F.E.A.R. | The Ending | Interval 11: Retaliation & Interval 12: Epilogue | No Commentary | Ep 14
Hello! This is the 14th F.E.A.R playthrough episode, featuring interval 11: retaliation and interval 12: epilogue. There is no commentary in this series.
Series playlist: https://www.youtube.com/playlist?list=PLg5clM9-ewOYRiDvI3sh8VnIn598abnhB
Thank you all for watching this series!
2
views
Mirror's Edge | Chapter 9: The Shard | Ending & Credits | No Commentary
This is the final Mirror's Egde playthrough video. It features chapter 9: the shard. There is no commentary in this series.
Playlist link: https://www.youtube.com/playlist?list=PLg5clM9-ewOaIw3UQOS8RjCjZg4_eclz5
Thank you for watching this series!
12
views
F.E.A.R. | Interval 10: Revelation | No Commentary | Ep 13
Hello! This is the 13th F.E.A.R playthrough episode, featuring interval 10: revelation. There is no commentary in this series.
Series playlist: https://www.youtube.com/playlist?list=PLg5clM9-ewOYRiDvI3sh8VnIn598abnhB
Thank you for watching!
9
views
Max Payne 3 | Chapter 14: One Card Left To Play | The Ending | No Commentary
Hello! This is the 14th and final Max Payne 3 playthrough video. It features chapter 14: one card left to play. There is no commentary for this episode.
Playlist link: https://www.youtube.com/playlist?list=PLg5clM9-ewObuOJaRKh74QQi8JiCTqVaP
Note: this is not a walkthrough, so I won't be actively searching for collectibles.
Thank you for watching this series! If you enjoy this video, consider liking and subscribing.
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In case you are interested in how this series was edited:
- recording: obs studio
- editing: shotcut
- thumbnail: canva
The editing on those videos consists mostly of cuts, trims and transitions, used for a few different purposes:
- choosing the best moments from many different tries so you get to see what I considered to be the most entertaining parts of the recorded footage. In the case of this game, I try as much as possible to remove scenes showing that "last man standing" moment. Another use for this is trying to play an action segment in a flashier way or with more precision (trying to miss less shots).
- removing segments where I die or take too much time wandering through the level, improving the pacing of the videos. This is to avoid having the viewer become bored or even irritated by watching me die too often or take too long trying to find where to go next. As a result, it also saves considerable time.
- trying to make the removal of footage or the addition of it as less apparent as possible, sometimes missing by just a few frames. When not possible, a simple transition is used to give the idea of the gameplay moving foward.
16
views
Mirror's Edge | Chapter 8: Kate | No Commentary Playthrough
This is the 9th Mirror's Egde playthrough video. It features chapter 8: kate. There is no commentary in this series.
Playlist link: https://www.youtube.com/playlist?list=PLg5clM9-ewOaIw3UQOS8RjCjZg4_eclz5
Thank you for watching!
2
views
F.E.A.R. | Interval 09: Incursion | No Commentary Playthrough | Ep 12
Hello! This is the 12th F.E.A.R playthrough episode, featuring interval 09: incursion. There is no commentary in this series.
Series playlist: https://www.youtube.com/playlist?list=PLg5clM9-ewOYRiDvI3sh8VnIn598abnhB
Thank you for watching!
4
views
Max Payne 3 | Chapter 13: A Fat Bald Dude With A Bad Temper | No Commentary Playthrough
Hello! This is the 13th Max Payne 3 playthrough video. It features chapter 13: a fat bald dude with a bad temper. In this level Max must infiltrate the police station and go after Becker. There is no commentary for this episode.
Playlist link: https://www.youtube.com/playlist?list=PLg5clM9-ewObuOJaRKh74QQi8JiCTqVaP
Note: this is not a walkthrough, so I won't be actively searching for collectibles.
Thank you for watching!
-----------------------------------------------------------------------------------------------------------------------------------------------------------
In case you are interested in how this series was edited:
- recording: obs studio
- editing: shotcut
- thumbnail: canva
The editing on those videos consists mostly of cuts, trims and transitions, used for a few different purposes:
- choosing the best moments from many different tries so you get to see what I considered to be the most entertaining parts of the recorded footage. In the case of this game, I try as much as possible to remove scenes showing that "last man standing" moment. Another use for this is trying to play an action segment in a flashier way or with more precision (trying to miss less shots).
- removing segments where I die or take too much time wandering through the level, improving the pacing of the videos. This is to avoid having the viewer become bored or even irritated by watching me die too often or take too long trying to find where to go next. As a result, it also saves considerable time.
- trying to make the removal of footage or the addition of it as less apparent as possible, sometimes missing by just a few frames. When not possible, a simple transition is used to give the idea of the gameplay moving foward.
6
views
Mirror's Edge | Chapter 7 - The Boat | No Commentary
This is the 8th Mirror's Egde playthrough video. It features chapter 7: the boat. There is no commentary in this series.
Playlist link: https://www.youtube.com/playlist?list=PLg5clM9-ewOaIw3UQOS8RjCjZg4_eclz5
Thank you for watching!
3
views
F.E.A.R. | Interval 08: Desolation | No Commentary Playthrough | Ep 11
Hello! This is the 11th F.E.A.R playthrough episode, featuring interval 08: desolation. There is no commentary in this series.
Series playlist: https://www.youtube.com/playlist?list=PLg5clM9-ewOYRiDvI3sh8VnIn598abnhB
Thank you for watching!
8
views
Max Payne 3 | Chapter 12: The Great American Savior Of The Poor | No Commentary Playthrough
Hello! This is the 12th Max Payne 3 playthrough video. It features chapter 12: the great american savior of the poor. There is no commentary for this episode.
Playlist link: https://www.youtube.com/playlist?list=PLg5clM9-ewObuOJaRKh74QQi8JiCTqVaP
Note: this is not a walkthrough, so I won't be actively searching for collectibles.
Thank you for watching!
-----------------------------------------------------------------------------------------------------------------------------------------------------------
In case you are interested in how this series was edited:
- recording: obs studio
- editing: shotcut
The editing on those videos consists mostly of cuts, trims and transitions, used for a few different purposes:
- choosing the best moments from many different tries so you get to see what I considered to be the most entertaining parts of the recorded footage. In the case of this game, I try as much as possible to remove scenes showing that "last man standing" moment. Another use for this is trying to play an action segment in a flashier way or with more precision (trying to miss less shots).
- removing segments where I die or take too much time wandering through the level, improving the pacing of the videos. This is to avoid having the viewer become bored or even irritated by watching me die too often or take too long trying to find where to go next. As a result, it also saves considerable time.
- trying to make the removal of footage or the addition of it as less apparent as possible, sometimes missing by just a few frames. When not possible, a simple transition is used to give the idea of the gameplay moving foward.
6
views
Mirror's Edge | Chapter 6 - Pirandello Kruger (Training Facility) | No Commentary
This is the 7th Mirror's Egde playthrough video. It features chapter 6: pirandello kruger. There is no commentary in this series.
Playlist link: https://www.youtube.com/playlist?list=PLg5clM9-ewOaIw3UQOS8RjCjZg4_eclz5
Thank you for watching!
11
views
F.E.A.R. | Interval 07: Redirection | No commentary | Ep 10
Hello! This is the 10th F.E.A.R playthrough episode, featuring interval 07: redirection. There is no commentary in this series.
For this episode, I had to speed up some gameplay sections (exploration and some moments where I was looking for ammo) and make more abrupt cuts in order to reduce the duration of this video.
Series playlist: https://www.youtube.com/playlist?list=PLg5clM9-ewOYRiDvI3sh8VnIn598abnhB
Thank you for watching!
19
views
Max Payne 3 | Chapter 11: Sun Tan Oil, Stale Margaritas and Greed | No commentary
Hello! This is the 11th Max Payne 3 playthrough video. It features chapter 11: sun tan oil, stale margaritas and greed. There is no commentary for this episode.
*There is a section in this video with no sound (from 2:31 to 3:40). This is because youtube found a copyright issue with the music played. Tried using their beta software to try and remove it, but it just didn't work. Also tried replaying this part with no music, but adjusting the volume to zero gets completely ignored by the game when the cutscene starts, making it play the song so youtube processing software notice it. Sorry, but since I don't know how to remove in editing, this section will remain muted.
Playlist link: https://www.youtube.com/playlist?list=PLg5clM9-ewObuOJaRKh74QQi8JiCTqVaP
Note: this is not a walkthrough, so I won't be actively searching for collectibles.
Thank you for watching!
In case you are interested in how this series was edited:
- recording: obs studio
- editing: shotcut
The editing on those videos consists mostly of cuts, trims and transitions, used for a few different purposes:
- choosing the best moments from many different tries so you get to see what I considered to be the most entertaining parts of the recorded footage. In the case of this game, I try as much as possible to remove scenes showing that "last man standing" moment. Another use for this is trying to play an action segment in a flashier way or with more precision (trying to miss less shots).
- removing segments where I die or take too much time wandering through the level, improving the pacing of the videos. This is to avoid having the viewer become bored or even irritated by watching me die too often or take too long trying to find where to go next. As a result, it also saves considerable time.
- trying to make the removal of footage or the addition of it as less apparent as possible, sometimes missing by just a few frames. When not possible, a simple transition is used to give the idea of the gameplay moving foward.
24
views
Mirror's Edge | Chapter 5: New Eden (The Mall) | No Commentary
This is the 6th Mirror's Egde playthrough video. It features chapter 5: New Eden. There is no commentary in this series.
Playlist link: https://www.youtube.com/playlist?list=PLg5clM9-ewOaIw3UQOS8RjCjZg4_eclz5
Thank you for watching!
8
views
Mirror's Edge | Chapter 4: Ropeburn (Subway Level) | No Commentary
This is the 5th Mirror's Egde playthrough video. It features chapter 4: Ropeburn. There is no commentary in this series.
Playlist link: https://www.youtube.com/playlist?list=PLg5clM9-ewOaIw3UQOS8RjCjZg4_eclz5
Thank you for watching!
7
views
F.E.A.R. | Interval 06: Interception | No Commentary
Hello! This is the 9th F.E.A.R playthrough episode, featuring the entire interval 06 interception. There is no commentary in this series.
For this episode, I had to speed up some gameplay sections (exploration and some moments where I was looking for ammo) and make more abrupt cuts in order to reduce the duration of this video.
Series playlist: https://www.youtube.com/playlist?list=PLg5clM9-ewOYRiDvI3sh8VnIn598abnhB
Thank you for watching!
5
views
Max Payne 3 | Chapter 10: It's Drive Or Shoot, Sister | No Commentary
Hello! This is the 10th Max Payne 3 playthrough video. It features chapter 10: It's Drive Or Shoot, Sister. There is no commentary for this episode.
Playlist link: https://www.youtube.com/playlist?list=PLg5clM9-ewObuOJaRKh74QQi8JiCTqVaP
Note: this is not a walkthrough, so I won't be actively searching for collectibles.
Thank you for watching!
In case you are interested in how this series was edited:
- recording: obs studio
- editing: shotcut
The editing on those videos consists mostly of cuts, trims and transitions, used for a few different purposes:
- choosing the best moments from many different tries so you get to see what I considered to be the most entertaining parts of the recorded footage. In the case of this game, I try as much as possible to remove scenes showing that "last man standing" moment. Another use for this is trying to play an action segment in a flashier way or with more precision (trying to miss less shots).
- removing segments where I die or take too much time wandering through the level, improving the pacing of the videos. This is to avoid having the viewer become bored or even irritated by watching me die too often or take too long trying to find where to go next. As a result, it also saves considerable time.
- trying to make the removal of footage or the addition of it as less apparent as possible, sometimes missing by just a few frames. When not possible, a simple transition is used to give the idea of the gameplay moving foward.
8
views
Max Payne 3 | Chapter 9: Here I Was Again, Halfway Down The World | No Commentary
Hello! This is the 9th Max Payne 3 playthrough video. It features 9: Here I Was Again, Halfway Down The World. There is no commentary for this episode.
Playlist link: https://www.youtube.com/playlist?list=PLg5clM9-ewObuOJaRKh74QQi8JiCTqVaP
Note: this is not a walkthrough, so I won't be actively searching for collectibles.
Thank you for watching!
In case you are interested in how this series was edited:
- recording: obs studio
- editing: shotcut
The editing on those videos consists mostly of cuts, trims and transitions, used for a few different purposes:
- choosing the best moments from many different tries so you get to see what I considered to be the most entertaining parts of the recorded footage. In the case of this game, I try as much as possible to remove scenes showing that "last man standing" moment. Another use for this is trying to play an action segment in a flashier way or with more precision (trying to miss less shots).
- removing segments where I die or take too much time wandering through the level, improving the pacing of the videos. This is to avoid having the viewer become bored or even irritated by watching me die too often or take too long trying to find where to go next. As a result, it also saves considerable time.
- trying to make the removal of footage or the addition of it as less apparent as possible, sometimes missing by just a few frames. When not possible, a simple transition is used to give the idea of the gameplay moving foward.
50
views
F.E.A.R. | Interval 05: Extraction | No Commentary
Hello! This is the eigth F.E.A.R playthrough episode, featuring the entire interval 05: extraction. There is no commentary in this series.
Series playlist: https://www.youtube.com/playlist?list=PLg5clM9-ewOYRiDvI3sh8VnIn598abnhB
Thank you for watching!
2
views
Max Payne 3 | Chapter 8: Ain't No Reprievement Gonna Be Found Otherwise | No Commentary
Hello! This is the 8th Max Payne 3 playthrough video. It features Chapter 8: Ain't No Reprievement Gonna Be Found Otherwise. There's no commmentary for this episode.
Playlist link: https://www.youtube.com/playlist?list=PLg5clM9-ewObuOJaRKh74QQi8JiCTqVaP
Note: this is not a walkthrough, so I won't be actively searching for collectibles.
Thank you for watching!
------------------------------------------------------------------------------------------------------------------------------------------------------------
In case you are interested in how this video was edited:
- recording: obs studio
- editing: shotcut
- thumbnail: canva
The editing on those videos consists mostly of cuts, trims and transitions, used for a few different purposes:
- choosing the best moments from many different tries so you get to see what I considered to be the most entertaining parts of the recorded footage. In the case of this game, I try as much as possible to remove scenes showing that "last man standing" moment. Another use for this is trying to play an action segment in a flashier way or with more precision (trying to miss less shots).
- removing segments where I die or take too much time wandering through the level, improving the pacing of the videos. This is to avoid having the viewer become bored or even irritated by watching me die too often or take too long trying to find where to go next. As a result, it also saves considerable time.
- trying to make the removal of footage or the addition of it as less apparent as possible, sometimes missing by just a few frames. When not possible, a simple transition is used to give the idea of the gameplay moving foward.
2
views
F.E.A.R. | Interval 04: Infiltration | No Commentary
Hello! This is the seventh F.E.A.R playthrough episode, featuring all of interval 04: Infiltration sections. There is no commentary in this series.
Decided to fit both sections (LZ is hot & Watchers) of interval 04: Infiltration in the same video because the first one is too short. From now on I'll try to bundle these separete sections of the same intervals together.
Series playlist: https://www.youtube.com/playlist?list=PLg5clM9-ewOYRiDvI3sh8VnIn598abnhB
Thank you for watching!
3
views
Mirror's Edge | Chapter 3 - Heat | No Commentary
This is the 4th Mirror's Egde playthrough video. It features chapter 3: Heat. There is no commentary in this series.
Playlist link: https://www.youtube.com/playlist?list=PLg5clM9-ewOaIw3UQOS8RjCjZg4_eclz5
Thank you for watching!
7
views
Max Payne 3 | Chapter 7: A Hangover Sent Direct From Mother Nature
Hello! This is the 7th Max Payne 3 playthrough video. It features Chapter 7: A hangover sent direct from mother nature. This episode is *mostly without commentary.
* I decided to briefly include my voice in this video to let the viewers know that a cutscene in this episode is censored (if you've played this chapter before, you'll probably understand why right away) to avoid any problems with the platform. This is the first time I've ever recorded my voice for a youtube channel, so I hope this doesn't make your watching experience too... terrible. It seemed like a great opportunity to train for future voiced videos. For those who prefer non commentary videos: unless something similar happens in a future video in this playthrough, the following episodes will remain voiceless. Any feedback is welcome.
Playlist link: https://www.youtube.com/playlist?list=PLg5clM9-ewObuOJaRKh74QQi8JiCTqVaP
Note: this is not a walkthrough, so I won't be actively searching for collectibles.
Thank you for watching!
In case you are interested in how the editing was made:
- recording: obs studio
- editing: shotcut
The editing on those videos consists mostly of cuts, trims and transitions, used for a few different purposes:
- choosing the best moments from many different tries so you get to see what I considered to be the most entertaining parts of the recorded footage. In the case of this game, I try as much as possible to remove scenes showing that "last man standing" moment. Another use for this is trying to play an action segment in a flashier way or with more precision (trying to miss less shots).
- removing segments where I die or take too much time wandering through the level, improving the pacing of the videos. This is to avoid having the viewer become bored or even irritated by watching me die too often or take too long trying to find where to go next. As a result, it also saves considerable time.
- trying to make the removal of footage or the addition of it as less apparent as possible, sometimes missing by just a few frames. When not possible, a simple transition is used to give the idea of the gameplay moving foward.
17
views
F.E.A.R. | Interval 03-4: Exeunt Omnes | No Commentary
Hello! This is the sixth F.E.A.R playthrough episode, showing the last part of interval 03 Escalation: Exeunt Omnes. There is no commentary in this series.
Series playlist: https://www.youtube.com/playlist?list=PLg5clM9-ewOYRiDvI3sh8VnIn598abnhB
Thank you for watching!
4
views
Max Payne 3 | Chapter 6: A Dame, A Dork, and A Drunk | No commentary
Hello! This is the sixth Max Payne 3 playthrough video. It features Chapter 6: A Dame, A Dork, and A Drunk. There is no commentary in this series.
Playlist link: https://www.youtube.com/playlist?list=PLg5clM9-ewObuOJaRKh74QQi8JiCTqVaP
Note: this is not a walkthrough, so I won't be actively searching for collectibles.
Thank you for watching!
In case you are interested in how the editing was made:
- recording: obs studio
- editing: shotcut
The editing on those videos consists mostly of cuts, trims and transitions, used for a few different purposes:
- choosing the best moments from many different tries so you get to see what I considered to be the most entertaining parts of the recorded footage. In the case of this game, I try as much as possible to remove scenes showing that "last man standing moment". Another use for this is trying to play an action segment in a flashier way or with more precision (trying to miss less shots).
- removing segments where I die or take too much time wandering through the level, improving the pacing of the videos. This is to avoid having the viewer become bored or even irritated by watching me die too often or take too long trying to find where to go next. As a result, it also saves considerable time.
- trying to make the removal of footage or the addition of it as less apparent as possible, sometimes missing by just a few frames. When not possible, a simple transition is used to give the idea of the gameplay moving foward.
13
views