How to play Skip-bo Masters
Learn the rules to the card game Skip-bo Masters quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Skip-bo, check out this video: https://youtu.be/Z-b_XTnMRck
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RULES:
The rules are the same as regular Skip-bo except for these changes. During setup give each player 12 coins. Coins are used 1 of 3 ways. First, you can pay coins equal to the numerical value of the next card in a building pile in lieu of playing that card. If you do, you must play the next numerical card in sequence. Put the spent coins next to that building pile. You may not pay for multiple cards in succession, you must play a physical card in between payments.
Second, you give another player 1 coin to play the topmost card from one of their discard piles or their stock pile to any building pile. The player may not refuse and the bought card must be played, it cannot be added to your hand or a discard pile.
Third, some cards have a toll as indicated by the number of coin icons on them. This is how many coins you must pay to continue your turn after playing that card. If you do not pay, then your turn ends immediately, even if you had other cards you wanted to play. If you do pay, then place the coins next to the building pile where you played the toll card then continue your turn.
Whenever a building pile is cleared that has coins next to it. Then, starting with the player who cleared that pile and proceeding clockwise, all those coins are dealt out to all the players 1 at a time. Some players may get more coins than others.
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How to play Alphabet Bingo
Learn the rules to the board game Alphabet Bingo quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to be the first player to cover 4 letters in one row or column. Give each player a board and some chips. Put the tokens in the bag and mix them up. Pick a player to pull out a random token from the bag and announces the letter to everyone and shows them the letter side only. Now everyone who has that letter on their board, places a chip on that space. The first player to fill one row or column with chips shouts “Bingo” and wins.
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How to play Color Cube Sudoku
Learn the rules to the puzzle game Color Cube Sudoku quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of this single player puzzle game is to flip and rearrange the 9 color cubes into a 3 by 3 square so that teach of the six colors appear only once in every row and column. Each cube has exactly 4 colors. No 2 cubes contain the same 4 colors. The arrangement of the colors is different on each side of a cube, but all the cubes follow the same pattern. Once each color only appears once in each row and column you win. For added complexity, try solving the puzzle with these variations: 1. No square can be diagonally next to another of the same color. 2. Create a diamond pattern where each side of the cube is the same color. 3. Create 2 diagonal lines of the same color that are 5 blocks long that intersect one another.
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How to play Dos Second Edition
Learn the rules to the card game Dos Second Edition quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of uno, check out this video: https://youtu.be/FkuqYtE1rw0
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RULES:
The rules are the same as uno, except for these changes. For a refresher of those rules, check out this video. After dealing create 2 discard piles. You may play to either discard pile or both in the same turn. If you play 2 action cards, then both actions apply only to the very next player in turn order. You can combine the numerical values of two cards of the same color from your hand together to match the number of the top card in a discard pile and play to that pile. All number 2 cards are called wild dos cards and they are a 2 in any color you choose, however they do not allow you to control the color the next card must be unless they are played on top of another wild dos card.
The requirement for yelling “uno” is removed and replaced with yelling “dos” when you have 2 cards in your hand. When you play a wild play 2 card, you pick the color that resumes play for the discard pile. Then the next player must play at least 2 cards on their turn. If they can’t, then they play nothing, draw 2 cards then end their turn.
If playing for points, Wild dos and wild play two cards are worth 50 points each.
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How to play Q-bitz Extreme
Learn the rules to the board game Q-bitz Extreme quickly and concisely - This video has no distractions, just the rules.
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RULES:
The rules are the same as regular Q-bitz except for these changes. The patterns are extreme. Two cubes in each set have different patterns. Play 8 rounds instead of 9. In the 4th and 8th round, players must make the pattern with inverted colors. The player who collects the most cards after 8 rounds, wins!
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How to play Qwirkle Cubes
Learn the rules to the board game Qwirkle Cubes quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to score the most points by strategically adding cubes to the grid. Mix up all the cubes in the bag, then each player takes 6 of them and rolls them in front of themselves to create their hand. Everyone plays with open hands, with all their cubes visible at all times. The oldest player goes first, then play proceeds clockwise. On your turn, choose any of the cubes in your hand to re-roll. You may reroll all of them or none of them if you want.
Next, you may add any number of the cubes from your hand to the grid that you want. The top face of a cube is the only face of the cube that matters when matching to the grid. On your turn, you must add at least 1 cube, if you cannot, then you must re-roll all your cubes until you can.
The grid is the central play area where everyone collectively plays. The very first turn of the game, the first player must play down 2 or more cubes. If they are unable to play, then they must reroll all their cubes until they can play. Lines happen in horizontally or vertically adjacent cubes, never diagonally. Each line may only have 1 attribute in common: either color or shape. Lines may not have any duplicates. To add a cube to a line, you must match to its existing attribute.
You can only connect to multiple lines at the same time so long as all these restrictions in all lines are followed. Except for the first play of the game, all cubes must be placed adjacent to lines already present in the grid; you may not create multiple grids. If you play multiple cubes to the grid, all the cubes must share one attribute and be added to the same line. However, they do not have to touch one another.
When you create a line, you score 1 point for each cube in that line. When you add to an existing line, you score 1 point for each cube in that line, including the cubes that were already a part of that line. One cube can score 2 points if it is part of 2 different lines. You score an additional 6 bonus points whenever you complete a line of 6 cubes: this is called a Qwirkle. A qwirkle is worth 12 points. 1 point for each of the 6 cubes in it, then another 6 bonus points. Lines of more than 6 cubes is never allowed.
At the end of your turn, draw back up to 6 cubes then roll them to form your hand. When there are no more cubes in the bag, play continues without players replenishing their hands. Then the first player to play all their cubes ends the game and receives a bonus 6 points. The player with the most points wins.
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How to play Monopoly Revolution
Learn the rules to the board game Monopoly Revolution quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Monopoly, check out this video: https://youtu.be/IPYH4dnhdHg
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RULES:
The rules are the same as regular monopoly except for these changes. Lay out the board and put the game unit in its center. All money is digital and each player takes a bank card.
Press any button on the game unit to turn it on. Hold the “c” button to clear the balances from the previous game. Whenever you need to add money to your account, put your card in the green side. Whenever you need to spend money, put your card in the red side. If you need to pay another player, then they put their card in the green side while yours is in the red. Always wait until the new balance shows on all cards before removing any card from the game unit. To view your balance, insert your card into either side then remove it without pressing any buttons.
When you land on or pass go, insert your card and press the go arrow. Money increments in thousands and millions, indicated by the K or M respectively. When typing in money, you must include the proper increment after the numbers to enter it. Press the c to delete a mistake and reenter it.
The game is divided into 4 zones: walking, cycle, car, and rocket. GO, free parking, jail, and go to jail and not included in these zones. When you land on a zone space, press the zone button. Pick to either choose any single zone and every player in that zone gets a chance; or you may travel to the next unowned property and put it up for auction. To perform the chance option, wait until the game unit shows the zone icon you want to affect then press the zone button and every player in that zone must follow the change message.
If you pick the other option and every property is owned, you can “force a deal” and swap one of your properties that isn’t in a complete set with any other player’s property that also isn’t in a complete set.
To auction a property, press the deal button to start a timer. When the timer ends the auction ends and the highest bidder wins. If the auction ends before the timer, then press the deal button again to stop it.
Randomly throughout the game the game unit may show a question mark and give out a chance. The chance applies to the player who has just taken their card out of the game unit. If the chance comes up when your in the middle of a transaction, then follow the instructions immediately and lose out on that transaction.. If a chance sends multiple players to an unowned property, then the property is auctioned. Auctions start at 10 thousand and increase by any amount.
There are 4 utilities on the board instead of 2 and they function just like railroads. When repaying a mortgage, round up to the nearest 10 thousand. The price to get out of jail is 500 thousand and it must be paid before you roll. If the game unit displays get out of jail on any player’s turn, then all players in jail are immediately released.
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How to play Monopoly Electronic Banking (2009)
Learn the rules to the 2009 board game Monopoly Electronic Banking quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Monopoly, check out this video: https://youtu.be/IPYH4dnhdHg
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RULES:
The rules are the same as regular monopoly except for these changes. All money is digital and each player takes a bank card. Press any button on the game unit to turn it on. Hold the “c” button to clear the balances from the previous game. Whenever you need to add money to your account, put your card in the green side. Whenever you need to spend money, put your card in the red side. If you need to pay another player, then they put their card in the green side while yours is in the red. Always wait until the new balance shows on all cards before removing any card from the game unit. To view your balance, insert your card into either side then remove it without pressing any buttons.
When you land on go, insert your card and press the go arrow. Money increments in thousands and millions, indicated by the K or M respectively. When typing in money, you must include the proper increment after the numbers to enter it. Press the c to delete a mistake and reenter it.
The price to get out of jail is 500 thousand.
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How to play Qwirkle Rummy
Learn the rules to the card game Qwirkle Rummy quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to make the most quirkles. A quirkle is a run of 6 cards that are all either the same shape or all the same color, without any duplicates. Shuffle the deck and deal 9 cards to each player. Put the remainder of the deck facedown to the side as a draw deck. Players look at their own cards but keep them hidden from others. The player with the largest set of cards that are all one shape or color, without duplicates, goes first, then play proceeds clockwise. If it is a tie, then the older player goes first. If no player has a set of at least 3 cards, then all the cards are reshuffled and dealt again.
The first player does not have to play their largest set. On your turn, you can play cards from your hand to form a new set, add to an existing set, or switch cards to make new sets. You can any of these multiple times on your turn if you want. A set must contain at least 3 cards that share 1 attribute: either color or shape. There cannot be duplicates in a set. To start a new set lay it to the table with the cards overlapping.
To add a card to an existing set, the card added must contain the matching attribute and there cannot be any duplicates. Whenever a quirkle of 6 cards is formed, the player who made the quirkle collects all the cards to overlapping stacks near them for easy point counting later. All completed quirkles, and cards in those quirkles, must be visible to all players at all times.
To switch cards, you must add at least 1 card from your hand to the play area. Next, rearrange any number of cards already in play so as to make new sets. When finished, all the sets must still have at least 3 cards and one common attribute with no duplicates. You are allowed to switch cards into quirkles and score points.
You must play at least one card on your turn if you can. If you are unable to play, then your turn is skipped, and you do nothing. After playing cards, your turn ends, and you draw back up to 9 cards. When the last card is drawn, each player gets 1 more turn, with the player who drew the last card getting the final turn, then the game ends and the player with the most quirkles wins. If it is a tie, then the tied players rejoice in their shared victory.
There is a colorblind friendly version of the game you can also play with.
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How to play Q-Bitz
Learn the rules to the board game Q-Bitz quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to collect the most cards after 9 rounds. The object of each round is to be the first player to correctly arrange their cubes to match the pattern on the card. Give each player a tray and 16 same-colored cubes. Shuffle, then place the stack of q-bitz cards facedown in the center of the table. Before each round, all cubes start out of the trays.
There are no turns, all play happens simultaneously. In the first round, any player turns over the top b-bitz card then all the players race to recreate the pattern shown on the card using only their own set of colored cubes, rotating them any way they wish. The first player to complete the pattern yells “q-bitz” and all the other players stop and verify the pattern is correct. If it is, then that player collects the card. If it is incorrect, then play resumes for everyone.
In the 2nd round, play as before except this time all players must roll their cubes like dice and then may only use the top faces of the cubes. Player may reroll their dice as many times as they want. In the 3rd round, it is the same as the first round, except the card is flipped face up for only 10 seconds, in which the players must memorize the pattern, then it is flipped face down. Once a player thinks they have it they yell q-bitz and can check the card. If they are incorrect then play resumed for the other players. If no one gets the pattern perfectly, then once everyone has checked then the player with the most cubes in the correct location wins the round. If it is a tie, then the player who had shouted “q-bitz” sooner, wins.
Play 3 sets of 3 rounds. Then the player with the most cards at the end, wins.
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How to play Uno Madness
Learn the rules to the board game Uno Madness quickly and concisely - This video has no distractions, just the rules.
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RULES:
The rules are the same as regular uno except for these changes.
The object of the game is to be the first player to score 500 points by get rid of all the tiles in their rack first. Mix up the tiles facedown and give each player a tile rack. Each player draws 5 tiles and adds them to their rack, keeping them hidden from others. Place the game unit in the center of the table and turn it off. Wind the knob clockwise as far as it will go. Press the purple playboard down until it catches. Draw a tile from the pile and place it faceup on the first space of the board. If this tile is not a number tile, return it to the pile and try again. Then turn the game unit on.
Pick a player to go first, then play proceeds clockwise. On your turn, you must play a legal tile from your rack to the next place in the board, following the arrows, like you would in normal uno. After you play your tile, you must say “madness” to indicate your turn is over. If you are unable to make a legal play, then you draw 1 tile from the pile. If that tile can be played then you may play it, otherwise your turn ends.
When you play your 2nd to last tile you must say “uno”. If you don’t, and someone catches you before the next player ends their turn, then you must draw 2 penalty tiles. A player’s turn officially begins when the preceding player says “madness” or “uno”. If the playboard pops up on your turn, then you must take 4 tiles from the playboard and add them to your rack. Any remaining tiles are placed facedown in the pile. The player who the game popped up on resets the timer and board and draws the starting tile. The timer starts and the next player from them goes.
The special action tiles behave the same as in regular uno. You are not allowed to make suggestions as to how another player should play. If you do, then you must draw 4 penalty tiles. The round ends when a player runs out of tiles in their rack or when the played tiles reach the center of the board. In both instances the player to make the final play scores the point of the remaining tiles in other players’ racks.
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How to play Double Kings Chess
Learn the rules to Double Kings Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
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RULES
The rules are the same as regular chess except for these changes. For a refresher of those rules, check out this video. The object of the game is to capture all your opponent’s Kings. There is no check or checkmate. During setup, replace each Queen with a King. Pawns may not promote to Queens, but they may promote to a King. Kings may castle in either direction two spaces towards the rook then the rook to the other side, so long as the spaces in between are vacant. You may castle a King ignoring all threats. Kings may move to a threatened space and do not need to move if threatened. The first player to capture all their opponent’s Kings, included all pawns that were promoted to Kings, wins.
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How to play Double Queens Chess
Learn the rules to Double Queens Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
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RULES:
The rules are the same as regular chess except for these changes. The object of the game is to capture all your opponent’s queens. There is no check or checkmate. During setup, replace each king with a queen. Pawns may promote to any piece, including a king. Queens may not castle. Queens may move to a threatened space and do not need to move if threatened. The first player to capture all their opponent’s queens, including all pawns that were promoted to queens, wins.
298
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How to play History Trivia Game
Learn the rules to the History Trivia Game quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to be the first player to win a card in all 5 categories. Lay out the board. Shuffle the selection cards and flip one over onto the selection spot on the board. This letter determines which question option you will read on all the cards for the entire game. Place the remaining selector cards facedown. Shuffle each category deck then deal one card from each facedown to an empty space on the board. Place each deck facedown on the table.
The youngest player goes first, then play proceeds clockwise. On your turn, select 1 facedown question card from the board. The player to your left reads the question aloud, as indicated by the selection card, keeping the answer on the card hidden. Then you must answer the question. If you answer correctly, you collect the card in front of you. If you answer incorrectly, then the card is discarded next to its corresponding deck. Your turn is now over, and you place the top card from any category of your choice into the empty spot on the board. There is no limit to the number of duplicate categories that can be on the board.
If a category deck runs out of cards, shuffle every category discard into its respective deck, then replace the selector card on the board with a new one. This new selector card will be used for all categories going forward.
If you collect 3 category cards from the same category, those 3 cards may count as a wild for any 1 category. There is no limit to the number of wilds you can have from the same category, and you can change which category a wild represents at any time. It is possible to win the game by correctly answering 13 questions in the same category. The first player to collect at least 1 card in all 5 different categories, wins.
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How to play Rabbit Hole
Learn the rules to the party game Rabbit Hole quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to be the first player to 25 points. The object of each round is to correctly guess the most popular auto-fill option from a search result while tricking everyone else to guess yours. Give each player an answer pad and pencil. The player with the closest birthday is the first leader. Set out the deck. The leader draws the top card of the deck and selects any one of the 3 prompts and reads it aloud. The bold text is the answer, which should not be read aloud.
Now, all the other players write down an answer to the prompt they think is the most searched for online. The leader writes the correct answer on their own answer pad. The leader collects all the answers and checks them. If the leader can’t read an answer, then they discretely give the paper back to the player for them to fix. If anyone wrote the correct answer, then all the players with the correct answer immediately score 4 points and the round ends. If there are any duplicate answers, then the leader removes those duplicates from the pile: they may not be guessed. Otherwise, the Leader adds their correct answer to the others and mixes them up then reads them off one by one.
Beginning with the player to the left of the leader, then proceeding clockwise, each player, other than the leader, must guess which answer they think is the correct one. the leader may not give any clues or hints as to which answer a player should guess. Once everyone has guessed, the answer is revealed, and points are scored. You score 1 point for each player who guessed your answer, and 2 points for guessing the correct answer. You are allowed to guess your own answer, but if you do, you do not score any points for it.
Tally up the points on the score pad then the role of leader moves to the next player to the left. The first player to score 25 points, wins!
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How to play Uno (2023 Rules)
Learn the rules to the card game Uno quickly and concisely - This visually rich video has no distractions, just the rules.
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RULES:
The object of the game is to be the first player to get rid of all the cards in your hand. Pick a dealer who shuffles the deck and deals 7 cards facedown to each player. Players look at their own cards but keep them hidden from others. The dealer places the remaining deck facedown on the table as a draw deck and flips over the top card to start a discard pile. If this card is an action card, then ignore it and flip over another card until you get a non-action card.
The player to the left of the dealer goes first, then play initially proceeds clockwise. On your turn, you may play 1 card from your hand to discard pile, if you want. You can only play a card if it matches at least one attribute of the top card on the discard pile: its color, number, or symbol. If you cannot make a play, or you choose not to, then you must draw the top card of the deck and add it to your hand. If the drawn card is a playable card, then you are allowed to play it if you want. If there are no cards in the draw deck, then shuffle all but the top card of the discard pile into a new draw deck.
After you play or draw your turn ends and the next player goes. The moment you only have 1 card in your hand, you must yell “UNO” to alert of the other players you are about to win. However, if someone beats you to it, and calls “UNO” before the next player takes their turn, then you must draw 2 penalty cards.
There are special action cards you can play. When you do this is what happens:
Draw 2: The next player must draw 2 cards and loses their turn
Skip: the next player loses their turn.
Reverse: change the direction of play so it goes in the opposite direction
Wild: this card can match to any card in the discard pile. After playing a wild, you get to pick the color that continues play.
Wild shuffle hands: this card is a wild and can be played on anything. Once played, collect every card from all the players’ hands and shuffle them together. Starting with the player to your left, deal out all the cards to all the players. Players may end up with more or fewer cards than what they started with. Play continues in the current direction of play with you picking the color.
Wild draw four: this card is a wild and can be played on anything, however you are only allowed to play this card if you do not have any other cards in your hand with the same color as the top card in the discard. Once played, the next player may either draw 4 cards and lose their turn or they may challenge. If you challenge a draw 4, then the player who played it must reveal their hand. If they do not have the color in their hand that matches the discard pile they played to, then you must draw 6 cards and lose your turn. If they do have the color, then they must draw 4 cards instead and it is your turn. Regardless of the outcome of a challenge, that player picks the color that continues play.
Wild customizable: Before the game begins, remove these 3 cards and write with a pencil on them your own rule that must be followed when played. This card is a wild that may be played on any other card and you get to pick the color that continues play.
The first player to get rid of all the cards in their hand, wins. There is an optional victory method you can play which is for points. At the end of each hand, the player who went out scores points for each card remaining in their opponents’ hands. All number cards are worth their face value. Skip, reverse, and draw 2 are each worth 20 points. Wild cards are worth 50 points each. The first player to 500 points, wins.
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How to play Marble Circuit
Learn the rules to the puzzle game Marble Circuit quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to collect the correct number of marbles in the 5 targets as indicated by the challenge card. Slide the gate into the channel at the top of the board and place 1 marble at the top of each track behind the gate. Choose a challenge card and place the starting tiles on the board as indicated in color on the card. Each number in the target areas on the card indicate how many marbles you need to get into that space to win.
By predicting the path of the marbles, place the remaining tiles on the board. Tiles may only be placed in one direction; they may not be rotated. When you are ready, slowly remove the gate to release the marbles. If the correct quantity of marbles are in the matching targets, you win and can try the next challenge card. If not, reset the marbles and try again. The difficulty of the challenge cards increases as you progress.
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How to play Roll the Bones
Learn the rules to the dice game Roll the Bones quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to collect all the dice. Give each player 10 dice and one 12-sided “bone” die. At the start of each round in a 4-6 player game, each player must ante any 1 die from their collection into the center of the table, forming a center pot. In a 2-3 player game, players ante 2 dice instead. When a player runs out of dice, they are eliminated from the game. Each time a player is eliminated, increase the ante amount by 1.
There are no turns, all play happens simultaneously. After anteing up, every player rolls one die from their collection. To roll the bone die, you must announce it before everyone rolls, after which, other players may choose to announce a bone die as well or decide not to roll their bone die if they had already announced to roll it, which they must announce as well. If you fail to announce your bone die before everyone rolls, then you automatically lose the round and your bone die goes to the center pot.
The player with the highest number collects the center pot, and all the rolled dice from the other players, and adds them to their collection. If there is a tie, then all players add their dice to the center pot and the tied players ante again. then roll again, with a new die from their collection. Repeat this process until 1 payer has the highest die roll, who then collects the pot and the other rolled die. Each tiebreaker roll can be with any type of die, regardless of what you rolled previously. Each bone die must still be announced.
If, during a tiebreaker, one of the players runs out of dice to roll, then their final die does not go into the pot from the tiebreaker round, but, instead, both tiebreaker players keep their last rolled die and they roll again. The player with multiple dice may still swap to a different die if they want. If the tie is between more than 2 players, then side pots are used. If a player is unable to ante the full amount, then they ante what they can, while retaining 1 die, and the other players ante the remaining amount to a side pot.
Whenever a player is down to their last die, they must keep it. If the player with the one die wins, then they collect all the rolled dice and all the dice in the center pot if they had ante’d to it that round; then the player with 2nd highest roll collects the dice in the side pot.
If the player with 1 die did not ante to the center pot and has the highest roll, then they only collect the rolled dice from the other players. The second highest die would then collect everything else. Otherwise, the player with the highest roll collects all the dice rolled in both the center and side pots.
For a simpler game with younger players, don’t play with side pots, but rather when a player can’t ante the full amount, then all the other players match whatever that player could ante. When a player loses all their dice, they are eliminated from the game and the ante increases by 1. The last player remaining, wins!
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How to play Star Trek Tridimensional Chess #shorts
Learn the overview rules to Star Trek Tridimensional Chess quickly and concisely - This video has no distractions, just the rules. For the full gameplay rules check out this video: https://youtu.be/IvERuXW2_I4
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RULES:
Set up white on the bottom and black on the top like so. Two rows on each board overlap regardless of how it actually looks. The attack boards can move 1 pin distance when occupied by exactly 1 piece. They can also rotate 180. Pieces must move across boards horizontally to change to a different level. Queens and rooks can travel over the void between attack boards. Kings can castle across the void. You may not castle on your first turn. Pawns can perform en passant across levels. For the full rules, check out this video.
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How to play Jenga Godzilla
Learn the rules to the board game Jenga Godzilla quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Jenga Kool-Aid, check out this video: https://youtu.be/FJwyGfDk5To
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RULES:
The rules are the same as Jenga Kool-Aid except for these changes. For a refresher of those rules, check out this video. Insert the “heat ray” piece into Godzilla from the front before placing it on the board. The last player to successfully place a block on top of the tower before it falls from either another player or Godzilla, wins.
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How to play Wacky Fables
Learn the rules to the card game Wacky Fables quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to stab one another in the back for the most points. Give each player a random character card which they place face up in front of them. Each character card has a unique special ability. Return the remaining character cards to the box. Shuffle the deck and deal cards as follows: 4 for 2 or 3 players, 3 for 4 players, or 2 for 5 or 6 players. Players look at their own cards but keep them hidden from others. Place the remainder of the deck face down on the table as a draw deck.
Pick a player to go first then play proceeds clockwise. On your turn, draw 1 card from the deck then you may choose to play 1 card from your hand, if you want. All the cards say what they do. Misfortune cards are given to your opponents and Fortune cards are given to yourself. Misfortune cards can be negated with a correct Undo card or given to another player with a redirect card. Cards that don’t play next to character cards go to a central discard pile.
Some cards can be played during another player’s turn to immediately to stop or undo a card from being played. Some cards swaps fortune, misfortune, or cards in players’ hands with another player. While other cards can reveal opponents’ hands, cards in the draw deck, or stop a card from being played.
On your turn, you can activate your character’s ability if you want, but you can only activate it once per game. When you do, flip the card over. After you play a card, or choose to play no cards, the next player goes.
The game ends when a player draws the last card and ends their turn or if “The End” card is played without another player undoing it. Each player calculates their points based on the value of all the cards next to their character and the player with the most points wins.
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How to play ChessNut Air
Learn the rules to the ChessNut Air quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
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RULES:
The rules are the same as regular chess except for these changes. Setup the board and launch the app on Android, iOS, mac, or windows. Turn on the board by holding down the power button until the green light turns on. In the app, connect to the board over Bluetooth in the top right or you can use a wired connection. Once connected. Begin a new game with your desired settings. When the game starts, if the pieces aren’t arranged correctly, they will light up. Fix any corrections and the game begins.
To move one of your pieces, pick it up then set it down on its destination. The board automatically detects the locations of all the pieces based on unique built-in chips in each piece. Do not slide pieces when moving them as you may accidentally trigger an unintended move. Your opponent’s move will be indicated by lighting up the space of the piece and its destination. You then move that piece, then take your turn.
The app will show the board positions in real time and can be used to reference moves, get hints, or switch sides for the pieces you are controlling. If you try and move a piece illegally, or accidentally move multiple pieces. Return the pieces to their starting positions then try again. All pieces in incorrect locations will light up. To castle, move the king and rook like you normally would and the game will detect it. En passant is allowed like normal.
At the end of the game, the board will light up all the pieces for the player who won. You can access stockfish analysis of your games within the app as well as connect your board directly to your computer to control it. The independent piece recognition chips enable you to track specific pieces throughout the entire game for detailed end game analysis of specific pieces.
The chessnut air can also record games locally between 2 players to be reviewed later. Setup the board, without connecting it to a device, and when all the pieces are in the correct starting locations the status light will turn on, indicating the game is ready. If you want to play with a custom starting setup, arrange the pieces however you like then press the new game button one time to begin play. After completing a game, press and hold the new game button until it beeps to record the played game to storage, which you can then open on your computer to review.
You can use the board editor to create a custom setup to then play against the computer. You can also play with other people online and connect to 3rd party accounts like lichess or chess.com. You can use the computers live playback feature to get a lag free digital display of the board for live chess events or you can share a game’s url link to others so they can watch the game live online. To turn off the board, press and hold the power button until the green light turns off.
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How to play Jenga Harry Potter
Learn the rules to the board game Jenga Harry Potter quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Jenga, check out this video: https://youtu.be/RtGYWqx_MYI
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RULES:
The rules are the same as regular Jenga except for these changes. For a refresher of those rules, check out this video. The object of the game is to be the first player to get their piece to the top of the tower or to have their piece the highest when the tower falls. Blocks are called stairs. Place the classroom door at the top of the tower. Whenever you move a block to the top, you must also move the door so that it is always on the topmost stair. Each player chooses a marker and puts it in one of the holes on the bottom most stair level. Pick a player to go first, then play moves to the left.
On your turn, roll the die and number of lightning bolts rolled indicates how many blocks you must remove from the tower, one at a time, and place on top. You are not allowed to remove a block that has a piece in it.
Then you get to move your token up the tower the same number of stairs. To move a piece up a stair, you must place your token in an available hole to either the right or left face of the tower from the side you are currently on. If there are no available holes because player’s block them or they don’t exist, then try again 1 layer higher.
When you move to a stair that has another player piece in it, move that piece down 2 stairs to its same relative location. If that spot is blocked, then move it to an available hole on the same level. If those are all blocked, then move it down 1 additional level and try again.
The first player to get their piece to the top of the tower wins. Or if the tower falls before then, the player who’s piece was the highest wins.
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How to play Paco Ŝako (Peace Chess)
Learn the rules to the board game Paco Ŝako quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
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RULES:
The rules are the same as regular chess except for these changes. For a refresher of those rules, check out this video. The object of the game is to be the first player to create a union between one of your pieces and your opponent’s king.
Pieces do not capture opponent’s pieces. Instead, they form unions by connecting the pieces together on the same square. Pieces in unions may be moved by both players, however, each player may only move the union piece with the movement ability of the piece they control in the union. Union pieces may not join in union with other pieces and pieces may not leave a union unless the union is taken over.
To take over a union, move a piece that isn’t in a union to a union space and replace your piece in that space with the new one, now immediately move that freed piece to another available space using its normal movement, which may include forming a new union or taking other another union. You can chain together as many take over moves as you want that are available in a single turn, however you may not endlessly chain an infinite loop. You are only allowed to take over a union with your own piece, you may not replace an opponent’s piece.
Pawns can only join a union with a diagonal attack move. If a pawn is returned to its starting 1st or 2nd row, it regains its double step move option. En passant is allowed like normal by creating a union on the passed over space. A pawn already in a union may not perform en passant. Pawns promote like normal. Pawns in unions promote like normal regardless of which player moved them to their farthest row.
The king is not allowed to create new unions, take over existing unions, or partake in a union chain. When you threaten to unite with your opponent’s king on the next turn, whether directly, or through a chain, that king is in “Sako”. Players do not need to inform their opponent of “Sako”. If the threat of union is inevitable, then the king is in “Paco” and they lose. Castling is allowed like normal so long as the King isn’t in Sako, passes through Sako, or ends in Sako.
The first player to unite one of their pieces with their opponent wins. If this is impossible for either player, then the game ends in a draw.
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