S.T.A.L.K.E.R. Clear Sky Playthrough | Part 22
Welcome back to S.T.A.L.K.E.R. Clear Sky! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is S.T.A.L.K.E.R. Clear Sky?
S.T.A.L.K.E.R. Clear Sky is a 2008 first-person shooter survival horror video game with role-playing elements. It was developed by Ukrainian developer GSC Game World and published by Deep Silver as a prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl.
The player assumes the identity of Scar, a mercenary tasked with stopping a group of Stalkers from reaching the center of the Zone, a forbidden territory surrounding the Chernobyl Nuclear Power Plant.
The game uses much of the same regions as Shadow of Chernobyl, while introducing several new areas such as the abandoned town of Limansk. S.T.A.L.K.E.R.: Clear Sky introduces features to the series, including the ability to customize weapon and armor, as well as participate in faction wars.
This game combines elements of first-person shooters ("twitch-based" aiming, with a first-person perspective), survival horror (ammo-scavenging in a frightening atmosphere with powerful monsters), and role-playing video games (inventory management, quests, character interaction, armor types, and defense stats).
The most significant gameplay addition since Shadow of Chernobyl is the faction wars system. Different factions will struggle for territory, attacking to gain territory and then defending to keep it, while others then try to retake it. The player will be able to join and help factions in their battles.
The stronger a faction becomes, the better equipment the traders can provide and their soldiers can use. The player character is a mercenary, and may do missions for any faction or remain completely neutral without disrupting the necessary progression of the game. Each of the main factions provide services, most importantly access to a trader and an engineer.
While Scar is always aligned with Clear Sky, and his ultimate goal is to defeat Strelok, he can fight against or ally with the four other factions in the Zone (Loners, Duty, Freedom, and Bandits). The Swamp-dwelling Renegades or the Military factions cannot be joined.
Careful choice of faction alignment needs to be considered in some parts of the story, for it may be difficult to progress further if the Stalker who the player is interacting with is hostile, has needed information, or is essential to triggering the next stage.
Other gameplay advancements since the first game include a deepened weapon customization system with the ability to repair damaged gear and add modifications that improve weapons and suits.
Anomalies are harder to notice and now contain the artifacts in the game, which require a detector to locate. Non-player characters are given the ability to use hand grenades, take cover dynamically, and use "blind-fire" techniques. Light machine guns have been introduced.
There are guides in the zone who will provide fast-travel for a fee. Emissions, powerful waves that are sometimes visible or invisible (determinant by intensity), unleash lethal radiation, psi-emissions, and other unknown particles and energy directly from the Chernobyl Nuclear Power Plant, directly affecting the Noosphere in The Exclusion Zone, making it deadly to all lifeforms except specific mutants.
Emissions also occur on an infrequent basis, requiring the player to take cover in a building or underground area pointed out by the PDA. If not adequately concealed, the player's nervous system shuts down, resulting in the player's death.
#STALKERClearSky #TheRhysWyrill #FirstPlaythrough
15
views
Foregone Playthrough | Part 7
Welcome back to Foregone! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is Foregone?
Foregone is a fast and fluid 2D action-platformer packed with legendary loot and stunning pixel art. Collect an arsenal of powerful weapons and unravel a compelling story of regret and conspiracy as you slice your way through hordes of enemies to save Calagan.
Years after a devastating war, the city of Calagan is once again besieged by an all-corrupting force known as the Harrow. As the city’s strongest super-soldier, it’s up to you to investigate the Harrow’s origins and prevent its reanimated minions from destroying the world you’ve sworn to protect. But the Harrow isn’t just reviving the dead – it’s dredging up memories better left forgotten.
Foregone is a fast and fluid 2D action-platformer packed with legendary loot and stunning pixel art. Collect an arsenal of powerful weapons and upgradeable skills, then use them to shoot and slash your way through hand-crafted pixel environments hiding a treasure trove of secrets.
Unravel a compelling story of regret and conspiracy as you slice your way through hordes of enemies and carry out your mission to save Calagan from total annihilation.
#Foregone #TheRhysWyrill #FirstPlaythrough
11
views
Dark Souls III Playthrough | Part 40
Welcome back to Dark Souls III! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is Dark Souls III?
Dark Souls III is an action role-playing video game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows.
Dark Souls III is an action role-playing game played in a third-person perspective, similar to previous games in the series. According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II".
Players are equipped with a variety of weapons to fight against enemies, such as bows, throwable projectiles, and swords. Shields can act as secondary weapons but they are mainly used to deflect enemies' attacks and protect the player from suffering damage.
Each weapon has two basic types of attack, one being a standard attack, and the other being slightly more powerful that can be charged up, similar to FromSoftware's previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments.
Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game, with a returning magic system from Demon's Souls, now known as "focus points" (FP). When performing spells, the player's focus points are consumed. There are two separate types of Estus Flasks in the game, which can be allotted to fit a players' particular play style.
One of them refills hit points like previous games in the series, while another refills focus points, a feature new to the game. Combat and movements were made faster and more fluid than Dark Souls II; as several player movements are performed more rapidly, allowing more damage to be done in a shorter period of time.
Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including weapon and shield "Skills", which are special abilities that vary from weapon to weapon that enable unique attacks and features at the cost of focus points.
The game places more focus on role-playing; the expanded character builder and improved weapons provide the player with more tactical options. The game features fewer overall maps than its predecessor Dark Souls II, but they are larger and more detailed, which encourages exploration.
The adaptability stat from Dark Souls II was removed in Dark Souls III, with other stats being adjusted. The game features multiplayer elements like the previous games in the series.
#DarkSoulsIII #TheRhysWyrill #FirstPlaythrough
16
views
The Legend Of Zelda: Majora's Mask Playthrough | Part 12
Welcome back to The Legend Of Zelda: Majora's Mask! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is The Legend Of Zelda: Majora's Mask?
The Legend of Zelda: Majora's Mask is an action-adventure game developed and published by Nintendo for the Nintendo 64. Majora's Mask is set in Termina, an alternate reality to Ocarina of Time's Hyrule, which is to be destroyed along with its inhabitants in three days by a giant falling moon unless the player, as Link, can save it from imminent doom.
The plot's antagonist is a mischievous imp called the Skull Kid who has stolen a powerful, ancient artifact called Majora's Mask from an enigmatic traveling mask salesman. The game introduced several novel concepts, revolving around the perpetually repeating three-day cycle and the use of various masks that can transform Link into different beings.
The gameplay of Majora's Mask expands on that of Ocarina of Time. It retains the concept of dungeon puzzles and ocarina songs and introduces new elements including character transformations and a three-day cycle. As in previous installments, Link can perform basic actions such as walking, running and limited jumping, and must use items to battle enemies and solve puzzles.
Link's main weapon is a sword, and other weapons and items are available — Link can block or reflect attacks with a shield, stun enemies by throwing Deku Nuts, attack from a distance with a bow and arrow, and use bombs to destroy obstacles and damage enemies. He can also latch onto objects or paralyze enemies with the Hookshot. Magic power allows attacks such as magical arrows or spin attacks and the use of special items.
While the masks in Ocarina of Time are limited to an optional side-quest, they play a central role in Majora's Mask, which has twenty-four masks in total. Link can transform himself at will into different creatures: the Deku Mask transforms Link into a Deku Scrub, the Goron Mask into a Goron, and the Zora Mask into a Zora. Each form features unique abilities: Deku Link can perform a spin attack, shoot bubbles, skip on water, and fly for a short time by launching from Deku Flowers.
Goron Link can roll at high speeds (and grow spikes at higher speeds), punch with deadly force, pound the ground with his massive, rock-like body, walk in lava without taking damage, and weigh down heavy switches. Zora Link can swim faster than normal Link, throw boomerang-like fins from his arms, generate a force field, and walk on the bottoms of bodies of water. Many areas can be accessed only by use of these abilities.
Link and his three transformations receive different reactions from non-player characters. For instance, Goron and Zora Link can exit Clock Town at will, but Deku Link is not permitted to leave due to his childlike appearance. Animals also interact differently to Link's four forms. They are indifferent to Link's normal form, attack Deku Link, are frightened by Goron Link, and chase Zora Link.
The final obtainable mask is the Fierce Deity's Mask. Although the use of this mask is strictly limited to boss battles, it is possible to wear it anywhere using a glitch. Upon donning this mask, Link grows to nearly two-and-a-half times his normal height and gains white clothes and war paint on his face. Fierce Deity Link's sword is helix-shaped and shoots beams at enemies.
Other masks provide situational benefits. For example, the Great Fairy's Mask helps retrieve stray fairies in the four temples, the Bunny Hood increases Link's movement speed, and the Stone Mask renders Link invisible to most non-playable characters and enemies.
Less valuable masks are usually involved only in optional side-quests or specialized situations. Examples include the Postman's Hat, which grants Link access to items in mailboxes, and Kafei's Mask, which initiates a long side-quest to receive the Couple's Mask.
#TheLegendOfZeldaMajorasMask #TheRhysWyrill #FirstPlaythrough
47
views
Demon's Tier+ Playthrough | Part 5
Welcome back to Demon's Tier+! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is Demon's Tier+?
Demon's Tier+ is a dungeon-RPG roguelike with arcade and adventure elements. Enter the dungeons of King Thosgar and destroy his demonic minions! Combining the best elements from Xenon Valkyrie+ and Riddled Corpses EX, this is the latest game in the Diabolical Mind trilogy!
Thosgar, a hated king attracted by demonic rituals, turned into a dark and diabolical being... destroying almost all of humanity and flooding the world with monsters. This story became a legend and peace returned to the land. Thousand years later, a mysterious pit appears in a village after a huge earthquake where an evil aura emanates from...
Will you be the hero to save this world?
#DemonsTierPlus #TheRhysWyrill #FirstPlaythrough
1
view
Fatal Frame II: Deep Crimson Butterfly Playthrough | Part 11
Welcome back to Fatal Frame II: Deep Crimson Butterfly! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is Fatal Frame II: Deep Crimson Butterfly?
Fatal Frame II: Deep Crimson Butterfly is a survival horror video game developed by Tecmo Koei Games and published by Nintendo for the Wii video game console.
The story follows twin sisters Mio and Mayu Amakura as they explore an abandoned village and experience encounters with the paranormal. Their lives quickly become threatened when the village spirits begin to possess Mayu and target them as sacrifices for an ancient ritual. Players must use a camera with powers of exorcism to defeat enemies and uncover the secrets of the village.
Fatal Frame II is a survival horror video game. For most of the game, the player controls the protagonist Mio Amakura as she and her sister Mayu explore a ghost town. As they explore the town and uncover its secrets, they defeat enemies in the form of ghosts and spirits by taking pictures of them with an enchanted camera, the Camera Obscura.
Deep Crimson Butterfly has different features compared to the original game, like a dynamic over-the-shoulder third person camera angle first used in Mask of the Lunar Eclipse, instead of the classic fixed camera angles; the map and layout of the game have been updated to work better with the new viewpoint.
It also features several enhancements; the graphics and character models are vastly improved, and the old costumes were replaced with new ones, designed with more emphasis on the back since it is constantly in the player's view.
Just like in Mask of the Lunar Eclipse, the game contains "ghost hands" which may randomly pop up when the player attempts to pick up an item. Unlike Mask of the Lunar Eclipse, however, the Ghost Hands can damage Mio, with the player being able to pull back Mio's arm to evade them.
The game now has an investigating mechanic which allows the player to see many new locations and things that weren't in the original game, as well as several newly created objects that can be opened, moved, and peeped through.
Each ghost now has many new attacks and special abilities given to them. An updated form of Blooming from the fourth game, called a "Dark Return", can randomly occur, which restores a ghost's health, makes their attacks do more damage, and grants them more abilities.
Several areas throughout the game are newly accessible, such as the shores of Whisper Bridge, the atrium of the Ōsaka House, a new hallway in the Kurosawa House, and the room on the top floor of the Kiryū House which could not be explored in the original.
The Camera Obscura, while its external aesthetics are identical to those of the original camera from the PlayStation 2 release, has a new viewfinder and re-done controls, a lock-on function, a revamped upgrade system, a completely new way of using lenses, newly created lenses, and the capture circle has been changed from a proximity charge to the standard charge system found in every other game of the series.
Most of the game is spent directing Mio followed closely by Mayu as they explore the village. A filament in the corner of the screen will glow when ghosts or clues are nearby. Many clues are only visible through the viewfinder, and some ghosts are non-hostile and will provide hints to advance further.
Sometimes Mayu will stop if she finds a clue as well. Other than clues and key items to progress the narrative, consumable items such as health restoratives and film for the Camera Obscura can be found.
Fighting spirits by taking pictures of them is a key gameplay mechanic. When in viewfinder mode, one can take pictures of enemies, damaging them. More damage can be dealt by snapping shots at certain moments, indicated by the filaments and lights on the camera. Power-up lenses can be used to provide added affects such as slowing down the enemy or pushing them back.
Pictures taken with the camera can be saved to the memory card. Mayu cannot fight off ghosts, and if she takes too much damage, it results in a game over. The player character Mio has a health meter, and like Mayu, if she receives too much damage it is game over. The game must then be continued from a previous save. The game can only be saved at red lanterns located in throughout the village.
#FatalFrameIIDeepCrimsonButterfly #TheRhysWyrill #FirstPlaythrough
14
views
Blasphemous Playthrough | Part 16
Welcome back to Blasphemous! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is Blasphemous?
Blasphemous is a Metroidvania action-adventure game taking place in the fictional region of Cvstodia. Players assume control of the Penitent One, a silent knight wielding a sword named Mea Culpa, as he travels the land in a pilgrimage.
The game involves exploring Cvstodia while fighting enemies, which appear in most areas. The Penitent One can fight enemies by attacking them with his sword at close range, or by casting spells that can be learned throughout the game. By damaging enemies with melee attacks, the player gains Fervor, which is consumed to cast spells.
Each enemy has a certain attack pattern which players must learn in order to dodge them and avoid taking damage. Some enemy attacks can be parried by blocking at the right time, leaving foes vulnerable and allowing the Penitent One to counterattack them for increased damage.
When getting hit, the protagonist's health decreases, but it can be recovered by consuming Bile Flasks. Defeating enemies rewards Tears of Atonement, the game's currency, that can be spent on shops to upgrade the player character and obtain items.
Numerous upgrades can be acquired at various points of the adventure, which include increasing the Penitent One's maximum health, Fervor and amount of Bile Flasks carried, and unlocking new abilities for world exploration and combat.
By exploring, interacting with NPCs and completing sidequests, multiple items can be found which, when equipped, provide stat bonuses, reduce or nullify certain types of damage or provide access to otherwise inaccesible areas.
There are also collectibles in the form of bones that can be delivered in a certain place to receive rewards, and Children of Moonlight – trapped angels that can be freed by attacking the cages they are in.
There are multiple checkpoints in the forms of altars located in multiple areas of the map. The player can rest in these checkpoints to fully replenish their health and refill any used Bile Flasks, save their progress and equip certain abilities, but doing so will also cause all previously slain enemies (excluding bosses) to respawn.
The Penitent One will die if his health is fully depleted, or if he falls into spikes or into a bottomless pit. Upon death, he will respawn in the last checkpoint visited, and a Guilt Fragment will appear in the location of his death (or near it, if he was killed by spikes or falling).
The player will have reduced maximum Fervor, and gain less Fervor and Tears of Atonement from enemies, until the Guilt Fragment is recovered by reaching its location and interacting with it. Alternatively, there are certain points where this penalty can be eliminated for a fee.
#Blasphemous #TheRhysWyrill #FirstPlaythrough
8
views
Hellpoint Playthrough | Part 5
Welcome back to Hellpoint! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is Hellpoint?
Hellpoint is a dark and challenging action RPG set in a heavily atmospheric sci-fi universe where the line between science and occultism is blurred.
Once a pinnacle of human achievement, the Irid Novo space station has fallen. Its ruins are now overrun by cruel interdimensional entities acting as puppets of the malevolent Cosmic Gods.
You have been created by the Author, organically printed on Irid Novo and sent on a mission to find out the unholy series of events that led to the catastrophic incident known as the Merge.
Irid Novo is a massive interconnected world full of mysteries, hidden passages and secrets within secrets - all for you to explore in any order you like. More dread and shivers awaits you as you travel deeper into the darkest corner of this forsaken colony.
Dozens of melee and ranged weapons and armor pieces to suit your playstyle. Every weapon has unique special abilities that unlock the more you fight with them.
A fascinating new sci fi universe reminiscent of classic sci-fi movies, set in the aftermath of a massive quantum cataclysm and complete with a deep lore and goosebump inducing soundtrack.
The space station orbits in real time around an ominous black hole that triggers various dynamic events such as boss appearances, horde assaults as well as modified enemy stats and positions.
#Hellpoint #TheRhysWyrill #FirstPlaythrough
2
views
Blasphemous Playthrough | Part 12
Welcome back to Blasphemous! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is Blasphemous?
Blasphemous is a Metroidvania action-adventure game taking place in the fictional region of Cvstodia. Players assume control of the Penitent One, a silent knight wielding a sword named Mea Culpa, as he travels the land in a pilgrimage.
The game involves exploring Cvstodia while fighting enemies, which appear in most areas. The Penitent One can fight enemies by attacking them with his sword at close range, or by casting spells that can be learned throughout the game. By damaging enemies with melee attacks, the player gains Fervor, which is consumed to cast spells.
Each enemy has a certain attack pattern which players must learn in order to dodge them and avoid taking damage. Some enemy attacks can be parried by blocking at the right time, leaving foes vulnerable and allowing the Penitent One to counterattack them for increased damage.
When getting hit, the protagonist's health decreases, but it can be recovered by consuming Bile Flasks. Defeating enemies rewards Tears of Atonement, the game's currency, that can be spent on shops to upgrade the player character and obtain items.
Numerous upgrades can be acquired at various points of the adventure, which include increasing the Penitent One's maximum health, Fervor and amount of Bile Flasks carried, and unlocking new abilities for world exploration and combat.
By exploring, interacting with NPCs and completing sidequests, multiple items can be found which, when equipped, provide stat bonuses, reduce or nullify certain types of damage or provide access to otherwise inaccesible areas.
There are also collectibles in the form of bones that can be delivered in a certain place to receive rewards, and Children of Moonlight – trapped angels that can be freed by attacking the cages they are in.
There are multiple checkpoints in the forms of altars located in multiple areas of the map. The player can rest in these checkpoints to fully replenish their health and refill any used Bile Flasks, save their progress and equip certain abilities, but doing so will also cause all previously slain enemies (excluding bosses) to respawn.
The Penitent One will die if his health is fully depleted, or if he falls into spikes or into a bottomless pit. Upon death, he will respawn in the last checkpoint visited, and a Guilt Fragment will appear in the location of his death (or near it, if he was killed by spikes or falling).
The player will have reduced maximum Fervor, and gain less Fervor and Tears of Atonement from enemies, until the Guilt Fragment is recovered by reaching its location and interacting with it. Alternatively, there are certain points where this penalty can be eliminated for a fee.
#Blasphemous #TheRhysWyrill #FirstPlaythrough
14
views
The Legend Of Zelda: Majora's Mask Playthrough | Part 7
Welcome back to The Legend Of Zelda: Majora's Mask! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is The Legend Of Zelda: Majora's Mask?
The Legend of Zelda: Majora's Mask is an action-adventure game developed and published by Nintendo for the Nintendo 64. Majora's Mask is set in Termina, an alternate reality to Ocarina of Time's Hyrule, which is to be destroyed along with its inhabitants in three days by a giant falling moon unless the player, as Link, can save it from imminent doom.
The plot's antagonist is a mischievous imp called the Skull Kid who has stolen a powerful, ancient artifact called Majora's Mask from an enigmatic traveling mask salesman. The game introduced several novel concepts, revolving around the perpetually repeating three-day cycle and the use of various masks that can transform Link into different beings.
The gameplay of Majora's Mask expands on that of Ocarina of Time. It retains the concept of dungeon puzzles and ocarina songs and introduces new elements including character transformations and a three-day cycle. As in previous installments, Link can perform basic actions such as walking, running and limited jumping, and must use items to battle enemies and solve puzzles.
Link's main weapon is a sword, and other weapons and items are available — Link can block or reflect attacks with a shield, stun enemies by throwing Deku Nuts, attack from a distance with a bow and arrow, and use bombs to destroy obstacles and damage enemies. He can also latch onto objects or paralyze enemies with the Hookshot. Magic power allows attacks such as magical arrows or spin attacks and the use of special items.
While the masks in Ocarina of Time are limited to an optional side-quest, they play a central role in Majora's Mask, which has twenty-four masks in total. Link can transform himself at will into different creatures: the Deku Mask transforms Link into a Deku Scrub, the Goron Mask into a Goron, and the Zora Mask into a Zora. Each form features unique abilities: Deku Link can perform a spin attack, shoot bubbles, skip on water, and fly for a short time by launching from Deku Flowers.
Goron Link can roll at high speeds (and grow spikes at higher speeds), punch with deadly force, pound the ground with his massive, rock-like body, walk in lava without taking damage, and weigh down heavy switches. Zora Link can swim faster than normal Link, throw boomerang-like fins from his arms, generate a force field, and walk on the bottoms of bodies of water. Many areas can be accessed only by use of these abilities.
Link and his three transformations receive different reactions from non-player characters. For instance, Goron and Zora Link can exit Clock Town at will, but Deku Link is not permitted to leave due to his childlike appearance. Animals also interact differently to Link's four forms. They are indifferent to Link's normal form, attack Deku Link, are frightened by Goron Link, and chase Zora Link.
The final obtainable mask is the Fierce Deity's Mask. Although the use of this mask is strictly limited to boss battles, it is possible to wear it anywhere using a glitch. Upon donning this mask, Link grows to nearly two-and-a-half times his normal height and gains white clothes and war paint on his face. Fierce Deity Link's sword is helix-shaped and shoots beams at enemies.
Other masks provide situational benefits. For example, the Great Fairy's Mask helps retrieve stray fairies in the four temples, the Bunny Hood increases Link's movement speed, and the Stone Mask renders Link invisible to most non-playable characters and enemies.
Less valuable masks are usually involved only in optional side-quests or specialized situations. Examples include the Postman's Hat, which grants Link access to items in mailboxes, and Kafei's Mask, which initiates a long side-quest to receive the Couple's Mask.
#TheLegendOfZeldaMajorasMask #TheRhysWyrill #FirstPlaythrough
53
views
Dark Souls III Playthrough | Part 35
Welcome back to Dark Souls III! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is Dark Souls III?
Dark Souls III is an action role-playing video game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows.
Dark Souls III is an action role-playing game played in a third-person perspective, similar to previous games in the series. According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II".
Players are equipped with a variety of weapons to fight against enemies, such as bows, throwable projectiles, and swords. Shields can act as secondary weapons but they are mainly used to deflect enemies' attacks and protect the player from suffering damage.
Each weapon has two basic types of attack, one being a standard attack, and the other being slightly more powerful that can be charged up, similar to FromSoftware's previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments.
Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game, with a returning magic system from Demon's Souls, now known as "focus points" (FP). When performing spells, the player's focus points are consumed. There are two separate types of Estus Flasks in the game, which can be allotted to fit a players' particular play style.
One of them refills hit points like previous games in the series, while another refills focus points, a feature new to the game. Combat and movements were made faster and more fluid than Dark Souls II; as several player movements are performed more rapidly, allowing more damage to be done in a shorter period of time.
Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including weapon and shield "Skills", which are special abilities that vary from weapon to weapon that enable unique attacks and features at the cost of focus points.
The game places more focus on role-playing; the expanded character builder and improved weapons provide the player with more tactical options. The game features fewer overall maps than its predecessor Dark Souls II, but they are larger and more detailed, which encourages exploration.
The adaptability stat from Dark Souls II was removed in Dark Souls III, with other stats being adjusted. The game features multiplayer elements like the previous games in the series.
#DarkSoulsIII #TheRhysWyrill #FirstPlaythrough
6
views
Foregone Playthrough | Part 2
Welcome back to Foregone! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is Foregone?
Foregone is a fast and fluid 2D action-platformer packed with legendary loot and stunning pixel art. Collect an arsenal of powerful weapons and unravel a compelling story of regret and conspiracy as you slice your way through hordes of enemies to save Calagan.
Years after a devastating war, the city of Calagan is once again besieged by an all-corrupting force known as the Harrow. As the city’s strongest super-soldier, it’s up to you to investigate the Harrow’s origins and prevent its reanimated minions from destroying the world you’ve sworn to protect. But the Harrow isn’t just reviving the dead – it’s dredging up memories better left forgotten.
Foregone is a fast and fluid 2D action-platformer packed with legendary loot and stunning pixel art. Collect an arsenal of powerful weapons and upgradeable skills, then use them to shoot and slash your way through hand-crafted pixel environments hiding a treasure trove of secrets.
Unravel a compelling story of regret and conspiracy as you slice your way through hordes of enemies and carry out your mission to save Calagan from total annihilation.
#Foregone #TheRhysWyrill #FirstPlaythrough
S.T.A.L.K.E.R. Clear Sky Playthrough | Part 17
Welcome back to S.T.A.L.K.E.R. Clear Sky! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is S.T.A.L.K.E.R. Clear Sky?
S.T.A.L.K.E.R. Clear Sky is a 2008 first-person shooter survival horror video game with role-playing elements. It was developed by Ukrainian developer GSC Game World and published by Deep Silver as a prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl.
The player assumes the identity of Scar, a mercenary tasked with stopping a group of Stalkers from reaching the center of the Zone, a forbidden territory surrounding the Chernobyl Nuclear Power Plant.
The game uses much of the same regions as Shadow of Chernobyl, while introducing several new areas such as the abandoned town of Limansk. S.T.A.L.K.E.R.: Clear Sky introduces features to the series, including the ability to customize weapon and armor, as well as participate in faction wars.
This game combines elements of first-person shooters ("twitch-based" aiming, with a first-person perspective), survival horror (ammo-scavenging in a frightening atmosphere with powerful monsters), and role-playing video games (inventory management, quests, character interaction, armor types, and defense stats).
The most significant gameplay addition since Shadow of Chernobyl is the faction wars system. Different factions will struggle for territory, attacking to gain territory and then defending to keep it, while others then try to retake it. The player will be able to join and help factions in their battles.
The stronger a faction becomes, the better equipment the traders can provide and their soldiers can use. The player character is a mercenary, and may do missions for any faction or remain completely neutral without disrupting the necessary progression of the game. Each of the main factions provide services, most importantly access to a trader and an engineer.
While Scar is always aligned with Clear Sky, and his ultimate goal is to defeat Strelok, he can fight against or ally with the four other factions in the Zone (Loners, Duty, Freedom, and Bandits). The Swamp-dwelling Renegades or the Military factions cannot be joined.
Careful choice of faction alignment needs to be considered in some parts of the story, for it may be difficult to progress further if the Stalker who the player is interacting with is hostile, has needed information, or is essential to triggering the next stage.
Other gameplay advancements since the first game include a deepened weapon customization system with the ability to repair damaged gear and add modifications that improve weapons and suits.
Anomalies are harder to notice and now contain the artifacts in the game, which require a detector to locate. Non-player characters are given the ability to use hand grenades, take cover dynamically, and use "blind-fire" techniques. Light machine guns have been introduced.
There are guides in the zone who will provide fast-travel for a fee. Emissions, powerful waves that are sometimes visible or invisible (determinant by intensity), unleash lethal radiation, psi-emissions, and other unknown particles and energy directly from the Chernobyl Nuclear Power Plant, directly affecting the Noosphere in The Exclusion Zone, making it deadly to all lifeforms except specific mutants.
Emissions also occur on an infrequent basis, requiring the player to take cover in a building or underground area pointed out by the PDA. If not adequately concealed, the player's nervous system shuts down, resulting in the player's death.
#STALKERClearSky #TheRhysWyrill #FirstPlaythrough
6
views
Fatal Frame II: Deep Crimson Butterfly Playthrough | Part 6
Welcome back to Fatal Frame II: Deep Crimson Butterfly! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is Fatal Frame II: Deep Crimson Butterfly?
Fatal Frame II: Deep Crimson Butterfly is a survival horror video game developed by Tecmo Koei Games and published by Nintendo for the Wii video game console.
The story follows twin sisters Mio and Mayu Amakura as they explore an abandoned village and experience encounters with the paranormal. Their lives quickly become threatened when the village spirits begin to possess Mayu and target them as sacrifices for an ancient ritual. Players must use a camera with powers of exorcism to defeat enemies and uncover the secrets of the village.
Fatal Frame II is a survival horror video game. For most of the game, the player controls the protagonist Mio Amakura as she and her sister Mayu explore a ghost town. As they explore the town and uncover its secrets, they defeat enemies in the form of ghosts and spirits by taking pictures of them with an enchanted camera, the Camera Obscura.
Deep Crimson Butterfly has different features compared to the original game, like a dynamic over-the-shoulder third person camera angle first used in Mask of the Lunar Eclipse, instead of the classic fixed camera angles; the map and layout of the game have been updated to work better with the new viewpoint.
It also features several enhancements; the graphics and character models are vastly improved, and the old costumes were replaced with new ones, designed with more emphasis on the back since it is constantly in the player's view.
Just like in Mask of the Lunar Eclipse, the game contains "ghost hands" which may randomly pop up when the player attempts to pick up an item. Unlike Mask of the Lunar Eclipse, however, the Ghost Hands can damage Mio, with the player being able to pull back Mio's arm to evade them.
The game now has an investigating mechanic which allows the player to see many new locations and things that weren't in the original game, as well as several newly created objects that can be opened, moved, and peeped through.
Each ghost now has many new attacks and special abilities given to them. An updated form of Blooming from the fourth game, called a "Dark Return", can randomly occur, which restores a ghost's health, makes their attacks do more damage, and grants them more abilities.
Several areas throughout the game are newly accessible, such as the shores of Whisper Bridge, the atrium of the Ōsaka House, a new hallway in the Kurosawa House, and the room on the top floor of the Kiryū House which could not be explored in the original.
The Camera Obscura, while its external aesthetics are identical to those of the original camera from the PlayStation 2 release, has a new viewfinder and re-done controls, a lock-on function, a revamped upgrade system, a completely new way of using lenses, newly created lenses, and the capture circle has been changed from a proximity charge to the standard charge system found in every other game of the series.
Most of the game is spent directing Mio followed closely by Mayu as they explore the village. A filament in the corner of the screen will glow when ghosts or clues are nearby. Many clues are only visible through the viewfinder, and some ghosts are non-hostile and will provide hints to advance further.
Sometimes Mayu will stop if she finds a clue as well. Other than clues and key items to progress the narrative, consumable items such as health restoratives and film for the Camera Obscura can be found.
Fighting spirits by taking pictures of them is a key gameplay mechanic. When in viewfinder mode, one can take pictures of enemies, damaging them. More damage can be dealt by snapping shots at certain moments, indicated by the filaments and lights on the camera. Power-up lenses can be used to provide added affects such as slowing down the enemy or pushing them back.
Pictures taken with the camera can be saved to the memory card. Mayu cannot fight off ghosts, and if she takes too much damage, it results in a game over. The player character Mio has a health meter, and like Mayu, if she receives too much damage it is game over. The game must then be continued from a previous save. The game can only be saved at red lanterns located in throughout the village.
#FatalFrameIIDeepCrimsonButterfly #TheRhysWyrill #FirstPlaythrough
14
views
The Suicide Of Rachel Foster Playthrough | Part 5 [FINAL]
Welcome back to The Suicide Of Rachel Foster! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is The Suicide Of Rachel Foster?
Coming back to the family hotel after years, a young woman finds herself trapped with the ghosts from her past and an old cellular telephone as the only way to unveil a terrible truth.
Ten years ago, teenager Nicole and her mother left the family hotel after discovering her father Leonard's affair with, and pregnancy of Rachel, a girl her own age who eventually committed suicide.
Now that both of her parents have passed, Nicole hopes to fulfill her mother’s last will to sell the hotel and make amends to Rachel's relatives. With the will and determination to put that chapter behind her, she returns to the hotel with the family’s lawyer to audit the decaying structure.
As the weather unexpectedly turns for the worst, Nicole has no way to leave the large mountain lodge, and finds support in Irving, a young FEMA agent, using one of the first radio telephones ever built.
With his help, Nicole starts to investigate a mystery far deeper than what people in the valley thought. A story of love and death, where melancholy and nostalgia melt into a thrilling ghost tale.
#TheSuicideOfRachelFoster #TheRhysWyrill #FirstPlaythrough
13
views
Blasphemous Playthrough | Part 11
Welcome back to Blasphemous! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is Blasphemous?
Blasphemous is a Metroidvania action-adventure game taking place in the fictional region of Cvstodia. Players assume control of the Penitent One, a silent knight wielding a sword named Mea Culpa, as he travels the land in a pilgrimage.
The game involves exploring Cvstodia while fighting enemies, which appear in most areas. The Penitent One can fight enemies by attacking them with his sword at close range, or by casting spells that can be learned throughout the game. By damaging enemies with melee attacks, the player gains Fervor, which is consumed to cast spells.
Each enemy has a certain attack pattern which players must learn in order to dodge them and avoid taking damage. Some enemy attacks can be parried by blocking at the right time, leaving foes vulnerable and allowing the Penitent One to counterattack them for increased damage.
When getting hit, the protagonist's health decreases, but it can be recovered by consuming Bile Flasks. Defeating enemies rewards Tears of Atonement, the game's currency, that can be spent on shops to upgrade the player character and obtain items.
Numerous upgrades can be acquired at various points of the adventure, which include increasing the Penitent One's maximum health, Fervor and amount of Bile Flasks carried, and unlocking new abilities for world exploration and combat.
By exploring, interacting with NPCs and completing sidequests, multiple items can be found which, when equipped, provide stat bonuses, reduce or nullify certain types of damage or provide access to otherwise inaccesible areas.
There are also collectibles in the form of bones that can be delivered in a certain place to receive rewards, and Children of Moonlight – trapped angels that can be freed by attacking the cages they are in.
There are multiple checkpoints in the forms of altars located in multiple areas of the map. The player can rest in these checkpoints to fully replenish their health and refill any used Bile Flasks, save their progress and equip certain abilities, but doing so will also cause all previously slain enemies (excluding bosses) to respawn.
The Penitent One will die if his health is fully depleted, or if he falls into spikes or into a bottomless pit. Upon death, he will respawn in the last checkpoint visited, and a Guilt Fragment will appear in the location of his death (or near it, if he was killed by spikes or falling).
The player will have reduced maximum Fervor, and gain less Fervor and Tears of Atonement from enemies, until the Guilt Fragment is recovered by reaching its location and interacting with it. Alternatively, there are certain points where this penalty can be eliminated for a fee.
#Blasphemous #TheRhysWyrill #FirstPlaythrough
8
views
TSIOQUE Playthrough | Part 4 [FINAL]
Welcome back to TSIOQUE! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is TSIOQUE?
TSIOQUE is a dark but playful Point & Click adventure, hand-animated in meticulous, frame-by-frame 2D. Escape the clutches of an Evil Wizard and discover the secrets hidden within the spellbound castle of your ancestors.
We take the role of princess Tsioque, imprisoned in a castle overtaken by the Evil Wizard. When darkness falls on your ancestral home, places formerly familiar suddenly turn unfriendly and dangerous.
The castle walls have become a deadly trap - we must escape and thwart the Evil Wizard's plans before the spell he has cast on the castle escalates, triggering events beyond anyone's control...
A changing, mysterious and dangerous world - even before the Wizard's attack, the castle held many secrets. Now, bound by a powerful spell, the castle not only became home to demons and magical creatures, but has also been affected itself by the evil power.
It bends and shapeshifts, forming layers upon layers of transformation and illusion... It is an essential part of the plot, and - especially later in the game - an element tightly integrated into the gameplay.
You can "die" in this game! - It's an adventure game, so explore, solve puzzles... but beware. There won't always have the comfort of infinite time to solve a problem, sometimes you may have to think fast! Other times you may want to think twice before choosing a new course of action, as a wrong decision may cost you your freedom... or worse!
The world of TSIOQUE is inhabited by creatures of all sorts - humans, animals, monsters, you name it. Don't let appearances deceive you, some seemingly nice people may not necessarily have the best intentions, and a seemingly terrifying monster may not be all that evil.
Fortunately, even when events turn for the worst, Tsioque can always count on help from her friends, which she will find in least expected places.
#TSIOQUE #TheRhysWyrill #FirstPlaythrough
8
views
Dark Souls III Playthrough | Part 34
Welcome back to Dark Souls III! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is Dark Souls III?
Dark Souls III is an action role-playing video game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows.
Dark Souls III is an action role-playing game played in a third-person perspective, similar to previous games in the series. According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II".
Players are equipped with a variety of weapons to fight against enemies, such as bows, throwable projectiles, and swords. Shields can act as secondary weapons but they are mainly used to deflect enemies' attacks and protect the player from suffering damage.
Each weapon has two basic types of attack, one being a standard attack, and the other being slightly more powerful that can be charged up, similar to FromSoftware's previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments.
Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game, with a returning magic system from Demon's Souls, now known as "focus points" (FP). When performing spells, the player's focus points are consumed. There are two separate types of Estus Flasks in the game, which can be allotted to fit a players' particular play style.
One of them refills hit points like previous games in the series, while another refills focus points, a feature new to the game. Combat and movements were made faster and more fluid than Dark Souls II; as several player movements are performed more rapidly, allowing more damage to be done in a shorter period of time.
Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including weapon and shield "Skills", which are special abilities that vary from weapon to weapon that enable unique attacks and features at the cost of focus points.
The game places more focus on role-playing; the expanded character builder and improved weapons provide the player with more tactical options. The game features fewer overall maps than its predecessor Dark Souls II, but they are larger and more detailed, which encourages exploration.
The adaptability stat from Dark Souls II was removed in Dark Souls III, with other stats being adjusted. The game features multiplayer elements like the previous games in the series.
#DarkSoulsIII #TheRhysWyrill #FirstPlaythrough
The Legend Of Zelda: Majora's Mask Playthrough | Part 6
Welcome back to The Legend Of Zelda: Majora's Mask! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is The Legend Of Zelda: Majora's Mask?
The Legend of Zelda: Majora's Mask is an action-adventure game developed and published by Nintendo for the Nintendo 64. Majora's Mask is set in Termina, an alternate reality to Ocarina of Time's Hyrule, which is to be destroyed along with its inhabitants in three days by a giant falling moon unless the player, as Link, can save it from imminent doom.
The plot's antagonist is a mischievous imp called the Skull Kid who has stolen a powerful, ancient artifact called Majora's Mask from an enigmatic traveling mask salesman. The game introduced several novel concepts, revolving around the perpetually repeating three-day cycle and the use of various masks that can transform Link into different beings.
The gameplay of Majora's Mask expands on that of Ocarina of Time. It retains the concept of dungeon puzzles and ocarina songs and introduces new elements including character transformations and a three-day cycle. As in previous installments, Link can perform basic actions such as walking, running and limited jumping, and must use items to battle enemies and solve puzzles.
Link's main weapon is a sword, and other weapons and items are available — Link can block or reflect attacks with a shield, stun enemies by throwing Deku Nuts, attack from a distance with a bow and arrow, and use bombs to destroy obstacles and damage enemies. He can also latch onto objects or paralyze enemies with the Hookshot. Magic power allows attacks such as magical arrows or spin attacks and the use of special items.
While the masks in Ocarina of Time are limited to an optional side-quest, they play a central role in Majora's Mask, which has twenty-four masks in total. Link can transform himself at will into different creatures: the Deku Mask transforms Link into a Deku Scrub, the Goron Mask into a Goron, and the Zora Mask into a Zora. Each form features unique abilities: Deku Link can perform a spin attack, shoot bubbles, skip on water, and fly for a short time by launching from Deku Flowers.
Goron Link can roll at high speeds (and grow spikes at higher speeds), punch with deadly force, pound the ground with his massive, rock-like body, walk in lava without taking damage, and weigh down heavy switches. Zora Link can swim faster than normal Link, throw boomerang-like fins from his arms, generate a force field, and walk on the bottoms of bodies of water. Many areas can be accessed only by use of these abilities.
Link and his three transformations receive different reactions from non-player characters. For instance, Goron and Zora Link can exit Clock Town at will, but Deku Link is not permitted to leave due to his childlike appearance. Animals also interact differently to Link's four forms. They are indifferent to Link's normal form, attack Deku Link, are frightened by Goron Link, and chase Zora Link.
The final obtainable mask is the Fierce Deity's Mask. Although the use of this mask is strictly limited to boss battles, it is possible to wear it anywhere using a glitch. Upon donning this mask, Link grows to nearly two-and-a-half times his normal height and gains white clothes and war paint on his face. Fierce Deity Link's sword is helix-shaped and shoots beams at enemies.
Other masks provide situational benefits. For example, the Great Fairy's Mask helps retrieve stray fairies in the four temples, the Bunny Hood increases Link's movement speed, and the Stone Mask renders Link invisible to most non-playable characters and enemies.
Less valuable masks are usually involved only in optional side-quests or specialized situations. Examples include the Postman's Hat, which grants Link access to items in mailboxes, and Kafei's Mask, which initiates a long side-quest to receive the Couple's Mask.
#TheLegendOfZeldaMajorasMask #TheRhysWyrill #FirstPlaythrough
40
views
S.T.A.L.K.E.R. Clear Sky Playthrough | Part 16
Welcome back to S.T.A.L.K.E.R. Clear Sky! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is S.T.A.L.K.E.R. Clear Sky?
S.T.A.L.K.E.R. Clear Sky is a 2008 first-person shooter survival horror video game with role-playing elements. It was developed by Ukrainian developer GSC Game World and published by Deep Silver as a prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl.
The player assumes the identity of Scar, a mercenary tasked with stopping a group of Stalkers from reaching the center of the Zone, a forbidden territory surrounding the Chernobyl Nuclear Power Plant.
The game uses much of the same regions as Shadow of Chernobyl, while introducing several new areas such as the abandoned town of Limansk. S.T.A.L.K.E.R.: Clear Sky introduces features to the series, including the ability to customize weapon and armor, as well as participate in faction wars.
This game combines elements of first-person shooters ("twitch-based" aiming, with a first-person perspective), survival horror (ammo-scavenging in a frightening atmosphere with powerful monsters), and role-playing video games (inventory management, quests, character interaction, armor types, and defense stats).
The most significant gameplay addition since Shadow of Chernobyl is the faction wars system. Different factions will struggle for territory, attacking to gain territory and then defending to keep it, while others then try to retake it. The player will be able to join and help factions in their battles.
The stronger a faction becomes, the better equipment the traders can provide and their soldiers can use. The player character is a mercenary, and may do missions for any faction or remain completely neutral without disrupting the necessary progression of the game. Each of the main factions provide services, most importantly access to a trader and an engineer.
While Scar is always aligned with Clear Sky, and his ultimate goal is to defeat Strelok, he can fight against or ally with the four other factions in the Zone (Loners, Duty, Freedom, and Bandits). The Swamp-dwelling Renegades or the Military factions cannot be joined.
Careful choice of faction alignment needs to be considered in some parts of the story, for it may be difficult to progress further if the Stalker who the player is interacting with is hostile, has needed information, or is essential to triggering the next stage.
Other gameplay advancements since the first game include a deepened weapon customization system with the ability to repair damaged gear and add modifications that improve weapons and suits.
Anomalies are harder to notice and now contain the artifacts in the game, which require a detector to locate. Non-player characters are given the ability to use hand grenades, take cover dynamically, and use "blind-fire" techniques. Light machine guns have been introduced.
There are guides in the zone who will provide fast-travel for a fee. Emissions, powerful waves that are sometimes visible or invisible (determinant by intensity), unleash lethal radiation, psi-emissions, and other unknown particles and energy directly from the Chernobyl Nuclear Power Plant, directly affecting the Noosphere in The Exclusion Zone, making it deadly to all lifeforms except specific mutants.
Emissions also occur on an infrequent basis, requiring the player to take cover in a building or underground area pointed out by the PDA. If not adequately concealed, the player's nervous system shuts down, resulting in the player's death.
#STALKERClearSky #TheRhysWyrill #FirstPlaythrough
5
views
Primal Light Playthrough | Part 6 [FINAL]
Welcome back to Primal Light! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is Primal Light?
Primal Light is a linear 2D action platformer for Windows, Mac, and Linux.
Inhabit Krog, a mysterious blue creature in a red loincloth, as he traverses a labyrinth of ladders, levers, traps, and monsters. Explore the nooks and crannies of a bizarre and evocative world as you hack and slash your way to victory, leaving a graveyard of grotesque bosses in your wake.
Explore a bizarre and evocative world filled with ladders, levers, traps, and monsters, arranged linearly across 10 levels.
Face 10 challenging bosses in arcade-style combat reminiscent of the 16-bit era.
Master new acrobatic abilities as you progress, allowing you to overcome obstacles and enemies.
Dive into challenging side paths to uncover hidden collectibles, unlocking upgrades and passive abilities.
Experience jaw-dropping pixel art and a hypnotic soundtrack.
#PrimalLight #TheRhysWyrill #FirstPlaythrough
3
views
Blasphemous Playthrough | Part 8
Welcome back to Blasphemous! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is Blasphemous?
Blasphemous is a Metroidvania action-adventure game taking place in the fictional region of Cvstodia. Players assume control of the Penitent One, a silent knight wielding a sword named Mea Culpa, as he travels the land in a pilgrimage.
The game involves exploring Cvstodia while fighting enemies, which appear in most areas. The Penitent One can fight enemies by attacking them with his sword at close range, or by casting spells that can be learned throughout the game. By damaging enemies with melee attacks, the player gains Fervor, which is consumed to cast spells.
Each enemy has a certain attack pattern which players must learn in order to dodge them and avoid taking damage. Some enemy attacks can be parried by blocking at the right time, leaving foes vulnerable and allowing the Penitent One to counterattack them for increased damage.
When getting hit, the protagonist's health decreases, but it can be recovered by consuming Bile Flasks. Defeating enemies rewards Tears of Atonement, the game's currency, that can be spent on shops to upgrade the player character and obtain items.
Numerous upgrades can be acquired at various points of the adventure, which include increasing the Penitent One's maximum health, Fervor and amount of Bile Flasks carried, and unlocking new abilities for world exploration and combat.
By exploring, interacting with NPCs and completing sidequests, multiple items can be found which, when equipped, provide stat bonuses, reduce or nullify certain types of damage or provide access to otherwise inaccesible areas.
There are also collectibles in the form of bones that can be delivered in a certain place to receive rewards, and Children of Moonlight – trapped angels that can be freed by attacking the cages they are in.
There are multiple checkpoints in the forms of altars located in multiple areas of the map. The player can rest in these checkpoints to fully replenish their health and refill any used Bile Flasks, save their progress and equip certain abilities, but doing so will also cause all previously slain enemies (excluding bosses) to respawn.
The Penitent One will die if his health is fully depleted, or if he falls into spikes or into a bottomless pit. Upon death, he will respawn in the last checkpoint visited, and a Guilt Fragment will appear in the location of his death (or near it, if he was killed by spikes or falling).
The player will have reduced maximum Fervor, and gain less Fervor and Tears of Atonement from enemies, until the Guilt Fragment is recovered by reaching its location and interacting with it. Alternatively, there are certain points where this penalty can be eliminated for a fee.
#Blasphemous #TheRhysWyrill #FirstPlaythrough
9
views
Primal Light Playthrough | Part 3
Welcome back to Primal Light! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is Primal Light?
Primal Light is a linear 2D action platformer for Windows, Mac, and Linux.
Inhabit Krog, a mysterious blue creature in a red loincloth, as he traverses a labyrinth of ladders, levers, traps, and monsters. Explore the nooks and crannies of a bizarre and evocative world as you hack and slash your way to victory, leaving a graveyard of grotesque bosses in your wake.
Explore a bizarre and evocative world filled with ladders, levers, traps, and monsters, arranged linearly across 10 levels.
Face 10 challenging bosses in arcade-style combat reminiscent of the 16-bit era.
Master new acrobatic abilities as you progress, allowing you to overcome obstacles and enemies.
Dive into challenging side paths to uncover hidden collectibles, unlocking upgrades and passive abilities.
Experience jaw-dropping pixel art and a hypnotic soundtrack.
#PrimalLight #TheRhysWyrill #FirstPlaythrough
1
view
Dark Souls III Playthrough | Part 30
Welcome back to Dark Souls III! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is Dark Souls III?
Dark Souls III is an action role-playing video game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows.
Dark Souls III is an action role-playing game played in a third-person perspective, similar to previous games in the series. According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II".
Players are equipped with a variety of weapons to fight against enemies, such as bows, throwable projectiles, and swords. Shields can act as secondary weapons but they are mainly used to deflect enemies' attacks and protect the player from suffering damage.
Each weapon has two basic types of attack, one being a standard attack, and the other being slightly more powerful that can be charged up, similar to FromSoftware's previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments.
Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game, with a returning magic system from Demon's Souls, now known as "focus points" (FP). When performing spells, the player's focus points are consumed. There are two separate types of Estus Flasks in the game, which can be allotted to fit a players' particular play style.
One of them refills hit points like previous games in the series, while another refills focus points, a feature new to the game. Combat and movements were made faster and more fluid than Dark Souls II; as several player movements are performed more rapidly, allowing more damage to be done in a shorter period of time.
Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including weapon and shield "Skills", which are special abilities that vary from weapon to weapon that enable unique attacks and features at the cost of focus points.
The game places more focus on role-playing; the expanded character builder and improved weapons provide the player with more tactical options. The game features fewer overall maps than its predecessor Dark Souls II, but they are larger and more detailed, which encourages exploration.
The adaptability stat from Dark Souls II was removed in Dark Souls III, with other stats being adjusted. The game features multiplayer elements like the previous games in the series.
#DarkSoulsIII #TheRhysWyrill #FirstPlaythrough
S.T.A.L.K.E.R. Clear Sky Playthrough | Part 12
Welcome back to S.T.A.L.K.E.R. Clear Sky! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is S.T.A.L.K.E.R. Clear Sky?
S.T.A.L.K.E.R. Clear Sky is a 2008 first-person shooter survival horror video game with role-playing elements. It was developed by Ukrainian developer GSC Game World and published by Deep Silver as a prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl.
The player assumes the identity of Scar, a mercenary tasked with stopping a group of Stalkers from reaching the center of the Zone, a forbidden territory surrounding the Chernobyl Nuclear Power Plant.
The game uses much of the same regions as Shadow of Chernobyl, while introducing several new areas such as the abandoned town of Limansk. S.T.A.L.K.E.R.: Clear Sky introduces features to the series, including the ability to customize weapon and armor, as well as participate in faction wars.
This game combines elements of first-person shooters ("twitch-based" aiming, with a first-person perspective), survival horror (ammo-scavenging in a frightening atmosphere with powerful monsters), and role-playing video games (inventory management, quests, character interaction, armor types, and defense stats).
The most significant gameplay addition since Shadow of Chernobyl is the faction wars system. Different factions will struggle for territory, attacking to gain territory and then defending to keep it, while others then try to retake it. The player will be able to join and help factions in their battles.
The stronger a faction becomes, the better equipment the traders can provide and their soldiers can use. The player character is a mercenary, and may do missions for any faction or remain completely neutral without disrupting the necessary progression of the game. Each of the main factions provide services, most importantly access to a trader and an engineer.
While Scar is always aligned with Clear Sky, and his ultimate goal is to defeat Strelok, he can fight against or ally with the four other factions in the Zone (Loners, Duty, Freedom, and Bandits). The Swamp-dwelling Renegades or the Military factions cannot be joined.
Careful choice of faction alignment needs to be considered in some parts of the story, for it may be difficult to progress further if the Stalker who the player is interacting with is hostile, has needed information, or is essential to triggering the next stage.
Other gameplay advancements since the first game include a deepened weapon customization system with the ability to repair damaged gear and add modifications that improve weapons and suits.
Anomalies are harder to notice and now contain the artifacts in the game, which require a detector to locate. Non-player characters are given the ability to use hand grenades, take cover dynamically, and use "blind-fire" techniques. Light machine guns have been introduced.
There are guides in the zone who will provide fast-travel for a fee. Emissions, powerful waves that are sometimes visible or invisible (determinant by intensity), unleash lethal radiation, psi-emissions, and other unknown particles and energy directly from the Chernobyl Nuclear Power Plant, directly affecting the Noosphere in The Exclusion Zone, making it deadly to all lifeforms except specific mutants.
Emissions also occur on an infrequent basis, requiring the player to take cover in a building or underground area pointed out by the PDA. If not adequately concealed, the player's nervous system shuts down, resulting in the player's death.
#STALKERClearSky #TheRhysWyrill #FirstPlaythrough
7
views