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Author Interview - Improving Intrinsic Exploration with Language Abstractions
#reinforcementlearning #ai #explained
This is an interview with Jesse Mu, first author of the paper.
Original Paper Review: https://youtu.be/NeGJAUSQEJI
Exploration is one of the oldest challenges for Reinforcement Learning algorithms, with no clear solution to date. Especially in environments with sparse rewards, agents face significant challenges in deciding which parts of the environment to explore further. Providing intrinsic motivation in form of a pseudo-reward is sometimes used to overcome this challenge, but often relies on hand-crafted heuristics, and can lead to deceptive dead-ends. This paper proposes to use language descriptions of encountered states as a method of assessing novelty. In two procedurally generated environments, they demonstrate the usefulness of language, which is in itself highly concise and abstractive, which lends itself well for this task.
OUTLINE:
0:00 - Intro
0:55 - Paper Overview
4:30 - Aren't you just adding extra data?
9:35 - Why are you splitting up the AMIGo teacher?
13:10 - How do you train the grounding network?
16:05 - What about causally structured environments?
17:30 - Highlights of the experimental results
20:40 - Why is there so much variance?
22:55 - How much does it matter that we are testing in a video game?
27:00 - How does novelty interface with the goal specification?
30:20 - The fundamental problems of exploration
32:15 - Are these algorithms subject to catastrophic forgetting?
34:45 - What current models could bring language to other environments?
40:30 - What does it take in terms of hardware?
43:00 - What problems did you encounter during the project?
46:40 - Where do we go from here?
Paper: https://arxiv.org/abs/2202.08938
Abstract:
Reinforcement learning (RL) agents are particularly hard to train when rewards are sparse. One common solution is to use intrinsic rewards to encourage agents to explore their environment. However, recent intrinsic exploration methods often use state-based novelty measures which reward low-level exploration and may not scale to domains requiring more abstract skills. Instead, we explore natural language as a general medium for highlighting relevant abstractions in an environment. Unlike previous work, we evaluate whether language can improve over existing exploration methods by directly extending (and comparing to) competitive intrinsic exploration baselines: AMIGo (Campero et al., 2021) and NovelD (Zhang et al., 2021). These language-based variants outperform their non-linguistic forms by 45-85% across 13 challenging tasks from the MiniGrid and MiniHack environment suites.
Authors: Jesse Mu, Victor Zhong, Roberta Raileanu, Minqi Jiang, Noah Goodman, Tim Rocktäschel, Edward Grefenstette
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