Elden Ring - Grave Warden Duelist - Review

2 years ago
15

Grave Warden Duelist definitely has potential conceptually however the fight demands aggression which is something I'm personally not a fan of but of course I applied the necessary accommodations mainly so the fight doesn't last too long with my highly restrictive approach. This boss can be exploited to oblivion due to the stagger sensitivity that causes nearly every attack to be interrupted including the jumping attacking which isn't displayed here unfortunately. I felt conflicted with this battle, I wasn't sure if my approach was making the fight feel diluted in some way however I realized that it's mostly a parry focused design which explains the many strikes the boss performs consecutively. After the basic attacks are finished the patterns switches into wider strikes until the jump attack which cancels if you're too far. I'm not sure if the basic attacks are parryable only or not, it would be an interesting detail if they stopped being parryable after the attacks got wider. I have more to learn about this boss and my final video doesn't serve the fight design justice I feel however I had to move on with Elden Ring in general so I hope this presentation wasn't too exploitive or sloppy for video display purposes. The fight is very engaging then there's the negatives I'm always bringing up. The boss also looks a lot like Hades from God of War 3. I really liked this boss and hopefully I'll see it again as a variant later in the game.

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