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Basic 3D Collision - Knox Game Design, March 2022
3 years ago
610
Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres.
https://www.knoxgamedesign.org/1794/basic-3d-collision-knox-game-design-march-2022/
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