Shovel Knight Pocket Dungeon Review

3 years ago

Everything in the original games from enemies, to landmarks has been re-imagined to work in an entirely different context.
Shovel Knight Pocket Dungeon is an interesting hybrid of Desktop Dungeons and Crypt of the Necrodancer.
Your goal is to keep the board from filling up as monsters and bricks slowly drop from the top of the screen. Moving with the grid progresses time like lots of gridbased roguelikes out there, but standing still won't keep you safe. As turns continue happening even if you don't move for too long. This invites faster thinking and is more in line with the action you'd see in the other games.
Seeing familiar locales like the grassy plains and Treasure Knights ship re-imagined for a different genre is really entrancing. The gold armor enemies in Pocket Dungeon were especially great. Just like their original versions in the mainline titles they'll block whatever initial direction you attack from so you'll have to pivot around them to finish dealing damage, and this effortless translation from platformer mechanics to puzzle ones is reinforced EVERYWHERE in this game.

Loading comments...