How to play Berolina Chess
Learn the rules to Berolina Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original Chess rules, check out this video: https://youtu.be/iPXcfS0UDlI
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RULES:
The rules are the same as regular chess except for these changes. Pawns are replaced by Berolina pawns. Berolina pawns move one space diagonally forward but can only capture 1 square in front of them. Berolina pawns are allowed an initial double step move option as well as en passant. Berolina pawns promote like a normal pawn when reaching the farthest row.
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Pokemon Radiant Rules
Learn the advanced rules to Pokémon Radiant cards in the Pokémon trading card game quickly and concisely - This video has no distractions, just the rules. For the basic rules to the Pokémon TCG, check out this video: https://youtu.be/8cbHjCWZZn0
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RULES:
All Radiant Pokémon appear with their special Shiny coloration. You can’t have more than 1 Radiant Pokémon in your deck. A Radiant Pokémon is considered a Pokémon with a Rule Box. “Radiant” is part of the Pokémon’s name, so you may have other cards of the same name without the “radiant” part. Radiant Pokémon are always Basic Pokémon and do not evolve from or into any other card.
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Pokemon Vmax Rules
Learn the advanced rules to Pokémon Vmax cards in the Pokémon trading card game quickly and concisely - This video has no distractions, just the rules. For the basic rules to the Pokémon TCG, check out this video: https://youtu.be/8cbHjCWZZn0
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RULES:
Pokémon VMAX are a new stage: VMAX. These cards count as Evolution cards, and all the normal rules for Evolution apply to Pokémon VMAX. And although Pokémon VMAX are a different stage, they are still considered Pokémon V—so if something affects Pokémon V, it also affects Pokémon VMAX. Pokémon VMAX give up 3 Prize cards when Knocked Out.
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Pokemon VSTAR Rules
Learn the advanced rules to Pokémon VSTAR cards in the Pokémon trading card game quickly and concisely - This video has no distractions, just the rules. For the basic rules to the Pokémon TCG, check out this video: https://youtu.be/8cbHjCWZZn0
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RULES:
VSTAR Pokémon have a game-changing Ability or attack that’s called a VSTAR Power. You can only use 1 VSTAR power during the entire game regardless of how many VSTAR pokemon you play. Turn the special VSATR marker face down to indicate you have used your VSTAR power for the game. If your Pokémon VSTAR is Knocked Out, your opponent takes 2 Prize cards. VSTAR is a new stage. These cards count as Evolution cards, and all the normal rules for Evolution apply to Pokémon VSTAR. And although Pokémon VSTAR is considered a different stage, they are still considered Pokémon V—so if something affects Pokémon V, it also affects Pokémon VSTAR.
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Pokemon Lost Zone Rules
Learn the advanced rules about the Lost Zone in the Pokémon trading card game quickly and concisely - This video has no distractions, just the rules. For the basic rules to the Pokémon TCG, check out this video: https://youtu.be/8cbHjCWZZn0
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RULES:
The Lost Zone is a unique zone that is considered out of play. Cards can be sent to the Lost Zone in many ways, such as through the effects of attacks, Abilities, or Trainer cards. Unlike the discard pile, any cards sent to the Lost Zone cannot be recovered and are no longer playable during that game.
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How to play 007 Détente Chess
Learn the rules to 007 Détente Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original Chess rules, check out this video: https://youtu.be/iPXcfS0UDlI
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RULES:
The rules are the same as regular chess except for these changes. Each turn, each player makes 3 moves. The first move must be with one of their own pieces, the second move with one of their opponent’s, and the 3rd another one of their own. The first and 3rd moves must be different pieces if legally allowed. If the only legal move is to move the same piece again, then you are allowed to do so. You are not allowed to capture the opponent’s piece you moved on your 2nd move with your 3rd move.
All moves must be legal from the perspective of the player who controls the piece. For example, enemy pawns move towards you, and if promoted, the owner of the pawn picks the promotion, not the player moving it.
If your first move puts your enemy in check, then you must use your second move to escape check. If your 2nd move puts you in check, your 3rd move must move you out of check. You are allowed to give checkmate on moves 1 and 3, and likewise you can be checkmated on your own second move and lose the game. You may not expose either king to check when moving a piece of the same color.
You must make all three moves; you cannot skip any of them. If it is impossible to take all 3 moves, then the game ends in a draw. There is no restriction against using a move to reverse the move your opponent made on your piece the previous turn.
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How to play The Pickleball Card Game
Learn the rules to The Pickleball Card Game quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to be the first team to score 11 points, must win by 2. There are 2 teams. Each team has 1 or 2 players with teammates sitting across from each other. Give each team 1 serve card and 2 score cards. Place one score card faceup with the other one face down on top of it. Each time your team earns a point, reveal a Pickleball on the score card. If you need to score past 11, flip over the top score card to continue. Flip over the instructions and place the scoring quick reference guide on the table for everyone to see.
To determine who serves first, shuffle the deck and deal cards face up to all the players. The first player to get a kitchen card becomes the first server. On your turn to serve take your team’s serve card and place it next to you face up then shuffle the deck and deal 7 cards to each player. Players look at their own cards but keep them hidden from others. Place the remainder of the deck face down to start a draw pile. Discard the top card to start a discard pile. Play now begins, which is called a rally.
The player to the left of the server goes first, then play proceeds clockwise. On your turn, you must draw 1 card from either the top of the draw deck or discard pile. Then you end your turn by discarding one card and the next player goes.
The goal of each rally is to form a complete hand of sets and/or straights. A set is 3 or more numbered cards of the same number and a straight is 3 or more numbered cards in consecutive sequence. When all the cards in your hand fit into sets and/or straights, your hand is complete, and you can end the rally. A card may not be in both a set and straight at the same time, it must only be in one or the other.
Smash and Pickler cards are wild cards that may be used in place of any number card. You may have multiple wilds in a set or straight. The kitchen and dink shot cards allows you to have a complete hand with 6 other cards that make up sets and/or straights. If you have more than one kitchen and/or dink shot in your hand, then you do not have a complete hand. When your hand is complete, at the end of your turn, after you discard, you lay your hand down face up on the table. Every other player gets 1 final turn to try and complete their hand, then points are scored.
Except for the Dink card, only the serving team scores each round. If a player on the serving team completes their hand, then they score 1 point for their team for completing their hand, and 1 additional point for every pickler card in their complete hand. Pickler cards in incomplete hands are worth zero. Dink shots, always scores 1 point whether your team served or not and whether in a complete hand or not. However, when playing with 2 teams of 2, called doubles, each team only scores for the best hand between each teammate. Teammates may not trade cards or combine points for the round.
The first team to complete a hand, ends the rally and wins the serve, becoming the new server. Use the serve cards to keep track of servers.
The dink shot has a special ability that allows you to end a rally without having a complete hand if you choose. To do so, lay down your hand with a dink shot and everyone else gets 1 additional turn. Whoever played the first dink shot, whether in a complete hand or not, their team automatically wins the serve, even if the other team played a complete hand first. If both teams’ best hands each have a dink shot, then they each score a bonus point. If your team’s best hand is incomplete and has 2 dink shots, then you score 2 points. The most points possible in a round for a complete hand is 4 while the most points possible for an incomplete hand is 2.
The first team to 11 points, wins!
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How to play Square Off Grand Kingdom Chess Set
Learn how to use the Square Off Grand Kingdom Chess Set quickly and concisely - This video has no distractions, just the rules.
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How to Use:
Turn on the unit and setup the pieces. Launch the Square Off app and connect to your board. Select the type of game you want and configure the settings. Hit “Play Game” to begin. To move a piece, gently press down with the piece until you hear a beep, then pick it up and move it to the destination square and gently press down on that square until you hear a beep. Do not slide the pieces across the board. After you move, your opponent will move its pieces automatically. Then you can go. If you want to move a different piece than the one you just pressed down, simply press down on it in its current space and pick a different piece to move. If you move a piece illegally, the board will beep at you, and you will need to try again.
When you capture a piece, place it on its corresponding icon on your right side of the board. Begin by filling the outer line first and pawns go from bottom to top. When you promote a piece, select the promotion on the app and swap out the piece. If the promoted piece gets captured, it will move it to the next pawn space, then you can change the piece back to a pawn.
To castle: press down on the king then move it two spaces and press down again, then move the rook to the other side without pressing down. IN the bottom left of the app, you can tap the board icon to see a graphical representation of the board as well as the most recent move. The board will beep twice when a player wins. To resign a game, tap the bottom right and press “resign”. At the end of a game, press the “reset board” to have the board automatically move all the pieces back to their starting positions. Or you can reset the board by hand.
Check out the link in the description for where you can buy one and be sure to use my promo code “TRIPLESGAMES” for a sweet discount!
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How to play Action Man's Chess
Learn the rules to Action Man's Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original Chess rules, check out this video: https://youtu.be/iPXcfS0UDlI
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RULES:
The rules are the same as regular chess except for these changes. The object of the game is to capture all your opponent’s pieces. Or both player can agree to stop playing at any time and the player with the most points wins. Layout a 5 x 6 board with darker squares in the bottom. On each player’s 2nd row they setup: spearmen. on their first row, from left to right, setup: Rook, bishop, queen, rook, bishop.
Spearmen move 1 space forward or backward and capture 1 space forward. Spearmen are not pawns and therefore are not allowed the double-step move option, en passant, or promotion. You are not allowed to castle.
Each time you capture a piece you earn a point for that piece. Spearmen are worth 1, bishops 3, rooks 5, and queens are worth 9. The first player to capture all their opponent’s pieces, wins.
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How to play Battleship Shots
Learn the rules to the board game Battleship Shots quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to be first to sink your opponent’s ships and life raft by bouncing balls into their territory. Setup the board between two players like so… give each player 3 ships, 1 life raft, and orange 7 balls. Each player places their ships and life raft on their side of the board. Place the red ball in the holder to the side. Before beginning decide if you will bound and/or throw the balls simultaneously or separately. Orange balls that land in ships or the life raft count as hits. When all the spots in a ship or life raft are filled then that ship is sunk. An orange ball landing elsewhere is a miss and the opponent can collect the ball to use on their turn. The first player to land an orange ball in a ship or life raft gets to bounce the red ball. If the red ball lands in your opponent’s life raft, then you win the game immediately, even if your opponent has sunk more ships than you. If the red ball lands in a ship then you treat it as an orange ball. If the red ball is a miss, then put it back in the holder and the next player to get a hit can throw it.
If you land one of your balls in own of your own ships or life raft by mistake, then you leave the ball there and count it against you. The first player to sink all their opponent’s ships and life raft wins.
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How to play Hexus
Learn the rules to the board game Hexus quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to create an unbroken line of hexes from one end of the board to the opposite side. The orange pieces must connect the two orange sides of the board and the blue the two blue sides. Each player takes a set of colored pieces. Pick a player to go first, then turns alternate. On your turn, you must place 1 of your pieces on any empty space on the board. Once a piece is placed, it may not be moved or removed. Because of the slight advantage of going first, after the very first turn of the game, the 2nd player may choose to swap pieces with their opponent for the rest of the game instead of playing. This option is only allowed once during the 2nd turn of the game, afterwards play continues like normal. The first player to get a complete unbroken line of pieces across the board connecting their colors, wins.
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How to play 007 Détente Chess
Learn the rules to 007 Détente Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original Chess rules, check out this video: https://youtu.be/iPXcfS0UDlI
Buy Double-Sided Chess Discs here: https://buy.triplesgames.com/DoubleSidedChessDiscs
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RULES:
The rules are the same as regular chess except for these changes. Each turn, each player makes 3 moves. The first move must be with one of their own pieces, the second move with one of their opponent’s, and the 3rd another one of their own. The first and 3rd moves must be different pieces if legally allowed. If the only legal move is to move the same piece again, then you are allowed to do so. You are not allowed to capture the opponent’s piece you moved on your 2nd move with your 3rd move.
All moves must be legal from the perspective of the player who controls the piece. For example, enemy pawns move towards you, and if promoted, the owner of the pawn picks the promotion, not the player moving it.
If your first move puts your enemy in check, then you must use your second move to escape check. If your 2nd move puts you in check, your 3rd move must move you out of check. You are allowed to give checkmate on moves 1 and 3, and likewise you can be checkmated on your own second move and lose the game. You may not expose either king to check when moving a piece of the same color.
You must make all three moves; you cannot skip any of them. If it is impossible to take all 3 moves, then the game ends in a draw. There is no restriction against using a move to reverse the move your opponent made on your piece the previous turn.
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How to play Magnetic Chess
Learn the rules to Magnetic Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original Chess rules, check out this video: https://youtu.be/iPXcfS0UDlI
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RULES:
The rules are the same as regular chess except for these changes. The object of the game is to capture your opponent’s king, there is no check or checkmate.
Except for kings, all pieces have a magnetic charge. White is negative and black is positive. After every move, the closest piece above, below, to the right, and left of the piece moved are affected. Ignore diagonals. Opposite colors are attracted to each other, so move opposing pieces in a straight line adjacent to the moved piece. Pieces of the same color are repelled and move away from the moved piece in a straight line until they run into another piece or the edge of the board.
Only the closest first piece is affected. Kings and pieces behind kings or other pieces are unaffected. En Passant is not allowed. After castling, apply the magnetic movement for the rook. If a magnetic move pushes a pawn to the opposite side of the board, it promotes like normal. Pawns that are moved to their owner’s 1st or 2nd row regain their double step move option.
Since there is no check or checkmate, you are allowed to move a piece in such a way that the magnetic move puts your king in threat. The first player to capture their opponent’s king, wins.
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How to Play Chess
Learn the rules to Chess quickly and concisely - This video has no distractions, just the rules.
Para verlo en español, mira este video: https://youtu.be/Jn6pllrbz_w
Para assistir em português, confira este vídeo: https://youtu.be/BgK-oePcZxE
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RULES:
The object of the game is to checkmate the other king. Checkmate happens when the king is in a position to be captured and cannot escape from the capture.
Layout an 8x8 checkered board between two players with a lighter colored space in the bottom right. Setup the second row with white’s pawns. On the first row, from left to right, setup: Rook, Knight, Bishop, Queen, King, Bishop, Knight, Rook. On the opposite side of the board, mirror this setup for the black pieces. Each player picks a color and the player playing as white moves first, then turns alternate. On your turn you must move one of your pieces that is on the board, even if you don’t want to.
Pieces may not share a space, instead, you may move your piece to the same space as an enemy piece to capture that piece and remove it from the board. Pieces capture the first enemy piece they move into, and, with the exception for the knight, pieces are not allowed to move through any other piece.
The queen can move any number of spaces in a straight line in any direction. The rook can move any number of spaces horizontally or vertically. The bishop can move any number of spaces diagonally. The knight jumps over all pieces and moves 2 spaces either horizontally or vertically, then 1 space at a right angle from the last one, so the move resembles the letter “L”.
Pawns can only move 1 space forward, toward their opponent’s side of the board, but can only capture 1 space diagonally forward. A pawn may not capture a piece directly in front of it. A pawn’s first move of the game, it is allowed a double step move, and can move 2 spaces forward instead of one. However, if a pawn performs a double step move, and in so doing moves passed a space that an opponent’s pawn could have captured if that pawn had only moved one space. Then the opponent may choose to perform “En Passant” on their very next turn and capture to the passed over space with their pawn and remove the double step pawn from the board. En passant may only be used the very next turn, it cannot be saved for later, and only a pawn may perform it.
When a pawn reaches the farthest row of the board, it is promoted to either a knight, bishop, rook, or queen; the owner of the piece decides what it is promoted to. The choice is not limited to previously captured pieces. Remove the pawn from the board and replace it with the promoted piece. Promoted pieces move as a normal piece. There is no limit to the quantity of any type of piece you can promote to, other than when running out of pawns.
The king can move 1 space in any direction, but it may never move to a space that an opponent’s piece could capture. The king can perform a special move called “castling”. To castle, move your King two spaces towards either rook, then move that rook to the other side of the king. To castle, it must be the King’s very first move. It must be that Rook’s very first move. There cannot be any pieces in between the king and the rook. And the King may not be in check, pass-through check, or end on a space in check; but the rook can pass through a threatened space or be threatened.
Whenever a move threatened to capture a king, the attacking player must say: "Check". The other player must then use their turn to protect the King by either:
• moving the king out of check.
• Moving a different piece to block the path of the attack.
• Or by capturing the piece that threatens the king.
If the king cannot escape the threat and there is no move to protect the king. Then it is Checkmate, and the game is over and the attacker wins.
A draw occurs in one of the following ways:
• Players at any time may agree to end the game in a draw.
• If your king is not in check and you cannot legally move any of your pieces.
• There is an impossibility of Checkmate from either player
• If an identical position for all the pieces on the board occurs at least 3 times in the same game, then a draw may be claimed by either player on their turn. After 5 identical positions, then it results in an automatic draw.
• If in the previous 50 moves by each side...
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Pokemon V Rules
Learn the advanced rules to Pokémon V cards in the Pokémon trading card game quickly and concisely - This video has no distractions, just the rules. For the basic rules to the Pokémon TCG, check out this video: https://youtu.be/tm4mG3TDrAo
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RULES:
Pokémon V are powerful Basic Pokémon with big HP and strong attacks. When one of your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.
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Pokemon GX Rules
Learn the advanced rules to Pokemon GX cards in the Pokemon trading card game quickly and concisely - This video has no distractions, just the rules. For the basic rules to the Pokémon TCG, check out this video: https://youtu.be/tm4mG3TDrAo
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RULES:
Pokémon-GX are powerful Pokémon with a super-powerful GX attack. You can’t use more than one GX attack during an entire game, regardless of how many Pokémon-GX you play. Turn the special GX marker face down to indicate you have used your GX attack for the game. The GX is part of a Pokémon-GX’s name and it has the same Evolution stages as most other Pokémon and follow the same rules. You can use a Basic Pokémon-GX as your starting Active Pokémon if you like. When one of your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
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How to play Pokemon TCG
Learn the rules to the trading card game Pokémon quickly and concisely - This video has no distractions, just the rules.
Advanced rules playlist: COMING SOON!
0:00 - Objective
0:16 - Deck Requirements
0:34 - Types of Cards
0:55 - Starting a game
1:10 - Table Layout
1:50 - Picking starting Pokémon
2:38 - Starting the game
3:03 - Play Pokémon
3:09 - EvolvePokémon
3:59 - Attach Energy
4:13 - Play Trainer Cards
4:47 - Pokémon Tools
5:04 - Retreating
5:45 - Abilities
6:12 - Attacking
8:26 - Checkup Phase
8:47 - Asleep
9:00 - Burned
9:12 - Confused
9:31 - Paralyzed
9:45 - Poisoned
9:57 - Special Conditions
10:20 - Advanced Rules
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RULES:
The object of the game is to be the first player to either take all your Prize cards, knock out all your opponent’s pokemon, or to not run out of cards in your deck before your opponent. Each player provides their own deck of exactly 60 cards. When you are building a deck, you can only have 4 copies of a card with the exact same name, even if the image is different, except for basic Energy cards; and you must have at least one Basic Pokémon in it. There are 3 types of cards: Pokemon, which come in basic, stage 1, and stage 2; Energy, of which there is basic and special; and trainer, which contain itens, supporters, and statiums. Each player shuffles their deck. No one can look at or change the order of the cards in either player’s deck unless a card says so. Flip a coin and the winner decides who goes first.
Each player draws 7 cards from their deck to form their hand. Players may not look at their opponent’s hand unless a card says so. In the center of the table is the “In-play zone” which is shared by the players. On your half, you have your active spot, bench, deck, discard pile, and prize cards. Each player starts with, and must always have, one Active Pokémon. If your active pokemon is knocked out, move one pokemon from your bench to your active spot. You may only have one Active Pokémon at a time. If you run out of active pokemon, then you lose the game. Each player has their own discard pile located below their deck. Cards taken out of play go to the discard pile, unless a card specifically says otherwise. Typically, when a Pokémon is Knocked Out, that pokemon and all cards attached to it, go to their owner’s discard pile.
After drawing your hands, in turn order, each player places one basic pokemon from their hand face down in their active spot. If you don’t have any basic pokemon, show your hand to your opponent then return it to your deck, shuffle, then draw 7 new cards. This is called a mulligan. Repeat this process until you have a playable pokemon. Your opponent may draw 1 card for mulligan you took.
Each player may have up to 5 Pokémon on their Bench at any one time. Pokemon in the active spot and on the bench are considered “in-play”. Any Pokémon in play, other than the Active Pokémon, must be on the Bench. After each player has a basic pokemon in play, you may now, in turn order, play up to 5 additional basic pokemon face down to your bench, if you want.
After that, both players set aside the top 6 cards from their deck, face down to their prize area. When you Knock Out an opponent’s Pokémon, you take one of your Prize cards, at random without looking at them first, and put it into your hand. If you’re the first player to take their last Prize card, you win.
Both players now flip their active and benched pokemon face up and the game begins. On your turn you must first draw 1 card. If your deck is empty and you are unable to draw, then you lose the game. After you draw, you can perform any of the following actions any number of times, unless otherwise stated, in any order:
-Play a pokemon. Put a basic Pokémon from your hand face up onto your Bench.
-Evolve your Pokémon. If you have a pokemon card in your hand that says “Evolves from…” then the name of a pokemon you already had in play since the beginning of your turn, then you may play that card from your hand on top of that Pokémon. This is called “evolving”. You may evolve a Basic Pokémon to a Stage 1 or a Stage 1 to a Stage 2. You may not evolve a pokemon the same turn you put it in play or a pokemon you just evolved. When a Pokémon evolves, it keeps all cards attached to it and any damage counters on it. All effects from attacks or Special Conditions on it—such as Asleep, Confused, or Poisoned...
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How to play Duck Chess
Learn the rules to Duck Chess quickly and concisely - This video has no distractions, just the rules. For a refresher of the original Chess rules, check out this video: https://youtu.be/fKxG8KjH1Qg
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RULES:
The rules are the same as regular chess except for these changes. There is no check or checkmate, the object is to capture your opponent’s king. On your turn, after making your move, you must move the duck to any empty space on the board. The duck is an obstacle that no piece can share a space with. The Duck cannot be captured or moved through. Knights are allowed to jump over it.
You may move your king to a threatened space, and you don’t have to block the threat with the duck if you don’t want to. You are allowed to castle through a threatened space but you may not castle through the duck.
There is no stalemate (WK a1 / BK a3 / Duck b1 - with White to move is a win for Black, since White is forced to move his king to either a2 or b2, where it can be captured by Black’s king)
If on your turn you have no possible moves whatsoever – not even a king move onto a threatened space – then you have been “fowled” and you win the game immediately.
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It's time.
It's time to take my chess board to the next level. I teamed up with the very talented Mike McCrory with the youtube channel @woodumakeit to turn my double-sided chess discs into a hand-crafted wood chess set.
Check out WoodUMakeIt's video about how this Chess set was made:
https://link.triplesgames.com/WoodUmakeIt
Need to print White? Check out Ghost White Toner: https://buy.triplesgames.com/GhostWhiteToner
Are you interested in buying some Wooden Double-Sided Chess discs? Check out: https://buy.triplesgames.com/WoodDoubleSidedChessDiscs
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How to play Pocket Cube
Learn the rules to the puzzle game Pocket Cube quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of this single player puzzle game is to figure out not only how to solve this cube, like a traditional puzzle cube, but is also how to mix up the cube. Because the cube’s rotation axis isn’t centered, this cube is more challenging that it first appears. Here is what the cube looks like solved and here is what it looks like mixed up. Good luck!
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How to play Jenga Quake
Learn the rules to the board game Jenga Quake quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules to Jenga, check out this video: https://youtu.be/RtGYWqx_MYI
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RULES:
The rules are the same as regular Jenga except for these changes. For a refresher of those rules, check out this video. Build the tower on the base. Turn on the base and the LED light will turn on and play begins. Throughout the game the base will randomly vibrate. After placing a block on the top of the tower, you must wait 5 seconds, if the tower falls you lose, if not your turn ends. If the tower falls in the brief moment in between turns, then the first player rebuilds the tower and the game continues with no penalty to either player. After 10 minutes the base will turn off automatically. To turn the base off before then, press and hold the power button for more than 2 seconds.
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How to play Jenga Pass
Learn the rules to the board game Jenga Pass quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules to Jenna, check out this video: https://youtu.be/RtGYWqx_MYI
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RULES:
The rules are the same as regular jenga except for these changes. For a refresher of those rules, check out this video. Build the tower on top of the passing platform while it is in the stacking stand. Remove the passing platform from the stacking stand to begin play. The first player holds the tower with one hand. After you place a block, you must give the passing platform to the next player in turn order. Your turn is not considered to have ended successful until you are no longer touching any part of the tower. If the tower falls while 2 players are touching it, then both of those players lose.
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How to play Jenga Xtreme
Learn the rules to the board game Jenga Xtreme quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules to Jenna, check out this video: https://youtu.be/RtGYWqx_MYI
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RULES:
The rules are the same as regular jenga except for these changes. For a refresher of those rules, check out this video. Build the tower with each block in a layer nesting with the one next to it. The shape of the tower can be however you like. The color of the blocks has no impact to the gameplay. You are not allowed to straighten the tower at any time. When placing a block on top of the tower you must nest it in the direction of the other blocks. The player who makes the tower topple builds the tower for the next game. For advanced extreme rules, you can play that the same color block cannot be removed two turns in a row.
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How to play Rubik's 360
Learn the rules to the puzzle game Rubiks 360 quickly and concisely - This video has no distractions, just the rules.
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For written instruction on how to solve the Rubik's Pyramid: https://link.triplesgames.com/RubiksPyramidSolution
RULES:
Starting with all 6 balls in the inner-most sphere, tilt, turn, and rotate the sphere to get all 6 balls into their matching-colored domes. Both inner spheres have weights opposite their holes. You must manipulate the axis of rotation in order to overcome gravity so that balls drop through the holes. You can twist the black domes to open and close the locking rings. The locking rings allow you to prevent balls from entering and exiting the domes. You can lock the domes in order to pause your game or to help aid in solving the puzzle as you go along. Get all 6 balls into their matching domes to win!
To reset the game, hold the sphere by the black domes. With the locking rings open, rotate the sphere around the black domes. As the balls reach the top they will drop out. Tilt the sphere side to side to get the balls back into the center.
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How to play the Wordle Board Game
Learn the rules to the board game World the Party Game quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to have the fewest points. Write everyone’s name on the scoring table. Give each player a board, dry erase marker, and shield. Players use the shield to hide their board from their opponents. Pick one player to be the first host.
When you are the host, secretly write any 5 letter word on the secret word board, then flip it over. You are allowed to write any word found in a dictionary with these exceptions: You may not write a proper noun, abbreviation, words in other languages, Acronyms, free standing prefixes or suffixes, hyphenated words, contractions, or a plural word.
Now, every other player secretly write in a guess on their board for what they think your secret word is. Guesses are allowed to be plural words. Once a guesser finishes, the host looks at the board and marks their guess as follows: a green chip goes on a letter that is in the host’s word and in the correct location and a yellow chip goes on a letter that is in the host’s word but is in an incorrect location. A letter not covered means it does not exist in the host’s word. The host may challenge any word guessed, and if it is invalid, then the word is erased and the player must try again. Once the host marks your board, the host then announces to all the players how many green and yellow chips were given, but they do not reveal specific letters.
After the host has corrected your board, you get to guess again. Cross off letters in the bottom to help you solve the secret word. Once you guess the word, the host announces it but does not reveal the word. If you are unable to guess the word in 6 tries then you stop. If the host makes a mistake, then the host goes back to the row where the mistake occurred and fixes it, then erases all the guesses below that one.
Once everyone is finished, points are scored. You get 1 point for each guess you made. If you didn’t guess the host’s word in 6 tries, then you get 7 points. Mark down the score and the role of host rotates to the next player on the score board. The game ends after each payer has been the host once. Then the player with the fewest points, wins.
If players are taking too long, then you can play with a time limit for each guess. If the time runs out, then cross off that row. You can also play fast mode. Players race to solve the word first. The first player to solve the word earns one point and everyone else earns 0. The player with the most points wins.
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