Dawn Elves 35: Another Autumn Crusade - EU4 Anbennar Let's Play
A little over 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
Barumand 20: The Great Northern Crusade - EU4 Anbennar Let's PLay
24 years ago, the Orcs of the Serpentspine were united by Dookanson, the son of our god. He led us on a great crusade into the rich lands of the Humans. We destroyed their petty kingdoms like our ancestors destroyed the Dwarves' centuries before. We however did not expect for the Humans' gods to declare their own champion, Corin. These 2 avatars fought and slew each other on the 11th day of the 11th month of the year the surface dwellers refer to as 1444 AA.
Without the avatar of our god to guide us, we fractured into the squabbling tribes we used to be before uniting, but it seems we are no longer able to change our skin color in just a short time. It seems that the trials of the surface are yet to begin.
The great leaders of our tribe suggested a radical plan of action: forge a new kingdom right here in Escann. To do this, we must unite the squabbling clans, bring the hunting parties into the fold, and worst of all, forge relationships with other surface kingdoms. Orcs are easy to deal with: simply prove you have the strength to rule, and they will follow. Humans are much harder to persuade especially with how we treated them during the Greentide. First, we must destroy the few human kingdoms that survived the Greentide. Next, we must deal with these pesky adventurers that keep pestering us. Lastly, we must treat the conquered humans fairly and make them a part of our society. They will be more Orc-like than most humans, but in turn we will be more Human-like than most Orcs. Through them, our new kingdom will be seen as legitimate by the others. Of course this matters not if we cannot defend ourselves. We are still Orcs. Might makes right, and eventually all of Escann will belong to our clan!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Dawn Elves 34: Overseas Enemies - EU4 Anbennar Let's Play
A little over 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Barumand 19: The Vivin Protectorate - EU4 Anbennar Let's PLay
24 years ago, the Orcs of the Serpentspine were united by Dookanson, the son of our god. He led us on a great crusade into the rich lands of the Humans. We destroyed their petty kingdoms like our ancestors destroyed the Dwarves' centuries before. We however did not expect for the Humans' gods to declare their own champion, Corin. These 2 avatars fought and slew each other on the 11th day of the 11th month of the year the surface dwellers refer to as 1444 AA.
Without the avatar of our god to guide us, we fractured into the squabbling tribes we used to be before uniting, but it seems we are no longer able to change our skin color in just a short time. It seems that the trials of the surface are yet to begin.
The great leaders of our tribe suggested a radical plan of action: forge a new kingdom right here in Escann. To do this, we must unite the squabbling clans, bring the hunting parties into the fold, and worst of all, forge relationships with other surface kingdoms. Orcs are easy to deal with: simply prove you have the strength to rule, and they will follow. Humans are much harder to persuade especially with how we treated them during the Greentide. First, we must destroy the few human kingdoms that survived the Greentide. Next, we must deal with these pesky adventurers that keep pestering us. Lastly, we must treat the conquered humans fairly and make them a part of our society. They will be more Orc-like than most humans, but in turn we will be more Human-like than most Orcs. Through them, our new kingdom will be seen as legitimate by the others. Of course this matters not if we cannot defend ourselves. We are still Orcs. Might makes right, and eventually all of Escann will belong to our clan!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Dawn Elves 33: Kheionai Holdouts - EU4 Anbennar Let's Play
A little over 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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LotR: The Battle for Middle Earth Hard Campaign 2 - Amon Hen
Lord of the Rings: The Battle for Middle Earth is an RTS released in the early 2000's that follows the story of the movies with only a little bit of differences. For example, Boromir can survive if you are good enough at the game. It is really fun and I hope you enjoy watching it!
The Dark Lord Sauron stirs. A massive army of orcs and evil men of a size not seen since the first age amasses. The free men of Middle Earth still have hope however. They have found the One Ring and seek to destroy it. Obviously they will fail. The Ring will corrupt them as it always does, and then it will fall into the hands of Sauron. Sauron's new ally Saruman, has recently betrayed his oaths to the White Council and has begun to build his own army of uruks in the fortress of Isengard. Middle Earth shall fall under the dominion of evil. It is only a matter of time. The only question is, will it be Sauron or Saruman in charge?
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Barumand 18: The Last Adventurer Kingdoms - EU4 Anbennar Let's PLay
24 years ago, the Orcs of the Serpentspine were united by Dookanson, the son of our god. He led us on a great crusade into the rich lands of the Humans. We destroyed their petty kingdoms like our ancestors destroyed the Dwarves' centuries before. We however did not expect for the Humans' gods to declare their own champion, Corin. These 2 avatars fought and slew each other on the 11th day of the 11th month of the year the surface dwellers refer to as 1444 AA.
Without the avatar of our god to guide us, we fractured into the squabbling tribes we used to be before uniting, but it seems we are no longer able to change our skin color in just a short time. It seems that the trials of the surface are yet to begin.
The great leaders of our tribe suggested a radical plan of action: forge a new kingdom right here in Escann. To do this, we must unite the squabbling clans, bring the hunting parties into the fold, and worst of all, forge relationships with other surface kingdoms. Orcs are easy to deal with: simply prove you have the strength to rule, and they will follow. Humans are much harder to persuade especially with how we treated them during the Greentide. First, we must destroy the few human kingdoms that survived the Greentide. Next, we must deal with these pesky adventurers that keep pestering us. Lastly, we must treat the conquered humans fairly and make them a part of our society. They will be more Orc-like than most humans, but in turn we will be more Human-like than most Orcs. Through them, our new kingdom will be seen as legitimate by the others. Of course this matters not if we cannot defend ourselves. We are still Orcs. Might makes right, and eventually all of Escann will belong to our clan!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Barumand 15: Two Orcrealms, ONE King - EU4 Anbennar Let's Play
24 years ago, the Orcs of the Serpentspine were united by Dookanson, the son of our god. He led us on a great crusade into the rich lands of the Humans. We destroyed their petty kingdoms like our ancestors destroyed the Dwarves' centuries before. We however did not expect for the Humans' gods to declare their own champion, Corin. These 2 avatars fought and slew each other on the 11th day of the 11th month of the year the surface dwellers refer to as 1444 AA.
Without the avatar of our god to guide us, we fractured into the squabbling tribes we used to be before uniting, but it seems we are no longer able to change our skin color in just a short time. It seems that the trials of the surface are yet to begin.
The great leaders of our tribe suggested a radical plan of action: forge a new kingdom right here in Escann. To do this, we must unite the squabbling clans, bring the hunting parties into the fold, and worst of all, forge relationships with other surface kingdoms. Orcs are easy to deal with: simply prove you have the strength to rule, and they will follow. Humans are much harder to persuade especially with how we treated them during the Greentide. First, we must destroy the few human kingdoms that survived the Greentide. Next, we must deal with these pesky adventurers that keep pestering us. Lastly, we must treat the conquered humans fairly and make them a part of our society. They will be more Orc-like than most humans, but in turn we will be more Human-like than most Orcs. Through them, our new kingdom will be seen as legitimate by the others. Of course this matters not if we cannot defend ourselves. We are still Orcs. Might makes right, and eventually all of Escann will belong to our clan!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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LoTR: The Battle for Middle Earth (Hard Campaign) 1 - The Rise of Isengard
Lord of the Rings: The Battle for Middle Earth is an RTS released in the early 2000's that follows the story of the movies with only a little bit of differences. For example, Boromir can survive if you are good enough at the game. It is really fun and I hope you enjoy watching it!
The Dark Lord Sauron stirs. A massive army of orcs and evil men of a size not seen since the first age amasses. The free men of Middle Earth still have hope however. They have found the One Ring and seek to destroy it. Obviously they will fail. The Ring will corrupt them as it always does, and then it will fall into the hands of Sauron. Sauron's new ally Saruman, has recently betrayed his oaths to the White Council and has begun to build his own army of uruks in the fortress of Isengard. Middle Earth shall fall under the dominion of evil. It is only a matter of time. The only question is, will it be Sauron or Saruman in charge?
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Dawn Elves 29: The First Eordand Crusade - EU4 Anbennar Let's Play
A little over 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Barumand 14: A Permanent Capital - EU4 Anbennar Let's Play
24 years ago, the Orcs of the Serpentspine were united by Dookanson, the son of our god. He led us on a great crusade into the rich lands of the Humans. We destroyed their petty kingdoms like our ancestors destroyed the Dwarves' centuries before. We however did not expect for the Humans' gods to declare their own champion, Corin. These 2 avatars fought and slew each other on the 11th day of the 11th month of the year the surface dwellers refer to as 1444 AA.
Without the avatar of our god to guide us, we fractured into the squabbling tribes we used to be before uniting, but it seems we are no longer able to change our skin color in just a short time. It seems that the trials of the surface are yet to begin.
The great leaders of our tribe suggested a radical plan of action: forge a new kingdom right here in Escann. To do this, we must unite the squabbling clans, bring the hunting parties into the fold, and worst of all, forge relationships with other surface kingdoms. Orcs are easy to deal with: simply prove you have the strength to rule, and they will follow. Humans are much harder to persuade especially with how we treated them during the Greentide. First, we must destroy the few human kingdoms that survived the Greentide. Next, we must deal with these pesky adventurers that keep pestering us. Lastly, we must treat the conquered humans fairly and make them a part of our society. They will be more Orc-like than most humans, but in turn we will be more Human-like than most Orcs. Through them, our new kingdom will be seen as legitimate by the others. Of course this matters not if we cannot defend ourselves. We are still Orcs. Might makes right, and eventually all of Escann will belong to our clan!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Dawn Elves 28: Cultural Enrichment - EU4 Anbennar Let's Play
A little over 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Barumand 13: Destroy the Weak - EU4 Anbennar Let's Play
24 years ago, the Orcs of the Serpentspine were united by Dookanson, the son of our god. He led us on a great crusade into the rich lands of the Humans. We destroyed their petty kingdoms like our ancestors destroyed the Dwarves' centuries before. We however did not expect for the Humans' gods to declare their own champion, Corin. These 2 avatars fought and slew each other on the 11th day of the 11th month of the year the surface dwellers refer to as 1444 AA.
Without the avatar of our god to guide us, we fractured into the squabbling tribes we used to be before uniting, but it seems we are no longer able to change our skin color in just a short time. It seems that the trials of the surface are yet to begin.
The great leaders of our tribe suggested a radical plan of action: forge a new kingdom right here in Escann. To do this, we must unite the squabbling clans, bring the hunting parties into the fold, and worst of all, forge relationships with other surface kingdoms. Orcs are easy to deal with: simply prove you have the strength to rule, and they will follow. Humans are much harder to persuade especially with how we treated them during the Greentide. First, we must destroy the few human kingdoms that survived the Greentide. Next, we must deal with these pesky adventurers that keep pestering us. Lastly, we must treat the conquered humans fairly and make them a part of our society. They will be more Orc-like than most humans, but in turn we will be more Human-like than most Orcs. Through them, our new kingdom will be seen as legitimate by the others. Of course this matters not if we cannot defend ourselves. We are still Orcs. Might makes right, and eventually all of Escann will belong to our clan!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Dawn Elves 27: Lorent Forgets Their Colony - EU4 Anbennar Let's Play
A little over 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Dawn Elves 26: Crumbling Kheions - EU4 Anbennar Let's Play
A little over 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Loop Hero 12: Memes Don't Have to be Dreams
The world has ended. If nothing exists anymore, why am I still here? What was here? I think I'm starting to remember. There was a forest over there; yes I can see it now. Over there was a mountain, and I can see that now too. It seems that my memories help reshape the world into what it was before the end. Yes, as I keep walking and keep remembering, more things begin to reappear. Maybe I can kill that Lich now. The Lich? Oh right! He was the one who destroyed everything. Killing him might be the answer. Maybe then the world will be restored!
Thumbnail Artist: https://www.instagram.com/demidevilart423/
Barumand 11: Orcish Infighting - EU4 Anbennar Let's Play
24 years ago, the Orcs of the Serpentspine were united by Dookanson, the son of our god. He led us on a great crusade into the rich lands of the Humans. We destroyed their petty kingdoms like our ancestors destroyed the Dwarves' centuries before. We however did not expect for the Humans' gods to declare their own champion, Corin. These 2 avatars fought and slew each other on the 11th day of the 11th month of the year the surface dwellers refer to as 1444 AA.
Without the avatar of our god to guide us, we fractured into the squabbling tribes we used to be before uniting, but it seems we are no longer able to change our skin color in just a short time. It seems that the trials of the surface are yet to begin.
The great leaders of our tribe suggested a radical plan of action: forge a new kingdom right here in Escann. To do this, we must unite the squabbling clans, bring the hunting parties into the fold, and worst of all, forge relationships with other surface kingdoms. Orcs are easy to deal with: simply prove you have the strength to rule, and they will follow. Humans are much harder to persuade especially with how we treated them during the Greentide. First, we must destroy the few human kingdoms that survived the Greentide. Next, we must deal with these pesky adventurers that keep pestering us. Lastly, we must treat the conquered humans fairly and make them a part of our society. They will be more Orc-like than most humans, but in turn we will be more Human-like than most Orcs. Through them, our new kingdom will be seen as legitimate by the others. Of course this matters not if we cannot defend ourselves. We are still Orcs. Might makes right, and eventually all of Escann will belong to our clan!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Dawn Elves 25: The Haraf Expedition - EU4 Anbennar Let's Play
A little over 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
2
views
Barumand 10: Are We the Baddies? - EU4 Anbennar Let's Play
24 years ago, the Orcs of the Serpentspine were united by Dookanson, the son of our god. He led us on a great crusade into the rich lands of the Humans. We destroyed their petty kingdoms like our ancestors destroyed the Dwarves' centuries before. We however did not expect for the Humans' gods to declare their own champion, Corin. These 2 avatars fought and slew each other on the 11th day of the 11th month of the year the surface dwellers refer to as 1444 AA.
Without the avatar of our god to guide us, we fractured into the squabbling tribes we used to be before uniting, but it seems we are no longer able to change our skin color in just a short time. It seems that the trials of the surface are yet to begin.
The great leaders of our tribe suggested a radical plan of action: forge a new kingdom right here in Escann. To do this, we must unite the squabbling clans, bring the hunting parties into the fold, and worst of all, forge relationships with other surface kingdoms. Orcs are easy to deal with: simply prove you have the strength to rule, and they will follow. Humans are much harder to persuade especially with how we treated them during the Greentide. First, we must destroy the few human kingdoms that survived the Greentide. Next, we must deal with these pesky adventurers that keep pestering us. Lastly, we must treat the conquered humans fairly and make them a part of our society. They will be more Orc-like than most humans, but in turn we will be more Human-like than most Orcs. Through them, our new kingdom will be seen as legitimate by the others. Of course this matters not if we cannot defend ourselves. We are still Orcs. Might makes right, and eventually all of Escann will belong to our clan!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Barumand 8: Stabilizing the Realm - EU4 Anbennar Let's Play
24 years ago, the Orcs of the Serpentspine were united by Dookanson, the son of our god. He led us on a great crusade into the rich lands of the Humans. We destroyed their petty kingdoms like our ancestors destroyed the Dwarves' centuries before. We however did not expect for the Humans' gods to declare their own champion, Corin. These 2 avatars fought and slew each other on the 11th day of the 11th month of the year the surface dwellers refer to as 1444 AA.
Without the avatar of our god to guide us, we fractured into the squabbling tribes we used to be before uniting, but it seems we are no longer able to change our skin color in just a short time. It seems that the trials of the surface are yet to begin.
The great leaders of our tribe suggested a radical plan of action: forge a new kingdom right here in Escann. To do this, we must unite the squabbling clans, bring the hunting parties into the fold, and worst of all, forge relationships with other surface kingdoms. Orcs are easy to deal with: simply prove you have the strength to rule, and they will follow. Humans are much harder to persuade especially with how we treated them during the Greentide. First, we must destroy the few human kingdoms that survived the Greentide. Next, we must deal with these pesky adventurers that keep pestering us. Lastly, we must treat the conquered humans fairly and make them a part of our society. They will be more Orc-like than most humans, but in turn we will be more Human-like than most Orcs. Through them, our new kingdom will be seen as legitimate by the others. Of course this matters not if we cannot defend ourselves. We are still Orcs. Might makes right, and eventually all of Escann will belong to our clan!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
7
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Loop Hero 11: Rogues and Wheat Fields
The world has ended. If nothing exists anymore, why am I still here? What was here? I think I'm starting to remember. There was a forest over there; yes I can see it now. Over there was a mountain, and I can see that now too. It seems that my memories help reshape the world into what it was before the end. Yes, as I keep walking and keep remembering, more things begin to reappear. Maybe I can kill that Lich now. The Lich? Oh right! He was the one who destroyed everything. Killing him might be the answer. Maybe then the world will be restored!
Thumbnail Artist: https://www.instagram.com/demidevilart423/
Dawn Elves 22: I HATE Naval Warfare - EU4 Anbennar Let's Play
A little over 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Barumand 7: A New Path Forward - EU4 Anbennar Let's Play
24 years ago, the Orcs of the Serpentspine were united by Dookanson, the son of our god. He led us on a great crusade into the rich lands of the Humans. We destroyed their petty kingdoms like our ancestors destroyed the Dwarves' centuries before. We however did not expect for the Humans' gods to declare their own champion, Corin. These 2 avatars fought and slew each other on the 11th day of the 11th month of the year the surface dwellers refer to as 1444 AA.
Without the avatar of our god to guide us, we fractured into the squabbling tribes we used to be before uniting, but it seems we are no longer able to change our skin color in just a short time. It seems that the trials of the surface are yet to begin.
The great leaders of our tribe suggested a radical plan of action: forge a new kingdom right here in Escann. To do this, we must unite the squabbling clans, bring the hunting parties into the fold, and worst of all, forge relationships with other surface kingdoms. Orcs are easy to deal with: simply prove you have the strength to rule, and they will follow. Humans are much harder to persuade especially with how we treated them during the Greentide. First, we must destroy the few human kingdoms that survived the Greentide. Next, we must deal with these pesky adventurers that keep pestering us. Lastly, we must treat the conquered humans fairly and make them a part of our society. They will be more Orc-like than most humans, but in turn we will be more Human-like than most Orcs. Through them, our new kingdom will be seen as legitimate by the others. Of course this matters not if we cannot defend ourselves. We are still Orcs. Might makes right, and eventually all of Escann will belong to our clan!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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Dawn Elves 21: Surael's Light Shines upon Ruin - EU4 Anbennar Let's Play
A little over 1500 years ago, the Elven homeland of Aelantir was destroyed in a great cataclysm. Our ancestors escaped from this fate on one of the many great fleets of this Precursor Empire. We drifted in the Uelos' Lament Ocean for 1000 years before finding the havens of the east. Many of our brethren followed Munas into Cannor, but we followed Jaher into Bulwar. We freed the native Humans from the oppression of Gnolls and Harpies. They saw our leader Jaher as the incarnation of Surael the sun god. They worshipped him as he forged an empire from the Divenhal Sea to the east coast of Haless. We too saw him as our savior. His empire did not survive his death, but his holiness was passed onto all of his Sun Elf followers.
It has been a few centuries since Jaher's death. The Cannorians have located our ancient homeland. We, the Jaherian Exemplars, shall bring the light of Surael, gifted to us by Jaher himself, to Aelantir and reclaim our homeland! Some of our ancient cousins have survived all this time. We must also bring them into Surael's grace. Our new country of Rezankand shall reforge a new Phoenix Empire with our holy crusade across this cursed continent!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
1
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Barumand 6: Corinite Orcs - EU4 Anbennar Let's Play
24 years ago, the Orcs of the Serpentspine were united by Dookanson, the son of our god. He led us on a great crusade into the rich lands of the Humans. We destroyed their petty kingdoms like our ancestors destroyed the Dwarves' centuries before. We however did not expect for the Humans' gods to declare their own champion, Corin. These 2 avatars fought and slew each other on the 11th day of the 11th month of the year the surface dwellers refer to as 1444 AA.
Without the avatar of our god to guide us, we fractured into the squabbling tribes we used to be before uniting, but it seems we are no longer able to change our skin color in just a short time. It seems that the trials of the surface are yet to begin.
The great leaders of our tribe suggested a radical plan of action: forge a new kingdom right here in Escann. To do this, we must unite the squabbling clans, bring the hunting parties into the fold, and worst of all, forge relationships with other surface kingdoms. Orcs are easy to deal with: simply prove you have the strength to rule, and they will follow. Humans are much harder to persuade especially with how we treated them during the Greentide. First, we must destroy the few human kingdoms that survived the Greentide. Next, we must deal with these pesky adventurers that keep pestering us. Lastly, we must treat the conquered humans fairly and make them a part of our society. They will be more Orc-like than most humans, but in turn we will be more Human-like than most Orcs. Through them, our new kingdom will be seen as legitimate by the others. Of course this matters not if we cannot defend ourselves. We are still Orcs. Might makes right, and eventually all of Escann will belong to our clan!
Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
Thumbnail Artist: https://www.instagram.com/demidevilart423/
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