Odama Playthrough (Progressive Scan Mode) - Stage 4
This is part 4 of my capture of me playing through Odama for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this fourth part I completed Stage 4: Kuruwa Plains IV.
Recorded with the Hauppauge HD PVR and the GameCube's component cables. I'm using an official GameCube controller and the GameCube microphone.
56
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Odama Playthrough (Progressive Scan Mode) - Stage 3
This is part 3 of my capture of me playing through Odama for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this third part I completed Stage 3: Kuruwa Plains III.
Recorded with the Hauppauge HD PVR and the GameCube's component cables. I'm using an official GameCube controller and the GameCube microphone.
58
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Odama Playthrough (Progressive Scan Mode) - Stage 2
This is part 2 of my capture of me playing through Odama for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this second part I completed Stage 2: Kuruwa Plains II.
Recorded with the Hauppauge HD PVR and the GameCube's component cables. I'm using an official GameCube controller and the GameCube microphone.
49
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Odama Playthrough (Progressive Scan Mode) - Stage 1
This is part 1 of my capture of me playing through Odama for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
I wasn't the biggest fan of pinball machines or pinball games growing up. To me, pinball machines were too difficult and unrewarding whereas video games were just plain fun. However, pinball-based video games could be fun at times.
As a kid I had played a bit of Kirby's Pinball Land and had seen Sonic Spinball as well, but those types of games didn't really interest me. That all changed in 2005 when Nintendo released Metroid Prime Pinball for the DS.
I was already a huge fan of the Metroid Prime games on the GameCube, so I decided to buy the pinball spinoff, especially since I loved playing the smaller, more accessible games on my DS (such as Yoshi Touch and Go and the touch-screen games in Super Mario 64 DS). Metroid Prime Pinball instantly impressed me and made me a fan of pinball games from that point forward.
When Nintendo later announced Odama, a feudal Japanese pinball game for the GameCube, I paid attention. Since I was busy finishing up college in the first half of 2006, I didn't buy Odama until about August of that year, but I managed to find the game at a discounted price of about $30, which was well worth it.
Odama turned out to be a really fun and interesting game (not to mention challenging), but its biggest flaw was that it was simply too short. This game should have had about 30 levels or so, but it ended up having only 11.
Unlike standard pinball games, Odama requires you to guide your soldiers toward pushing a bell through the enemy's gates in each stage. You also have to use the GameCube microphone to yell out specific commands to your troops such as "Press Forward." Since you can accidentally run over your troops with your pinball, you can damage their morale and cause them to start disobeying you. This makes for a wacky but hilarious game.
I hope you enjoy the footage.
In this first part I completed Stage 1: Kuruwa Plains I.
Recorded with the Hauppauge HD PVR and the GameCube's component cables. I'm using an official GameCube controller and the GameCube microphone.
50
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Wave Race: Blue Storm - Expert Championship (Progressive Scan Mode)
This is a capture of me playing through the Expert Championship mode in Wave Race: Blue Storm for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm using my favorite character: Ryota Hayami
I first got into the Wave Race series when I received Wave Race 64 for Christmas of 1996. I played the game countless times and just fell in love with the water-based physics and course designs. I later purchased Wave Race for the Game Boy as well, but it wasn't nearly as fun due to the simplistic 2D racing.
When the GameCube was released a few years later, I received Wave Race: Blue Storm for Christmas of 2001. Blue Storm then carried me through the 2001 holiday season all by itself since I had already beaten Luigi's Mansion about a month earlier.
Although it didn't have many courses and was more difficult overall, Blue Storm felt like a decent follow-up to Wave Race 64. The new weather system was really fun and the turbo function worked well. However, I never really cared for the new L/R-button leaning system which overcomplicated the steering. In addition, the wave physics were a little too stiff compared to the prior game.
For this playthrough I'm completing the expert championship without skipping any buoys. Also, similar to my Wave Race 64 playthroughs, I'm finishing in first place on each course without falling completely off the Jet Ski. I hope you enjoy the footage.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
74
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 30
This is part 30 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this final part I defeated the Emperor Ing and Dark Samus and beat the game.
Items collected:
None
Scans acquired:
Emperor Ing Body - 5:56
Emperor Ing Head - 6:10
Emperor Ing Eye - 7:02
Emperor Ing Chrysalis - 8:44
Mutated Emperor Ing - 11:10
Dark Samus 3 - 21:43
Dark Samus 4 - 22:58
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
98
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 29
This is part 29 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this twenty-ninth part I collected the Sky Temple Keys located in the Sanctuary Fortress area.
Items collected:
Missile Expansion # 48 - 0:47
Missile Expansion # 49 - 3:42
Scans acquired:
Dark "Diligence" Drone - 3:32
Ing Larva Swarm - 5:26
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
61
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 28
This is part 28 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this twenty-eighth part I collected the Sky Temple Keys located in the Torvus Bog area.
Items collected:
Missile Expansion # 43 - 1:38
Energy Tank # 13 - 2:32
Power Bomb Expansion # 7 - 4:23
Missile Expansion # 44 - 6:50
Energy Tank # 14 - 9:32
Power Bomb Expansion # 8 - 13:32
Missile Expansion # 45 - 16:24
Missile Expansion # 46 - 22:50
Missile Expansion # 47 - 27:18
Scans acquired:
Watchdrone - 20:35
Dark Blogg - 22:57
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
56
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 27
This is part 27 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this twenty-seventh part I collected the Sky Temple Keys located in the Agon Wastes area.
Items collected:
Missile Expansion # 39 - 2:45
Power Bomb Expansion # 5 - 4:13
Power Bomb Expansion # 6 - 8:40
Missile Expansion # 40 - 11:20
Missile Expansion # 41 - 12:31
Missile Expansion # 42 - 13:37
Scans acquired:
None
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
73
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 26
This is part 26 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this twenty-sixth part I collected the Sky Temple Keys located in the Temple Grounds area.
Items collected:
Missile Expansion # 34 - 2:12
Missile Expansion # 35 - 12:30
Power Bomb Expansion # 4 - 15:08
Missile Expansion # 36 - 15:49
Missile Expansion # 37 - 18:01
Energy Tank # 12 - 18:51
Beam Ammo Expansion # 4 - 21:23
Missile Expansion # 38 - 22:13
Scans acquired:
A-Kul's Testament - 3:54
M-Dhe's Key - 4:32
J-Fme's Key - 4:44
J-Stl's Key - 4:57
B-Stl's Key - 5:09
S-Dly's Key - 5:20
G-Sch's Key - 5:31
S-Jrs's Key - 5:41
C-Rch's Key - 5:51
D-Isl's Key - 6:03
Flying Ing Cache - 7:21
Dormant Ingclaw - 13:18
D-Isl's Testament - 16:17
Dark Tallon Metroid - 22:21
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
70
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 25
This is part 25 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this twenty-fifth part I obtained the Light Suit.
Items collected:
Light Suit - 9:38
Missile Expansion # 32 - 1:07
Missile Expansion # 33 - 4:35
Energy Tank # 11 - 5:31
Scans acquired:
Metroid Cocoon - 2:27
Infant Tallon Metroid - 2:38
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
76
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 24
This is part 24 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this twenty-fourth part I obtained the Sonic Boom. I forgot to scan the Dark Tallon Metroids in this part, but I can still scan them later.
Items collected:
Sonic Boom - 8:55
Power Bomb Expansion # 3 - 0:32
Missile Expansion # 29 - 4:01
Missile Expansion # 30 - 4:51
Missile Expansion # 31 - 11:02
Scans acquired:
Shattered Hope - 1:16
B-Stl's Testament - 4:26
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
91
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 23
This is part 23 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this twenty-third part I obtained the Annihilator Beam.
Items collected:
Annihilator Beam - 21:11
Missile Expansion # 25 - 1:34
Missile Expansion # 26 - 4:15
Missile Expansion # 27 - 27:10
Missile Expansion # 28 - 32:10
Scans acquired:
Wall Jump Surface - 2:27
Quadraxis - 10:29
Damaged Quadraxis - 15:27
Shielded Head Module - 15:46
Stunned Head Module - 16:22
Final Head Module - 18:46
Ingstorm - 24:11
Super Crystal - 24:39
Super Beacon - 25:13
Mekenobite - 26:16
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
82
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 22
This is part 22 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this twenty-second part I obtained the Screw Attack.
Items collected:
Screw Attack - 30:15
Power Bomb Expansion # 2 - 6:54
Missile Expansion # 24 - 10:40
Beam Ammo Expansion # 3 - 21:04
Energy Tank # 10 - 31:52
Scans acquired:
Dark Ingsmasher - 5:57
"Caretaker" Class Drone - 9:49
Torvus Falls - 10:15
Sanctuary Falls - 19:55
Dark War Wasp - 26:02
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
53
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 21
This is part 21 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this twenty-first part I obtained the Echo Visor.
Items collected:
Echo Visor - 13:26
Scans acquired:
Dark Samus 2 - 5:36
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
62
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 20
This is part 20 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this twentieth part I obtained the Sunburst upgrade.
Items collected:
Sunburst - 13:10
Missile Expansion # 23 - 2:42
Power Bomb Expansion # 1 - 17:37
Scans acquired:
Twilight - 19:04
S-Jrs's Testament - 19:57
Ignsmasher - 21:47
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
58
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 19
This is part 19 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this nineteenth part I obtained the Power Bomb upgrade.
Items collected:
Power Bomb - 14:26
Scans acquired:
Power Bomb Guardian - 11:30
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
53
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 18
This is part 18 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this eighteenth part I obtained the Spider Ball.
Items collected:
Spider Ball - 15:42
Missile Expansion # 21 - 16:35
Missile Expansion # 22 - 18:57
Energy Tank # 9 - 23:33
Scans acquired:
Dark Quad MB - 3:06
Dark Quad CM - 3:24
Agon Falls - 6:41
Spider Guardian - 8:38
C-Rch's Testament - 16:59
The Final Crusade - 18:09
Spider Ball Track - 18:37
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
51
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 17
This is part 17 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this seventeenth part I headed into Sanctuary Fortress.
Items collected:
None
Scans acquired:
Luminoth Turret - 2:02
The Sky Temple - 2:33
"Serenity" Class Drone - 4:48
Octopede - 7:16
Rezbit - 8:34
Quad MB - 9:25
Quad CM - 9:39
Ingworm Cache - 14:26
"Diligence" Class Drone - 17:00
Mechlops - 17:19
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
70
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 16
This is part 16 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this sixteenth part I returned the energy to Torvus Temple and headed toward the Sanctuary.
Items collected:
Missile Expansion # 18 - 7:47
Missile Expansion # 19 - 8:28
Energy Tank # 8 - 9:55
Missile Expansion # 20 - 13:52
Scans acquired:
The Ing Attack - 7:24
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
71
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 15
This is part 15 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this fifteenth part I obtained the Dark Visor.
Items collected:
Dark Visor - 28:42
Missile Expansion # 16 - 3:11
Missile Expansion # 17 - 7:19
Beam Ammo Expansion # 2 - 9:15
Energy Tank # 7 - 11:32
Scans acquired:
Liftvine Crystal - 5:39
Chykka Larva - 13:50
Dark Shredder - 14:03
Chykka - 19:12
Dark Chykka - 23:00
Chyklings - 23:29
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
60
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 14
This is part 14 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this fourteenth part I obtained the Darkburst.
Items collected:
Darkburst - 11:32
Missile Expansion # 15 - 2:15
Energy Tank # 6 - 6:08
Scans acquired:
Kralee - 7:39
The Stellar Object - 8:46
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
66
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 13
This is part 13 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this thirteenth part I obtained the Grapple Beam.
Items collected:
Grapple Beam - 12:53
Energy Tank # 5 - 1:10
Missile Expansion # 14 - 5:36
Scans acquired:
Dark Grenchler - 3:18
Grapple Guardian - 10:16
Grapple Point - 13:42
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
74
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 12
This is part 12 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this twelfth part I obtained the Gravity Boost.
Items collected:
Gravity Boost - 27:45
Missile Expansion # 11 - 1:13
Missile Expansion # 12 - 2:12
Missile Expansion # 13 - 10:20
Scans acquired:
Dark Missile Trooper - 0:42
Preed - 8:20
Blogg - 8:37
Recovering Energy - 12:37
The New Terror - 13:47
G-Sch's Testament - 15:38
Bloggling - 17:00
Seedburster - 17:44
New Weapons - 19:54
Alpha Blogg - 28:46
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
89
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Metroid Prime 2: Echoes Playthrough (GameCube - Progressive Scan Mode) - Part 11
This is part 11 of my 100% playthrough of Metroid Prime 2: Echoes for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this eleventh part I obtained the Boost Ball and Seeker Missile upgrades.
Items collected:
Boost Ball - 8:05
Seeker Missile - 18:18
Scans acquired:
Boost Guardian - 2:00
Krocuss - 11:59
Spinner - 12:15
M-Dhe's Testament - 20:20
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
76
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