Max Payne 3 | Chapter 11: Sun Tan Oil, Stale Margaritas and Greed | No commentary

2 years ago
24

Hello! This is the 11th Max Payne 3 playthrough video. It features chapter 11: sun tan oil, stale margaritas and greed. There is no commentary for this episode.

*There is a section in this video with no sound (from 2:31 to 3:40). This is because youtube found a copyright issue with the music played. Tried using their beta software to try and remove it, but it just didn't work. Also tried replaying this part with no music, but adjusting the volume to zero gets completely ignored by the game when the cutscene starts, making it play the song so youtube processing software notice it. Sorry, but since I don't know how to remove in editing, this section will remain muted.

Playlist link: https://www.youtube.com/playlist?list=PLg5clM9-ewObuOJaRKh74QQi8JiCTqVaP

Note: this is not a walkthrough, so I won't be actively searching for collectibles.

Thank you for watching!

In case you are interested in how this series was edited:
- recording: obs studio
- editing: shotcut
The editing on those videos consists mostly of cuts, trims and transitions, used for a few different purposes:

- choosing the best moments from many different tries so you get to see what I considered to be the most entertaining parts of the recorded footage. In the case of this game, I try as much as possible to remove scenes showing that "last man standing" moment. Another use for this is trying to play an action segment in a flashier way or with more precision (trying to miss less shots).

- removing segments where I die or take too much time wandering through the level, improving the pacing of the videos. This is to avoid having the viewer become bored or even irritated by watching me die too often or take too long trying to find where to go next. As a result, it also saves considerable time.

- trying to make the removal of footage or the addition of it as less apparent as possible, sometimes missing by just a few frames. When not possible, a simple transition is used to give the idea of the gameplay moving foward.

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