@lukeselman
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Story Creator #8 - Implementing a 'Basic' Tile Routing Algorithm
It's been a while, but we're back with another video! In this one, we look out how we can create an algorithm to determine all the possible locations we can move to in the grid.
Intro Music by Bensound.com
Check out my other channels on YouTube:
StoryDev - https://www.youtube.com/@storydev
LS Books & Studios - https://www.youtube.com/@lukeselman
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Story Creator #7 - Implementing Enemy Routes and a Turn Based System
It's about time to do something more interesting. Here, we implement enemy routes to allow enemies to move around the grid automatically and put in place a basic turn-based system.
Intro Music by Bensound.com
Check out my other channels on YouTube:
StoryDev - https://www.youtube.com/@storydev
LS Books & Studios - https://www.youtube.com/@lukeselman
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Story Creator #6 - Moving the Player, Basic Collisions & Refactoring
We manage to get quite a lot done in this video, despite hitting a stumbling block. Notably, we are able to move the player and perform some basic "collisions". It's not really collision logic, it's just determining if we can move into a cell or not...
We also refactor our codebase out into a proper entity-based system.
Check out my other channels on YouTube:
StoryDev - https://www.youtube.com/@storydev
LS Books & Studios - https://www.youtube.com/@lukeselman
On Rumble:
Desinda Gaming - https://rumble.com/c/c-2073860
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Story Creator #5 - Adding the Player, Enemies and Emotions
We continue with our concept of the meditation system in which we can move and do stuff on a grid. Well, not quite yet.
In this video, we at least add players, enemies and emotions on the grid. That's something, I guess.
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Story Creator #4 - Starting on the Game Engine
To continue with our editor, we must first understand how the meditation mechanics are going to work, so let's delve into the game engine.
Intro Music by Bensound.com
Check my channels on YouTube:
StoryDev - https://www.youtube.com/@storydev
LS Books & Studios - https://www.youtube.com/@lukeselman
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Story Creator #3 - Designing Timelines
Places seems like a good idea to design, as we will be letting players explore our world. We cannot do it any other way.
Intro Music by Bensound.com
Check my channels on YouTube:
StoryDev - https://www.youtube.com/@storydev
LS Books & Studios - https://www.youtube.com/@lukeselman
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Story Creator #2 - Designing Places, Areas and Points
Places seems like a good idea to design, as we will be letting players explore our world. We cannot do it any other way.
Intro Music by Bensound.com
Check my channels on YouTube:
StoryDev - https://www.youtube.com/@storydev
LS Books & Studios - https://www.youtube.com/@lukeselman
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Story Creator - Reintroduction 1 - Designing Quests
Let's start working on a new version of Story Creator, which we can use to update our database and content for our game.
We work on quests to begin with.
Intro Music by Bensound.com
Check my channels on YouTube:
StoryDev - https://www.youtube.com/@storydev
LS Books & Studios - https://www.youtube.com/@lukeselman
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World Circumstances and The Future
In this video, we are discussing how the future may influence the channel and ensure that more video content is produced.
Check my channels on YouTube:
StoryDev - https://www.youtube.com/@storydev
LS Books & Studios - https://www.youtube.com/@lukeselman
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