Wario Land 4 Playthrough (Game Boy Player Capture) - Ruby Passage
This is part 2 of my 100% playthrough of Wario Land 4 for the Game Boy Advance. This is not an emulator and was not played on the Wii U Virtual Console. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well). I’m playing on hard mode.
In this second part I completed the Ruby Passage area.
Ruby Passage:
The Curious Factory - 0:14
The Toxic Landfill - 9:09
40 Below Fridge - 20:17
Pinball Zone - 30:02
Cuckoo Condor - 43:45
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
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Wario Land 4 Playthrough (Game Boy Player Capture) - Entry Passage + Emerald Passage
This is part 1 of my 100% playthrough of Wario Land 4 for the Game Boy Advance. This is not an emulator and was not played on the Wii U Virtual Console. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well). I’m playing on hard mode.
Following up on my Wario Land II and 3 playthroughs, here’s Wario Land 4. I bought this game back in 2013 but this is my first time beating it. I didn’t start picking up the Wario Land sequels until about 15 years ago, and even then, it took me several years before I got around to beating them. This is actually the final Wario Land game that I need to post, unless Nintendo ever gets around to porting Virtual Boy Wario Land (which they should have done on the 3DS) or makes a new game.
Wario Land 4 feels like a mish mash of the three prior games on the Game Boy. Wario still retains his transformations from Wario Land II and 3, but he once again takes damage and can even die on standard levels, similar to the first game. There’s a newer, stronger charging attack that requires more distance to utilize, and you have race back to the beginning of each level before time runs out (a feature that was expanded upon in Wario Land: Shake It!). But aside from that, Wario Land 4 just retreads the same ground. It’s a solid game though.
Nintendo printed the full maps for this game in Volume 3 of Nintendo Power Advance, so I dug out that old issue and used it for this playthrough (though it contained some erroneous item placements). There are four gems pieces to collect in every stage to unlock that area’s boss, and every regular stage (aside from the first and last) has a hidden CD as well, which unlocks music. I’ll be collecting all of these items in this playthrough.
In this first part I started a new save file and completed the Entry Passage area and then the Emerald Passage area.
Entry Passage:
Hall of Hieroglyphs - 1:35
Spoiled Rotten - 5:49
Emerald Passage:
Palm Tree Paradise - 7:06
Wildflower Fields - 12:30
Mystic Lake - 22:03
Monsoon Jungle - 29:48
Cractus - 38:54
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
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Metroid Fusion Playthrough (Game Boy Player Capture) - Part 6
This is part 6 of my 100%, best-ending playthrough of Metroid Fusion for the Game Boy Advance. This is not an emulator and was not played on the Wii U Virtual Console or the Nintendo Switch Online + Expansion Pack. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
In this final part I obtained the Screw Attack, collected the remaining expansions in the various sectors, and beat the game.
Items collected:
Screw Attack - 1:40
Power Bomb Tank # 15 - 3:34
Energy Tank # 15 - 4:10
Missile Tank # 34 - 4:43
Missile Tank # 35 - 5:38
Missile Tank # 36 - 5:52
Missile Tank # 37 - 5:58
Power Bomb Tank # 16 - 6:25
Missile Tank # 38 - 6:43
Missile Tank # 39 - 7:02
Power Bomb Tank # 17 - 7:45
Power Bomb Tank # 18 - 7:56
Missile Tank # 40 - 8:20
Missile Tank # 41 - 8:26
Missile Tank # 42 - 9:36
Power Bomb Tank # 19 - 9:54
Energy Tank # 16 - 11:48
Power Bomb Tank # 20 - 12:05
Power Bomb Tank # 21 - 14:03
Power Bomb Tank # 22 - 14:40
Power Bomb Tank # 23 - 15:42
Power Bomb Tank # 24 - 16:51
Energy Tank # 17 - 17:13
Missile Tank # 43 - 18:23
Missile Tank # 44 - 18:57
Power Bomb Tank # 25 - 19:20
Power Bomb Tank # 26 - 20:02
Energy Tank # 18 - 20:28
Missile Tank # 45 - 20:51
Power Bomb Tank # 27 - 21:25
Power Bomb Tank # 28 - 22:01
Missile Tank # 46 - 22:45
Energy Tank # 19 - 22:56
Missile Tank # 47 - 23:07
Power Bomb Tank # 29 - 23:17
Power Bomb Tank # 30 - 23:37
Energy Tank # 20 - 24:00
Power Bomb Tank # 31 - 24:32
Missile Tank # 48 - 24:57
Power Bomb Tank # 32 - 35:11
Ice Beam - 39:15
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
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Metroid Fusion Playthrough (Game Boy Player Capture) - Part 5
This is part 5 of my 100%, best-ending playthrough of Metroid Fusion for the Game Boy Advance. This is not an emulator and was not played on the Wii U Virtual Console or the Nintendo Switch Online + Expansion Pack. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
In this fifth part I finished my retread through Sector 2, returned to Sector 5 where I explored the underwater areas, returned to Sector 6 where I entered the Restricted Area, and then I returned to Sector 1.
Items collected:
Plasma Beam - 1:43
Energy Tank # 9 - 2:26
Missile Tank # 28 - 6:58
Power Bomb Tank # 6 - 7:11
Energy Tank # 10 - 7:41
Power Bomb Tank # 7 - 8:50
Power Bomb Tank # 8 - 9:08
Energy Tank # 11 - 9:50
Gravity Suit - 12:03
Power Bomb Tank # 9 - 12:50
Missile Tank # 29 - 13:46
Power Bomb Tank # 10 - 14:06
Power Bomb Tank # 11 - 14:28
Energy Tank # 12 - 15:35
Missile Tank # 30 - 16:50
Missile Tank # 31 - 18:02
Power Bomb Tank # 12 - 18:17
Diffusion Missile - 19:15
Missile Tank # 32 - 19:28
Power Bomb Tank # 13 - 20:13
Energy Tank # 13 - 24:10
Wave Beam - 27:17
Missile Tank # 33 - 27:27
Energy Tank # 14 - 32:52
Power Bomb Tank # 14 - 33:16
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
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Metroid Fusion Playthrough (Game Boy Player Capture) - Part 4
This is part 4 of my 100%, best-ending playthrough of Metroid Fusion for the Game Boy Advance. This is not an emulator and was not played on the Wii U Virtual Console or the Nintendo Switch Online + Expansion Pack. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
In this fourth part I returned to Sector 3 to restore the cooling unit, then the Main Deck to free the Etecoons and Dachoras, followed by Sector 5 to receive the Power Bomb, and lastly, the Reactor Silo to enable the auxiliary power.
Items collected:
Wide Beam - 4:29
Missile Tank # 24 - 12:08
Missile Tank # 25 - 14:53
Power Bomb Tank # 1 - 17:47
Power Bomb Tank # 2 - 17:59
Power Bomb Tank # 3 - 19:27
Power Bomb Tank # 4 - 22:04
Missile Tank # 26 - 22:34
Energy Tank # 8 - 25:40
Missile Tank # 27 - 26:05
Space Jump - 28:12
Power Bomb Tank # 5 - 30:49
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
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Metroid Fusion Playthrough (Game Boy Player Capture) - Part 3
This is part 3 of my 100%, best-ending playthrough of Metroid Fusion for the Game Boy Advance. This is not an emulator and was not played on the Wii U Virtual Console or the Nintendo Switch Online + Expansion Pack. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
In this third part I completed Sectors 3, 6 and 5.
Items collected:
Missile Tank # 15 - 5:30
Missile Tank # 16 - 6:46
Super Missile - 7:21
Missile Tank # 17 - 7:52
Missile Tank # 18 - 16:22
Energy Tank # 6 - 17:13
Missile Tank # 19 - 18:35
Varia Suit - 20:15
Missile Tank # 20 - 20:50
Missile Tank # 21 - 20:55
Ice Missiles - 30:08
Energy Tank # 7 - 30:26
Missile Tank # 22 - 30:54
Missile Tank # 23 - 32:54
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
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Metroid Fusion Playthrough (Game Boy Player Capture) - Part 2
This is part 2 of my 100%, best-ending playthrough of Metroid Fusion for the Game Boy Advance. This is not an emulator and was not played on the Wii U Virtual Console or the Nintendo Switch Online + Expansion Pack. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
In this second part I completed Sectors 2 and 4.
Items collected:
Morph Ball Bomb - 6:55
Missile Tank # 6 - 7:16
Missile Tank # 7 - 7:48
Missile Tank # 8 - 9:09
Energy Tank # 4 - 10:23
Hi Jump and Jump Ball - 11:53
Missile Tank # 9 - 13:26
Energy Tank # 5 - 20:15
Missile Tank # 10 - 21:14
Speed Booster - 24:31
Missile Tank # 11 - 25:00
Missile Tank # 12 - 25:20
Missile Tank # 13 - 26:18
Missile Tank # 14 - 26:55
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
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Metroid Fusion Playthrough (Game Boy Player Capture) - Part 1
This is part 1 of my 100%, best-ending playthrough of Metroid Fusion for the Game Boy Advance. This is not an emulator and was not played on the Wii U Virtual Console or the Nintendo Switch Online + Expansion Pack. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
I decided to record a new playthrough of this game because I didn’t achieve the best ending (under 2 hours) before, and I inadvertently recorded the entire game in mono sound. Apparently, you have to select the headphones icon on the main screen every time you boot up the game to get stereo sound. So here’s a new best-ending playthrough in stereo.
As I've stated before, I grew up with the NES and played a little bit of the original Metroid at other people's houses. Also, my brother owned Metroid II for the Game Boy, which I played here and there. So I knew about the series, but for whatever reason, I didn't get into it as a kid.
Years later, when Nintendo announced Metroid Prime for the GameCube, I decided to give the Metroid games a real shot by asking for Metroid Prime for Christmas. However, Nintendo didn't simply resurrect the Metroid series through Metroid Prime alone. Instead, Nintendo released both Metroid Prime and Metroid Fusion.
There was no reason for me to get Metroid Prime and not Fusion, so I asked for and received both games for Christmas of 2002. I then proceeded to play through both games simultaneously, although I devoted far more attention to Metroid Prime, which was by far the better game. Metroid Fusion, however, was not bad.
Fusion had an interesting concept with the X parasites and Samus having to regain her abilities by tracking down infected portions of her power suit. It also did a good job of creating an intimidating and scary environment, especially through the SA-X.
Even though Fusion was quite linear, I felt that the mission-based structure worked well in conjunction with scary atmosphere. The gameplay, which was based on Super Metroid, also worked quite well. However, I didn't care for the look of the new Fusion suit, and I didn't care for the sudden, invasive narrative that got injected into the game. Although I generally don't care about stories, Fusion's story was problematic to me, especially the ending and the introduction of "Adam" - a character who shouldn't even exist.
But putting aside these narrative problems, I like the game, and I will certainly enjoy playing through it yet again. I've beaten this game three times before, and I have previously achieved 100% completion. However, this is my first time doing this under 2 hours, so I had to be very efficient.
In this first part I started a new save file and completed Sector 1.
Items collected:
Missiles - 14:50
Missile Tank # 1 - 16:47
Missile Tank # 2 - 16:52
Energy Tank # 1 - 17:32
Energy Tank # 2 - 17:37
Morph Ball - 18:35
Missile Tank # 3 - 20:52
Missile Tank # 4 - 25:33
Charge Beam - 27:22
Missile Tank # 5 - 28:28
Energy Tank # 3 - 29:42
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
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The Legend of Zelda: Majora's Mask Playthrough (Actual N64 Capture) - Part 34
This is part 34 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this final part I obtained the Fierce Deity's Mask (0:18), defeated Majora's Mask and beat the game.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
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The Legend of Zelda: Majora's Mask Playthrough (Actual N64 Capture) - Part 33
This is part 33 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this thirty-third part I summoned the four giants to the clock tower to stop Majora and then headed to the moon where I completed the optional mini dungeons.
Heart Pieces collected in this video:
Heart Piece # 49 - Deku moon dungeon - 18:44
Heart Piece # 50 - Goron moon dungeon - 24:45
Heart Piece # 51 - Zora moon dungeon - 27:50
Heart Piece # 52 - Link moon dungeon - 34:45
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
108
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The Legend of Zelda: Majora's Mask Playthrough (Actual N64 Capture) - Part 32
This is part 32 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this thirty-second part I returned the stray fairies from Stone Tower Temple to obtain the Great Fairy's Sword and completed the Secret Shrine behind the waterfall.
Heart Pieces collected in this video:
Heart Piece # 48 - Secret Shrine - 9:44
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
52
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The Legend of Zelda: Majora's Mask Playthrough (Actual N64 Capture) - Part 31
This is part 31 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this thirty-first part I completed Stone Tower Temple and collected the stray fairies inside the dungeon.
Unfortunately, during the Twinmold fight I somehow managed to fall off the edge of the boss arena and had to run from the dungeon entrance back to the boss room. I don't know if this is a glitch or a feature, but either way it's absolute bullshit.
Stone Tower Temple stray fairies:
Stray fairy # 1 - Shoot the eye - 0:26
Stray fairy # 2 - Hookshot to the hidden ledge - 4:02
Stray fairy # 3 - Sun switch - 9:39
Stray fairy # 4 - Use the mirrors on the sun block - 10:00
Stray fairy # 5 - Fly to the hidden ledge - 11:30
Stray fairy # 6 - Roll to the lava switch - 12:50
Stray fairy # 7 - Bomb the hidden switch - 16:51
Stray fairy # 8 - Defeat the Eyegore - 18:04
Stray fairy # 9 - Hit the switch and remove the sun block - 6:28 & 21:18
Stray fairy # 10 - Shoot sun switch near entrance - 18:50 & 23:46
Stray fairy # 11 - Step on the switch and reach the chest - 8:08 & 25:21
Stray fairy # 12 - Place a statue on the switch - 26:39
Stray fairy # 13 - Defeat the Wizrobe - 32:47
Stray fairy # 14 - Step on the switch - 7:10 & 43:06
Stray fairy # 15 - Shoot the sun switch - 28:02 & 43:39
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
74
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The Legend of Zelda: Majora's Mask Playthrough (Actual N64 Capture) - Part 30
This is part 30 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this thirtieth part I completed the long and tedious climb up to Stone Tower Temple.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
61
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The Legend of Zelda: Majora's Mask Playthrough (Actual N64 Capture) - Part 29
This is part 29 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this twenty-ninth part I completed the Ancient Castle of Ikana and obtained the Circus Leader's Mask (24:04).
Heart Pieces collected in this video:
Heart Piece # 47 - Ancient Castle of Ikana - 5:33
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
74
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The Legend of Zelda: Majora's Mask Playthrough (Actual N64 Capture) - Part 28
This is part 28 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this twenty-eighth part I completed the Beneath the Well area and obtained the Mirror Shield.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
78
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The Legend of Zelda: Majora's Mask Playthrough (Actual N64 Capture) - Part 27
This is part 27 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this twenty-seventh part I headed into Ikana Canyon and obtained the Gibdo's Mask (17:40).
Heart Pieces collected in this video:
Heart Piece # 46 - Spirit House - 9:05
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
110
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The Legend of Zelda: Majora's Mask Playthrough (Actual N64 Capture) - Part 26
This is part 26 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this twenty-sixth part I had to repeat most of the Couple's Mask side quest to obtain the sixth bottle from Madame Aroma. If you hand Kafei's priority mail to the Postman, you'll obtain the Postman's Hat but not the bottle of Chateau Romani. You have to deliver the mail to Madame Aroma directly to get the bottle, which means repeating the 3-day process.
Heart Pieces collected in this video:
Heart Piece # 40 - Check a mailbox with the Postman's Hat - 0:23
Heart Piece # 41 - Keaton's game - 0:44
Heart Piece # 42 - Listen to the Carnival of Time story - 4:00
Heart Piece # 43 - Talk to the mayor while wearing the Couple's Mask - 6:27
Heart Piece # 44 - Deposit 5,000 rupees in the bank - 15:19
Heart Piece # 45 - Listen to the Four Giants story - 33:06
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
76
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The Legend of Zelda: Majora's Mask Playthrough (Actual N64 Capture) - Part 25
This is part 25 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this twenty-fifth part I finished the ridiculously long sequence for obtaining the Couple's Mask (35:30), which also allowed me to obtain the Keaton Mask (17:49) and the Postman's Hat (30:40). There is a lot of down time in this side quest because you can't skip forward at certain parts, so I used the free time to collect rupees to deposit toward the 5,000 rupee goal (for the Heart Piece from the bank).
Once again you can use the time stamps below to skip to the important steps of the side quest.
7) Talk to the Curiosity Shop owner (17:49).
8) Enter Sakon's Hideout and grab the Sun's Mask (21:26).
9) [Optional part] Give the priority mail to the Postman (27:35).
10) Talk to Anju and Kafei in the Inn (34:36).
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
56
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The Legend of Zelda: Majora's Mask Playthrough (Actual N64 Capture) - Part 24
This is part 24 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this twenty-fourth part I started the ridiculously long sequence for obtaining the Couple's Mask. There is a lot of down time in this side quest because you can't skip forward at certain parts, so I used the free time to collect rupees to deposit toward the 5,000 rupee goal (for the Heart Piece from the bank).
You can use the time stamps below to skip to the important steps of the side quest. I obtained Kafei's Mask in an earlier part, so I didn't have to worry about that.
1) Talk to Anju after the Postman delivers the letter to get the key (8:00).
2) Talk to Anju while wearing Kafe's Mask after the Postman delivers the letter (9:05).
3) Talk to Anju at midnight in the kitchen of the inn (17:12).
4) Mail Anju's letter (18:23).
5) Talk to Kafei in the back room of the Curiosity Shop (28:32).
6) Give Anju the pendant (31:15)
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
78
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The Legend of Zelda: Majora's Mask Playthrough (Actual N64 Capture) - Part 23
This is part 23 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this twenty-third part I completed the Oceanside Spider House and obtained the Giant Wallet. Afterward I obtained the All-Night Mask (33:53).
Heart Pieces collected in this video:
Heart Piece # 39 - Oceanside Spider House - 9:53
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
63
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The Legend of Zelda: Majora's Mask Playthrough (Actual N64 Capture) - Part 22
This is part 22 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this twenty-second part I collected some Heart Pieces and headed to Ikana Graveyard where I obtained the Captain's Hat (20:36), learned the Song of Storms and obtained another empty bottle.
Heart Pieces collected in this video:
Heart Piece # 36 - Doggy Race Track - 10:23
Heart Piece # 37 - Postman's Game - 14:44
Heart Piece # 38 - Ikana Graveyard - 28:44
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
69
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The Legend of Zelda: Majora's Mask Playthrough (Actual N64 Capture) - Part 21
This is part 21 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this twenty-first part I obtained another empty bottle and collected some more heart pieces.
Heart Pieces collected in this video:
Heart Piece # 31 - Kill the Like Like - 6:26
Heart Piece # 32 - Beaver Race - 13:50
Heart Piece # 33 - Great Bay Scarecrow - 19:45
Heart Piece # 34 - Great Bay Jumping Game - 22:30
Heart Piece # 35 - Ikana Canyon Business Deku Scrub - 30:30
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
72
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The Legend of Zelda: Majora's Mask Playthrough (Actual N64 Capture) - Part 20
This is part 20 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this twentieth part I returned the stray fairies from the Great Bay Temple to enhance my defense, then I collected some additional heart pieces, including the overly complicated one involving Don Gero's Mask.
Heart Pieces collected in this video:
Heart Piece # 28 - Snowhead Scarecrow - 18:16
Heart Piece # 29 - Don Gero's Frog Choir - 24:54
Heart Piece # 30 - Goron Pond in the spring - 26:03
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
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The Legend of Zelda: Majora's Mask Playthrough (Actual N64 Capture) - Part 19
This is part 19 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this nineteenth part I completed the Great Bay Temple and collected the stray fairies inside the dungeon.
Great Bay Temple stray fairies:
Stray fairy # 1 - Light four braziers - 3:37
Stray fairy # 2 - Kill the Skulltula - 4:28
Stray fairy # 3 - Under the platform - 4:54
Stray fairy # 4 - Break the barrel - 6:38
Stray fairy # 5 - Break the pot - 6:45
Stray fairy # 6 - Break the pot - 8:25
Stray fairy # 7 - Defeat all the Bio Deku Babas - 8:59
Stray fairy # 8 - Break the pot - 10:24
Stray fairy # 9 - Hidden chest on the upper level - 21:02
Stray fairy # 10 - Hidden alcove - 32:57
Stray fairy # 11 - Hidden alcove - 33:50
Stray fairy # 12 - Underwater barrel - 35:07
Stray fairy # 13 - Hidden treasure chest - 36:42
Stray fairy # 14 - In the tunnel - 38:16
Stray fairy # 15 - Below the lever platform - 38:54
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
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views
The Legend of Zelda: Majora's Mask Playthrough (Actual N64 Capture) - Part 18
This is part 18 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this eighteenth part I collected the remaining Zora eggs from Pinnacle Rock.
Heart Pieces collected in this video:
Heart Piece # 26 - Reunite the sea horses - 9:48
Heart Piece # 27 - Teach Evan the new song - 19:16
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
107
views