Final Fantasy 7 (PS1) Playthrough - Part 12 - Under the Sea
With Cloud back in the saddle, the search for the remaining Huge Materia resumes.
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Megaman World 2 (GBC) Longplay
Megaman 2 for the Gameboy was an interesting game. It is considered, even by Capcom, to be one of the worst Megaman games out there. And while I agree it's definitely not one of the Blue Bomber's most successful outings, this game does have some sentimental value to me as it was my very first Megaman game.
This is a recently released mod for that game that not only adds color to the game, but includes a remixed soundtrack.
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Final Fantasy 7 (PS1) Playthrough - Part 11 - Picking Up the Pieces
Having secured two of the Huge Materia, Cid and the crew decide to head back to Mideel to check on Cloud and Tifa. Unfortunately, they aren't the only ones who decided to pay the tropical town a little visit.
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Final Fantasy 7 (PS1) Playthrough - Part 10 - Huge Materia Hunt
With Cloud out of commission and Meteor still heading to Earth, the remaining members of the party set off in search of the Huge Materia before the Shin-Ra get their hands on them.
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Final Fantasy 7 (PS1) Playthrough - Part 09 - Aftermath
In the aftermath of the incident at the North Crater, the world has been thrown into chaos. Cloud is missing, the massive WEAPONs are on the loose and Sephiroth has summoned a giant meteor that's on a collision course with Earth. Someone has to take the blame, and the Shin-Ra intend to make examples out of Tifa and Barret.
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Final Fantasy 7 (PS1) Playthrough - Part 08 - The Reunion
After a heartbreaking loss, Cloud and his friends continue their quest to stop Sephiroth, which brings them to the frozen wastes of the North Continent.
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Final Fantasy 7 (PS1) Playthrough - Part 07 - Death of an Angel
Cloud and his friends search for the missing Aeris on the Northern Continent. They find her in the forgotten city of the Ancients. Unfortunately, things take a tragic turn.
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Final Fantasy 7 (PS1) Playthrough - Part 06 - Temple of the Ancients
The search for Sephiroth brings Cloud and his friends to the Temple of the Ancients. Hoping to get answers, the party winds up with more questions.
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Final Fantasy 7 (PS1) Playthrough - Part 05 - Wutai
The journey takes a slight detour through the kingdom of Wutai. It doesn't take Cloud and his friends long to figure out that something is missing...namely their materia!
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Final Fantasy 7 (PS1) Playthrough - Part 04 - Homecomings
Some car trouble lands Cloud and company in the town of Cosmo Canyon, Red XIII's hometown. Once back on the road, the search for Sephiroth take our heroes to Nibelheim, Cloud and Tifa's hometown, which looks surprisingly intact for a place that burnt to the ground not long ago. After that, Cloud and his friends encounter Cid, a foul mouthed mechanic with dreams of getting off this rock.
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Final Fantasy 7 (PS1) Playthrough - Part 3 - The Man with the Gun Arm
The search for Sephiroth continues. However, some painful memories await Cloud and his friends en route
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Final Fantasy 7 (PS1) Playthrough - Part 02 - A New Goal: Sephiroth
Finally free of Midgar, Cloud and company set off in search of a new threat even greater than the Shin-Ra corporation, the legendary warrior, Sephiroth.
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Final Fantasy 7 (PS1) Playthrough - Part 1 - Midgar
Part 1 of Final Fantasy 7 for the PS1. This is a modded version of the game that not only replaces the text with the font from FF6, but also retranslates the script.
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Bloodstained - Ritual of the Night (PC) Playthrough with Custom Soundtrack - Part 1
Part 1 of a playthrough of Bloodstained - Ritual of the Night. Considering this was a game I backed on Kickstarter, Bloodstained has quite a bit of sentimental value to me.
Much like my Streets of Rage 4 longplay, I added a custom soundtrack to this playthrough.
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Mega Man - Maverick Hunter X (PSP) Longplay
Longplay of Mega Man - Maverick Hunter X for the PSP.
A pretty solid 2.5D remake of Mega Man X. Kinda disappointed it didn't do well in terms of sales. I really would've liked to see Mega Man X2 and X3 given this kind of remake.
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Castlevania - The Dracula X Chronicles (PSP) Longplay
Longplay of the Dracula X Chronicles for the PSP.
Say what you wish about the PSP, but you can't deny it had an impressive library of games. One of which was the Dracula X Chronicles, a 3 game collection that included both the original and a 2.5D remake of Rondo of Blood and a slightly updated version of Symphony of the Night.
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Castlevania - Rondo of Blood (PC Engine) Longplay - Richter
Playthrough of Castlevania - Rondo of Blood using Richter Belmont
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Castlevania - Rondo of Blood (PC Engine) Longplay - Maria
Playthrough of Castlevania - Rondo of Blood using Maria Renard
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Parasite Eve (PS1) Longplay
Longplay of Parasite Eve's 1st Scenario.
The best way to describe Parasite Eve is Resident Evil with RPG elements and Quest 64's battle system. There are times I call it Parasite Evil.
This playthrough doesn't include the Chrysler Building. I'll cover that in another playthrough.
Timestamps
0:00 - Day 1 - Resonance
49:37 - Day 2 - Fusion
2:21:55 - Day 3 - Selection
3:19:00 - Day 4 - Conception
4:24:03 - Day 5 - Evolution
8:04:18 - Day 6 - Liberation
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Crash Bandicoot 2 (PS1) Longplay
Longplay of Crash Bandicoot 2: Cortex Strikes Back. All Gems collected.
Now while I enjoyed the N. Sane Trilogy versions of the Crash Bandicoot games, the original Playstation versions of those games had a certain charm to them that wasn't replicated all that well in the remade versions.
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Knights of the Round (Arcade) Longplay
Playthrough of Capcom's medieval beat em' up, Knights of the Round.
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Castlevania: Symphony of the Night (Saturn) Longplay
Ah, the infamous Saturn port of Castlevania - Symphony of the Night. You would think that an updated version of one of the greatest games out there would have been a huge success. After all, the Saturn version of SotN did have some extra content not found in the PS1 or the version packed with the PSP Dracula X Chronicles. New enemies, two new areas (technically four if you count their inverted versions), new items and weapons, Richter playable from the start and an extra playable character in Maria Renard. Formula for success, right?
Well...not exactly.
The vanilla version of the Saturn port suffered from added loading times, downgraded graphics and serious slowdown that, despite the added content, made the Saturn version of Symphony of the Night pretty inferior to it's PS1 counterpart. Massive props to the modders who translated and modded this game to make it playable.
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Mega Man 8 (Saturn) Longplay
Playthrough of the Saturn version of Mega Man 8, which has a few things going for it over it's PS1 counterpart. It has a slightly different soundtrack, a bit of an uptick in graphics with lighting and underwater effects. It also has two extra bosses, Cut Man and Wood Man, that are exclusive to the Saturn version. I've also noticed that there are a few extra enemies throughout the game. Worth your time if you can track it down.
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