How to play World's Smallest Chess
Learn the rules to the world's smallest chess game quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
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RULES:
The rules are the same as regular chess there are no changes. For a refresher of those rules, check out the link in the description.
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How to play Chicken Poo Bingo
Learn the rules to the board game Chicken Poo Bingo quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to get 5 poo tokens in a row horizontally, vertically, or diagonally. Set out the bingo board and give each player a bingo card and 15 poo tokens. All players place 1 poo token on the center free star square. Pull off the chicken’s head and insert 5 poo nuggets into the chicken’s body, using the funnel if needed. Replace the head firmly until you head a click. Pick a player to go first, then play moves to the left.
On your turn, hold the legs and wind up the chicken about 8 times, or until the gear feels taut, then set the chicken on the start space in the center of the board, facing in whatever direction you want, then let go. As the chicken walks, poo nuggets will drop out.
Aa the poo lands on the colorful squares, players should match them to their bingo cards and place a poo token on the matching square on their own card. If no player has 5 in a row, then the chicken is reloaded and passed to the next player and they take a turn. This process repeats until 1 player has 5 in a row. That player yells “chicken poo bingo” and wins!
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How to play Carreras Chess
Learn the rules to Carreras Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original Chess rules, check out this video: https://youtu.be/iPXcfS0UDlI
Play chess online for free here:
https://link.triplesgames.com/Play-Chess-Online
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RULES:
The rules are the same as regular chess except for these changes. Layout a 10 by 8 board with a white square in the bottom right. Setup pawns on white’s first row. On their second, from left to right, setup: rook, centaur, knight, bishop, queen, king, bishop, knight, champion, rook. Mirror this setup for black.
The centaur has the combined moves of a bishop and knight. The champion has the combined moves of a rook and knight. You are not allowed to castle. En passant is not allowed, but, you are not allowed to perform a pawn’s double step move if it blocks a check and that pawn would land next to an opponent’s pawn.
The first player to checkmate their opponent wins.
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How to play Adjutant Chess
Learn the rules toAdjutant Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original Chess rules, check out this video: https://youtu.be/iPXcfS0UDlI
Play chess online for free here:
https://link.triplesgames.com/Play-Chess-Online
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Want to see how my chess board was made, check out this video: https://link.triplesgames.com/WoodUmakeIt
Buy Double-Sided Chess Discs here: https://buy.triplesgames.com/DoubleSidedChessDiscs
For wooden Double-Sided Chess discs, check out: https://buy.triplesgames.com/WoodDoubleSidedChessDiscs
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Rules
The rules are the same as regular chess except for these changes. Add 2 extra squares to the board on the first and last row, one next to each rook. Kings are allowed to castle 2 or 3 squares on either side with the rooks going to their normal square. You can castle 3 spaces on the king side by moving your king to your rook’s space. Or you can choose to castle the traditional 2 spaces if you want. The first player to checkmate their opponent, wins.
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3 Player Chess #shorts
Learn the basic rules to 3 Player Chess in 30 seconds. For the complete rules, check out our 4 minute video: https://youtu.be/NMLVaFImzVs
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143
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How to play Count Your Chickens!
Learn the rules to the board game Count Your Chickens! quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is for all the players to work together to put all the baby chicks back in the coop before the mother hen reaches the last space. Lay out the board, and place mother hen on the start space. Scatter the baby chicks around the farm, but not on the path or chicken coop. Place the spinner nearby. Pick a player to go first, then play moves to the left.
On your turn, spin the spinner and move mother hen to the next space that matches the picture spun. As you move mother hen, count aloud the number of spaces, then move that many chicks from the farm to the chicken coop. Then the next player goes.
If mother hen lands on a blue space, then you get to collect 1 additional chick. If the spinner lands on the fox, then you must take 1 baby chick out of the coop and put it back on the farm. If the fox is spun and there are no baby chicks in the coop, then nothing happens. The game ends when mother hen reaches the last space on the board. If all the baby chicks are in the coop, then everyone wins, if not, then everyone loses.
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How to play Amazon Chess
Learn the rules to Amazon Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original Chess rules, check out this video: https://youtu.be/iPXcfS0UDlI
Play chess online for free here:
https://link.triplesgames.com/Play-Chess-Online
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Want to see how my chess board was made, check out this video: https://link.triplesgames.com/WoodUmakeIt
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For wooden Double-Sided Chess discs, check out: https://buy.triplesgames.com/WoodDoubleSidedChessDiscs
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Rules
The rules are the same as regular chess except for these changes. During setup replace the queen with an Amazon. The Amazon has the combined movement of a queen and knight. The first player to checkmate their opponent, wins.
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How to play Almost Chess
Learn the rules to Almost Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original Chess rules, check out this video: https://youtu.be/iPXcfS0UDlI
Play chess online for free here:
https://link.triplesgames.com/Play-Chess-Online
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Want to see how my chess board was made, check out this video: https://link.triplesgames.com/WoodUmakeIt
Buy Double-Sided Chess Discs here: https://buy.triplesgames.com/DoubleSidedChessDiscs
For wooden Double-Sided Chess discs, check out: https://buy.triplesgames.com/WoodDoubleSidedChessDiscs
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Rules
The rules are the same as regular chess except for these changes. During setup replace the queen with a chancellor. The chancellor has the combined movement of a knight and rook. The first player to checkmate their opponent, wins.
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How to play Hedbanz
Learn the rules to the board game Hedbanz quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to be the first player to get rid of all their chips. Shuffle the deck and place it face down on the table. Set out the timer and chips. Give each player 3 chips and 1 headband, which they place on their head with the logo centered just above their eyebrows. Each player draws 1 card from the deck and, without looking at it, insert the card into thew clip of their headband with the image facing out so that all the other players can see it.
The youngest player goes first, then play proceeds clockwise. On your turn, flip over the timer then ask each player 1 question that will help you determine the identity of the picture on your head. You may ask any question except “what am I?” or any rendition thereof. You are allowed to ask “am I a…” followed by your guess. Once you have asked every player a question, you can ask every player another question, then another, making sure to equally ask questions across all the players.
If you figure out the identity of your card, replace it with a new card from the deck, without looking at it, and return one of your chips to the pile, then continue asking questions about your new card. Once your time runs out, you may no longer ask questions or guess, and it is the next player’s turn. You may give up guessing on your card at any point during your turn. If you do, then you take a chip from the pile and replace your card with a new one from the deck and your turn ends.
The first player to get rid of all of their chips, wins!
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How to play Simon Says
Learn the rules to the party game Simon Says quickly and concisely - This video has no distractions, just the rules.
RULES:
The object of the game for the group is to be the last player standing. The object for Simon is to eliminate all the players. Pick one person to be Simon, and the other players follow Simon’s instructions. Standing in front of the group Simon tells the players what they must do. The players must obey all commands that begin with the words “Simon says”. For example, if Simon says, “Simon says touch your nose” then all the players must touch their nose and continue to touch their nose until Simon says otherwise. Any player who fails to follow Simon’s instruction is eliminated and must sit down. Simon is not allowed to give an impossible command.
If Simon says a command without saying “Simon says” then any player who follows that command loses and is eliminated and must sit down. Simon does not have to follow their own commands and they can try and trick players into getting eliminated by misleading them with their own actions. For example Simon could say something like this: “Simon says to touch your nose. Simon says to touch your chin… Grab your ear.”
The last player standing, wins and becomes the new Simon for the next game. If the all of the players are eliminated at the same time, then Simon wins and plays as Simon for the next game.
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How to play Auto Chess
Learn the rules to the video game Auto Chess quickly and concisely - This video has no distractions, just the rules.
Play the game for free here: https://link.triplesgames.com/AutoChess
RULES:
The object of the game is to defeat your enemy by winning multiple rounds. At the start of each round, 5 random characters will generate for you to purchase from if you want. Click on a unit to purchase it. The cost of the unit is below it and the amount of gold you have is in the top right. Purchased units go on your bench. You can click and drag them to the field. If you purchase 3 identical units, they will upgrade to a higher, stronger level.
Each unit has a rarity. Your level, indicated in the bottom left, determines the probability of the rarity of the 5 random units that are generated. Rarer units are more powerful but not unlocked until you reach higher levels. You can pay 2 gold to refresh the list of units. You earn gold at the end of each round. Click your gold icon to see the estimated earnings for the next round.
You can drag units to the field. These units will fight for you automatically. You can see there attack range. If you select the unit you can see its stats as well as special ability. Throughout the game you will collect equipment you can attach to your units. If you click this button it will automatically rearrange all your equipment to maximize the best benefits based on your army.
Once the time reaches 0, the fight begins and no more units can be added to the board. Units fight automatically, you cannot control them. Units gain special bonuses based on having different types with matching symbols. If you click this side button you can examine your opponent’s armies in further detail. Clicking on an opponent will show you their board and units.
At the end of the round, the losing player will take damage equal to the combined value of their opponent’s remaining forces.
The last player surviving after everyone else has been eliminated, wins.
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Let's Film!
Let's film some content and hang out.
Play chess online for free here:
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How to play Poetry for Neanderthals
Learn the rules to the board game Poetry for Neanderthals quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is for your team to score the most points. Divide into 2 teams of equal size. One team is called team glad the other is called team mad. If you have an odd number of players, the extra player is the permanent judge. Sit around the table alternating positions between teams. Team glad goes first and that team picks a player to be their first poet, who places the poet point slate in front of them. The other team picks one player to be the judge if you aren’t playing with a permanent judge. The judge always stands next to the active poet with the “no!” stick to enforce the rules.
Set out the cards on the table and the first poet picks a side of the cards, either gray or orange, that will be used for the entire game. Set out the timer and team point slate. The opposing team starts the timer and the poet takes the top card of the deck and tries to get their team to guess either word on it by only saying words that have 1 syllable. The easier word on the card is worth 1 point while the harder phrase is worth 3 points. If your team guesses the 1-point word, you say “yes”, then you may place the word in the 1-point space on the poet point slate or you may try to get your team to guess the 3-point phrase. If they guess that correctly then you place the card in the 3 point space. If you skipped the 1 point word and started the guessing with the 3 points word and your team guesses the 1 point word, then you are allowed to place the card down in the one point spot if you want, you are not committed to the 3 point word. You can skip a card by placing it in the minus 1 point spot.
You are not allowed to say any word, or part of any word, or any form of a word that is on the poetry card, but you are allowed to say any word on your card after a guesser has already said that word. You can’t use gestures or charades. You can’t use sounds like or rhymes with or initials or abbreviations. You can’t use other languages.
If you break a rule, then the other team’s judge hits you with the “no!” stick. You must then place the current card in the minus 1 point spot on the poet point slate. If a player feels they were penalized incorrectly, they shout “wait” then the timer is turned on its side and the poet can make an argument. The group then decides what to do with the card.
Once the timer runs out, the poets turn ends and no more guesses may be counted. If a card had already been guessed with at least its 1 point word, then that card still scores. An unguessed card is discarded. Move all the cards on the poet point slate to their corresponding spots on the team point slate.
Once everyone has been the poet once, the game ends and each team calculates their score by adding together their points on the team point slate. The team with the most points wins. An optional activity after the end of the game is for the winning team to pick their 3 favorite cards they won then to draw 1 random “Grok’s words of love and sad” card. They pick the order of the 3 cards and read the poem inserting either word or phrase on each card into each blank.
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How to play Chess Evolved Online
Learn the rules to the video game Chess Evolved Online quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
Play online for free here:
https://link.triplesgames.com/ChessEvolvedOnline
RULES:
The rules are the same as regular chess except for these changes. The object of the game is to reduce your opponent’s Morale to zero, there is no check or checkmate. Each time you capture a unit, your opponent loses morale based on that unit’s value. Click on a unit to see how it moves, its value, and any special ability it might have. If you capture your opponent’s king, they will immediately lose 25 morale plus an additional 3 morale every turn thereafter. There is no stalemate or draw by move repetition. Instead, after 50 moves, as indicated in the top right, each player will lose 1 morale after each of their turns. Click on your profile name to surrender a game.
Click on a unit to see its movement and abilities. Take special note that the word “move” does not mean “attack” and vice versa, just like how a pawn can’t move diagonally but only forward, while it can only attack diagonally and not forward. The word “unblockable” means it jumps over other pieces and moves straight to that space, just like a knight.
Click and hold on a unit to have its available moves highlight. Since there are so many custom units, with so many unique moves, the board will display a danger grid to allow you to play faster. Blue marks indicate available spaces you can move to that are not threatened while red marks indicate threatened spaces. After you move a unit, blue circles may appear to indicate protected units, with blue lines showing which unit is protecting them. Likewise red indicates pieces you are threatening. You can toggle these visuals in the settings.
Units on your 2nd row are called minions and units on your 1st row are called champions. Minions promote to specific champions, as indicated in their description, upon reaching the other side of the board. When building your army, your first row may only have champions while your second may only have minions. All spaces in the first 2 rows must be occupied to have a complete army. You may not battle with an incomplete army. Your army’s value may not exceed your allowed total points. As you level up this number will increase. You can
In the store, you can use dragon coin and rubies to buy specific individual units or groups of random ones. Units can be upgraded into stronger versions of themselves by combining your available inventory together. Upgraded minions promote to upgraded champions.
Some units have abilities that happen automatically while others you need to activate manually. If an ability says you need to pay, then you subtract the cost from your morale to use it. Castling has been replaced with giving the King a similar, yet more powerful, ability. En passant is currently not allowed.
If you make an in-game purchase, you will receive crowns. Crowns slowly generate royal power. You can use your royal power to send another player contribution. Contribution can then be redeemed for rubies.
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How to play Skip-bo App
Learn the rules to the mobile app game Skip-bo quickly and concisely - This video has no distractions, just the rules. #UNO #SkipBo #Familygame #Cardgame
Play the game online for free here:
iOS: https://link.triplesgames.com/Skipbo-iOS
Google Play: https://link.triplesgames.com/Skipbo-GooglePlay
RULES:
The object of the game is to be the first player to play all the cards in your stockpile to the central piles. The top card of your stockpile is faceup so all the players can see it. There are 4 central piles that cards are played to in ascending order from 1 to 12. All piles must start with a 1 and once a pile reaches 12 it is removed, and a new pile can be started in its place. Each player has 4 personal discard piles. Only the top card in each pile is allowed to be played to the center piles. A skip-bo is a wild that can represent any number.
Tap any one of your playable cards to play it to a correct center pile. You can also drag cards to play them. If a card isn’t playable, you cannot play it. To play a skip-bo, you must manually indicate which pile it plays to. If you play all the cards in your hand, then you immediately draw 5 new cards and continue your turn. To end your turn, you must discard 1 card from your hand by dragging it to any discard pile. Cards in discard piles can be discarded in any order you choose; they don’t need to be sequential. At the start of your turn, you will draw back up to 5 cards. In online play, each player has a 20 second time limit. Play a card to reset the time. If the time runs out then a random card from your hand will be discarded automatically, ending your turn.
The first player to play all the cards in their stockpile wins and earns the gold. Gold is used for playing other players online and levels in the adventure mode. In the adventure mode, you play a little different. The goal is to clear cards from the top of the screen with a limited number of facedown cards. As you progress, more rules and features will slowly be unlocked to keep you challenged. Completing a level earns you gold. There are also special events you can participate in as well.
Check out the links in the description for where you can play for free.
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How to play Shotgun King The Final Checkmate
Learn the rules to the video game Shotgun King The Final Checkmate quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Chess, check out this video: https://youtu.be/iPXcfS0UDlI
Don't own the game? Buy it here:
https://buy.triplesgames.com/ShotgunKing
RULES:
The rules are the same as regular chess except for these changes. The object of the game is to beat the 10th floor then final boss, by killing the enemy king on each level. The only piece you have is a king armed with a shotgun. Left click an adjacent space to move your king. Left click on an enemy or in the direction of an enemy to fire your gun. Your weapon’s stats are seen here. The power of your weapon decreases the farther away your target is, but you will be able to hit multiple targets.
Each time you move, your weapon will reload your gun from your reserve. If you gun is fully loaded, then it will generate 1 ammo to your reserve, unless that is also full. If your gun has no loaded ammo, you will need to either manually reload by clicking the gun icon or pressing the spacebar; or you will need to move your king to a new space.
If you are about to take an action that will result in you losing, the game will make this sound. And one of your shields will be consumed. Move your king to a new space to regenerate your shields. When you run out of shields you will no longer be warned about losing. If your king dies, you lose the game.
Hover over an enemy to see its health, movement, and time. Time is the number of turns you will take before that piece moves. The turn right before a piece moves, that piece will start shaking, to indicate it will move after your next action. Multiple enemy pieces can move each turn. A pieces remaining time is ignored if you move to, or remain in, a threatened square, resulting in it immediately capturing you.
When a piece’s health reaches 0, the piece is destroyed. If that piece isn’t a pawn or king, then you will capture its soul if you don’t already have one. You can left click a soul card then an indicated space on the board to move your king as the captured piece 1 time, consuming the card. Right click while using a soul card to cancel using it and save it for later. There is no limit to the number of soul cards you can capture and use in a game.
After you eliminate the enemy king, you get to pick between 2 upgrades paths. Each upgrade has 2 cards, 1 black and 1 white. Each black card benefits you while each white card benefits the enemy. However, some white cards can benefit you too. Each card says what it does and will permanently benefit you for the remainder of the game. Hover over a card to read what it does.
After you beat the final boss, you will unlock the next difficult. Throughout playing, you can also unlock different weapons your king can use to help aid you in your quest.
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How to play Tacocat Spelled Backwards
Learn the rules to the board game Tacocat Spelled Backwards quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to move the tacocat to the goal space on your side of the board by having the lowest card at the end of each round. Unfold the board, longways, between the 2 players. Put the 7 tiles in a stack next to the board. Place the tacocat on the center place. Shuffle the cards and deal cards to each player based on the number on the space that tacocat is standing on. Players look at their own cards but keep them hidden from their opponents. Put the rest of the cards face down on the table to form a draw deck.
At the start of each round, look at the arrow on the board that tacocat is standing on. Whichever player the arrow points at, that player can discard any number of cards from their hand. Discarded cards are always placed face up to a central discard pile. You can choose to not discard any if you want. That player now draws the same number of discarded cards from the draw deck. Then their opponent may discard up to that same number of cards from their hand and draw new ones if they want. For the first round of the game, both players simultaneously discard as many cards as they want. They may only discard cards one time.
To determine who goes first, the players dual by each selecting a card from their hand and places it face down on the table. Both players reveal their card at the same time and the player with the highest number goes first and both cards are discarded. If it is a tie, then discard the cards and dual again. If you dual all the way to a final card, then both players flip over their final card and the player with the lowest number wins the round.
Otherwise, on your turn, you attack. To attack, place any card from your hand face up in front of you. Your opponent must now either defend or sacrifice. To defend, they must play a card from their hand that is equal to or higher in value, thus winning the fight. To sacrifice, they must place down their absolute lowest card in their hand, thus losing the fight. In either outcome, both cards are then discarded.
The player who won the fight gets to attack their opponent with any card from their hand. On your turn to attack, you may also play a jumbo attack. A jumbo attack is either: 2 or more cards of the same number, or 3 or more cards in sequential order. The defender must play a card from their hand for each card in a jumbo attack. The defender decides which of their cards defend which. If the defender sacrifices at least 1 card in the fight, then they lose the fight, and their opponent will get to attack again. You may not play your final card in a jumbo attack, and you do not have to play a jumbo attack if you don’t want to.
This process of attacking repeats until both players get down to their last card, then both cards are revealed simultaneously and the player with the lower card, wins the round. If the final cards are a tie, then the player with the arrow pointing at them wins the tie. If you tie the very first round of the game, then tacocat stays where it is, and a new round is played. Otherwise, move tacocat 1 space towards the winner of the round then cover up the space tacocat was just on with a tile. Tacocat skips over any space with a tile in it.
The first player to move tacocat to the closest space on their side of the board, wins!
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How to play Chess the Lost Pieces
Learn the rules to Chess the Lost Pieces quickly and concisely - This video has no distractions, just the rules. For a refresher of the original Chess rules, check out this video: https://youtu.be/iPXcfS0UDlI
Play Chess the Lost Pieces on steam here:
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Rules
The rules are the same as regular chess except for these changes. For a refresher of those rules, check out this video. Customize your army by swapping out for different pieces. Hover over a piece says what it does. Only certain pieces can replace certain types of pieces. You can rearrange their starting positions too. You are allowed to remove non-king pieces on your first row if you want. Each piece has a weight, your army’s total weight cannot exceed 150 for online play.
In the campaign, you begin with a limited number of pieces. You can purchase new pieces with the gold you gain from beating levels as well as earn some for free. Move your king along the path. As you reach different destinations you can collect gold, unmake, items, free pieces, and battle. You can only move to the right; you cannot move backwards. While battling, hover over a piece and hold down the shift key to see its available moves. Hold down control to see a piece’s card description.
During a battle you can use an unmake token to undo your last move. Items are consumable pieces you can drop onto your half of the board to use for the rest of the battle. Consumed items won’t be available after the battle. Make your way through the campaign and beat the final level to win!
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How to play Cheaters Chess
Learn the rules to Cheaters Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original Chess rules, check out this video: https://youtu.be/iPXcfS0UDlI
Play chess online for free here:
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Want to see how my chess board was made, check out this video: https://link.triplesgames.com/WoodUmakeIt
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For wooden Double-Sided Chess discs, check out: https://buy.triplesgames.com/WoodDoubleSidedChessDiscs
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Rules
The rules are the same as regular chess except for these changes. For a refresher of those rules, check out this video. During the game each player is allowed to perform 1 illegal move by creating a new rule that both players must follow for the rest of the game. You may only create your rule while it is your turn, and you may only create 1 rule. The rule may only apply to 1 piece, and it must be the piece you are currently moving, in the illegal way you are moving it. After you perform your illegal move you must state out loud the rule you are creating. Your rule applies to all the pieces of the same type on the board, as well as future promotions, regardless of who controls them. You may not create limitations on which pieces are affected by your rule. Your rule may not limit or change a piece’s traditional chess moves, but you may add movement to it. Your rule may not allow pieces to capture more than 1 piece a turn. Your rule may not affect a piece that is out of play, so that you add it to the board, apart from promotions. Your rule may not result in your immediate victory on the turn you created it, and your rule may not negate, change, or alter your opponent’s rule. Rules that are created around specific locations on the board are mirrored for their opponent. For example, if Black’s rule is that pawns promote on the 6th row, then White’s pawns would promote on the 3rd row.
You may not create a rule to escape checkmate or make checkmate impossible. The first player to checkmate their opponent. Wins.
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How to play The Waffle House has found its New Host
Learn the rules to the prank game The Waffle House has found its New Host quickly and concisely - This video has no distractions, just the rules.
RULES:
The object of the game is to prank the audience. After watching a video on YouTube. Search the comments for the phrase: “the waffle house has found its new host.” then like that comment. If the comment doesn’t exist, create it. You are not allowed to create the comment if it already exists but you may reply to it if you want.
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How to play Dark Chess
Learn the rules to the computer game Dark Chess quickly and concisely - This video has no distractions, just the rules.
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RULES:
The rules are the same as regular chess except for these changes. For a refresher of those rules, check out this video. The object of the game is to capture your opponent’s king. Parts of the board are hidden from view. You can only see your pieces, 1 space around each of your pieces, and the spaces any of your pieces could move or attack to. At the top of the screen is the time you have remaining before you automatically lose the game. On the side of the screen is a list of enemy pieces you’ve captured. You are allowed to castle through a threatened space.
If you play the campaign, you’ll face opponents that have special unknown rules for you to figure out, like fighting an army of knights, traps in the floor, or they’ll have the ability to swap the location of their pieces. There are also checkmate puzzles to solve, unique board setups, and possibly more. Click the rules button in the top right to see the objective for the level you are playing. The mystery and challenge is yours to discover.
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How to play Tellitall
Learn the rules to the party game Tellitall quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to collect 3 cards and to share stories that start conversations and enrich friendships. Shuffle the deck and place it face down on the table. The player who had the most recent birthday goes first, then play proceeds clockwise. On your turn, you are the prompter, and you draw the top card of the deck and read it aloud. Everyone else then gets 1 minute to consider the prompt.
After a minute, the player to the left of you shares a 1-minute story that fits the spirit of the prompt. Then the next player clockwise does the same until everyone has shared. You may pick up to 3 finalists, if you want, to elaborate on their story for another 2 minutes. You then pick your favorite story, based on whatever criteria you decide, and awards the card to that player. The next player clockwise then becomes the new prompter.
If you can’t think of a story to share, you may pass. If you pass, you must discard 1 card you’ve collected to the bottom of the deck. If you don’t have any cards, you may pass for free. The first player to collect 3 cards, wins.
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How to play Rubik's Spark
Learn the rules to the electronic game Rubik's Spark quickly and concisely - This video has no distractions, just the rules.
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RULES:
Shake and tilt the spark to wake it up. Keep the rubik’s logo clear, if it gets too dark the spark will go to sleep. Alternatively, you can pull off the top and manually turn the spark on and off. When the cube first turns on it will cycle between all the centers being lit, for single player, and all the corners being lit, for multiplayer. Tilt the spark so the desired game mode is lit to select it. While in multiplayer, after each level there will be a brief pause to allow you to pass to the next player. Rotate the cube when the next player is ready.
The center cube on each face show a different symbol. Rotate the cube and the flashing light will float to the highest point like a bubble. This is called bubble control. Move the flashing light to the center cube symbol for the game you want to play. There are 5 games. Each game you have 3 lives. After 3 lives the game ends and your score is shown.
The lightning bolt is “Tilt ,n zap”. In this game, the flashing cube stays on the top face. A lit cube will move around the spark and you must tilt the spark when the lit cube is adjacent to the flashing cube. If you miss you lose a life.
The question mark is “Follow the path”. In this game the spark will show you a path which you must remember then repeat by moving the bubble.
The cross hairs is “seek and destroy”. Use the bubble to guide the flashing cube to destroy the other lit cubes.
The snake is “snackin snake”. Guide the flashing cube to the blinking cube before it disappears. As you eat the lights you grow a tail that you have to navigate around.
The light bulb is “light the cube”. The spark will show you a pattern, you must then guide the flashing cube to light up the indicated cubes.
The rubiks logo is the “DJ”. This isn’t a game but rather you rotate the cube to make different sounds and music for fun.
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How to play Uno Rummy Up
Learn the rules to the board game Uno Rummy Up quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to be the first player to score 200 points. You earn points by being the first player to get rid of all of your tiles. Give each player a tile rack. Place all the tiles face-down on the table and mix them up to create the pool. Each player draws 14 tiles to their rack. Look at your own tiles but keep them hidden from others. Place 4 random tiles faceup in the center of the table as start tiles. Ignore any effects of words on these tiles. Pick a player to go first then play initially proceeds clockwise.
On your turn you must play at least 1 tile, but no more than 4, from your rack faceup in the center of the table. If you are unable to do so, then you must draw 1 tile from the pool. If the drawn tile is playable, you may play it. If not, your turn ends.
When playing tiles, you must create sets and/or runs. A set is 3 or 4 tiles of the same number. A run is 3 or more tiles of the same color in sequential sequence. When you place tiles, you are allowed to rearrange any number of tiles already in play so long as at the end of your turn all tiles in play are correctly incorporated into sets or runs.
There are special tiles that have words on them that you can play from your rack for special actions. The tiles number and color requirements for runs and sets must still be met in order to play. A reverse changes the direction of play. A skip forces the next player in turn order to skip their turn without playing. A draw 2 forces the next player in turn order to draw two tiles from the pool then skips their turn. A wild draw 4 is a wild that can be used to represent any color and number. A wild draw four may not represent a number lower than 1 or higher than 12. You may not have more than 1 wild draw 4 in each set. And multiple wild draw 4s in a run may not be consecutive. After playing a wild draw 4 from your rack, it forces the next player in turn order to draw 4 tiles from the pool then skips their turn.
Special tiles are only active the turn they are played from your rack. Rearranging special tiles already in play does not re-activate their abilities. If you play multiple special tiles in a single turn, then you may only pick one of them to be active and the others are ignored. Wild draw 4s may be replaced with their represented number.
When a player has exactly 1 tile remaining in their rack, they must call “uno”. If you fail to say uno after your turn ends, but before the next player places their tile and another player catches you, then you must draw 2 tiles. You do not have to say “uno” if you play multiple tiles in your rack at once and go out.
The first player to play all the tiles in their rack goes out and the round is over. If the pool runs out of tiles before a player has gone out, then the player with the lowest total count value of remaining tiles is considered to having gone out.
The player who went out scores points for all the tiles remaining in all the other players’ racks. Numbered tiles are worth their face value. Draw 2, skip, and reverse are each worth 20 points and a wild draw 4 is worth 50. The first player to 200 points, wins. Or you can play a predetermined number of round and the player with the most points wins.
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How to play Dutch Blitz
Learn the rules to the card game Dutch Blitz quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to be the first player to score 75 or more points. Sort the cards into their matching decks and each player takes a deck and shuffles it, then places the top 3 cards next to each other face up in front of them. These are called your post piles. Each player then counts 10 cards and places them in a face up pile to their right. This is called your blitz pile. The rest of the cards remain face down in your hand.
When everyone is ready someone says go and the game begins. There are no turns, all play happens simultaneously. You may only touch your own cards. You may perform any single action at a time, any number of times, in any order. The actions are:
• You may count off the top 3 cards of your hand and flip them all over together into a discard, called your wood pile. If your hand doesn’t have enough cards to count off 3, then you count off however many are remaining. If your hand is empty you may pick up your wood pile and without shuffling turn it over and it becomes your hand.
• You may place any exposed number 1 card to the center play area to form a new dutch pile. An exposed card is the topmost card of a pile so that it has no card on top of it.
• You may play an exposed number card of the same color that is next in sequential order to a dutch pile, on top of that dutch pile.
• If a post pile is empty, you move the top card from your blitz deck onto it. You may not have more than 3 post piles.
• You may add the top card of your wood, post, or blitz pile to a post pile by alternating the genders on the card from boy to girl or girl to boy while also descending in sequence. All post card numbers and colors must be visible to all players at all times.
You may only move 1 card at a time. You may only use 1 hand at a time. You may not toss or throw cards. You may not start a dutch pile with a number other than a 1. You may not shuffle any pile. If a player misplays, then any player may shout “dutch” and all play stops. Return cards to their owners until the error is corrected, then play resumes.
The first player to use the last card in their blitz pile shouts “blitz” and all play immediately stops. Each player gains 1 point for each card they have in any dutch pile. Each player loses 2 points for each card remaining in their blitz pile. Players gather up all their cards and play another round. The first player to get 75 or more points, wins. Or if more than one player accomplish this at the same time, then the player with the most points wins! Still equal, then it is a tie.
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