Elden Ring - Runebear - Review

2 years ago
18

Runebear is very similar to Vordt Of The Boreal Valley from Dark Souls 3 with a little sprinkle of the Guardian Ape from Sekiro when it comes to movement. It's still great seeing all of the borrowed elements of older properties being used for mini bosses in Elden Ring. At first I thought the damage detection range was ridiculous however it's actually extremely generous considering how big the Runebear is. My biggest challenge was the charge attack which had a very subtle tell before it occurs then you end up evading it like Ludwig's charge attack from Bloodborne except that has a better telegraph design in my opinion.

My original strategy consisted of me keeping my distance and waiting for the Runebear to run towards me however it took too long and left me open too many times so I eventually found the proper i-frames to stay close which allowed me to read the charge attack a lot better. There is a grab attack that isn't present here though it's basically like the frontal slam but with a slightly wider detection range I believe so avoiding is about the same timing.

Overall it's a decent fight and the tight arena is interesting. I just think it could have worked better with a more tunnel structured design for the Runebear to utilize for some more thrilling moments.

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