Astrox Imperium DEVLOG 99 (2/7/22) #Space #SpaceSim #Openworld

2 years ago
416

Devlog 99 covers the new sandbox changes. This new system uses a grid matrix to determine placement and linkage between sectors. This also allows for better distribution of sector security and environment. Factions are now clustered together on all layouts except the spiral layout.

Build 129 has an improved ui when dealing with object selection on the main screen, tactical panel, and raw object clicks. prior to this build, all of these were providing different functionality. Now their functionality is consistent and not as confusing.

The ship orbit system has been adjusted to incorporate some of the suggestions from the discord channel. You can now adjust the max range much higher, and there is now an option to include usable objects in the orbit calculations.

Build 0.0129
- Fixed overlapping text on lounge event list when event title names are long.
- Fixed ring prop artifacts on spiral texture.
- Fixed bug with remote refinery and fabricator speed not properly calculating timer cycle.
- Fixed bug with mouse wheel scrolling on unavailable mission items in the station.
- Fixed bug causing error when clicking reload with garage open, and mousing over modules installed before reload.
- Fixed skybox color and cloud layer bug preventing proper color change when warp fx is disabled.
- Fixed bug with journal notes title text note showing overflow when ui is scaled about 1.0.
- Fixed bug with beam weapon ammo not terminating after fail collision with untagged object.
- Fixed bug when docking at structures and saving and quiting. Then game not properly proccessing dock with structure on game reload.
- Fixed warp drive bug causing instant station dock upon arrival when gps is set to station and warp drive is activavted.
- Fixed pilot skill list inventory filter for skills in 'Training'.
- Fixed university skill list filter.
- Fixed fabricator bug not removing all empty cargo items with 0 qty when cycle is complete.
- Fixed bug allow you to warp at gates, or dock with stations or structures when game is paused.
- Fixed left over missile bug when warping away from combat.
- Fixed tractor beam fx animation not connecting properly to the module turret.
- Fixed tractor beam collider size for better connection to incoming missiles, which pops them.
- Fixed duplication bug storage bug caused by bad locker id checks.
- Fixe bug where modules would continue to process internal timers while game is paused.
- Fixed move all cargo to storage from ship storage panel causing ghosted items.
- Fixed market price bug not updating price display after buying or selling item to the market.
- Fixed bug when item at station has no price modifier, and is purchased as a demand item, dropping price mod to 25 percent.
- Fixed target hud item text blocking clicks to objects behind the text.
- Adjusted mission cargo space requirements to allow accepting cargo based missions as long as your ship can carry the load.
- Adjusted station journal data to update when docking at station, in addition to docking.
- Adjusted station journal data to update live on all market transactions.
- Adjusted mission spawn collision check to reduce mission item chance of spawning inside another object.
- Adjusted a number of the ui sound fx to remove any high pitch frequency to soften the sound a little.
- Adjusted mission generator to prevent all mission types from generating in wormhole sectors.
- Adjusted ship orbiting system to allow for range from 300 - 10000 when toggled on.
- Adjusted ship default approach distance to 300m when orbit toggle is disabled.
- Adjusted npc miners to better detect when they can no longer mine a resource or salvage due to full cargo.
- Adjusted item and skill mouseover tooltip position out from under the mouse cursor.
- Adjusted refinery and fabricator max space calculations. Each now linked to half of total storage space.
- Adjusted university, storage and market sorting to prevent shuffle when parameters match.
- Adjusted Tractor beam module to no longer pull on an upgrading structure. The structure must complete it's upgrade first.
- Adjusted Tractor Drones to no longer pull on an upgrading structure. The structure must complete it's upgrade first.
- Adjusted GPS pathfinding system for better performance. (Thanks Amphos for all your help!)
- Adjusted single click and double click autopilot options.
- Adjusted missile launcher sequence to space out rapid launch to span 75% of the cycle rate.
- Adjusted missile target warhead activation pull on target.
- Adjusted all missile damage modifiers.
- Adjusted market supply and demand table to show proper number formats for all range of prices.
- Adjusted double click of object outside of it's target hud display to only autopilot IF double click autopilot is turned on.
- Adjusted double click of object outside of it's target hud will no longer force autopilot to target when autopilot to target is off.
- Adjusted tactical hud overlay buttons to function the same as objects and target hud buttons.
(only clicking the hud icon with single click will activate autopilot to target).
- Added Refinery and Fabricator space readout text to the station storage panel overview.
- Added small dot icons for tactical view on unscanned resources when tactical override is active.
- Added in between selection on all inventory panels when using shift click.
- Added ctrl + a click to select all items in an inventory panel.
- Added new ship orbit system to detect warpgate, stations, crates and structures, and ignore orbit distance settings and default to 300m.
- Added orbit toggle and orbit override for usable objects now shows notification popup when toggled.
- Added ability to edit orbit distance manually by typing in an integer from 300 to 10000.
- Added all orbit data to new player saves, loading, and save functions.
(Old pilot saves will require orbit_data line to be manually added.)
- Added new ship trail material to prevent trail slicing when camera is directly behind the ship.
- Added auto targeting for all non parent function drones. Repair and defense drones ignore targets and stay with parent ship.
- Added new sandbox layout modes.
- Added sector faction blob for all sandbox games, creating pockets of faction types.
- Added sector security blob for all sandbox generated games, central sectors are secure.
- Added sector life support environment blob for all sandbox generated games, central sectors are safe.
- Added the ability to load and save seeds to the sandbox generator.
- Added player_options.txt parameter for OPTIONS_camlock_cinematic to prevent black bars when in pilot or camlock mode.
- Added mouse left click steering for camlock mode.

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