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Vernacademia Season 2.17: Red Coat and Soul Calibur
In This cast Red Coat speaks at length about Soul Calibur and its design
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Cliff Notes:
00:04 Introduction
00:12 Soul Calibur as a Tekken Evolution
00:38 What is Soul Calibur
01:01 A 3D fighter with depth of field
01:32 Match flow in Soul Calibur
03:27 What is a Hit Confirm
04:11 Comboed out (or the One Touch)
05:11 How Does Soul Calibur Manage Combos
05:27 The Juggle State
06:11 Aerial Directional Influence
07:23 Damage Ratio and Proration
08:38 Counter hits and Combos
10:00 Arenas and their Influence
11:33 Comeback Mechanics
12:18 Street Fighter 4 and 5 Comebacks
12:57 Supers in Soul Calibur and Soul Edge
13:30 How does it control
13:55 Soul Calibur Frame Data
14:55 Soul Calibur Input Method
16:07 Movement within the 2D view
17:03 Symphonia Movement compared to Soul Calibur
17:29 Radial Movement
18:02 Visible Defensive Options
18:28 Soul Calibur Defensive Options
18:46 Guard Impact
20:11 Guilty Gear and Visible Defensive Options
22:26 Offensive Pacing In Soul Calibur
23:19 2D pacing vs 3D pacing
24:33 Zones in 2D games
25:47 Zones in 3D games
26:27 Soul Calibur 2
26:52 Soul Calibur 3
29:24 Soul Calibur 4
34:27 Soul Calibur 5
36:14 Damage Conversion
36:49 Ex Moves
40:10 Soul Calibur 2 And Character Balance
40:47 Soul Calibur 6 Impressions
41:46 Soul Charge
43:19 Lessons to learn from Soul Calibur
44:29 Pressure Construction in Anime Fighters
45:11 Stuffed Actions
45:40 Pressure Construction in Soul Calibur
46:35 Healthy Rhythm
47:44 Inspiration and Respect for the Martial Arts
49:23 Influence of Soul Calibur on Red Coat's Design Philosophy
50:09 Combat as a Conversation
51:26 Final Statements
51:42 Next Cast and Sign Off
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