Dawn Elves 20: A Hot Knife Through Butter - EU4 Anbennar Let's Play
A little over 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Barumand 5: The Rise of a New Kingdom - EU4 Anbennar Let's Play
24 years ago, the Orcs of the Serpentspine were united by Dookanson, the son of our god. He led us on a great crusade into the rich lands of the Humans. We destroyed their petty kingdoms like our ancestors destroyed the Dwarves' centuries before. We however did not expect for the Humans' gods to declare their own champion, Corin. These 2 avatars fought and slew each other on the 11th day of the 11th month of the year the surface dwellers refer to as 1444 AA.
Without the avatar of our god to guide us, we fractured into the squabbling tribes we used to be before uniting, but it seems we are no longer able to change our skin color in just a short time. It seems that the trials of the surface are yet to begin.
The great leaders of our tribe suggested a radical plan of action: forge a new kingdom right here in Escann. To do this, we must unite the squabbling clans, bring the hunting parties into the fold, and worst of all, forge relationships with other surface kingdoms. Orcs are easy to deal with: simply prove you have the strength to rule, and they will follow. Humans are much harder to persuade especially with how we treated them during the Greentide. First, we must destroy the few human kingdoms that survived the Greentide. Next, we must deal with these pesky adventurers that keep pestering us. Lastly, we must treat the conquered humans fairly and make them a part of our society. They will be more Orc-like than most humans, but in turn we will be more Human-like than most Orcs. Through them, our new kingdom will be seen as legitimate by the others. Of course this matters not if we cannot defend ourselves. We are still Orcs. Might makes right, and eventually all of Escann will belong to our clan!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Dawn Elves 19: A Consecrated People - EU4 Anbennar Let's Play
A little over 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
Loop Hero 10: Gems of the Astral Plane
The world has ended. If nothing exists anymore, why am I still here? What was here? I think I'm starting to remember. There was a forest over there; yes I can see it now. Over there was a mountain, and I can see that now too. It seems that my memories help reshape the world into what it was before the end. Yes, as I keep walking and keep remembering, more things begin to reappear. Maybe I can kill that Lich now. The Lich? Oh right! He was the one who destroyed everything. Killing him might be the answer. Maybe then the world will be restored!
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Barumand 4: Chains for the Vanquished - EU4 Anbennar Let's Play
24 years ago, the Orcs of the Serpentspine were united by Dookanson, the son of our god. He led us on a great crusade into the rich lands of the Humans. We destroyed their petty kingdoms like our ancestors destroyed the Dwarves' centuries before. We however did not expect for the Humans' gods to declare their own champion, Corin. These 2 avatars fought and slew each other on the 11th day of the 11th month of the year the surface dwellers refer to as 1444 AA.
Without the avatar of our god to guide us, we fractured into the squabbling tribes we used to be before uniting, but it seems we are no longer able to change our skin color in just a short time. It seems that the trials of the surface are yet to begin.
The great leaders of our tribe suggested a radical plan of action: forge a new kingdom right here in Escann. To do this, we must unite the squabbling clans, bring the hunting parties into the fold, and worst of all, forge relationships with other surface kingdoms. Orcs are easy to deal with: simply prove you have the strength to rule, and they will follow. Humans are much harder to persuade especially with how we treated them during the Greentide. First, we must destroy the few human kingdoms that survived the Greentide. Next, we must deal with these pesky adventurers that keep pestering us. Lastly, we must treat the conquered humans fairly and make them a part of our society. They will be more Orc-like than most humans, but in turn we will be more Human-like than most Orcs. Through them, our new kingdom will be seen as legitimate by the others. Of course this matters not if we cannot defend ourselves. We are still Orcs. Might makes right, and eventually all of Escann will belong to our clan!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
6
views
Dawn Elves 18: Another Coalition War - EU4 Anbennar Let's Play
A little of 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
Barumand 3: Cowing the Clans - EU4 Anbennar Let's Play
24 years ago, the Orcs of the Serpentspine were united by Dookanson, the son of our god. He led us on a great crusade into the rich lands of the Humans. We destroyed their petty kingdoms like our ancestors destroyed the Dwarves' centuries before. We however did not expect for the Humans' gods to declare their own champion, Corin. These 2 avatars fought and slew each other on the 11th day of the 11th month of the year the surface dwellers refer to as 1444 AA.
Without the avatar of our god to guide us, we fractured into the squabbling tribes we used to be before uniting, but it seems we are no longer able to change our skin color in just a short time. It seems that the trials of the surface are yet to begin.
The great leaders of our tribe suggested a radical plan of action: forge a new kingdom right here in Escann. To do this, we must unite the squabbling clans, bring the hunting parties into the fold, and worst of all, forge relationships with other surface kingdoms. Orcs are easy to deal with: simply prove you have the strength to rule, and they will follow. Humans are much harder to persuade especially with how we treated them during the Greentide. First, we must destroy the few human kingdoms that survived the Greentide. Next, we must deal with these pesky adventurers that keep pestering us. Lastly, we must treat the conquered humans fairly and make them a part of our society. They will be more Orc-like than most humans, but in turn we will be more Human-like than most Orcs. Through them, our new kingdom will be seen as legitimate by the others. Of course this matters not if we cannot defend ourselves. We are still Orcs. Might makes right, and eventually all of Escann will belong to our clan!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Dawn Elves 17: Conflict with the Kheions - EU4 Anbennar Let's Play
A little of 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Barumand 2: GOLD! - EU4 Anbennar Let's Play
24 years ago, the Orcs of the Serpentspine were united by Dookanson, the son of our god. He led us on a great crusade into the rich lands of the Humans. We destroyed their petty kingdoms like our ancestors destroyed the Dwarves' centuries before. We however did not expect for the Humans' gods to declare their own champion, Corin. These 2 avatars fought and slew each other on the 11th day of the 11th month of the year the surface dwellers refer to as 1444 AA.
Without the avatar of our god to guide us, we fractured into the squabbling tribes we used to be before uniting, but it seems we are no longer able to change our skin color in just a short time. It seems that the trials of the surface are yet to begin.
The great leaders of our tribe suggested a radical plan of action: forge a new kingdom right here in Escann. To do this, we must unite the squabbling clans, bring the hunting parties into the fold, and worst of all, forge relationships with other surface kingdoms. Orcs are easy to deal with: simply prove you have the strength to rule, and they will follow. Humans are much harder to persuade especially with how we treated them during the Greentide. First, we must destroy the few human kingdoms that survived the Greentide. Next, we must deal with these pesky adventurers that keep pestering us. Lastly, we must treat the conquered humans fairly and make them a part of our society. They will be more Orc-like than most humans, but in turn we will be more Human-like than most Orcs. Through them, our new kingdom will be seen as legitimate by the others. Of course this matters not if we cannot defend ourselves. We are still Orcs. Might makes right, and eventually all of Escann will belong to our clan!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
6
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Dawn Elves 16: Lorent Loses A LOT of Land - EU4 Anbennar Let's Play
A little of 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Barumand 1: Greentide Aftermath - EU4 Anbennar Let's Play
24 years ago, the Orcs of the Serpentspine were united by Dookanson, the son of our god. He led us on a great crusade into the rich lands of the Humans. We destroyed their petty kingdoms like our ancestors destroyed the Dwarves' centuries before. We however did not expect for the Humans' gods to declare their own champion, Corin. These 2 avatars fought and slew each other on the 11th day of the 11th month of the year the surface dwellers refer to as 1444 AA.
Without the avatar of our god to guide us, we fractured into the squabbling tribes we used to be before uniting, but it seems we are no longer able to change our skin color in just a short time. It seems that the trials of the surface are yet to begin.
The great leaders of our tribe suggested a radical plan of action: forge a new kingdom right here in Escann. To do this, we must unite the squabbling clans, bring the hunting parties into the fold, and worst of all, forge relationships with other surface kingdoms. Orcs are easy to deal with: simply prove you have the strength to rule, and they will follow. Humans are much harder to persuade especially with how we treated them during the Greentide. First, we must destroy the few human kingdoms that survived the Greentide. Next, we must deal with these pesky adventurers that keep pestering us. Lastly, we must treat the conquered humans fairly and make them a part of our society. They will be more Orc-like than most humans, but in turn we will be more Human-like than most Orcs. Through them, our new kingdom will be seen as legitimate by the others. Of course this matters not if we cannot defend ourselves. We are still Orcs. Might makes right, and eventually all of Escann will belong to our clan!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
12
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Loop Hero 9: The Creator is INSANE
The world has ended. If nothing exists anymore, why am I still here? What was here? I think I'm starting to remember. There was a forest over there; yes I can see it now. Over there was a mountain, and I can see that now too. It seems that my memories help reshape the world into what it was before the end. Yes, as I keep walking and keep remembering, more things begin to reappear. Maybe I can kill that Lich now. The Lich? Oh right! He was the one who destroyed everything. Killing him might be the answer. Maybe then the world will be restored!
Thumbnail Artist: https://www.instagram.com/demidevilart423/
4
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Cyranvar Final: A Protectionist Approach - EU4 Anbennar Let's Play
Our ancestors entered The Deepwoods 1000 years ago, but time is a strange thing this close to the Feyrealm. While it has been 1000 years for us, it has only been a few centuries for the outside world. At least that is how it used to be. The Verdant Veil was broken when Corin's party slew the Eldest, an Archfey linked to the veil, only 1 year ago. We have had our own problems to deal with so we did not notice it at first. The Greentide, which we have now learned has affected Escann too, saw hordes upon hordes of Orcs rampaging through the Deepwoods. Only through the clans coming together and forming the Verdant Pact did we survive, if only barely. Now with the Verdant Veil broken, we expect there to be no more surprise Orc armies appearing out of nowhere and slaughtering us unawares. We finally have a chance to take back The Deepwoods and we are going to take it. The Goblins and Orcs will be allowed to stay as they are wonderful workers. In time they should adopt our values and become attuned to the Feyrealm as we are. Until that time comes, they shall have to earn their keep.
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423
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Dawn Elves 15: A Weak Coalition - EU4 Anbennar Let's Play
A little of 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
6
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Loop Hero 8: The Hunter and His Hounds
The world has ended. If nothing exists anymore, why am I still here? What was here? I think I'm starting to remember. There was a forest over there; yes I can see it now. Over there was a mountain, and I can see that now too. It seems that my memories help reshape the world into what it was before the end. Yes, as I keep walking and keep remembering, more things begin to reappear. Maybe I can kill that Lich now. The Lich? Oh right! He was the one who destroyed everything. Killing him might be the answer. Maybe then the world will be restored!
Thumbnail Artist: https://www.instagram.com/demidevilart423/
1
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Cyranvar 10: The Model Elf - EU4 Anbennar Let's Play
Our ancestors entered The Deepwoods 1000 years ago, but time is a strange thing this close to the Feyrealm. While it has been 1000 years for us, it has only been a few centuries for the outside world. At least that is how it used to be. The Verdant Veil was broken when Corin's party slew the Eldest, an Archfey linked to the veil, only 1 year ago. We have had our own problems to deal with so we did not notice it at first. The Greentide, which we have now learned has affected Escann too, saw hordes upon hordes of Orcs rampaging through the Deepwoods. Only through the clans coming together and forming the Verdant Pact did we survive, if only barely. Now with the Verdant Veil broken, we expect there to be no more surprise Orc armies appearing out of nowhere and slaughtering us unawares. We finally have a chance to take back The Deepwoods and we are going to take it. The Goblins and Orcs will be allowed to stay as they are wonderful workers. In time they should adopt our values and become attuned to the Feyrealm as we are. Until that time comes, they shall have to earn their keep.
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423
4
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Cyranvar 9: New Vassals - EU4 Anbennar Let's Play
Our ancestors entered The Deepwoods 1000 years ago, but time is a strange thing this close to the Feyrealm. While it has been 1000 years for us, it has only been a few centuries for the outside world. At least that is how it used to be. The Verdant Veil was broken when Corin's party slew the Eldest, an Archfey linked to the veil, only 1 year ago. We have had our own problems to deal with so we did not notice it at first. The Greentide, which we have now learned has affected Escann too, saw hordes upon hordes of Orcs rampaging through the Deepwoods. Only through the clans coming together and forming the Verdant Pact did we survive, if only barely. Now with the Verdant Veil broken, we expect there to be no more surprise Orc armies appearing out of nowhere and slaughtering us unawares. We finally have a chance to take back The Deepwoods and we are going to take it. The Goblins and Orcs will be allowed to stay as they are wonderful workers. In time they should adopt our values and become attuned to the Feyrealm as we are. Until that time comes, they shall have to earn their keep.
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423
2
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Dawn Elves 10: Fighting on THREE Fronts - EU4 Anbennar Let's Play
A little of 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
5
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Cyranvar 8: Cyranvar Renaissance - EU4 Anbennar Let's Play
Our ancestors entered The Deepwoods 1000 years ago, but time is a strange thing this close to the Feyrealm. While it has been 1000 years for us, it has only been a few centuries for the outside world. At least that is how it used to be. The Verdant Veil was broken when Corin's party slew the Eldest, an Archfey linked to the veil, only 1 year ago. We have had our own problems to deal with so we did not notice it at first. The Greentide, which we have now learned has affected Escann too, saw hordes upon hordes of Orcs rampaging through the Deepwoods. Only through the clans coming together and forming the Verdant Pact did we survive, if only barely. Now with the Verdant Veil broken, we expect there to be no more surprise Orc armies appearing out of nowhere and slaughtering us unawares. We finally have a chance to take back The Deepwoods and we are going to take it. The Goblins and Orcs will be allowed to stay as they are wonderful workers. In time they should adopt our values and become attuned to the Feyrealm as we are. Until that time comes, they shall have to earn their keep.
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423
4
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Dawn Elves 9: Crushing Colonies - EU4 Anbennar Let's Play
A little of 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
2
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Cyranvar 4: The Deepwoods United! - EU4 Anbennar Let's Play
Our ancestors entered The Deepwoods 1000 years ago, but time is a strange thing this close to the Feyrealm. While it has been 1000 years for us, it has only been a few centuries for the outside world. At least that is how it used to be. The Verdant Veil was broken when Corin's party slew the Eldest, an Archfey linked to the veil, only 1 year ago. We have had our own problems to deal with so we did not notice it at first. The Greentide, which we have now learned has affected Escann too, saw hordes upon hordes of Orcs rampaging through the Deepwoods. Only through the clans coming together and forming the Verdant Pact did we survive, if only barely. Now with the Verdant Veil broken, we expect there to be no more surprise Orc armies appearing out of nowhere and slaughtering us unawares. We finally have a chance to take back The Deepwoods and we are going to take it. The Goblins and Orcs will be allowed to stay as they are wonderful workers. In time they should adopt our values and become attuned to the Feyrealm as we are. Until that time comes, they shall have to earn their keep.
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423
3
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Dawn Elves 5: Busilari Tears - EU4 Anbennar Let's Play
A little of 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
3
views
Loop Hero 6: Necromancer is Fun
The world has ended. If nothing exists anymore, why am I still here? What was here? I think I'm starting to remember. There was a forest over there; yes I can see it now. Over there was a mountain, and I can see that now too. It seems that my memories help reshape the world into what it was before the end. Yes, as I keep walking and keep remembering, more things begin to reappear. Maybe I can kill that Lich now. The Lich? Oh right! He was the one who destroyed everything. Killing him might be the answer. Maybe then the world will be restored!
Thumbnail Artist: https://www.instagram.com/demidevilart423/
3
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Cyranvar 3: A New Elfrealm is Born - EU4 Anbennar Let's Play
Our ancestors entered The Deepwoods 1000 years ago, but time is a strange thing this close to the Feyrealm. While it has been 1000 years for us, it has only been a few centuries for the outside world. At least that is how it used to be. The Verdant Veil was broken when Corin's party slew the Eldest, an Archfey linked to the veil, only 1 year ago. We have had our own problems to deal with so we did not notice it at first. The Greentide, which we have now learned has affected Escann too, saw hordes upon hordes of Orcs rampaging through the Deepwoods. Only through the clans coming together and forming the Verdant Pact did we survive, if only barely. Now with the Verdant Veil broken, we expect there to be no more surprise Orc armies appearing out of nowhere and slaughtering us unawares. We finally have a chance to take back The Deepwoods and we are going to take it. The Goblins and Orcs will be allowed to stay as they are wonderful workers. In time they should adopt our values and become attuned to the Feyrealm as we are. Until that time comes, they shall have to earn their keep.
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423
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Dawn Elves 4: The First Taychend Crusade - EU4 Anbennar Let's Play
A little of 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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